Crowfall talks about the upcoming debut of world clusters and more complex win conditions

This month’s developer question and answer video from the Crowfall team is full of exciting steps forward in the game’s history, starting with the upcoming debut of world clusters. World clusters allow the studio to take a bunch of campaign servers and group them under one (non-literal) umbrella. The first step from this is data transfer between maps and zones, giving characters the ability to jump from one world to another.

The team also admitted that the current campaign win conditions are too simplistic at this stage in testing, leading to players refusing to take keeps and forts. “We absolutely need to go back and do another pass to make it more engaging,” said the team.

Check out the full Q&A below!

Source: Crowfall
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“The team also admitted that the current campaign win conditions are too simplistic at this stage in testing, leading to players refusing to take keeps and forts. “We absolutely need to go back and do another pass to make it more engaging,” said the team.”

This is a tricky for sure and I have seen countless games fail to pull it off properly. You either end up with objectives being totally ignored or you end up with zerg teams simply trading objectives. Both are boring and both can be the death of a game.

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Frank Fischer

They could easily find the solution in Lineage 2 (early incarnation). However, it’s merely a vague memory nowadays and I’ve yet to find one game developer who had seriously played and understood that brilliant clan/alliance warfare siege system.

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Brown Jenkin

Yep, that’s spot on and I think we’ve all seen both of these extremes in past PvP games. It will be interesting to see how Crowfall attempts to walk this line.