Star Citizen deep-dives its player-generated content system

This week’s Star Citizen Around the Verse begins with a project update recap. CIG says it’s working on legacy armor sets, shopping kiosks, audio and VFX, ships (including the Starfarer’s landing sequence), props, environmental art to make spaces feel more lived-in, and planetary tech, at least some of which is planned for 3.2. The feature for the week is on service beacons, which sounds super boring until you realize they’re basically player generated content, from mining contracts to bounties. Not boring at all. This is the good stuff.

“At a conceptual level, the service beacon is a mechanism that allows players who want something to easily form a short term contract with others who want to provide it,” PU Director Tony Zurovec says. “This is a much more important feature than it might initially appear because it effectively means we’re leveraging the playerbase to supplement and enhance the scripted and systemic content that’s available within the game, while at the same time – because other players are involved – injecting a very unpredictable element that’s ultimately going to result in a lot of very unique gameplay experiences. Just as importantly, by constantly pushing players together when they’ve got compatible interests, the service beacon is going to help foster the creation of relationships within the community, and that in turn will lead to the formation of a lot of new friendships, alliances and in the case of deals gone bad sometimes even vendettas.”

“Remember it’s Mother’s Day this weekend in the US and I think in Germany too, so don’t forget to call your mom,” Chris Roberts quips at the end. “She’s probably always wanted a Hercules A2 gunship. If not, settle for some flowers.”

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12 Comments on "Star Citizen deep-dives its player-generated content system"

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Life_Isnt_Just_Dank_Memes

I’m curious. Was this system a stretch goal for funding or included with the original funding pitch? If so then rad they are working on that stuff. If not it should be a huge red flag to backers that they are putting in time and effort outside the original funding vision.

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Joe Blobers

Quote Life_….”: “If not it should be a huge red flag”

Or a huge red flag could be to just duplicate what have been done in all past MMO: Missions provided by a mission generator.

At least CIG try to provide an alternative through what make them special: push the limit and propose something else.
Those beacon missions generated by player are just that: and idea plus few hours/days of coding. No new fancy assets needed, no new VFX. But potentially a lot of interaction (good and bad) for online players.

A pretty smart usage of Backers pledges indeed.

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primal

service beacons are you on about? no it isnt in the original funding pitch but they cant put every single little feature in there, no online game could. its gameplay content, would you prefer to have no content in the game?

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Tobasco da Gama

If anybody wants to skip to the Service Beacon part of Around the Verse, it starts at 5:30 or so.

So it sounds a bit like EVE’s contract system in terms of its design goals, but with even more types of contract than just delivery and trading. I think that’s a great model for a sandbox game to steal, personally.

deekay_plus
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deekay_plus

i learned about service beacons in game this past week. it’s pretty limited atm but it’s an interesting concept.

the ride i got in the video below is actually someone using one to call for a ride.

deekay_plus
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deekay_plus

i’m still in levski :(

pls gief patch and reset :(

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Boom

wth why is the screen all glitchy like that?

deekay_plus
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deekay_plus

you mean the shaking?