The Daily Grind: Do you get grumpy over MMO events on repeat?

I’m a huge fan of Guild Wars 2’s Super Adventure Box, even if I am not the best jumper in the world. My kid loves it, I love the graphics, the rewards are fun – really, it’s something we look forward to every year since it became a permanent event fixture. On the other hand, when the update doesn’t change much from year to year aside from QOL fixes, some of the shine does wear off. I definitely felt that way in World of Warcraft in the years when Blizzard just put the annual events on repeat (it’s gotten better about giving those events refreshes in recent years, I’ve noticed!).

Still, I hate to look a gift sparklepony in the mouth. It could be worse: I could be one of those Secret World players who are practically begging for the return of some of the events they miss from the old game in the new game because they’ve been cut off while Funcom slowly rolls them back out.

Do you get grumpy over MMO events on repeat? Would you prefer them to see a refresh every year, or are you just glad to see any annual events at all in your MMO of choice?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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27 Comments on "The Daily Grind: Do you get grumpy over MMO events on repeat?"

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Alex Malone

Depends on the event.

In general, I dislike the sort of events you are talking about, but especially seasonal events. To me, they offer nothing at all. I’m an endgame focused player, so there is generally nothing in an event to offer my character and generally no gameplay that is enjoyable.

That said, I am also very community minded, so if the event offers some good opportunities to bring the community together then I’m happy. It has to me more than just some cheap scenery and cosmetic items though, there has to be some gameplay to bring people together.

When it comes to repeating events every year, what I find is that the community engagement drops off dramatically. For example, when LotRO launched, the seasonal events were well attended. There would be groups of people stumbling across the shire on pub crawls, teams lining up to play hobnanigans and loads of people doing the dancing stuff together to get new emotes. It was a great experience and it helped build a strong community.

However, within 2 years that all disappeared. Most people had already been there, done that, so didn’t bother to attend. If they did attend, they knew what to do to get their rewards and so only did that. The events quickly felt like a distraction tactic to stop us from noticing the lack of actual updates.

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Zen Dadaist

Depends on if it’s the kind of event that gets in the way of other things, as opposed to the kind of event that gives people something extra to do for a while. Mostly, I’m all for more stuff for people to do, but when it feels like you’re forced into it or it changes the normal flow of things in such away as to interfere doing non-event stuff, my patience grows thin.

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Bruno Brito

Depends, but mostly, no. I pay them no mind.

Honestly, i think these contents should be made avaliable all year round.

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Loopy

Generally no, since i hardly participate in them. I appreciate the fact that they are around, but more often than not i’m simply not interested enough in the activities. I do enjoy seeing them though as i’m doing my thing, because it makes the world seem dynamic and more alive.

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Vunak

Not really. I do like to see changes though. For example TERA has been running the same events for years and years without any variation and they aren’t even fun or good events. Even though the community has come up with some pretty good ideas on how to shake things up a bit, but EME refuses to any extra work if they don’t have to.

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NeoWolf

I object to them repeating FAR less than I object to them all essentially being just one massive grind. A little bit of creativity and originality in an event would be a nice change of pace. I really miss events being interesting and entertaining.

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Ken Hall

Do you have an example of an event you found ‘interesting and entertaining’, that wasn’t just a bigger grind?

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NeoWolf

The haunted house for Halloween in LOTRO springs to me, it had a lot of thought put into it and was genuninely fun and creative It had deeds associated with it but anyone could go in and come out with something (even the rarest thing) just by turning up and going through it.
There was a tiny grind involved if you wanted the rare mount and didn’t get it but nothing like you see in events these days.

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Bryan Correll

It depends on how intrusive the event is in the wider game world. If you can more or less ‘opt out’ of an event then it can be repeated ad infinitum as far as I’m concerned. But if it keeps popping up during what would otherwise be ‘normal’ play it can be pretty damn annoying once you’ve done all of it you want.

CapnLan
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CapnLan

Nah. What I get grumpy about is events that never make any adjustments based on player feedback between returns. I’m looking at you, Mirror Universe event in STO. I just stopped doing it as it became clear the devs are unable or unwilling to make any changes at all to it. Bleh.

I’m also a bit ticked at Plague Star in Warframe. They made adjustments…but in the wrong direction. They juiced up the boss at the end and nerfed some of the player strats we had last time it happened, so now the event is dragged out more than it needs to be. The event itself is listed at level 20 or so which is supposed to be great for newer/low rank players to get into. But now the boss scales up to level 84. This is fine for me at my current power level, but it takes forever to kill if lowbies are in the group. I spend more time reviving them than fighting now. It’s not their fault for wanting to get in on a fun event listed at level 20, it’s DE’s fault for overtuning the boss for high end players. Bleh!

Otherwise I do like returning events. It’s good for players who missed them before.

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Zen Dadaist

Plague Star bugs me because of one major issue: Vomvalyst spawns at night are drastically reduced because constant infested spawns eat up the spawn slot allocation. This makes doing any Eidolon hunting a GIGANTIC FRUSTRATING PITA as it takes forever before you can find enough of the lil sods to charge lures. Grumble.

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Sally Bowls

Let me present the other side:

TANSTAAFL

In a world of finite resources, would you rather Anet take $300K of developer effort that could go towards content that will be playable for years and instead put it towards SAB content that is only available once a year, perhaps only for one year? That is a personal preference as to how much you would be willing to reduce the ongoing content for the feeling of freshness in your ephemeral content.

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Sally Bowls

Depends on the frequency. For me, for what it is, I really like WoW’s DMF. It happens once a month for a week. It is limited time, don’t feel like it’s an obligation/job the way some daily grinds can. OTOH, it is back next month so I have little regret if I am busy and miss it one month. More content is always better, but if the rewards are decent but not overwhelming and it will be repeated, then I can be OK with it being a “welcome back old friend” continuity.