Conan Exiles begins the countdown to launch with a new trailer

Fourteen months after hitting early access, Funcom is getting ready to launch Conan Exiles for real. Ahead of the May 8th release, the studio has posted up a brand-new teaser trailer to kick off the countdown. It’s just over 24 days, if you’re wondering or bad at math.

“Besides being the first time it’s available on PlayStation 4, the launch of Conan Exiles brings with it a massive expansion of the game world, game-changing new features such as monster invasions known as the purge and an entirely new action-oriented combat system, as well as many other major additions that truly makes this the ultimate vision of Conan Exiles. If you were ever on the fence, or you are just discovering it for the first time, May 8th is the time to join the adventure.”

MOP’s MJ got hands-on with the launch build earlier this month; you can check out her impressions right here! There’s a clipping issue in one of the screenshots – gold star if you find it!

Source: Press release
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16 Comments on "Conan Exiles begins the countdown to launch with a new trailer"

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Dug From The Earth

Probably the worst part of this game for me, is how difficult it is to stay together with the friends you are playing with.

Last I checked:

– No way to see where your friends are on the map
– No screen tracking helping you know which direction your friends are in.
– No way to share personal waypoints you create on the map so you and your friends can each go to that location.

Its kinda frustrating

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Mark Mealman

This was one of the more immersive aspects of Ark for me. My friends and I would create flare guns and would use those and landmarks to find each other. That was something that was in our standard outing kit and were pretty easy to make early on.

So these mechanics can be a positive, but the game needs to have some way to work around the practical needs of the players.

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Koshelkin

The world and the combat make for an excellent exploration/survival experience, especially with the hidden lore tidbits. As soon as the launch is done I’ll start a new solo playthrough working my way slowly through the diverse landscapes. One of the best survival games and surely better than the jankfest Ark.

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Sorenthaz

I also love the Zelda-esque dungeons they put in. Surprisingly a very cool game.

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Rees Racer

Agree completely. I’ve not played in several (6?) months, but am looking forward to 8 May . Perhaps by then I’ll be ready to take a break from the BattleTech launch which happens in about 10 days.

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NeoWolf

8th of May happens in 10 days??? dude do you live in the future? (see what I did there?… j/k) lol I agree also though looking forward to Battletech, I REALLy hope it does well too as I want HBS to do more and forward the timeline with future games :)

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Koshelkin

You have a good taste. I can’t wait for the Battletech release. <.<

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Toy Clown

I’m really wanting to jump into this game, but what holds me back is how the servers are set up. As a roleplayer, I’ve watched a lot of private RP servers set up, but become abandoned within months. I’ve heard lots of bad things about the main servers and unsure if I want to mess with that. I just don’t like to make characters, inveset in them, then have them yanked out from underneath me if someone who owns a server decides to stop playing or disappear.

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NeoWolf

The main trouble with the official servers is urban sprawl, people come in to try the game and build everywhere then when they stop playing the buildings remain until they eventually decay and vanish but that tkaes a while and with the amount of people and buildings involved it SIGNIFICANTLY limits any other new players coming in options for building anywhere.

The private servers can be much better due to a greater variation in rulesets and people on hand to get rid of unused/abandoned urban sprawl.

RP servers can also be great but you really have to find one attached to an active RP communitty otherwise they become ghost towns fairly quickly as RP pretty much lives and dies on the availabilty of other people being around :)

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Toy Clown

I’ll probably pick it up before the price goes up and mess around on single player for awhile, and hopefullyfind a stable private server to join later on. Thank you for the reply!

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Jeremy Barnes

They need to push the patch from test servers to live before it launches. Why they’re holding it back is a mystery. There’s such a small population and limited rulesets on the test servers that it won’t be properly tested.

I guess given that they threw out like half the game to make their launch date that it shouldn’t be surprising that they’re behind on this too.

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Koshelkin

Everything which is on Testlive will be be in the launch client. New Avatar, new biome, new combat, the purge(npc sieges). They did cut sorcery and I think mounts, that’s hardly half the game.

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NeoWolf

It should also be noted those things were only cut from launch, not cut as in permanently will never be a thing.
And there were very specific reasons as to why all those things got cut (sorcery was due to them not being able to find an FX guy in time, mounts was due to some techical limitation with how the map is setup which would cause issues with mounts moving faster than the terrain would render), all of which may be addressed provided the game does well in order to add them in post release… at least according to Jans and Joel.

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Jeremy Barnes

Reading is hard so we’ll try again. They need to put everything that is on test to live now (or like 2 weeks ago) and not just at launch time.

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andistotle

pushing to live make no sense currently. testlive is too unstable and buggy. they are in the middle of polishing it. its only a few weeks left anyway, if u wanna play now you can do so at testlive

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Mourneuk

His point was that there are so few people on test that the build won’t be thoroughly tested before it makes it to live.