Brianna 'Bree' Royce

Editor-in-Chief

Bree is an unrepentant escapist with a predilection for MMOs. When not compulsively proofreading cereal boxes and newspapers, she can be found modding, PvPing on the auction hall, and touring the Next Big Thing with her guild on a quest for the elusive perfect game.

Working As Intended and Ask Mo are her pet op-ed columns, but she also pens Daily Grinds and compiles both Massively Overthinking and the Week in Review. You can hear her ramble about MMOs every week on the Massively OP podcast. If you're nice, she'll even talk about something other than Star Wars Galaxies.

Personal blog: Skycandy
Twitter: @nbrianna
Favorite MMOs: SWG, CoH, Glitch, GW2, GW1, WoW, MH

The Daily Grind: Do you get MMO event fatigue?

Based on how many awards it won last year and how many Massively OP writers and guildies have been sucked into it, I know I am not alone in my apparent crush on Marvel Heroes and its MMO-ish loot piñata "one more mission" ways. A good MMOARPG is the video game equivalent of comfort food. It's cheap and delicious. (Plus, I get more of a City of Heroes vibe from it than any other [launched] superhero MMO I've tried.)

But the events, guys. There is literally an event every single weekend. It's overwhelming. Right now, there's not just one bonus weekend going on but two. Buffs. Loot drops. Experience gain. It's pretty crazy. It must be working for them, but I admit I get fatigued by the avalanche of events. It actually makes me feel less pressure to log in and play because I know if I miss an event this weekend, next weekend will bring another one. Maybe two!

How about you? Do you get MMO "event fatigue"?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today's Daily Grind!

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Kickstarter Overpowered: Week three, PAX, and Mo

The Massively Overpowered Kickstarter campaign is nearing $69K with over 1500 backers -- we're still blown away by that! We've got just a week to go, so I wanted to mention a few meta bits.

First, we're crossing our fingers that we meet our first stretch goal at $75K. Originally, that stretch goal was going to allot us funding to send someone to the major conventions this year. Behind the scenes, and thanks to your generosity, we've already committed to sending Eliot to PAX East next week (the timing wouldn't let us wait until the campaign is over since the event literally begins the day our campaign ends). So yay -- we'll be at PAX!

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Betawatch: February 27, 2015

Skyforge announced its upcoming closed beta schedule this week; expect the first round to begin on March 11th. You can ensure a spot in the test with (what else) a founder pack, which will set you back 20 to 70 bucks. What else is new in the world of MMO testing?

Our complete list of MMOs in testing is below.

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Here are the progression servers up for vote in EverQuest

Classic EverQuest's dev team casually announced last week that it has plans for new progression servers, signalling that at least Daybreak isn't planning on maintenance-moding the old game. Now, Holly "Windstalker" Longdale has updated players on the plan and urged them to log into the game to vote on the server's style.

Progression servers generally pace out expansions and content to keep the server in time with the original level caps and progression of the game. Here's what's up for vote:

Existing stat rules: Players vote for expansion unlocks according to a set timer.

Slower progression: Like the existing rules, only the timers are longer.

Locked progression: Like the existing rules, but the devs can step in and change the unlock rates too.

Seasonal challenge: Like locked progression, only the servers are reset every season and top players collect rewards.

You can lodge your vote by logging into the game.

[Source: Forums]

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Star Trek Online players request in-game Spock memorial

Saddened by the passing of Star Trek legend Leonard Nimoy this morning, players of Cryptic Studios' Star Trek Online MMORPG have petitioned the game's creators for a memorial to Spock.

Amidst threads grieving for the loss of an actor dear to the franchise, player horseshoestables posted,

Today I hope [Nimoy's] family finds condolence in knowing how much [he] touched so many across many generations with the love of Star Trek. [...] I am asking that Star Trek Online create a new mission for all characters across all factions that is dedicated to Mr. Nimoy and, sadly, brings a close to Spock's life in the Trek Universe. I know that it is a costly endeavor, but believe it is only fitting and respectful, given that the man did a great deal of voice overs for this great game and has been a source of inspiration from youth to philosophers. Please consider this request and may Mr. Spock find peace in the ending of his long life.

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The Daily Grind: What's the most successful MMO do-over?

Yesterday's revelation that Final Fantasy XIV is up to four million registered accounts globally (not counting trials, Square insists!) is impressive to me not because it's proof that subs are a brilliant idea in 2015 but because this game was a total dud at launch. Half the reason we're all cheering for its comeback is that it's clawed its way out of a dark and muddy hellhole. To rise again with the A Realm Reborn relaunch is actually amazing and admirable. Very few games ever get that chance at all, let alone nail it so well.

Marvel Heroes had a pretty striking turnaround last year with its do-over, too, such that pretty much everyone I know is now playing it. I'm thinking Star Wars Galaxies' NGE, however, will not make the cut. But surely there are other successes that deserve to be on the list. What's the most successful MMO do-over, other than FFXIV?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today's Daily Grind!

