Neverwinter AMA gets into the specifics of system design

    
10
The Neverwinter system designers were on hand this week for an Ask Me Anything on Reddit about the title. Naturally, it drew a crowd interested in the nitty-gritty of specific systems and balance issues, and naturally, it elicited a lot of “we’ll take a look at that, we don’t know when that will be addressed.”

One interesting question had to do with Neverwinter’s decision to shy away from crowd control in dungeons by making the mobs immune to CC. “[Crowd control] currently just creates fights that are trivial and you generally don’t even need a build dedicated to controlling for enemies to be locked down,” the team said, going on to mention that no CC rework is planned for the future.

Another question asked how game modules were created. “We usually go into a module with a ton of awesome ideas for what we could add to the game and what would make players happy. After getting all of our ideas out there, we condense them into what’s possible in our time-frame and what has the highest importance,” the devs replied.

Other topics discussed included the need to update professions, dungeon balance, fashion, and a typical work day for a systems designer.

Source: Reddit
Advertisement
Previous articleConan Exiles on the new teleportation system and de-MMORPG-ifying combat
Next articleThe Stream Team: Investigating Khalid’s unburnt bush in Secret World Legends

No posts to display

10 Comments
newest
oldest most liked
Inline Feedback
View all comments