Star Citizen’s Around the Verse updates players on Squadron 42 and flight AI

This week’s Star Citizen Around the Verse is only indirectly about Star Citizen. The episode instead centers on Squadron 42, which is either a separate game or the same game depending on which side of the lawsuit you fall on, but either way, updates for one are crossover updates for the other too. The S42 team says that lately it’s working on details for ships that are so big they basically have their own completely functional massive subway systems to help you get around them, something I can honestly say I’ve never seen in an MMO before, so that’ll be fun to see in the bigger game.

‘Course, if it takes that long to travel between areas on the ship subway, your character’s going to need a loaded mobiGlas device with some minigames to pass the time. Gems, anyone?

The larger section of the episode focuses on flight AI. “This is a single-player affair,” CIG’s Sean Tracy says of S42 specifically, “so a lot of the heavy-lifting when it comes to both gameplay and story falls on those NPCs and their AI.”

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54 Comments on "Star Citizen’s Around the Verse updates players on Squadron 42 and flight AI"

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zeko_rena

The Xi An ship looks so fucking cool

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Annoyed badger

deekay_plus
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deekay_plus

so i got 60fps in PTU PU this weekend which is pretty wild. like solid 60 fps the entire session. i still had some pretty dire bugs/issues tho. like my ship freezing up when i canceled a QD jump accidentally until i thought to turn it off and on again. and then my ship not wanting to land and stay landed properly resulting in mission failure and being stranded on a planet.

i honstyl felt like i could maybe almost finish the mission tho for reals this time for a while.

deekay_plus
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deekay_plus

i shit you guys not i just completed a mission. for the first time in 3.x. every single other missions i’ve attempted have ended horribly due to bugs or crashes or w/e bullshit.

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Brother Maynard

I’ve always been curious about how they intend to approach the larger ships. While Bengal is featured heavily in the game and as such will probably have to be fully built the way player ships are, this would be extremely time consuming for other ships.

CIG will probably build only small sections where the action will take place and will not allow the player to roam them freely. Otherwise, CIG would spend the next decade just designing the Retribution…

A couple of pictures for reference (pictures are from starcitizenbase.com): Bengal carrier – the one mentioned in the video – is the ship in the lower left corner; the bottom row shows a few mid to large sized player ships.

e3c5a82bf234af016d371e7e3d37806f.jpg
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Joe Blobers

Most internal sections could be locked down until finished while others useful for SC or SQ42 can be polished.
Based on some capital ship size, they can apply the them approach than for station. Their station/ship pipelines allow to build large place based on shared assets, including several level floors or stairs.

Here is a link about procedural module construction named “star citizen procedural modular base ships reclaimer idris stations tech march 2017”:

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primal

well the bengal will be player controllable so it has to be fully built. I personally think the retribution will be destroyed in the 3rd sq42 game by the vanduul so i doubt it will need to be fully built. the interiors of the retribution can be built really quick as the ships are made out of pieces, floors, walls, struts etc etc are all pieces that can be quickly snapped together then theyll have mess halls bunk bed etc all built from previous stuff, gravity generator rooms already built etc etc. itll likely need a few custom built pieces for it then of course the exterior.

its like the javelin that was built relatively quickly apparently cus its built from all the pieces, then it had some custom built rooms for it

deekay_plus
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deekay_plus

has the javelin actually been built yet? have we seen any in game interiors for it? i think there was a super short 10-30s glimpse of the exterior in one video a longtime ago now but that’s meaningless really.

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primal

yeah the javelin is pretty much built if not actually built now, i think they had 1 room left to build which was a custom piece at the time. they did an ATV on it i think a little while back showing the interiors and how they worked through cramming everything in

deekay_plus
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deekay_plus

ahh ok fair enough. in any case the other larger ships haven’t been seen or heard of officiall even longer ago than that asset leak in 2015 and we know all those assets would have to be redone anyway like everything else has been redone.

