World of Warcraft: Battle for Azeroth’s flight requirements listed, Kul Tiran Druid acquatic forms discovered

Enjoy your friendly skies now, flyboys and flygirls, because World of Warcraft is prepared to ground you once again in its next expansion. And while everyone knew that we’d have to hoof it for a while like savages, at least now we know some of what we’ll have to do to regain flight privileges.

The list to gain flight access in Battle for Azeroth looks daunting, but it’s also very similar to the path that players had to undergo in Legion. Basically, you’ll need to go through all of the main storylines, fully explore all of the zones, and max out your reputation with several new factions. It’s important to note that this list is just part one of the requirements and not the whole deal. Again, much like with Legion.

Meanwhile, Blizzard continues to fine-tune and adjust class talents for the expansion. Death Knights, Warlocks, Rogues, and Mages all have some major shifts, so make sure to read up on those so that the tweaks don’t come as a surprise.

And for those looking forward to rolling up a Kul Tiran Druid, the aquatic form of the shapeshifting class was pulled from the latest build. Kind of like a walrus-manatee out of a nightmare.

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52 Comments on "World of Warcraft: Battle for Azeroth’s flight requirements listed, Kul Tiran Druid acquatic forms discovered"

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elenie

This is a shame because to me, flying is one of the big draw cards of WoW and how I used to show off the game to people (flying over Nagrand in druid flight form was a favourite!). Not sure why Blizz are so insistent on this other than prolonging play times, but as with Legion, I won’t buy BfA until flying is actually available. This also has the nice side effect that by the time I jump in, Blizz may already have implemented the first catch up mechanics (like for instance with artifact knowledge in Legion).

For myself, I have limited time to play, WoW is no longer my sole mistress and as soon as I feel I have to do something to unlock an essential feature like flying, it takes some of the fun of that activity away (regardless of how much I would otherwise like it). Hopefully Blizz will change their mind on this some day.

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Adam Harrington

…hawk…
*spit*

Think Blizzard is going to end up making me start using chewing tobacco at this rate.

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Danny Smith

After playing some of the beta -before it crashed my imac with a screeching black screen and gave me a heart attack- i explored drustvar and it was a great mix of Diablo 3, The Witcher and a lot of Fable 1. I swear the ‘oy look its chicken chaser’ voice actor is in it and while i never play humans in mmos a kul tiran wicker man druid seems rad as shit and i can’t wait to play one even if its just a cosmetic thing. the alliance questing is ‘safe western rpg’ filler but the tone and setting is right up my alley.

Also my opinion of playing the horde side thus far:

are we the baddies.gif
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Adam Harrington

Hogan!!!!!

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thirtymil

When I first started playing MMOs, I could never understand why I’d want to run a dungeon more than once. I’ve seen the content, beaten the boss – we’re done here, right? The same applied to daily quests – why would I want to do one more than once?

What Blizzard have done in Legion however (and presumably will do in BfA since Legion proved so popular) is refine repetition to an artform. There isn’t just Normal and Heroic anymore, but also Mythic, then Mythic +5, Mythic +10, and so on. Likewise, many of the quests got recycled as World Quests, and the World Quests keep cycling. And then rep grinds for everything (which is just a mechanism to keep you repeating quests), including now the ability to keep grinding rep endlessly in the hope of a mount.

It doesn’t make me want to play it, to be honest. I’d rather see fresh content followed by fresh content, not fresh content followed by now-repeat-it-all-again-lots-of-times-for-flying. Yeah, that might be harder than training players to keep pressing the Skinner box lever, but Blizzard have surely got the talent and resources to come up with something, right?

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Sally Bowls

but Blizzard have surely got the talent and resources to come up with something, right?

IDK , my complete guess is that Bliz has far more resources than any other developer and still has well under 10% of the resources it would take to fully feed the content locusts.

Venomlicious
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Venomlicious

Very low requirements. I was planning on my main as my druid and i think they made it set in stone

butterpanda888
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butterpanda888

I’m really digging the Kul’tiran druid aquatic form.

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Adam Harrington

It is the horror, it is the egg man that is the walrus.

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Ashfyn Ninegold

Well, that’s it, isn’t it? You’re to enjoy the content the way the devs want you to and only get flight after they are certain you’ve done everything else. Manipulative to say the least.

Holding my nose, I got flight in Legion, only because it was early in the expansion and I thought I’d be leveling alts through Legion. Then I didn’t because I hate WoW dungeons and wasn’t going to do them, which meant playing with gimped classes. So wound up not playing more than my two mains.

