PUBG delays roadmap to March, retools ping-lock plans

The ping-locking system that PlayerUnknown’s Battlegrounds began testing last month is finally back on track, PUBG Corp says today on Steam. The team says it was previously delayed because “resources were focused on cheat blocking and prevention” instead. That gave the devs time to improve ping-locking too.

“Unlike the method considered earlier, we are going to divide the matching pool depending on ping,” the studio says. “This means that the users with lower pings will be prioritized during matchmaking. The team is expecting to improve the overall play experience by splitting the matching pool rather than restricting connection depending on ping.” The first leg of trial testing is expected to begin this week.

Moreover, that roadmap the company promised last week? Don’t expect that until March.

“We would like to ask for our players’ generous understanding that despite the team’s eagerness to share what we have been planning and working on, the timing had to be changed. We do have a lot of exciting things that we want to share with you, including new content to provide more extensive battle royale experiences as well as improvements and modifications to create a deeper and more realistic gameplay. In March, the team will reveal what you can expect from us in the first half of 2018 in terms of our development and new content plans which, by the way, include a new map.”

Source: Steam

SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

3 Comments on "PUBG delays roadmap to March, retools ping-lock plans"

  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Dread Quixadhal

The fun thing will be to see how they attempt to do ping times. Obviously, using ICMP packets won’t work for many people, since their routers will just throw them away. The game itself likely can send a packet to the client which forces it to send a reply back.

However, the really fun part will be when people figure out how to game the system. Such as starting a nice big download so they get grouped with others who have horrible ping times, and then stopping the download as soon as the game starts. BAM!

Xijit
Reader
Kickstarter Donor
Xijit

Most titles have a set point where they will kick you for having a ping that is too high … simplest solution would be to have a set point that is too low and kick them too.

Xijit
Reader
Kickstarter Donor
Xijit

BREAKING NEWS: the development team with no clue what they are doing, still has no clue what they are doing!