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Oleg Chebeneev

Youre wrong again. They are currently making Banu Mechantman which is another big alien ship. And they showed plenty of its interiors in modelling stage

deekay_plus
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deekay_plus

BMM isn’t that big actually. and not really anywhere near the category/class/size we’re discussing.

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primal

piece on the bengal carrier, thought it was last year but damn nearly 2 years ago.

deekay_plus
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deekay_plus

ahh ok just more hangar space interior shots. so really nothing new or substantial when the video was new vs previous “footage”

i probably did see this tho just a long ass time ago :P still you are right this is definiteyl after that asset leak.

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primal

i dont think the bengal is a high priority though cus i dont think its required for first sq42 release. i think you see it, but you dont go on it

deekay_plus
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deekay_plus

ye seems they changed their mind on the original plan and the idris will be hte mothership for sq42.

idris is really more than big enough based on the walk through demo.

i suspect landing on one is going to be the bane of many an sq42 (and PU) player tho.

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primal

nah landing should be pretty easy cus they spent a long time on an auto landing mechanic, same type of deal as holding N to auto land where available. you can try to land yourself to but id imagine could be hard if the ship is moving.

deekay_plus
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deekay_plus

nver tried the auto landing but i know landing on planets is pretty fucked and doing anything involving putting a bike or merlin into a ship that will fit them at all is completely fucked right now (physic grids issues, tho i haven’t tried in 3.1 ptu at all as my science buddy won’t touch it again until it’s in better shape).

ofc wasn’t even talking about the physic grid issues that are currently a problem afaik.

more talking about my experience just what goes into lining up. which obviously idris’ hangar has alot more lee way than a catepillar or cutlass for getting something in there but it’s still a tight fit relatively speaking that is going to shake some nerves even with experienced pilots and all that stuff that goes into it. assuming the idris pilot isn’t moving at all to begin with, and no combat/no pressure to flee the area is happening as well lol

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primal

auto landing works really well, you just have to get your ship on the green marker and hold N. doesnt work on planets and that though. id imagine you’d get your ship into a marked corridor for landing.

theres 3 videos on the javelin

arpil 2017

Nov 2017

december 2017

seems like its in final art from december so yeah fully built

deekay_plus
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deekay_plus

i’m used to landing manually at port ollisar. it’s more of a pain at the refuel station because the damn thing pops up and you lose control of your ship without warning and can be somewhat awkward (cba to go get the video of my doing that fairly recently).

most of my painfulness atm is landing on planets which can see here

teh landing on ships thing is mostly a pain becuase the physics grid doesn’t like it at all. especially with space bikes. andwill just fuck your entire day up even if you line up perfectly and go in slowly. LOL

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primal

hahaha nice. one thing happened to me on patch n think it was which never happened before i was in a bucaneer went to investigate caterpillar, landed like in a ditch cus was dark so couldnt really see got out and fell through the planet. i said to myself bah fuck my life, then quit the game. hahaha might have a quick go of latest one then get back on far cry 5

deekay_plus
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deekay_plus

had something like that happen wityh a connie in 3.0 ptu. we had a space bike in the connie and landed in a weird way (wouldn’t even out and land properly no matter what) and opened the bay elevator door and buddy went out and i jumped down and through hte planet/. was verrrrrrry unpleasant anxiety wise and i just exited out and made him rejoin me on a new server (because the match making was kind of fucked at the time)

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primal

yeah it sux when that happens cus you think ive just spent ages flying down to the planet and its all for nothing

deekay_plus
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deekay_plus

at least 3,.1 has more variety then looking for the fucking box and dicking about with the fucking box LOL

speaking of which 3.1 is live now. go play! :D

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primal

ah that might be why i couldnt connect to the PTU

deekay_plus
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deekay_plus

ye this morning someone in irc was like “there is no launch button on my launcher” and i confirmed it. then i decided i wanted to get to remaking the monocle video so loaded up the live launcher and it popped up there was an update. then someone else in irc said 3 minutes later that it was pushed to live 4 minutes prior and they hadn’t even posted to social media yet lol.

anyways back down to 25-39 fps 35avg. qq was hoping beyond hope they’d keep the 60fps i got the other nigth becuase it was quite nice lol.

