Shroud of the Avatar addresses account migrations and teases R52 content, including female vendors

Shroud of the Avatar’s next-to-last newsletter before its final launch is here, and it’s chock-full of release 52 teases – that’s the patch that’ll signal the launch. The team features multiple new and redone zones, a new observatory home, and female player vendors, as well as promises framerate boosts, new crafting patterns, heraldry, new companions, and offline spawning.

In other Shroud of the Avatar news, if you happen to own the western version of the game but aren’t actually located here right now – say, you’re stationed overseas – you might have found yourself caught up in the recent account migration. It’s apparently of particular concern for military service people stationed in regions where SOTA accounts are being migrated to SOTA’s Russian publisher, as service people have been instructed not to interact with Russian internet services, so there’s been a bit of a panic on the official forums as people tried to get that sorted out.

We spoke to Portalarium’s Starr Long this afternoon on the subject; he reminded us that he can’t discuss individual account details. Instead, he asked anyone affected by the migrations to contact support individually rather than inquire on the forums.

“We have been clear with our customers that they can contact our customer support, and no one who has done so has received a run-around,” he told us. “We have, and will continue to, answer those customers that contact us at support@portalarium.com to resolve each case individually. For the record we have been contacted by exactly one individual in the military and we are discussing the issue with them.”

Source: Newsletter, official forums. Thanks, The Balance!
SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

32 Comments on "Shroud of the Avatar addresses account migrations and teases R52 content, including female vendors"

  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Caleb Cranson

What I find so disconcerting about the account migration, is that they “lump in” a number of Eastern European, EU member countries, under the jurisdiction of Russian based Black Sun Games publishing. To add insult to injury, one such country within that list is the Ukraine. Let that sink in just for a minute.

Perhaps the folks at Portalarium haven’t caught up on current events in the past thirty years, but the Cold War is over. There is no more USSR. The following countries are no longer part of Russia and in fact might take umbrage over being forced to migrate their accounts and private information to a Russian based publisher: Armenia, Azerbaijan, Belarus, Estonia, Georgia, Kazakhstan, Kyrgyzstan, and Latvia.

My question to Portalarium is, why wouldn’t EU member countries be migrated to Travian games?

Reader
Viktor Budusov

What the problem is? Most games do not keep account information in every country. Actually i don’t know if such games exist. So again: what is the problem?

Why you mention ‘Cold war’, ‘Parts of Russia’ and other weird things? Insult? Oh really?

Reader
temp starcitizen

How many accounts were migrated because it sounds like Portalarium doesn’t even know if they’re putting this all on the players.

Reader
Van

I jumped in after about a year. WOW is all I can see. They really are on to something.

It has it’s quirks just like any other MMORPG but the world is really at your finger tips.

1) Optimization is probably 50% better
2) Combat is like most mmorpg’s
3) A really player driven world
a) player run towns
b) non-instanced housing
c) very cool crafting
4) Some of the coolest RPG towns you will see
5) Quests that make you think, but aren’t too much of a pain in the butt

Reader
rune_74

Quests that make you think…”how could this be so bad?” or “What on earth am I supposed to be doing?”

You need to play some other RPG’s if you think these are some of the coolest you will ever see.

Reader
Kickstarter Donor
Tandor

Only one person contacted them?

Forgive an old cynic, but doesn’t that confirm what we have always believed about the game’s population? They say they can’t discuss individual account details and people should contact them, and then it turns out that there’s only one account affected?

I have tried it again in the last week, and it just fails on so many aspects despite my wanting it to appeal based on my long association with the Ultimas – way before UO of course. Most of my new computers in the 80’s and 90’s were based on a need to upgrade in anticipation of such titles as Ultima Underworld and Ultima 7 etc. Sadly, SoTA doesn’t come across as much of an upgrade on those titles (other than in the landscape graphics during daylight hours which is about all the game has going for it).

Reader
7thRankedNoob

The game has some truly great art in it … Its due to this that I scratch my head in wonder at why it has such fugly PCs. Sure the game has over 50 or so little sliders to remap the one face you get to choose, but lets face it: the sliders do very little to make you look unique.

