Crowfall talks about the upcoming debut of world clusters and more complex win conditions
This month’s developer question and answer video from the Crowfall team is full of exciting steps forward in the game’s history, starting with the upcoming debut of world clusters. World clusters allow the studio to take a bunch of campaign servers and group them under one (non-literal) umbrella. The first step from this is data transfer between maps and zones, giving characters the ability to jump from one world to another.
The team also admitted that the current campaign win conditions are too simplistic at this stage in testing, leading to players refusing to take keeps and forts. “We absolutely need to go back and do another pass to make it more engaging,” said the team.
Check out the full Q&A below!