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primal

tut hahaha Hi backers, we are announcing 3.1 is now live from 6 hours a go!

deekay_plus
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deekay_plus

they posted a few minutes later it was live but still funny way to find out on our ends lol

also they usually do friday nights, and i don’t remember ptu patches on weekends in the past, which there was patches all last weekend so… different eh? >> :D

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primal

yeah. they actually got it out on time haha, so guess we are definately are looking at every 3 months and the rule of if something aint ready not waiting on it, so is good. hopefully rest of the important stuff which is all the tech is ready on time from now on

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Ken from Chicago

ROFLOL Star Citizen … downsizing … a ship?!! Good one. LOL IRL. Thanks. I needed to start the day with a huge laugh.

Seriously, nothing in the 5 plus years since its initial kickstarter shows them shrnking a ship. It’s a cliche / trope / running joke that their ships get bigger from design to release in-game.

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Brother Maynard

You didn’t really read my post, did you?

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Loyal Patron
Armsbend

I believe he meant it will show as one side externally but when you actually enter the ship’s interior it won’t fully be to scale. Parts of the ship will be inaccessible.

deekay_plus
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deekay_plus

ofc they also haven’t shown the bengal in over 5 years and stopped talking about it in that time too.

last time we saw the bengal (or any of the other massive ships) was in the asset leak some years ago. and pretty much all of those assets would have to be thrown out due tot heir internal project management issues.

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Joe Blobers

That was may be true until now: https://www.youtube.com/watch?v=zQQYS7ibtvo&t=472s

Bengal visible at 01:00 + mono rail. That’s not a lot of it but still they talked about it.

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primal

man you miss so much stuff man, they showed the bengal last year and it looks absolutely amazing

deekay_plus
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deekay_plus

got a link to that?

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Oleg Chebeneev

Did you watch Idris walkthrough? THe ship is huge and fully built from inside with numerous rooms. It will be the same for all ships, there are no compromises.

Its part of reason why SC was so long in development. They were creating necessary tech to quickly build planets, stations and ships. Big ships have modular design and are now crafted faster then you might think.

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Brother Maynard

It will be the same for all ships, there are no compromises.

Nonsense. “No compromises” = the game will not be finished – ever. It’s just part of the BS marketing verbiage. There already are plenty of compromises all over the place and there will be even more needed before the game is done (if it is done).

Idris is a ~250m long ship. Retribution is 3km long. Since we’re in three dimensions, that’s 1728 Idrises. Idris has been in the works for years. How long do you think it would take to make Retribution with the same level of detail?

And we’re talking of a single ship there, without mentioning the whole Vanduul fleet and its several ~1km or more sized ships. It is literally impossible to do that amount of work in any reasonable amount of time (and by that I mean the next decade) unless you focus on a few fully developed sections and block players’ access to the rest. And no, CIG does not have any miraculous tech that will do it for them – planetary procedural generation has nothing to do with SC’s handcrafted ships.

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Joe Blobers

Quote Brother Maynard: ” planetary procedural generation has nothing to do with SC’s handcrafted ships”

They do it for internal module since at least 2016. Of course external view of ships are handcrafted but the inside is a gigantic empty box they can filled in with common assets. And no need to render every single internal square meters of such capital ship.
Should they need to explore 1/3 rd of it that’s still a lot to explore/fight while taking few days with shared assets and prodedural modules. Chech above link I left about it demonstrating CIG procedural ships pipeline.

They are now +500 dev + pipelines for almost every aspect of the game.
We are far from any marketing BS…

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Oleg Chebeneev

They can create planet wide megapolis with hundreds of thousands rooms that are indistinguishable from handcrafted rooms with just a click of a button. Thats millions of Retributions. They also created a hand crafted mining station 1.5 kilometers in length that is fully explorable. And it is just one of numerous places in SQ42 and PU.

Nothing is impossible when you have brilliant tech wizards on the team.

