Conan Exiles is delaying mounts, pets, settlements, and sorcery to make its May 8 launch

Funcom is forging ahead with its plans to launch Conan Exiles for real and for true on all the things come May 8th. And, as the latest dev blog explains, to make that date, the company’s probably going to cut some features from that launch build.

“In the past couple of months, we’ve had to make some serious decisions as to what will be in for launch,” says the studio. “We’ve been going through every aspect of the game (including things still in development) and we have evaluated everything based on a range of criteria. Some features or content simply ended up not being good enough, some things have ended up not making sense for the game, some things have been replaced with other features and content, while some things just turned out to be out of reach from a technical or development capacity standpoint.”

So what’s in? The swamp and volcano biomes, the double-size world, the revamped combat system, fast travel, the new HUD and UI updates, the farming system, a new religion, the perk system, war paint, and the Purge mechanics that send NPCs to attack your base even when you’re asleep (so better deploy some solid defenses!).

What’s out, at least for launch? Mounts and pets, the settlement system, and the originally pitched sorcery system, the last of which will need some hefty reworking before it’s considered again.

Source: Official site. Thanks, Tanek!
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26 Comments on "Conan Exiles is delaying mounts, pets, settlements, and sorcery to make its May 8 launch"

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Mattllow
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Mattllow

Anyone interested in creating a server for Massively peeps? I was thinking of hosting one at launch if there is demand. Just dont want to bother paying for a server if there is no interest.

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agemyth 😩

They had their 15 minutes of endowment slider assisted fame right before PUBG took the streamer world by storm, but my guess is this game is going to continue to decline. Hopefully they can get a good and stable feature set in the game before the team inevitably moves onto Next Funcom Conan Game or whatever they are putting the majority of their resources into next.

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nobleeinherjar

The lack of sorcery is hugely disappointing. I’m planning on buying Conan Exiles really soon, so I hope it gets added after launch.

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Melissa McDonald

launch? I thought it was already “launched”… it’s been available for like a year?

Who the heck knows anymore.

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agemyth 😩

For Early Access games, leaving the EA program has kind of always been considered “launch”. I agree that pre-alpha, alpha, beta, open beta, early access, head start, soft launch, and just paying for unfinished games in general has made a mess of the idea of releasing/launching a game. This case is pretty clear though.

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Koshelkin

I hope they get the needed sales and recurring population to be able to keep working on it in the same capacity after launch. The game grew alot, even if they had to cut stuff and it’s, imo, hands down the best survival game in every aspect except breadth of content(which would go to Ark). They will launch in a better, technical, state than Ark did at launch, with a smaller budget and in a shorter span of time.

Xijit
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Xijit

The only reason why I dropped it is because of Nvidia Gameworks.

That bullshit turns games unplayable on my AMD system, so I keep having to double dip into buying titles on both PC and then PS4 in order to enjoy them … and no it is not that AMD cards are shitty: they run amazing when I find a title that isn’t loaded up with that Trojan horse bullshit, and no I am not going to cave into Nvidia’s sabotage and convert.

(not to say that AMD is actually prefect and that their drivers don’t suck ass … they do … but spontaneously running like shit with games that are loaded up with their direct competitor’s poison is not one of their failings)

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Godiva

Not launching with Mounts, but doubling the world size, seems like a big mistake. They did mention “Fast travel” in the blurb so we’ll see what that’s about. Hopefully it’s not some kind of immersion-breaking teleportation device. Mounts would have been a good fast travel fix and it’s a shame they couldn’t finish them in time.

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Chris B

As long as there aren’t so many fast-travel locations that there’s no more walking.

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Tanek

It is a type of teleportation. You have to build the chamber for it and discover obelisks around the world. Some people in the livestream comments did not seem to be happy about that, but the same people were also upset over the loss of sorcery, so I’m not sure what to think. :P

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Eamil

Also worth noting that the teleport system is one-way, from map room to any discovered obelisk but not from an obelisk back to your map room. If you want easy two-way transportation, you have to build two bases with map rooms near two different obelisks, then use those two separate map rooms to transport to the two separate obelisks.

Xijit
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Xijit

The pets one seems silly that they couldn’t put it in, but maybe it was pathing issues or something.

But the rest, while I am sure they will take more work than what they could do on a deadline, seem more like they got cut for (paid) expansion purposes.

