The Daily Grind: Is player trading a make-or-break MMO feature for you?
MOP reader Xijit recently pointed us to a thread on Bless Online’s Steam page where players are noting that person-to-person trading is not currently possible in some overseas versions of the game, including the Japanese servers. While a Neowiz representative wrote, “There has been a TON of feedback from players that they would like trading for the Steam release, so it is not set in stone yet that trading will not be available for Steam,” that didn’t stop the discussion and frustration over the possibility.
What surprised me was how many people are in favor of demolishing player trade in some form or other on the grounds that it reduces RMT and/or pay-to-win. Personally, I consider player trading crucial to MMOs and don’t even like it when they make it difficult, the way some of my favorite MMOs already do – Guild Wars 2 makes you mail items to each other, for example, while in Trove, you have to hunt down a trading post or leave items in a secured bin in your guildhall.
Is player trading a make-or-break MMO feature for you?