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Brother Maynard

This is a mix of CIG’s PR, wishful thinking and throwing all kinds of unrelated ATV tech talk together…

1) Ships have never been done procedurally – they’ve always been hand crafted. The ArcCorp free flight has nothing to do with this.

2) The ArcCorp PG stuff makes for an impressive flight, but there is nothing inside the generated landscape. CIG even said it themselves – it’s supposed to fill in the spaces between the couple of explorable areas (like the existing landing zone) – nothing more.

3) The ship modules they made for Idris are hardly easily transferrable to other ships (unless you want a Bengal with 100 identical canteens and whatnot) – not to mention that even those have been placed and tweaked by hand, which took a considerable amount of time. Even with modular design, Idris has been in development for years. Imagine doing the same thing with a few ships each hundreds of times bigger.

4) Bengal has been in development pretty much since the 2012 demo. If I remember well, there has been a team working pretty much exclusively on Bengal since 2014 – if not earlier. And it will still take ages to finish it. The recent short teasers didn’t show much more than improved locations we’ve known since the Bengal demo six years ago.

5) Same for Shubin – that place has been one of the first locations that CIG sank their teeth in – and still it took them years. It’s huge, true, but not all of it is comparable to ship interiors – much of the station is machinery and all kinds of inaccessible tech decorations.

6) My point still stands: if they intend to build large ships the way they’re building player ships, they will have to make compromises all over the place.

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primal

idris was the first capital ship they started building so they had to figure out how to do it efficiently so of course the first takes a long time then the rest get easier and easier to build. not to mention during one of the javelin videos i posted further up it shows the modular pieces the ship is built out of. you talk about they cant reuse stuff cus it will look the same. well if you went on an aircraft carrier 40 years ago and a brand new one today there wont be much difference in them in how they generally look.

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Loyal Patron
Armsbend

You are separated from reality on this one Oleg. If what you says happens I’ll eat my shoe.

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Oleg Chebeneev

Happens what? Them releasing a big ship? Since they are already making Bengal carrier which is one of the biggest ships in SC, lets see how true you are to your word. And I’ll want a video of you consuming your shoe.

deekay_plus
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deekay_plus

wtf are you talking about? the procedural cities are 99% unplayable and unexplorable space. chris even mentioned flight restrictions when traveling around/over them when they were showing it off.

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Oleg Chebeneev

They CAN make them fully playable and explorable. They gonna limit it because there is no point making so much space open. But yes, current tech allows to create millions of believable randomly generated rooms with a single press of a button which was shown on last Citizencon. And if they can do such thing whats impossible creating 1.5 km ship using similar tech and then add hand touches for unique look.

deekay_plus
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deekay_plus

if you believe that i have prime beach front real estate in florida to sell you for pennies on the dime.

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Oleg Chebeneev

They showed the tech. The have huge ship already built proving they can do it. They have 1.5 kilometers fully explorable space station. Now if you prefer to be an ostrich and hide your head in sand ignoring those things, have fun

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primal

the shubin mining station is supposed to be 6km i think

deekay_plus
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deekay_plus

i think you are connecting a bunch of different things they have actually shown and talked about and then injecting a whole extra world of make believe on top of all of it.

they talked about procedural gneeration with minimal handcrafting needed for space stations, and they showed that, and it certainly wasn’t all unique rooms and assets.

the city PCG is completely different and seperate from that.

and they have never talked about using that stuff for ship interiors. they have talked alot about and promoted that ship interiors are handcrafted. including the larger ships they’ve talked about.

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Oleg Chebeneev

They use procedural tech for almost everything: planets, stations, cities, asteroids, NPCs. Im pretty sure there is some of it in big ships creation too. And I know for the fact that they use modularity to create ships faster.

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Denice J. Cook

Aren’t both Mark Hamill and Gillian Anderson in Squadron 42? As a huge Star Wars fan as well as an X-Files fan (yay! Fox brought it back! Yay!), I actually have my eye on this one.

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Brother Maynard

Yes, they are. Here’s the full cast.

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AngryPacifist

this ship is so large it has its own monorail

ITS OWN. MONO.
RAIL.