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Tanek

Except they said, both in the post and on a livestream today, that if any of the features does come in later, they will be free of charge.

Now, it may be a feature that comes alongside a paid DLC, but if that is the case, I’d expect it to be added to the base game a s well rather than tied exclusively to that DLC.

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Eamil

Yeah, even the dev blog linked in this article reiterates at the bottom that any content cut from early access and added later will not be charged for, so it just comes down to whether you want to believe them.

Xijit
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Xijit

even if it ends up free, I can’t help but think that they looked at the content list and said “what would make for the best game update events down the road?” and then cut that from launch.

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Tanek

Why?

Xijit
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Xijit

why they would so that? or why do you feel like that?

Why they would do that is for marketing purposes: dilute the content of the base game when it ships so that down the road they can go “hey look: we have Mounts now!!!” if the population level dips / they want to spike game sales with a content update.

Why I feel like that is because I am pretty god damn sure that the Perk, Warpaint, and Purge systems each take a shit load more work than mounts and pets combined … but critters are a proven sales spike, while paints and perks are not.

as for the last potential “why?” (why would any of this be an issue?): I am kinda getting sick of Funcom pulling grubby marketing tricks & pulling highly marketable content, that was even part of the initial feature list, from the launch build, but packing in unnecessary elements (the world is already really god damned big … do we really need two more biomes at launch?) just feels grubby.

I will probably still pick up two copies of the game so that I can give one to my big brother for his birthday, but I am still going to stink eye Funcom about this.

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Tanek

I asked why (to both) because for each thing not making it into the game, they provided the reasons. Mounts, the map can’t handle at the moment because of the way it was designed. Pets, server load (although, granted, this feels like the weakest of the reasons).

That, plus the fact that those features will be free if they can be done in the future, makes it NOT feel to me like they are pulling features in order to sell them to us later.

If you still want to think that, your choice, but it seems to me like they had to make some decisions in order to ship the game on target. Assuming all goes as they currently plan, I can appreciate that and actually thank them for it, given what I went through with another early access sandbox survival game.

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Eamil

The technical limitation preventing mounts makes a lot of sense to me, since buildings already render pretty slowly.

I’m indifferent on sorcery, but the settlement system was big on my list of things to look forward to. With launch getting close I expected it would be cut, but I hope they do add it eventually.

Siphaed
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Siphaed

It’s exactly what they did with Age of Conan….to no surprise here. Though some may have thought they changed, they haven’t in the slightest. Only their game marketing and styles have changed (i.e. SW:L and Conan:Exiles instead of TES and AoC). The same gimmicky style of “X features!” promotions while prolonged slogs of development end up with “B features”, leaving some 21 missing in between the two to “Launch” a feature incomplete game that will “eventually have those features added in future patches.”

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Eamil

I’m not sure I agree that this is exactly what’s going on here, since only four systems ended up cut, and I’d strongly argue that two of them (mounts and pets), while nice, weren’t really needed at all. Meanwhile the list of new and revamped features that IS making it in for launch is pretty damn long, and I’d say the combat overhaul easily tops the list.

I can also understand not wanting to push the release date back to get those features in, since they initially promised that EA would only last a year, and they’re already technically launching a couple months “late.” My personal feeling is that since they talked up several of these features during early access, they should provide an update roadmap ASAP after launch that explains which cut features (or features like The Purge that were reduced in scope) will be prioritized for future development, which ones will remain on the cutting room floor indefinitely due to technical limitations (mounts seem like they’ll be on this list), and why.

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Greaterdivinity

This is the Funcom I remember! Was wondering when they’d rear their head in Conan Exiles, and it looks like they’re back.

: |

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Tanek

Maybe this is just in comparison to other Early Access games I have followed, but Funcom looks ok to me on this one.

–They seem to be taking a realistic look at what can be done for launch rather than letting constant delays and feature creep become the norm.
–They went over reasons for all the changes/cuts rather than letting those features just fade away in the hope people would forget they were ever on the list.
–They took responsibility for those reasons rather than pushing blame off on Microsoft, Sony, retailers, or players.
–They left open the possibility of some of the features being revisited in the future and said that if they can be added it will be for free rather than having cut features only show up for an additional charge in DLC.

Now, Funcom does still need to follow through on what was said in the post, including all the content that IS scheduled to be in at launch. We’ll have to wait for a few months to be sure. If they do, though, this will be added to my list of Early Access done right.