Pantheon on mismatched newbie armor and open-world dungeons

    
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This month’s Pantheon: Rise of the Fallen newsletter is stuffed with images, thanks to features on gear creation and dungeons. Over on the armor side, Pantheon will cleave to the old paradigm of making newbies dress like hobos.

“We want players to feel a genuine sense of rags to riches in Pantheon,” says Visionary Realms’ Chris Perkins. “And so we want to be thoughtful about how quickly we roll out higher tier armors. So yes, you should be able to tell how high level someone is just by looking at them. That’s the goal. I also want to make an important point that while we are creating these Armors in sets, this doesn’t mean everyone will always be in a matching set of armor. […] At lower levels, it will be the norm to see players in more of a mismatched ensemble of gear, since they’re using whatever they can get their hands on without the luxury of going after specific pieces beyond their level range. And so part of the rags to riches equation will be seeing higher levels players getting closer to a matching set look.”

The dungeon deep-dive covers Halnir Cave specifically. It’s a “true open-world dungeon,” not instanced, with a mix of level ranges, but it’ll also have plenty of related quests.

“One of the things I like to say about our game is it will feel familiar but new to our old school players. Halnir will feel familiar in that it’s a dark and dreary place. There will be narrow passages, danger around turns, locked doors, traps, and treasure. What will separate it from other dungeons are the added gameplay systems that we plan to utilize in there. Systems such as perception, dispositions and atmospheres will all come together to introduce the player to a new experience they haven’t quite experienced in a dungeon.”

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