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Massively Overthinking: Impressions of Crowfall

We've got crows on the brain this week since Crowfall launched its Kickstarter. As of this afternoon, the game is just about 100k shy of its goal, a goal it will surely reach with 27 days to go, and confident of that, ArtCraft is already releasing stretch goals. The first promises an FX upgrade and female centaurs, while the second is a push for mounts and caravans.

For today's Massively Overthinking, I've polled our writers to ask them what they think about the PvP-centric title. Did they back it? Will they play it? Or are they running for the hills?

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Guild Wars 2 will implement first-person POV in March

File this one under things we didn't see coming: ArenaNet has just announced that it will fulfill a long-running fan request by adding a first-person point-of-view to Guild Wars 2. The new feature goes live on March 10th and will be accompanied by a field-of-view slider, over-the-shoulder vs. vertical position sliders, camera snap collision sensitivity, and camera tracking by character height.

First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren't any restrictions on where first-person can be used.

Field of View: A much requested feature, the field of view slider is a setting that will allow players to adjust how much can be seen in the game world. Players can use a slider to shrink or enlarge the field of view.

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The Daily Grind: What canceled MMO do you wish had been made?

MMO players are forever bemoaning the overabundance of fantasy titles in our genre. But truthfully, we have lots of sci-fi and zombies games nowadays too. Superheroes too. Vampires? Westerns? Steampunk? Not so much.

And what about Imperial Rome? I remember really looking forward to Imperator, a Mythic MMO that rose in 2002 and fell in 2005 before it ever launched, canceled ostensibly because of Mythic's acquisition of the Warhammer IP for Warhammer Online (here's Justin's writeup from a few years ago). It was a nifty sci-fi spin on a classical setting, and I was bummed when it was nuked and I never got to wear a space toga.

What canceled MMO do you wish had made it to the finish line?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today's Daily Grind!

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Champions Online is fiddling with costume prices

Champions Online is still alive! How do we know? It's fiddling with its cash shop prices come March 5th. A forum post explains the situation:

Starting on 3/5, we're going to be re-aligning the prices of costume sets in the C-Store. Some will have their prices reduced, while others will be increased. Our goal with this is to match the dev work with the final price. Over the past five and a half years, our costume designers have raised the bar for costume set quality, and better costume sets take more work for us to produce. If you look at the detail and polish in their latest sets, it's clear we've come a long way. These pricing changes allow us to keep spending more time and effort to make items that good.

Creating tiered prices also gives us more flexibility to make some sets more available to new players. A number of sets will have their prices cut down to 375 ZEN, so a new player who's looking for something to try out will find the C-Store friendlier.

Older sets, like the Swamp King set, will see their prices go down, whereas "hyper-exclusive" sets like the Power Armor Bundle will be 1000 ZEN.

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Non-combat sandbox Wander reveals new video

Remember Wander, the unique, upcoming sandbox that eschews combat for exploration? Creator Loki Davison has posted a new video for the game today along with a new creature, character renders, and an amusing reveal on skydiving and flight.

For those of you who've ever gazed into the infinite depths of the sky and thought: "Man, I'd sure like to fall like, a really long way down, and maybe land on a friendly griffin while I'm at it"... well, soon you can! You'll be able to skydive! I don't know about you all, but I think that's freaking rad, and a really good incentive for you to make friends with some griffins. "But, Crystal," you say. "I just want to take a regular, non-death-defying ride on a griffin!" Well, to this I reply: why do you hate joy? And also, you can totally do that! If you're a hira, and you have a griffin pal who is willing, you can ask them if you can "hop on" for a jaunty ride! This is an awesome way to get places faster, especially if one of you really wants to show the other one something amazing. Just don't be too offended if your offer is refused. Maybe the griffin just thinks you're not ready to move to that stage in your relationship yet, so just chill, bro.

We've got the video below, and you can check out the renders on the official site.

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Final Fantasy XIV's gold saucer patch is live

In its bid to prove that it's got wacky in spades, Final Fantasy XIV has launched the much-anticipated 2.51 patch, an unassuming name for an update that inserts an entire amusement park into the MMORPG.

Insider the newly installed Manderville Gold Saucer, the denizens of Eorzea can participate in chocobo races, the Triple Triad card game, the Cactpot casino games and lottery, and multiple "GATE" minigames. Expect new outfits, titles, recipes, and quests gallore.

We've included the gallery below.

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Datamining suggests The Division's alpha test is en route

Dataminers on Reddit have unearthed publicly accessible but undisplayed code on The Division's website that suggests alpha is on the way.

There's no official announcement, but if set live, the code appears to link to what will eventually be the game's alpha signup page.

Earlier this month, Ubisoft confirmed that The Division is still on track for a 2015 release. Last spring, developers delayed the game from 2014 to 2015, citing a desire to fully finish the game rather than shove out an incomplete concept piece. It's being billed as an open-world online shooter with RPG elements.

[Source: Reddit via VG247]

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