After playing the Beta, I’ve no intention of getting BfA until it’s on sale. It’s exactly like Legion. Exactly. Your artifact is replaced with another artifact. The choices on armor are lame if you don’t have raid gear. And, they are bound to the armor, so if you switch classes, you could end up with no useful artifact traits for your current class. This is exactly the problem they created in Legion with AP going to only one weapon.

My view of WoW is that, for whatever reason, they’ve dumped the casual/solo friendly game they had for so long and have switched to a more hard-core approach. My speculation is that this is all wrapped up with their drive to e-sports. They don’t want casual or solo players. They want hard-core PvPers and dedicated groupers. That’s who the game is geared towards now and we’ve seen the steady progression towards that goal in the last expansion. BfA is another step in that direction.

It is helpful, though, to recognize what direction a game is going so you can’t step off the hype train.

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Dug From The Earth

My view of WoW is that, for whatever reason, they’ve dumped the casual/solo friendly game they had for so long and have switched to a more hard-core approach

I was with you up until this point. Despite hating grinding, especially rep grinding, im not sure what exactly about legion (or BFA) is something you would consider “hard-core”

Grinding rep isnt hard-core. Its tedious… monotonous… boring… lazy design… all of these things yes… Hard-core no.

Flying restrictions are actually MORE of a pain for hard-core pvpers. Why? Because hard-core pvpers dont want to have to PvE. They want to spend their time doing PvP.

So if blizzard is trying to aim the game at PvPers, then these flying requirements is going in the completely wrong direction.

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Thomas

I’d say the OP’s (i.e., Ashfyn Ninegold’s) comment about “dumping the casual/solo friendly game” is 100% spot on.

I do not enjoy dungeon running much at all; Legion made dungeon running (I’d call it “dungeon grinding”) pretty much a sine qua non for any type of real character advancement or progression: crafting, story, class quests, … even flying. This was not the case in previous expansions. You will make precious little progress in Legion without grinding dungeons. Grinding anything is bad enough, imo, but having to grind group content … well, for me that’s just not going to happen.

For these reasons, while I really loved Warlords of Draenor, I was unenthusiastic about Legion — and I am even *less* enthusiastic about BfA, which just looks like more of the same.

I suspect the OP here meant “hard core” in the sense of general grindiness rather than in the sense of overall difficulty, as in you’d have to dedicate a lot of time and effort doing stuff many players do not enjoy in order to make much progress. Only someone willing to invest a lot of time playing (and replaying) tedious content will “make progress”, i.e., that kind of “hard core”, highly dedicated player.

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Dug From The Earth

The requirement to run a dungeon, to complete a solo crafting quest, is a bad design decision, not a move towards a “hard-core” mindset. There is only 1 or 2 times per craft that you find yourself in this situation, but that in no way justifies it. It doesnt however make up even 1% of your playtime, You do it, get it done, and never have to worry about it again.

Yes, its a total pain to have to do, and makes ZERO sense that you should have to do it, but again, this is not what “hard-core” gameplay is.

Flying, was locked behind questing and rep grinding.

Neither of these are hard-core. Each of these could be done 100% solo, and at your own pace. Sure.. grinding is hella annoying and boring… but again… that doesnt make it hard-core.

Its fine not to like something, but lets not label something we dont like incorrectly.

Based on both of your stated opinions on the matter, it would be more sensible to amend the original statement: “they’ve dumped the casual/solo friendly game they had for so long and have switched to a more hard-core approach” and instead word is something like this:

“they’ve dumped the smart/enjoyable game they had for so long and have switched to a more tedious and boring approach”

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thirtymil

To be fair, Ashfyn said ‘to a more hard-core approach’, i.e. in the direction of.

If you’ve got casual at one end and hardcore at the other end, requiring people to get a group of 5 together just to complete a crafting quest is a step in the hardcore direction. Sure, it’s not Mythic +15 but it’s still demanding casual players who just want to pick herbs either start running instances or GTFO.

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Dug From The Earth

Fair enough… but you also have to take the part where Ashfyn followed up that statement with “They want hard-core PvPers and dedicated groupers.”

As a crafter, having to run maybe 2 dungeons, using LFG, hardly qualifies for the extremity of blizzard adjusting their entire mindset towards an always grouping or GTFO gameplay.

As I stated earlier… it was dumb to make a crafting quest require a grouped dungeon to progress. But we need to be realistic with our frustration of that, and realize that it was a small speedbump at most, not a “Omg i have to group all the time to do anything” issue.

