Defiance 2050 records over 3 million dead hellbugs from its closed beta

If you were taking part in the closed beta for Defiance 2050, you were probably killing Hellbugs. Just from a statistical standpoint. There are over 3 million dead hellbugs thanks to beta testing; that is a lot of hellbugs. Or was a lot of hellbugs, we should say. Now they’re piles of mush and chitin. An important distinction, to be sure, but one that we feel obliged to make in light of the statistics from the game’s closed beta.

Of course, players apparently liked shooting Mutants even more, racking up nearly 5 million kills there; along the way, testers gained more than 200,000 levels and 420 people hit the level cap. All of this provides useful feedback for the developers as the game moves close to its proper launch over the summer, which is good news for fans who had a fun time during the testing. And awful news for hellbugs.

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15 Comments on "Defiance 2050 records over 3 million dead hellbugs from its closed beta"

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Daedalus Machina

As someone who participated in both closed betas, let me just say this.

Trion has zero clue on how to MMO. I’ll just say it. They have no idea. They had some good people who set things up and then left the company so the remaining people have basically inherited the remnants and are cashing in on it as much as possible.

I was severely underwhelmed by the first closed beta (endless crashes every 5 mins or so and major stability issues with only one semi-playable day remaining) while the second closed beta was far more stable (though still with occasional issues).

I also don’t know why they haven’t just soft-launched the game. It isn’t as if the game itself isn’t already ‘done’ being a direct port of the older game to a newer DX11 64-bit engine to PC and consoles.

The only sad part for me is that the ‘Valor’ stuff is completely impossible for me to do since I can’t even login to the old game whatsoever. Not an isolated incident.

I feel that if they delay the release of the game then they’re going to find that people have completely forgotten about it by the time July/August rolls around.

Defiance 2050 is a re-release with zero additional content or any reason for players of the original to bother. Just don’t bother. Close your wallets and walk away. This game is only meant to be played by new people and console players on newer consoles who didn’t complete the original already.

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Sorenthaz

I really don’t understand what Trion’s goal with this is. It sounds like a lot of the changes they made have just been mostly negative ones for the sake of making it revolve around an F2P system. Graphically it still looks bad and I don’t know how it’s going to get much traction on XB1/PS4.

Aelzen
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Aelzen

Agreed. A Texture update would be the very least they should have done. Surely they’ve still got the original assets around they can re-render. Right?

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Bruno Brito

Three words:

Secret World Legends.

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Sorenthaz

Secret World Legends has arguably improved things though and is receiving new content. Defiance is basically just relaunching with a worse gameplay experience centered around F2P, reselling stuff players already bought (or unlocked through gameplay…), and basically there’s no real evidence that the game’s infrastructure isn’t the same constricted mess that it was before.

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Castagere Shaikura

LOL this just sounds stupid. Man mmo’s just aren’t doing it anymore i think. I look at all the articles here lately and find nothing interesting. I really can’t find anything to get me hyped for the genre anymore. Been just going back to playing pre Wow mmo’s.

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Bruno Brito

I honestly disagree. I just think people are doing the F2P stuff completely wrong. I don’t see a issue with MMOs per se, but with incompetence in management and subpar monetization.

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Kross Vilalobos

Management has kill shotted a couple games for me I admit looking at you Hi-Rez and Trion, but I also wish we can get out of this trend explosion that keeps happening though. When someone makes a type of game that catches a large crowds interest there’s loads of the same game or genre type that follow it. A few examples being the following: Tab-Targeting MMOs with WoW-esque questing, Zombies and more zombies, MOBAs, Survival Open World with zombies, Voxel sandboxes, Survival Open World full loot PVP, and now Battle Royal which is just another word for King of the hill or last man standing.

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Kickstarter Donor
Blaaznar

No mention on peak concurrent players?

Sure sounds like the marketing team is grasping for straws.

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Mizpyra G. Irl

maybe “420 people hit level cap” was the highest player-related number they could find..

arimer
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arimer

Was it any good? I’ve heard they’ve done minimal work on the game.

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Kickstarter Donor
squid

They removed options from players by forcing them all into classes, changed leveling to a generic 1-50, made weapons weaker and weapon progression mind-numbingly complicated, and basically pissed everyone off.

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teppic

Don’t forget removing people’s outfits and vehicles they bought, moving rewards from quests into founder’s packs for a game that is identical to the one released 6 years ago.

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A Dad Supreme

I don’t know why companies shoot out these useless stats. Bugs killed, monsters killed. Guns fired. Bosses downed. Just eye pollution.

It reminds me of Major League Baseball when they put out some stat like “Jones is the only player in the last two years to have gotten hit by a pitch each week of the Baseball season”.

Like.. so what?

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dthblayde

People like numbers.