Star Wars: The Old Republic is tuning up its warzone experience

    
13
Ah yes, teamwork.
When July rolls around, Star Wars: The Old Republic is planning some changes to its warzones. Significant ones, at that. The development team wants to make matches shorter, maps more distinct, and the overall feel more satisfying. To that end, everything planned has been posted on the official site, ranging from fairly straightforward changes to the Alderaan and Yavin maps to more significant changes elsewhere.

Voidstar, for example, is having several activations sped up to make the map feel like an objective race instead of something that frequently ends in a stalemate and favors the defenders too heavily. Ancient Hypergates are also being retuned to make running orbs a more significant and useful part of the map’s gameplay. Check out the full rundown if you want to see all of the number tweaks before they go live; there are plans for testing, but you can get an idea of how this will change the experiences just by reading.

Advertisement
Previous articleThe Daily Grind: Do you have your profanity filter on in MMOs?
Next articleShroud of the Avatar’s release 54 today brings new house recipe, nested containers, and companion buffs – but not brewing

No posts to display

13 Comments
newest
oldest most liked
Inline Feedback
View all comments