The amount of options put into the Character Creation look like a junior coder put it together on the first day of their kickstarter and then never touched it again. I’m actually embarrassed for them.

Call me shallow; I can take it. But make no mistake: its no longer 1999 … Graphics do and should matter. When your PCs look worse then your generic NPCs, there is a problem.

Reader
rune_74

Because most of the art in the game comes from the unity asset store.

Reader
Victor Didra

That is completely untrue. You’re deliberately spreading false information.

Reader
rune_74

I know most have come from there, hell the devs have admitted in the past(apparently resizing it for use makes it so much more difficult). They were at one point stating they had to modify it to work in game so technically it was much different. Do you remember the horse statues they got for free and sold for 25 real world money?

Reader
Victor Didra

I’ve never made anything up, stop with the personal attacks.

I know you guys like to attack me personally because I’ve been a staunch supporter, and don’t cave to your attacks, and I’m still not going to cave.

I don’t have to protect any investment.

At this point I’ve had so much fun at this game that if it disappeared tomorrow I would have gotten my moneys worth and be happy, and lucky, to have been able to participate.

Reader
rune_74

How on earth did I attack you?

Stop that.

You have stated in the past under one of your other names that you had a lot invested in RMT.

You can do whatever you like, cave or not, but no one is attacking you. This isn’t a safe spot like the official forums where you can lash out at any critics without them calling you out for it. You stated what I said was untrue. That they didn’t use most of their assets from the unity store…stop deflecting and start proving what you said.

Reader
Victor Didra

Your attack was either moderated or edited out.

Reader
rune_74

Sure..You do know historically you have a pretty colorful history of attacks.

Reader
Caleb Cranson

I disagree, what rune_74 espouses is accurate. We already know that over 60% of all assets either in the game or previously sold on the Portlarium Add-On Store originate from Unity. Now, that percentage is based on Darkstarr’s comments going back a number of releases (R41 I think), but I can’t imagine the percentage has changed all that drastically.

Although I am no longer a supporter of Shroud, I do hope that the game finds success and think there are a lot of good aspects that deserve recognition. However, both supporters and detractors need to do a better job of accurately expressing the realities of the game in an objective manner.

Reader
Victor Didra

Because most of the art in the game comes from the unity asset store.

There is zero chance of that. Most means over 50%. Art in the game is all art in the game.

There is no chance that 50% of the art comes from the Asset Store.

Shimmy shimmy his comments down to only Add-On Store items and you can still do a 10 minute look at the items available there (it will now be easier to wait until the postmortem, when I think they are all visible at once, or use a Crown Merchant to see them now) and compare it to what’s on the Unity Asset Store and you can still see that what you just said is not accurate.

Reader
Victor Didra

Yeah, I’m looking back through those posts about store items as well, and I don’t see anywhere where Darkstarr said

We already know that over 60% of all assets either in the game or previously sold on the Portlarium Add-On Store originate from Unity. Now, that percentage is based on Darkstarr’s comments going back a number of releases (R41 I think), but I can’t imagine the percentage has changed all that drastically.

Here’s the forum post I believe you are talking about, linked to the final post by Berek, which has Darkstarr and Chris’s replies.

https://www.shroudoftheavatar.com/forum/index.php?threads/are-people-here-really-ok-with-this-sort-of-thing.81211/page-11#post-766697

And here’s the relevant excerpt from Chris’s reply.

We have to choose what art we create in-house and what art we purchase. Same goes for Audio and for scripting to a much lesser extent. But buying stuff doesn’t mean we aren’t making stuff, it means we’re making the important stuff that can’t be bought. Look at the new scene K’rul for example. 99% of the models in that scene were made in-house.

If it helps, imagine you were paying someone to build you a house. Would you go out on the worksite and be frustrated that the builder didn’t make his own tools? Would you go up to a guy framing out a wall with 2×4’s and suggest he was ripping you off because he didn’t cut the tree down and make the boards himself?

basedankh
Reader
basedankh

A couple of things here I think are being lost between two old souls on different sides of the “Shroud Experience” – Victor, what do you mean exactly by “great art” ? I am thinking you’ve included scene/world creation in that statement for example and I would agree with you %100 on that. They have created some very beautiful scenes in SotA all by hand seemingly, save for the temporary scene clones which will be replaced and the Player Owned Town templates which can be a bit repetitive. The night sky also, cool what they are doing with that and all of the objects.

