SuperData says ‘pay-to-play’ MMOs declined again in January 2018

    
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SuperData published its January recap of the worldwide digital games market this week, and the analytics firm doesn’t have much good to say for sub MMOs. “Continuing their decline, the Social and Pay-to-Play MMO segments shrank 5% and 9%, respectively,” it notes.

There hasn’t been much shift at all on the PC revenue side, with the top 7 games remaining exactly as they were in December – including PUBG, Fortnite, and World of Warcraft. CSGO entered the list to displace ROBLOX and nudge down World of Tanks, and that was it – not much movement.

On console, Call of Duty: WWII continues to hold the top spot, but Monster Hunter World has joined the list and claimed #2 thanks to its launch last month. PUBG, interestingly, has completely vanished from the console side (it was #3) last month, but Fortnite continues its upward climb.

PLAYERUNKNOWN’s Battlegrounds and Fortnite trains continue,” says SuperData. “The two leading battle royale titles earned over $200 million in digital revenue from Console and PC this month. Fortnite hit record high engagement once again.”

As for mobile? Look, I love a good match three game, but even I am mystified that people actually pour money into these things to the point that both Candy Crush Saga and Candy Crush Soda Saga 1) exist and 2) make enough money to place separately in the rankings with the likes of pay-to-win Pokemon Go and NCsoft powerhouse Lineage M, both of which dropped a place or two but are still hanging in with the big guns.

Source: SuperData
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