Old School RuneScape trots out graphical improvements while RuneScape heads into a month of revamps

It comes with the territory of Old School RuneScape that players are more interested in the systems and content offerings than the visual pizazz. And while there are those that actually find the retro graphics charming, there is always room for improvements.

Jagex is putting out an update this week that adds many graphical enhancements that have been in the works for a while now. This also marks the start of the “Quality of Life Month” for the game’s development focus, with improvements to Mage Arena II, better user interface functionality, and a couple of dozen other suggestions from the playerbase that the studio put into practice.

And it’s neither here nor there, but did you know that Old School RuneScape is turning five years old on the 22nd? Pretty amazing that this experiment has thrived and lasted so long!

If the newer version of RuneScape is more your jam, then you’ll probably be very interested to hear the plans in the video below that the team has for February. Here’s a quick preview: rework, rework, rework!

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4 Comments on "Old School RuneScape trots out graphical improvements while RuneScape heads into a month of revamps"

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Jack Pipsam

I don’t want graphical improvements per-say, i’d rather just an increased resolution.

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agemyth ๐Ÿ˜ฉ

So… are there just two RuneScape games? Old School RuneScape and RuneScape (and all their alternate rule set servers)? Do the dedicated players of Old School RuneScape actually want all the new content, QoL features, and graphics updates? Don’t many of these features go against the very idea of what we know of as “Classic” server type experiences?

It is confusing to me because I know if I were going to play a Classic WoW server, official or not, I would not want bespoke new content trying to emulate design ideas implemented by different teams from a different time (a decade or older in many cases). What developers often consider to be quality of life changes will take away from the charm and appeal of what may have once been design constraints more of a feature. A “less is more” kind of approach can be fun even if it seems like on paper something like WoW’s LFG dungeon finder tool should be universally appreciated.

I’m currently playing on EQ1’s Planes of Power locked progression server (which just released its 3rd of 6 total planned expansions to be unlocked. A quality of life change I appreciate there is the removal of XP penalties for many evil and/or low intelligence races and hybrid classes like Rangers. I liked that quirk of the game at the time, but the biggest problem with it then was that the XP penalty also affected the XP other members of your group would get. This of course led to weird mechanics driven “racism” issues where people would simply refuse to invite hybrid classes or Iksar, Ogres, and Trolls because they believed that would slow down their own progression. I always tended to welcome whoever wanted to group with me just because, as I saw it, even if these people lowered my XP per kill totals they would be increasing the rate of kills and still getting everyone relatively good experience.

Sorry, I’ve got EQ on the mind and every post I make somehow becomes about that game instead of the game I am supposed to be talking about. Anyway, I do not think I would be interested in the 2018 EQ development team creating new content for its classic servers and trying to emulate the ideas the completely different EQ development team from 1996 to 2002 or so.

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Jack Pipsam

There are three Runescape games.

Runescape Classic, Runescape Old School & Runescape 3.

Honestly Old School players seem pretty divided on if they want updates or not, but most seem okay with it for as long as it remains in the spirit of the old game.

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agemyth ๐Ÿ˜ฉ

Oh, that is a good way to do that. Classic, I assume, stays relatively untouched but for unwanted bugs and making sure it stays functional with modern computer/browsers? Still can’t help but feel like I would feel weird if Blizzard or Daybreak tried to run RS Old School-like servers, but wouldn’t be against them trying as long as it isn’t at the expense of the “true” classic server. Daybreak already effs up their classic (TLP) servers because they run on the same code and client as the modern game and there is a bunch of stuff that they can never make classic or old school about that game anymore. Thank the stars we have good private servers like Project 1999 doing the work Daybreak would never be permitted to do or be able to afford to do.

Was Runescape Old School the one that was forked from an old mid-2000s era version of the game they rediscovered years ago? I vaguely remember something like that from a Massively article a long time ago, but I don’t remember if that was just a short-lived gimmick server.