Its better to try to convey to Blizzard to make more thought out decisions, than to approach them with the notion of “omg why do you hate casuals and solo players so much?”

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thirtymil

Yep, good points and I agree with you. I wouldn’t be surprised however if Blizzard do specifically want hard-core PvPers and dedicated groupers though.

PvP because it’s obviously hot stuff at the moment (PUBG, Fortnite, all the MOBAs etc) and Blizzard’s ethos is geared around it in their other games. It does pull in big numbers if the game is right.

Dedicated groupers because they know people jump ship less often when all their friends/guildmates are playing a particular game.

I think Blizzard would love the soloers and casuals as well though (which is why the crafting quest decision was dumb etc) but I think they see that as more of a ‘seasonal bonus every new xpac’ sort of thing rather than a sustainable playerbase… rightly or wrongly.

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Dug From The Earth

I see the “diplomat” requirement is just “revered” status with the factions.

But I know better than that. I know that more than likely, to complete the story arc requirements, it will be gated by having to ultimately be exalted rep in order to unlock the needed quests.

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Loopy

Not a fan of Legion-style flying unlock requirements. In my opinion it’s just too many hoops to jump through. I’m not saying that they should just give it out like candy, but i personally can’t stand rep grinding, and yet it seems like i just can’t get away from it in WoW.

This is why i never unlocked flying in Legion – i simply don’t care to spend time doing uninteresting repetitive activities in order to unlock a feature that’s been in the game since its first expansion.

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BDJ

You can unlock flying in legion by simply playing the game how it was meant to be played.

You do rep and you do quests. The quests really lead you to the exploration achievements needed.

You do world quests and you knockout both requirements lol.

If you aren’t doing world quests, questing, and moving around in the game world, what exactly ARE you doing?

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Utakata

My pigtails has gotta Spidey feeling that your use of “natural” is highly subjective here. o.O

…to be clear though, flight unlock in the last 2 expansions didn’t just fall in your lap from just playing every aspect of the game on a regular basis. As they had very specific requirements outside of just Worlds, Dailies and rep grinds. Stuff players would of “naturally” skipped if it wasn’t a required for flight. The Good Suramaritan (Legion) and Master Treasure Hunting (Warlords) Cheevo’s are a couple of examples of this.

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BDJ

I love how you only respond to my posts in an argumentative fashion, even when you are dead ass wrong and know I’m right.

This is NATURAL gameplay for World of Warcraft. Rep grinding / daily grinding has been a key feature of the game since vanilla. I posted examples. I could post many more.

Hell. Look at the molten front. Or the isle dailies in TBC. They have been married to each other for over a decade.

And are you serious? Doing the quest / storylines are supposed to be skipped? The good Sumaritan is a long story chain. Why would it ever be natural to skip it… unless you were rushing to max levels and just bailed out of the zone?

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Utakata

Glad you are loving it! I can do it more if it that floats your boat! <3

…but to answer you question though, do you know how many of my characters have skipped that Cheevo to continue on with the rest of the game? Pretty much all of them, save one. And yes, that one was the character I used to unlock flying in Legion.

But that points out the elephant in the room that you haven't argued. One which would help Blizz sell this expansion better, then brow beating everyone who has issue with Blizz's flight unlock Hokey-Pokey and potentially driving those players away. That is, while as arduous (or asinine) the requirements are, only one character has to do it to unlock flight!

There, you can thank me later from saving you from having to argue this further with anyone. /thread :)

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BDJ

Soooooo skipping content like crucial lore based stories is natural gameplay? Gotcha.

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Utakata

….

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BDJ

……….

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Utakata

I’ve won the argument for you, and you still can’t get over I agreed with you about something. Wow, you really want to troll this one out. o.O

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riley475

No, you can’t unlock flying by playing the game naturally. That’s my issue. Play FFXIV and you’ll see exactly how you unlock flying by simply questing and exploring. Sometimes you meet all the requirements without even knowing you’ve done so.

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Cosmic Cleric

You can unlock flying in legion by simply playing the game how it was meant to be played.

You do rep and you do quests. The quests really lead you to the exploration achievements needed.

You do world quests and you knockout both requirements lol.

If you aren’t doing world quests, questing, and moving around in the game world, what exactly ARE you doing?

It’s more of a point of repetition, how many times you have to redo the same content, over and over again.

Don’t think most would argue about experiencing most of the content ONCE, to get flying.

