The Repopulation is still plugging away at bug-fixing and the new starter island

    
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The current owners of The Repopulation have a brand-new dev update, but maybe don’t expect it to move mountains, literally or figuratively. Idea Fabrik spends most of its words explaining why there’s no patch: essentially, that there are just too many problems in the code that need to be fixed first. The team does note it’s been working on the new starter island and repurposing the original tutorial NPCs, dialogue, and missions, as well as revamping the inventory system.

“Despite the difficulties we face as developers and as players, development is still continuing,” the studio concludes. “So this means that once we do have the patches coming out, we will have a large amount of changes coming your way over the course of a few updates. We decided it was only fair to give you additional information of what we are doing and working on since it was taking so long to get this update out. We are going to give you a snapshot of some of what is going on behind the scenes and what you can expect to see coming your way. Please do note that there might be changes, additions or removal of some of this information based on the feedback from both the testers and players. […] Our primary work has been focused on a) optimizing (art, terrain, world, environments and the time of day), b) review of all dialogue and missions and c) designing the new systems.”

Original backers of the game under Above & Beyond will also want to know that Idea Fabrik is still working on compensation for the inventory perks once promised. “I alluded to having something different to compensate for the Backer rewards, and this new system will allow us to actually be able to honour these pledge promises made by the other team, but also allow us to expand upon them and give additional options/features,” the studio says.

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