Crowfall lays the foundation for future systems

    
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While ArtCraft is busy at work shoring up the fundamental systems that will make up Crowfall’s core gameplay, the studio also has to lay the foundation for future features — some of which might not even be thought of yet. At the core of this month’s developer Q&A video is the debate between what’s needed and what is merely wanted.

“Could we do it? Yes,” said Creative Director J. Todd Coleman of a requested feature. “It’s one of those situations where I’m not convinced that the juice is worth the squeeze. It’s not a thing we have to have for release, and I’m trying to concentrate mostly on stuff that we have to have for release. Once the game is out and, in theory, profitable, that means on an ongoing basis we can add stuff forever.”

Among the topics covered this month are the mechanics behind stealth, race and class skills, vendors, and Crowfall’s death system. Give it a watch after the break!

Source: Crowfall
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