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BDJ

When has WoW not been about repeating content? When has any MMO ever not been about repeating content?

Blizzard wants to remove flying. They know it will cause a shitstorm so this is the next best thing for them. I don’t agree with this method. I’d just rather them remove it outright.

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Cosmic Cleric

When has WoW not been about repeating content? When has any MMO ever not been about repeating content?

Actually, it used to be about questing, pvping, not endless grinding of reps. You’re just not looking far enough back to see that.

Blizzard wants to remove flying. They know it will cause a shitstorm so this is the next best thing for them. I don’t agree with this method. I’d just rather them remove it outright.

I can actually agree with you on this point. The passive-aggressive b.s. they are doing, since they cannot remove flight altogether, is bad customer service.

Either go back and embrace it like they used to, or get rid of it, and face the consequences of that decision.

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BDJ

Uh we aren’t talking about FFXIV. We are talking about WoW. The natural progression of WoW is the grind.

The rep grind has been around since vanilla.

Thorium Brotherhood
Hydraxion Waterlords
The rep in Wintersping for the mount.

Dailies have Been around since TBC. World quests are dailies.

It’s natural for WoW. I don’t give a damn what FFXIV does lol.

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Cosmic Cleric

Think you meant to reply to someone else on this one? I didn’t mention FFXIV at all. /shrug

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riley475

Your entire premise was that you can play the game the way it was meant to be played to unlock flying, which is what everyone who defends it says. And you are all wrong. I say that as someone who completed Pathfinder in Legion, and who is now playing FFXIV full time.

Playing the game naturally is questing and exploring. That is the benchmark of RPGs and MMOs since the pen and paper days. That is how you unlock flying in FFXIV. That is why I referenced that game.

In WoW it is a rep grind designed to draw out time played.

Your examples of old grinds in vanilla are false equivalents. None of those grinds were suddenly added to gate something that had been in the game for a decade. Flying was introduced in TBC. Ever since then, all you had to do to unlock flying at max level was pay for it. Until WoD changed everything because the devs suddenly hated flying and weren’t going to have it at all. Pathfinder has been their compromise.

It is a basic feature that now requires a rep grind. Similar to new playable races. You have to pay 50 bucks THEN do a rep grind to unlock them.

That was when I noped it out of there and haven’t been back since.

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race sweet

Your praise of FFXIV is flawed though, I know many players who haven’t gone on the aether current hunt to unlock flying. It may take less time but its as far from natural as you can get since its just googling a map and running around for 40 minutes per zone. The largest difference is that in WoW you grind out for upgrades doing world quests and in FFXIV you run from point A to B gathering arbitrary aether current counts to learn to fly.

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riley475

Actually, it’s done quite naturally. You’re even given a compass to point you to where the currents are. But you can honestly find every aether current by simply doing the Main Scenario Quest (MSQ). The devs have put them in areas that are either in the quest objective spot, or adjacent to it.

The other currents are given as quest rewards. Which means you find a set amount by EXPLORING, and are rewarded a set amount by QUESTING. Natural gameplay.

Now, the only drawback to this is that it only unlocks flying in that specific zone for the specific character you’re on when you unlocked it. You have to find all the aether currents in every new zone you enter, and if you’re leveling a different character, you’ll have to do it all again.

In WoW, though it’s a rep grind, you only have to do it once on one character, and it unlocks flying account-wide for the whole expansion.

So, both have their good and bad. It’s just that one does it far more organically and less tediously than the other.

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Kross Vilalobos

So it was meant to be played by grinding rep until your patience grows thin as dental floss? I spent more time grinding world quest than doing any of the other requirements that still didn’t make sense except the exploring one, but was tolerable. Not to mention only be able to access world quest when your lvl 110 so you can’t even start on them going through. The rep requirement to be friendly to unlock world quest is bearable though since you unlock that by normally playing.

I remember the days were I would just be able to sell my gems on the market and get flying. It is good for those who have a lot of alts I guess due to it being account wide. I also remember when the zones didn’t need to rely on grounding me to the ground to “experience” them. Feels like the time sink to me which I believe it is in my opinion though.

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Cosmic Cleric

Feels like the time sink to me which I believe it is in my opinion though.

IMHO, you’re right.

