E3 2018: Fallout 76 confirms private servers, mod support, and no living NPCs
As players continue to try to wrap their heads around Bethesda’s vision for Fallout 76 (and fear a gaming apocalypse in which their previous single-player game is “ruined” by MMO elements), the studio is doling out more details about this “always online” survival sandbox.
So here’s a few new things you should know. First up, yes, there will be private servers for the game in case that you would like to create a pocket universe just for you and your friends. Next? Hunger and thirst meters, which are standard survival game staples, will be part of Fallout 76. And just in case you were confused about this point, the studio specified that there will be no NPCs other than robots and recordings.
Game Director Todd Howard also confirmed that the modding scene will be supported: “We love mods, so we are 100 percent committed to [offering mods] in 76 as well. We will not being able to do that at launch, though. Our goal for launch — this is really new for us — is to have a well-running, robust service, and then some period later, we’re currently still designing what that service looks like, you’ll be able to have your own private world, and be able to mod it and do all of that.”