Ascent: The Space Game is close to pushing out a new patch and client after switching engines

Back in January, we expressed concern for the brilliant one-man space indie sandbox MMORPG called Ascent: The Space Game (not to be confused with that other Ascent). Talks with an investor were supposed to come to fruition in December, when a studio liaison (the in-game president) reported that developer James Hicks was also working on a second game, changing Ascent’s engine, and building out the new update and client. And while the game could run in maintenance mode indefinitely, according to the dev, that’s obviously not ideal for what remains of the entrenched playerbase.

But in February, hope arrived. Fluffy Kitten Studios posted a market update on Steam and said the “new client [was] at last approaching beta.” And over the last few weeks, Hicks told forumgoers through the surrogate that the patch does indeed switch the game to Unity and the new client as well as adds terraforming, NPC commands, and camera tweaks.

That said, apparently the developer will be working on Ascent only on the weekends and will be building that second game during the week, which suggests the extra funding fell through. Future crowdfunding for specific content, like new freighters, is apparently under consideration.

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4 Comments on "Ascent: The Space Game is close to pushing out a new patch and client after switching engines"

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plannick
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plannick

nothing to do with “age of ascent” then? the space sim thingy via browser.

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Loopy

If there is one indy project to root for, this is it for me.

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Tobasco da Gama

Time to reinstall, I guess.