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Dug From The Earth

What to do in WoW that isnt Rep Grinding or World Quests:

1. PvP – Battlegrounds, Arenas, World PvP, etc
2. Transmog collecting – Running old dungeons, raids, (or new ones) for transmog items
3. Mini-pet collecting and battling
4. Mastering the Economy (someone told me yesterday that this was a legit gameplay)
5. Raiding
6. Running a guild and/or doing guild events
7. Role-playing
8. World Completion (doing all the quests in the game)
9. Achievement Hunting
10. Crafting (as lol as it is in WoW)
11. Playing Alts

Thats 11 things that Loopy COULD be doing in WoW, none of which would necessarily EVER unlock flying for them. Each of them (or combinations) are things that can take up 100% of their play time.

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Carebear

1) dont like pvp..never did
2) I have already got all transmogs I want but I agree this one got me plenty of gametime in previous expansions
3) very uninterested in pet / pet battles
4) Making gold in game now is just have 10 alts to send missions… In old wow days I loved find ways to make gold. Good grind spots of old materials that did matter before they dumbed down professions. Besides I can just pay 20 euro now and get 350k … 20 euro for me is not a big deal (luckily).
5) Raiding need a fixed scheduled and commitment to a guild. Not for casuals
6) thats really shouldnt even been commented… you could just go with 10 points instead of 11
7) Not if English is not your native language… too many grammar nazis, especially in RP community
8) I did that before cataclysm… now its boring
9) For what reason?
10) not worth at all last 2-3 expansions
11) More alts, more repetitive tasks, faster burn out

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BDJ

1. Can get you rep
2. Some transmits are locked behind reputation (even at exalted)
3. See #2 for pets
4. There are crafting patterns that people use to make money locked behind rep.
5. Every raid gives you rep.
6. This really doesn’t apply lol.
7. Most RPers are zealots when it comes to doing the world quests lol.
8. Uhhhhhh I said that?
9. See 8
10. See 4
11. K

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Dug From The Earth

The point is having options. Just because a specific mini pet is locked behind a rep grind doesnt mean someone who is into mini pets has to get that specific pet. There are so many pets out there, that someone can spend years collecting and leveling and never even GET to those that are locked behind rep grinds.

The same goes for most of the other things you try to counter with.
SOME raids give rep… not all. No raid rep unlocks flying
PvP Rep doesnt unlock flying
Yes, some transmogs are locked behind rep (see comment on mini pets)
7. Seems a bit judgmental to me
Crafting locked behind rep grinds are not the only way to make good money in the game.

All your info you point out just goes to show that there are many optional ways of doing things… which is a good thing.

However, when it comes to unlocking flying… there is only the ONE route… which in your original response, you were baffled as to what the OP was doing in the game, if they werent doing that ONE route to unlock flying when they played.

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Loopy

I don’t mind the exploration portion. Like you said, that usually comes naturally with questing. My issue is with the rep grind.

Think of it this way:
World Quests, in my opinion, should be filler. Something that you do when you’re bored, or trying to get that extra EXP by breaking up the questing monotony, or if you simply wanna go blast some bosses/mobs. This is generally how they’re set up in almost every other MMO. Sure, give out some bonus marks/badges/whatever currency.

In WoW it’s different. They are an absolute must, and are basically a foundational element to almost every single endgame activity. Wanna progress your quest chain? Do WQs. Wanna unlock a raid/dungeon? Do WQs. Need that rep? Do WQs. Wanna progress your class hall? Do WQs. Wanna do Mage Tower? Do WQs and Invasions. So instead of having an activity that is designed to be a fun side thing to do becomes a must. And that’s what bothers me about what WoW is doing.

As for “what i’m doing” – i’m playing the game as per my interests. I like doing dungeons to get better gear and have fun. Whether this gear is used for tackling actual content or not is irrelevant to me – i just enjoy the activity. I like doing interesting quest chains. I like unlocking features by doing skillful challenges. I’m not saying the game should cater to me, i’m just stating that something foundational such as flying should not be locked behind a rep grind, nor should rep grind be such an integral feature in almost every system in the game.

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Carebear

I wouldnt mind about flying if they didnt design the new zones in a way to make you hate them… What happened to open flat zones? This started with WoD btw.. up until pandaria we had flat zones that were easy to traverse….

There is a reason why players didnt like Blade’s Edge Mountains in TBC for example.. almost everyone I know, he jumped to Netherstorm after Nagrand…

I have not seen BfA zones yet.. if they are the old good flat zones then I dont care about Flight mount at all. But most probably there will be the new design style that no one asked for…

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Cosmic Cleric

What happened to open flat zones?

Blizzard wants to spend less money/time making zones, but keep you in the zones for the same/more amount of time, that they did with the big flat zones.