Trove has passed 15 million players… and lots of other milestones

Congratulations are in order for Trove, which has passed 15 million players over the course of its lifespan. That’s a lot of people logging in and playing. And the developers have some more entertaining stats for the game as well; players have placed over 6.5 billion blocks, and they’ve also destroyed more than 10 billion blocks in total. That’s… a lot of blocks.

More than 237 million quests have been completed, nearly 353 million clubs have been entered, and about 119.9 million pinata parties have gotten cracking. There are also 161 million or so lifetime played hours across all players, which comes out to nearly 185 centuries of total playtime. So congratulations on all of your big numbers, Trove. People really like you, and it counts.

Source: Twitter, Trion Worlds press release
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6 Comments on "Trove has passed 15 million players… and lots of other milestones"

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Grave Knight
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Grave Knight

15 million? Sounds like the servers are going to be super laggy. I mean unless they actually decided to improve the network code so it doesn’t run like shit when there are more than 20 people in an instance.

Minimalistway
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Minimalistway

All MMOs should have Pinata Party … come on, one boss in a raid is a huge pinata, the loot level depend on how fast the raid break it … it will be all over youtube.

As for Trove .. i’m glad it’s there and people play it, something cool about it, i want to play it but usually busy with other games, but one day.

Pepperzine
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Pepperzine

Besides the part about the speed you down it changing the loot, every boss in mmorpgs tend to be RNG loot piñatas

Veldan
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Veldan

To me, this game is as interesting as Devilian.

camren_rooke
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camren_rooke

I had fun with the dimensioning/personal housing but when it came to having to rely on other people to do raids AND those other people were 12 year olds/broken human beings it was an exercise in frustration.

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Sorenthaz

For me it became boring after hitting the level cap and realizing that it’s just a shallow Diablo-style RNG loot grinder. Since then it looks like they’ve just added even more things to chase after and endlessly grind for. That stuff is honestly tedious IMO and when the only rewards are more vanity things, it’s just like… why should I bother? Especially when the difficulty is artificial number increases to where all I’m chasing after are higher numbers.