Former SWTOR creative director and key writers form up under new studio FogBank

We don’t know exactly what titles they’re working on, but three former Star Wars: The Old Republic veterans have joined forces under a studio now called FogBank, working on an “episodic narrative” game developed in conjunction with an “interactive storytelling platform.” As GIbiz reports, FogBank isn’t entirely new; it’s a a spinoff of Kabam that was picked up by FoxNext as Aftershock, then renamed.

The studio is led by studio director Daniel Erickson, the former creative director of Star Wars: The Old Republic; he moved around in the last few years after departing BioWare and SWTOR, most recently doing a stint for Kabam, where he was the director on mobile titles Spirit Lords and Star Wars: Uprising.

VentureBeat notes that Alexander Freed, the beloved SWTOR senior writer credited with the popular Agent storyline, will oversee narrative development for the new company. He left BioWare in 2012 too.

Maybe even more important news for MMO players is the tweet that Drew Karpyshyn, the novelist who also served as a senior writer on SWTOR, then left BioWare, then returned to work on Anthem, has apparently left BioWare again as of last week and joined Erickson’s new studio. Good news for whatever FogBank is building, but maybe not such a great thing for the effectively delayed Anthem.

Kinda like putting the old crew back together, yeah?

Incidentally, FogBank parent company FoxNext Games (nested under 21 Century Fox, soon to be nested under Disney) has acquired another game studio we’e had our eye on: Cold Iron Studios. At the end of 2016, former Cryptic devs, including Craig Zinkievich, Shannon Posniewski, and Matt Highison, announced the formation of the studio, fully funded to work on a game that was to include at least some MMO features. We’ve since learned the game is an action-based hybrid – a shooter, but with a persistent world, based in the huge Alien IP.

Source: VentureBeat, Karpshyn’s blog. With thanks to Sally!
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30 Comments on "Former SWTOR creative director and key writers form up under new studio FogBank"

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Alex Malone

So, some of the main guys who helped to create a terrible game have started their own studio with the aims of making another terrible game?

“episodic narrative”…..”interactive storytelling platform”…….

Thats not a game! If you want to tell a story properly, use the proper mediums! Books, films and television are infinitely better than games for telling stories!

ultorius
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ultorius

They dont mention if its a pc game or a mobile game.If its a mobile game hard pass.

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Thomas

… working on an “episodic narrative” game developed in conjunction with an “interactive storytelling platform.”

This development sounds promising.

I don’t know, when it comes to BioWare, what developers have worked on what projects, but I was just lamenting the other day the “Mass Effect: Andromeda” debacle and how much I enjoyed the original Mass Effect trilogy.

Why no one seems able to duplicate (or even come close to matching) the quality of that gaming experience in a persistent, online MMO is a mystery to me. SWTOR certainly tried to be an “online KotOR”, but it never even came close, imo.

EDIT: By the way, the “we’e” in the last paragraph is driving the editor in me crazy. It should be “we’ve”.

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Leiloni

working on an “episodic narrative” game developed in conjunction with an “interactive storytelling platform.”

I’m not sure what that second part is supposed to mean but the first part sounds cool and I’m hoping that means consistent updates to the game with new episodes. Are we assuming this is just a regular offline pc game or something more?

Weilan
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Weilan

Second part sounds like Telltale Games. xD

Hikari Kenzaki
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Hikari Kenzaki

That’s what immediately came to mind. Those style of games.

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Toy Clown

I can always tell when Bree writes an article before seeing her name because of the use of SWG screenshots!

On topic, I’m curious to see what this team develops.

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Emiliano Lozada

That’s a SWTOR screenshot.

Woetoo
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Woetoo

My only experience of Daniel Erickson was the SWTOR’s Guild Summit.

Of all the people speaking there, he was the one person I thought should be designing a video game. The passion and willingness to aim higher rather than lower shone through.
Of course, for all I know, he could be the person who kept steering SWTOR off course during it’s development. I hope not though.

If he can deliver on his dreams… that will be quite something to see.

Until they’re inevitably bought up by EA and gutted like a fish.

Woetoo
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Woetoo

If anyone wants to watch the man in action…

Youtube: Guild Summit – Legacy

Solaris
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Solaris

I spoke with Erickson for a long time a PAX the year before SWTOR launched. Class act and I agree, he is one of the good ones in the business.

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Rolan Storm

Things getting interesting.

Korithian
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Korithian

Having Daniel Erickson at the helm can only be a good thing, while SWTOR never lived up to its potential and seems to be going from bad 2017 to worse 2018 under Keith, ignoring story and most of what made SWTOR. Love it or hate its current state, most people accept the Vanilla game was far better than what we have got of late and often wish for a return to that experience in the future. So hopefully Erickson will deliver more of what made TOR unique.

Estranged
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Estranged

He was fine, the decision makers on the engine did the damage and just created an avalanche of stupid.

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Peregrine Falcon

I couldn’t agree more. Small maps, no real vehicles, WoW ripoff gameplay that doesn’t match with the Star Wars IP and a horrible engine that lags if more than a dozen players are present are my real problems with SWTOR.

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jay

I love seeing more PC games studio’s being started!

On the other hand, I hated pretty much everything about SW:ToR (love the SW franchise). From the art direction, to the game systems, to the really, super, boring combat. I mean, how do you make a game with the SW IP, with light saber combat, and not include the different lightsaber forms, & vastly different animations for each combat style?

Just felt like the creative direction of the game was being made by someone who wasn’t a big star wars fanboy, and just someone who watched a few of the movies…

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Jaymes Buckman

In fairness, the biggest Star Wars fans only profess to like a few of the movies anyway.

luxundae
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luxundae

“FogBank isn’t entirely new; it’s a a spinoff of Kabam that was picked up by FoxNext as Aftershock, then renamed.”

:) this is starting to sound like a pedigree of a noble house or something.