Secret World Legends’ new lead designer wants to know what you want in the game

The new guard is moving into Secret World Legends following the surprising departure of Game Director Romain Amiel. Chris “Nirvelle” Meredith is taking over in the lead designer spot, offering players a quick rundown of his history with Funcom as well as some tantalizing hints about where the game will be heading in the future.

If you were hoping for bigger hints than “more missions to flesh out New Dawn,” you may be somewhat disappointed with those hints, but they are hints.

Meredith is also looking for feedback from players about what can be added to the game that isn’t there currently; players are asked to leave suggestions about what one thing could be added to the title for the future separately from the usual feedback threads. It’s a chance to have your voice heard about the longer-term development of the game, so if you’ve got ideas and want them to be known, now is your moment.

Source: Official Site (Thread 1, Thread 2)
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27 Comments on "Secret World Legends’ new lead designer wants to know what you want in the game"

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Bruno Brito

TSW to be updated.

sindyr
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sindyr

SECRET WORLD LEGENDS’ NEW LEAD DESIGNER WANTS TO KNOW WHAT YOU WANT IN THE GAME:

One thing: tab targeting

Stkmks Returns
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Stkmks Returns

I used to be a fan of this game because of a number of factors.. oh wait really? Anyway, the only thing that would get me back is the old combat, but given how many people like it that’s not going to happen so i guess we’re really, actually done.

Also, the ui in the old game seems so much more refined than the cheap and unfinished legends, at least for the cosmetics. It was a great idea to improve it i guess but they just couldn’t do it.

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Koshelkin

The cosmetics UI is the only part of the UI which I would consider improved. Weird that you single it out.

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Brother Maynard

Personally, I find the old TSW UI vastly superior to the SWL one – including the huge ability wheel.

Granted, there have been many problems with it, from technical ones (flash not always working well with the Dreamworld engine) to not being able to cover the recent developments (it was fairly broken in 4k)…

But overall, I think there is a huge difference between the original one having been done by dedicated UI artists and tech who took great time to think it all through (they even published special UI videos before the launch to explain the design and the philosophy behind it) and the current one which to me feels completely completely uninspired and improvised.

Edit: talking about UI in general, of course, not about cosmetics

Stkmks Returns
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Stkmks Returns

Well i like dolly dressup. Oh what i meant to say is that aspect of the game is the only area with enough volume to actually need a better ui. All the other aspects of the game are so simple and straightforward any complaint is a non issue really.

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Dug From The Earth

I want an actual revamped graphics engine. Im tired of all these dated games, trying to “re-release” but not doing a damn thing to improve the visuals to even a semi modern standard.

The only thing that looks nice about TSW is the THEME of the visuals. The actual visuals themselves are super lower quality, blurry, haze coated, bloom infested, low polygon, bad performing, garbage.

Im pumping the game through Reshade, which helps a TON but still leaves much to be desired from the engine. I mean… look at this haze and glow infested garbage. She must be pregnant, because she sure is glowing…

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Stkmks Returns
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Stkmks Returns

There’s something wrong, the bloom is not there in the base game. Have a look around your reshade files, its easy to turn off. If the defaults haven’t been changed, it should be scroll lock to turn on/off reshade in game so you can see for yourself.

What you want reshade for in secret world is for an artistic amount of desaturation and sharpening. Makes such a difference, as the models are all real world, but the colors push one or two grades into fantasy, or the same tone they used in longest journey real world. Nerf it back a bit!

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Dug From The Earth

That bloom glow isnt there for much of the game. Its only there in specific areas. This was specifically an early area for Illuminati, down in the basement where the hacker girl is.

The “haze” that is full screen, is however part of the entire game. It makes every texture look less crisp and detailed.

(and for the record, the first thing i do when i see graphical grossness, is hit shift-f3 which completely disabled reshade allowing me to see the original game graphics… the bloom effect exists no matter what in the area above.)

Stkmks Returns
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Stkmks Returns

I know what you mean. Pretty certain using txaa or fxaa (if you are nvidia) combined with not overdone lumasharpen in reshade will get rid of it. Yeah i remember that distinctly too.

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Leiloni

Mine doesn’t glow like that. I think mine actually looks pretty good. I haven’t taken a lot of screenshots so here’s one from Halloween.

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Dug From The Earth

Mine looks pretty similar in that spot
With reshade (if you view the image full screen) you can see a bit more crisp texture detail though, which i prefer to the washed out blurry textures of the default game (notice the road texture, and how it shows off the grainy blacktop better, or the bark on the trees)

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Dug From The Earth

However, if you continue down that street you are on, just a few yards, and you will come to a gas station. Standing under the overhang and looking at the sign, you can see the ridiculous bloom and color banding that the engine does.

(and this is with reshade 100% OFF)

Click the image to enlarge it, since no one plays on a 2×3 inch screen

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zuldar

I’d like to see them remove the dungeon keys system. That always stuck out as a sore spot for me. “Ran out of keys? Just buy more with marks. Ran out of marks? Buy some aurum and trade it for marks.”

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Dug From The Earth

I find myself not opening certain chests if they dont have the possibility of having loot i want or need. This makes dungeons even less fun for me.

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Skor

I want the old game back minus the aegis system which is the only reason I stopped playing in the first place.

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Jeffery Witman

They need to focus on content creation or they will die as a game. Period. This specific IP thrives on story content.

Now, if they really want to be able to hold on to people they need to weave some kind of replayable AND enjoyable content into those stories. An Antarctic battleground for PvP people where one faction or another can control the Gaia engine that’s supposed to be there, giving their whole faction a boost in gaining Shards and/or Marks until it changes hands again (like a 5% boost).

Give us cabal housing/lairs so we can build a base of power outside our faction handler’s direct control. Maybe you can have AI models of our agents roaming the halls when they’re not on missions. You could even sell awesome furniture, decorations, and building customization for the people who love that kind of thing. They’ve always been big supporters of the game.

This one is a huge longshot, but maybe you could let players design their own dungeons or missions, either in unique landscapes they craft themselves, or in existing zones. Lots of games have done similar things over the years, from basic player made missions in SWG to the fully built from scratch advanced options in Neverwinter. Games like Minecraft are huge because people love building and sharing that building with other people. Mario Maker is in the same spirit. Given the rich setting and story driven aspect of SWL this would be a perfect addition (though definitely a costly one that might be better suited to a spin-off or sequel with a better engine and such).

Right now, I feel like I have no reason to play the game and nothing to do in it except grind like it’s 2003 and I’m playing EQ or Tibia with slightly better graphics. Scenarios are a good idea, but their difficulty curve is too steep, there’s been too many bugs in them, and there’s too few options so it becomes mind numbingly repetitive. The same can be said of dungeons, because while they’re fun the first few times through on story or elite 1, they quickly become more terrible than they’re worth. Unfortunately there seems to be no other option for progression with equipment beyond those two things.

mjayg
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mjayg

Tab targeting… unless, you know, they’ve added it since last time I played. :D

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Theodrax

Of course more story content goes without saying. Beyond that I’d love it if they could do some UI improvements. The auction house leaps to mind as an example of a UI element in desperate need of an upgrade.

I’d love more costume/outfits. I ran out of Investigation mission rewards before I was through Egypt, which was a huge bummer. I really looked forward to seeing what new costume piece I’d unlock. The first mission where I received nothing was a big disappointment.

Bring back some favorite locations and people. I’d love an excuse to go back to Innsmouth Academy.

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strangesands

A way to port our old characters would be great. Just give us AP to reset our abilities in the new scheme.