Rune. I believe what you are meaning to say is that most of the objects in the add-on store are taken from unity asset store. While I don’t think anyone here has sat down and tracked back all items in the add-on store to original unity asset store items, it is undeniable that many many items from the asset store have been taken and put into the game. Nor does it justify the massive price tag on some of those items. Yes the devs do have to adjust and tweak and spend a bit of time getting it into the game and then managing it on the store, but that is just one more example of; couldn’t this time be better spent somewhere else in SotA’s creation?

Hence the arguments, but both Victor and Rune are mostly correct on each of their points.

Reader
Toy Clown

I have the same sentiment. It’s difficult to understand why the game is so beautiful, but the avatars are, well… much left to be desired. I had the same issue with ESO. Could never get attached to my characters because I never really liked them. As much as I would love to play a Richard Garriot title, I can’t buy this game.

thestingray
Reader
thestingray

Probably because they didn’t just purchase those PC assets from the Unity store, like they do with most things.

Reader
Victor Didra

Totally untrue. You too, are deliberately spreading false information.

April-Rain
Reader
Kickstarter Donor
April-Rain

I have been thinking of buying this game, can anyone give us a mini review?

merlota
Reader
merlota

Try the free trial but make sure to leave the newbie areas. They are not representative of the game. Wander around and look at towns, try some other low level (tier 1) areas.

At the core the game is a home decorating game with a large cost to entry. Being focused on that allows roleplaying if you are into that. Gameplay is grinding exp to get more powerful to be able to grind exp faster to get more powerful to grind exp faster… That is the loop and it never ends. Try to break out of the loop and you’ll find yourself sliding backwards, becoming weaker as your power decays away.

There is a deep crafting system that is based on RNG in that you cannot choose what item you make. Home decorations are straightforward but powerful armor or weapons are randomized. Crafting is also incredibly grindy, you will spend 40 hours in a mine to create a couple decent pieces of armor after spending months in those mines raising skill. Those items will then decay over time requiring a return to the mines, another loop. Oh, about 6 months back they changed recipes to drops so older players have them all while new players have to find them one by one.

The economy is based on USD via paypal. You can skip any part of the grind by paying cash to other players. Even powerleveling services are available. If you think you want to compete in this economy know you are up against established players that can outproduce you and outpower you in every step of the process. They have the best vendor locations, the best recipes and skills far beyond a new players.

Sorry this got long. Try the free trial if curious but make sure to explore the world. You can always come back to the newbie areas later and just popping into a zone or town is quite safe.

Reader
Van

See my comments above. It’s quite good, especially if you want to feel like you’re living in a “virtual world” not just a game.

Reader
Victor Didra

Sitting here trying to do a mini-review, I’ve deleted several pages because they turn out huge. It’s like trying to mini-review life! The experiences are so vast and varied that it’s going to be really hard to do.

The easiest way to see is to try the Free Trial. But even with that it’s easy to miss big chunks of what’s available.

3rd try at short:

Shroud is so deep you can drown in it, but if you relax and float, the future is as wide as the ocean.

Reader
Joel Ricardo Hanauer

It´s a selective single player/ MMO sandbox game wih a good story and social aspects (housing, emotes) made by Richard Garriot (UO creator).

PROS:
1) Classless skill system, you are able to build an unique character;
2) Non instanced housing system, with a lot os house options and furniture;
3) Good single player story;
4) Good lore and astronomical system.
5) the game music is awesome;

CONS:
1) Low FPS and loading times;
2) Too instanced;
3) You need to grind a lot to be competitive;

My review is positive, because they are improving the game every month and i´m looking forward about the future content promissed

Reader
Caleb Cranson

I think this is a pretty fair and accurate review of the game. I disagree on the story part, I mean lets be honest it’s a “walking adventure” at best with little to no consequence to your actions. Having said that I would concur with your other points especially on the classless system with the implementation of specialization. This was a positive step in the right direction.

Reader
rune_74

Good story, what?

basedankh
Reader
basedankh

It looks like classes are now a thing. That is actually good news if you ask me.