E3 2018: Fallout 76 confirms private servers, mod support, and no living NPCs

As players continue to try to wrap their heads around Bethesda’s vision for Fallout 76 (and fear a gaming apocalypse in which their previous single-player game is “ruined” by MMO elements), the studio is doling out more details about this “always online” survival sandbox.

So here’s a few new things you should know. First up, yes, there will be private servers for the game in case that you would like to create a pocket universe just for you and your friends. Next? Hunger and thirst meters, which are standard survival game staples, will be part of Fallout 76. And just in case you were confused about this point, the studio specified that there will be no NPCs other than robots and recordings.

Game Director Todd Howard also confirmed that the modding scene will be supported: “We love mods, so we are 100 percent committed to [offering mods] in 76 as well. We will not being able to do that at launch, though. Our goal for launch — this is really new for us — is to have a well-running, robust service, and then some period later, we’re currently still designing what that service looks like, you’ll be able to have your own private world, and be able to mod it and do all of that.”

Source: The Verge, Polygon, PCGamesN. Thanks Microwatt!
Massively Overpowered is on the ground in Los Angeles, California, for E3 2018, bringing you expert MMO coverage on Anthem, Fallout 76, Elder Scrolls Online, and everything else on display at this year’s Electronic Entertainment Expo!
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103 Comments on "E3 2018: Fallout 76 confirms private servers, mod support, and no living NPCs"

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Santiago Draco

Let’s sum up Fallout 76’s design discussions: “How do we create a game that requires the least amount of effort on our side while leveraging brand recognition to rake in tons of initial cash?” “Let’s build a survival game where we don’t have to do much other than build the maps!”

Next thing will be loot boxes.

DeadlyAccurate
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DeadlyAccurate

I still like survival sandbox games, and so far I’m not seeing too much I hate about this, especially being able to play with just my husband and maybe a few friends. I hope dedicated server tools will be available for game server hosting companies. I like to start up a dedi server for a few weeks/months for survival sandbox games so anyone can hop on whenever they want.

Loyheta
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Loyheta

Well… maybe we’ll be able to “craft” our own NPCs. I mean who is going to be manning the turrets and defending the settlements when all the PCs are offline. Or maybe we’ll be building robots…. idk.. no NPCs sound horrible. Without quests or objectives people will get bored and build stupid things and destroy other peoples’ things

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rafael12104

Check this out. Great info.

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Schmidt.Capela

Interestingly, it has far more downvotes per view than any other video in their whole channel.

BTW, all players permanently visible on the map? Is Bethesda intent on making ganking and griefing easier?

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Tobasco da Gama

When Todd Howard talked about that, he very clearly couched it as “at the moment…” So it seems like there’s an internal debate about that feature as well as the public one.

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Denice J. Cook

Survival Sandboxes…

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I really can’t believe Bethesda did this at all, never mind to Fallout of all things.

Nick Martin
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Nick Martin

You mean build a game in a universe and setting that’s effectively tailor made for survival sandboxes? I mean, it’s not my favorite genre, but that’s basically what the game actually is…

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rafael12104

Been thinking about no NPCs a lot and what it could mean.

So, the quests are there. But the adventure is yours. Now, this might be something only possible on a private server, but what if people on that server take on “NPC” roles as professions?

You could be the walking merchant and trader. Wandering around from settlement to settlement trading farming elements and mats along the way.

Your settlement could be an outpost that includes everything an ex-vault dweller needs to restock and rest before another adventure. The server community could help set it up.

Could you be a hunter looking for large game and maybe large requests?

Think about the RP possibilities. You could be a half-crazed because of nuke fall out tracker.

Roles! Roles! Roles!

So yes you will be the NPC. Maybe you could be a side quest giver of sorts!

Hmm…

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Santiago Draco

Quests are there? Without NPCs? So what am I doing questing on behalf of the rocks?

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rafael12104

Lol. Nah, the trees.

My understanding is that you get quests from the overseer and then you find quests out in the wilderness. You know, just like Fallout 4. Bits of information that lead you to a broader quest line.

But to be honest, we have to wait and see how that works.

oldandgrumpy
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oldandgrumpy

The more I hear about this game or non game depending on your point of view the less interested I become. Guess I am not the target market and I own most of the fallout games. I hope for the companies sake this is not a baby out with the bath water moment.

flyingltj
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flyingltj

This is reminding me more and more of No Man’s Sky… Where a feature was questioned, and cryptic partial answers were issued by the developers… ultimately to everyone’s disappointment on launch.

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Tobasco da Gama

Very interesting tweet from Pete Hines: https://twitter.com/DCDeacon/status/1006544156414566400

He says that PvP will be like “issuing a challenge” and that you won’t be able to be killed over and over by the same person. Curious.

There’s a Noclip documentary coming out soon plus a Q&A that might be shedding more light on this.

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Sally Bowls

ty. cool. good. interesting.

Now the rant. WTF sort of announcement was this? Bethesda spent all this money on an announcement at E3, including painting multiple hotels, (millions?) and some obvious questions are not answered and are trickling out? Deliberately trying to obfuscate the specifics? Incompetence? Regardless, IMO, indubitably puzzling.

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Dread Quixadhal

So, it would appear my earlier guess was correct. :(

With no NPC’s of consequence, this game will have no storyline, and will be an empty shell of Fallout. A sandbox for people to run around shooting things, and each other, at minimal development costs to the studio.

I’m sure it will be a financial success, and that the short attention span crowd will love it, but I wish they’d give it a different name and not drag the franchise down with it. “Fallout Battles” or “Fallout Wanderer” seems a better fit.

Grave Knight
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Grave Knight

So basically what most people do in Fallout already but with multiplayer.

Honestly, it’s probably best not to think of the game as part of the Fallout franchise, at least not the main titles like you could with New Vegas. And really I get the sense this is more of a test to see if they can get multiplayer to work well. I could see them adding multiplayer into TES6 if it pans out well enough, though in that case it’ll probably be more of a D&D style adventure party and less of a run around and destroy everything you want kind of thing.

flyingltj
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flyingltj

Could just call it “Fallout Fortnite” because that’s more and more of what I’m getting out of all this.

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Dug From The Earth

This style of game is basically this entertainments form of reality TV.

hurbster
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hurbster

I think it will do very well. Just not my cup of tea.