Conan Exiles is ‘not slowing down’ one month after launch

Believe it or not, it has already been a month since Conan Exiles was grabbing headlines with its launch and trying to establish itself for the long haul. Funcom posted a weekly newsletter in which it said that key issues are getting addressed and that “work on the game is not slowing down.”

Important problems seem to be at the forefront of the studio’s attention: “There are still bugs to fix, exploits to remove and balancing and optimizations to implement, and since launch we’ve rolled out several hotfixes to improve various aspects of the game. We know that there still are some stability issues on consoles, that the Purge isn’t working as intended and that the decay system needs some updates and fixes. Everything is getting its due diligence.”

One interesting project that the studio’s been working on is a utility program that will make it much easier than before for players to set up and operate their own private servers. The devs also wanted to remind players that a double experience weekend is approaching from June 22nd through the 24th.

Source: Conan Exiles
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7 Comments on "Conan Exiles is ‘not slowing down’ one month after launch"

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IronSalamander8 .

I got it in quite early in the early access of this one and played a little after launch but not much. Not a bad game but not as exciting as one would expect either based on the subject matter.

Glad it wasn’t in early access in perpetuity like some have been, that’s for sure.

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squid

I really enjoyed this game…until I started installing mods and eventually turned on admin mode. That just ruined it for me.

It has its issues, though. Chief among them for me (as a solo player) is that the non-desert biomes are desolate. You can tell that a lot of time and effort went into the desert, but that the other sections were just tacked on to rapidly scale up the world size.

They still have some thing to iron out—combat just isn’t there yet; leveling/progression is either too fast (journey steps) or too slow (everything else); NPCs are still dumb as shit; etc.

It’s a solid game, however, and I applaud Funcom for actually launching it (whatever that even means anymore) quickly, instead of using persistent early access to explain away any problems. It feels a lot like a secret Landmark—something they built as a foundation for a later MMO.

Solaris
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Solaris

The game is incredible. Funcom, despite some typical stumbling has knocked it out of the park with this one.

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Dug From The Earth

One interesting project that the studio’s been working on is a utility program that will make it much easier than before for players to set up and operate their own private servers.

This… is… AMAZING

I hope they manage to do this

Xijit
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Xijit

Probably have a 90% chance of not showing up on consoles.

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Dug From The Earth

Makes me happy I play on PC, but I feel for those on consoles that will be stucking having to rent a server

Xijit
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Xijit

I have AMD gfx cards, so getting the gane to run right is a bitch & constantly crashing … Plus my brother only has a PS4, so I am trying to play with him.