Star Citizen brings back old ships for sale, asks backers to vote on alpha 3.2’s priority projects

Do you have too much money? Awesome. Star Citizen has some ideas for where you can spend it – say, on some new ships? Some old ships? Some reskinned ships? Some ships you missed the first time ’round? Some ships you want to upgrade to? Some ships you could’ve gotten cheaper if you’d done it ages ago?

“To commemorate the incoming 3.1 patch, we are offering a War Bond option to give you all one final chance to pledge for this selection of flyable ships at their original concept prices,” says CIG. The roster includes versions of the Anvil Terrapin, Tumbril Cyclone, MISC Razor, Aegis Reclaimer, Aopoa Nox Kue, RSI Constellation Aquila, MISC Prospector, and Drake Dragonfly.

Meanwhile, Chris Roberts dropped by the live Reverse the Verse yesterday to discuss the state of the game, compare it to Sea of Thieves (he says SC has more content but is less polished, which sounds about right), and ponder a minimum viable product for the masses who evidently prefer playing video games to testing them (crazy, huh?). To that end, CIG has posted what it’s calling the Alpha 3.2 Feature Survey for backers to essentially allow them to vote on which features the team focuses on for the next-next update.

“If you’ve been following along with our public Roadmap, the producers, directors, and leads have prioritized the introduction of major profession-based mechanics (like mining, salvage, and manual repair) into each quarterly release, along with improvements to gameplay features introduced in Alpha 3.0 and 3.1 (like quantum travel and service beacons.) While these mechanics have the potential to introduce new ways to play and expand the functionality of certain ships, they require extensive development resources and take time to fine-tune to make sure they balance with the other mechanics that already exist in the game. Part of what we learned through this latest release cycle was that existing elements in the game weren’t getting adjustments and improvements that would improve usability and polish because the resources that would do this work were focusing on implementing the brand new mechanics on the Roadmap. As we feel like this has been short changing the current game experience, we’ve decided to adjust our efforts to dedicate some of our resources to improve and expand the existing features, while making sure that new profession-based mechanics are as polished and playable as possible. Basically, we want to ensure that what’s there is as refined and fun as it can be, before we add too much more. That’s where you come in. As we shuffle the features and mechanics, we wanted to know which features you are most excited about seeing implemented, improved and refined.”

Voters will be picking between quantum linking, improved interdiction, service beacon improvements, the first tier of guilds and associations, parties, team chat, economy and shopping, item 2.0 ship systems and weapons, and FPS AI combat.

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74 Comments on "Star Citizen brings back old ships for sale, asks backers to vote on alpha 3.2’s priority projects"

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Nick Martin
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Nick Martin

Do they need a survey? How about finishing the things promised back in the initial kickstarter and stuff like that, and stop adding new things no one asked for? Maybe the whole crafting and non-combat systems, or the Freelancer stuff, or mining.

Or maybe give us an option where they can just stop all of this and cram the whole game because it’s clear they aren’t going to do those things and ripped the people who backed this on those promises off.

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AngryPacifist

The same people buying loot boxes and making publishers rich for recycling old concepts are triggered when an indie crowdfunding game gets optional donations for revolutionary technology never before seen.

what is womg with people’s brains these days, everything is inverted

cmdr_cotic
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cmdr_cotic

People dislike excess monetisation in or connected to their computer games, not a difficult idea to comprehend. $400 space ships, $50 land plots etc are a prime example of excess monetisation.

Can CIG really be called an indie crowdfunder when they are a 500 person company producing 2xAAA games and have received $180 million to date?
Indie is typically applied to small companies with small budgets despite indie being short for (publisher) independent.

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primal

people have different interpretations of what an indie is. indie is usually associated with low budget small studio games but Frontier is technically indie to, so is CDPR and they make big games

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Dan

RSI and CIG know EXACTLY how to drive those votes with marketing. The survey response shows that… The focus should be refuel and repair, AI, corporations/squads/beacons/iff. Of course no mining was talked about or shown – a promised feature in 3.2.

The really big question is the networking overhaul (that’s been THE question everyone should be focusing on for the past 3 years). Though I suppose that’s hard to talk about when RSI is waiting for every potential SC to have a fiber connection directly piped into the amazon game service platform to get 80% of their multiplayer systems to function.

I would imagine that will become a 10 billion dollar stretch goal, or coupled into a 300k ship package…

I’m still hyped for the game, I just think we are going to get a very weak shell of what is promised.

cmdr_cotic
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cmdr_cotic

Mining was meant to be in 3.0 but they recently said they only started working on it this year.

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primal

Networking overhaul is in the road map, maybe you should look at it before you cry about it

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Dan

Its been in the roadmap forever, and keeps getting pushed further and further down. Its been there forever, yet for some reason (perhaps the impossibility of what the devs are trying to accomplish with the netcode) it keeps getting moved farther and farther out. 2.0 was SUPPOSED to be the network revamp, then 3.0…

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Joe Blobers

Quote Dan: “every potential SC to have a fiber connection directly piped into the amazon game service platform ”

Clearly you missed the point of current FPS fluctuation. Nothing to do with fiber connection. It was clearly explained and detailed at lenght. Do not look further than “network and bind culling”.
Every single major quaterly patch in 2018 will bring optimization in this area, bind culling but not only. As long as you have a DSL line with good ping for others online games, we will be good.
3.1 is already improving fps despite having bind culling pushed to 3.2.

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Cindy M

I’m growing more grey hair just waiting for this thing…..

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primal

heres a bit of gameplay from me, just love quantum travelling it looks so good

3.1 has improved framerates and hasnt its all over the place and is strange

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Schlag Sweetleaf

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PRIORITIES.jpg
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Armsbend

That’s the Schlag of old!

Loyheta
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Loyheta

Tried to get a refund a few weeks ago. They said no, so I am going to keep my space from it until it releases. I don’t know if I’ll play it though.

oldandgrumpy
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oldandgrumpy

Have a look at the reddit star citizens refund here https://www.reddit.com/r/starcitizen_refunds/

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Joe Blobers

Yes, you can add your own fake refund story there… To get a hug by one of the nay-sayer on duty. Pretend you got back thousands not hundreds with a nice photoshoped picture or even better, a video “confirmed” by this Reddit thread moderator as “valid”! :)

Lateris
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Lateris

Nope-= not supporting it anymore. Let’s get the project done. Glad to see Speed Tree is in use though.

Estranged
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Estranged

CR, you officially hit the bottom of the barrel. Grats.

Mewmew
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Mewmew

A game that doesn’t exist yet brings back “old ships” for sale that also haven’t existed yet? That almost makes my head spin. I’m understanding why Star Citizen got major votes for the worst monetization.