Pantheon on mismatched newbie armor and open-world dungeons

This month’s Pantheon: Rise of the Fallen newsletter is stuffed with images, thanks to features on gear creation and dungeons. Over on the armor side, Pantheon will cleave to the old paradigm of making newbies dress like hobos.

“We want players to feel a genuine sense of rags to riches in Pantheon,” says Visionary Realms’ Chris Perkins. “And so we want to be thoughtful about how quickly we roll out higher tier armors. So yes, you should be able to tell how high level someone is just by looking at them. That’s the goal. I also want to make an important point that while we are creating these Armors in sets, this doesn’t mean everyone will always be in a matching set of armor. […] At lower levels, it will be the norm to see players in more of a mismatched ensemble of gear, since they’re using whatever they can get their hands on without the luxury of going after specific pieces beyond their level range. And so part of the rags to riches equation will be seeing higher levels players getting closer to a matching set look.”

The dungeon deep-dive covers Halnir Cave specifically. It’s a “true open-world dungeon,” not instanced, with a mix of level ranges, but it’ll also have plenty of related quests.

“One of the things I like to say about our game is it will feel familiar but new to our old school players. Halnir will feel familiar in that it’s a dark and dreary place. There will be narrow passages, danger around turns, locked doors, traps, and treasure. What will separate it from other dungeons are the added gameplay systems that we plan to utilize in there. Systems such as perception, dispositions and atmospheres will all come together to introduce the player to a new experience they haven’t quite experienced in a dungeon.”

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27 Comments on "Pantheon on mismatched newbie armor and open-world dungeons"

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Space Captain Zor

Well, Mr. Perkins, I quite like looking exactly as I want to in a virtual world… not restricted to your progression-based sense of identity. Example:

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Michael18

Sounds great. The part about open-world dungeons even more than the rags-to-riches part.

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Robert Mann

Open world dungeons were a cool idea at one point in time. Then everyone remembered that this is the internet, and trolling and griefing are a thing… and that cool factor was gone.

Second, what reason is there to CARE about the looks beyond just epeen and sense of style? If there’s none, then I could care less about that progression, and it would never impact me.

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Bryan Gregory

Open world dungeons are still a cool idea that is still happily enjoyed by many players. Trolling and griefing has no boundaries – I think we’ve all seen our fair share of such in instanced content and beyond.

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Robert Mann

Meh, far too much a target for griefing and trolling there. Even better for them than cities and lowbie zones.

Don’t get me wrong, I’d still love the idea if it wasn’t begging for: Trains, ganks, player guilds claiming the spot and attacking anyone trying to enter or just running over people doing stuff, etc.

Simply put, it puts a bunch of needless conflict in place there. It was a pain in the butt in ESO even, where it was half-instanced and there was no ganking outside the AvA ones. I’d love a cool, cooperative thing… but I don’t see it happening without some REALLY innovative systems and mechanics.

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Oleg Chebeneev

Im sad they dont implement Vanguard’s diplomacy system in Pantheon

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Slaasher

Me too. it was a brilliant idea with a ton of potential, however I think they have the perception (?) system which could be equally cool

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Would crafting your own gear not give you a matching set?

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Bryan Gregory

In the beginning of Everquest, most of the crafted equipment provided little statistics other than flat armor. Over the next couple of expansions crafted gear became more viable but of course nowhere near anything you’d see from endgame dungeons and raids. I imagine Pantheon will follow a similar suit – crafted gear will be… better than being naked. Though I honestly haven’t heard much of what Pantheon’s crafting will actually be like.

TLDR: Yes, but there’s still a good chance you’re going to have mismatched gear still if you care about stats.

Venomlicious
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Venomlicious

The biggest mmorpg on the market is wow and at it’s peak it had nothing to do with the fashion show like it is now. I don’t think this studio cares to be the biggest but it will have a nice following and maybe bring back what made these games great. I remember playing SWG and you were just a guy or girl trying to make a name for yourself in the galaxy. If you were a good craft people lined up at your shop or a good talker you had tons of tips as a dancer. Now you push a button and thrown into an instance and speed run. no talking no interaction no fun.

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Oleg Chebeneev

WoW isnt even in Top 3. Dungeon Fighter Online has by far the most active playerbase

Venomlicious
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Venomlicious

I need this game