The Daily Grind: Are you an impulse buyer in MMO cash shops?

    
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Mounting problems, if you will? Probably not.

During last week’s podcast, Justin and I were discussing MMOs that seem to make it hard for us to give them money, which led us to talk about a cash shop tactic that drives me nuts: limited-availability items. I understand why MMOs put these types of items in the cash shop; as MOP reader TomTurtle noted, in Guild Wars 2, ArenaNet’s “limited availability tactic works better for impulse purchases” because “a good number of players make purchases that they probably wouldn’t have made otherwise.”

I know he’s right. But I am so not one of those people! As I was saying, I am a lister. I made endless lists of things I want to buy and do, and I let them stew a while before acting on them. I try to avoid impulse anything, and I have a system and a hard budget so that I can plan everything to avoid waste and regret. Guild Wars 2’s system of rotating things in and out of the store to try to get me to buy them just in case doesn’t work for or on me.

So because I cannot plan very well for Guild Wars 2’s sales and (more specifically) which costumes will be available at any given time), I spend far less on the game than I otherwise would. If the thing I want isn’t for sale, I’m not gonna just buy something else, and I’m not gonna buy something I didn’t plan on either. I guess enough impulse buyers make up for my particular type that ArenaNet doesn’t care, but it’s still annoying to me.

Are you an impulse buyer when it comes to MMORPG cash shops? Or do you plan your purchases? And what’s your stance on limited-availability items in cash shops?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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