Brianna 'Bree' Royce

Editor-in-Chief

Bree is an unrepentant escapist with a predilection for MMOs. When not compulsively proofreading cereal boxes and newspapers, she can be found modding, PvPing on the auction hall, and touring the Next Big Thing with her guild on a quest for the elusive perfect game.

Working As Intended and Ask Mo are her pet op-ed columns, but she also pens Daily Grinds and compiles both Massively Overthinking and the Week in Review. You can hear her ramble about MMOs every week on the Massively OP podcast. If you're nice, she'll even talk about something other than Star Wars Galaxies.

Personal blog: Skycandy
Twitter: @nbrianna
Favorite MMOs: SWG, CoH, Glitch, GW2, GW1, WoW, MH

Star Trek Online introduces a ship cosmetic system in Season 11.5

Star Trek Online Lead Programmer Daniel “FlyingTarg” Razza has good news for captains who want to micromanage just how pretty their ships are.

Beginning with the next big update, he says, “Captains will […] be able to equip Deflectors, Impulse Engines and Shields in the new Visuals tab to modify the visual appearance of their ship, without using the stats or set bonuses on those items. The items equipped in the slots in the Visuals tab overrides the appearance of any matching item that is normally equipped.”

Basically, it’s a cosmetic system for ships that lets you customize ship part stats and appearance separately, limited to Deflectors, Impulse Engines and Shields.

Season 11.5 launches April 12th, complete with new featured episode Temporal Front.

Source: Official site. Thanks, ThatLanteshGuy!

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WildStar teases tomorrow’s Arcterra launch, zone rewards

WildStar’s devs have today given players a more in-depth look at lore undergirding the incoming Arcterra content. “The base of operations for both Dominion and Exiles while in Arcterra is the Osun-built edifice dubbed Shiverskull Tower,” writes Carbine. “Faction leaders, scientists, and adventurers gather here to discover the previously undiscovered and help to further the Caretaker’s quest to find the Vault of the Archon,” which itself is the capstone for the zone.

Carbine promises new mounts and housing decor too, plus new goodies in the Lopp shop: “A cool new snowbike, ice-themed trasks and warpigs, as well as ominous and monumental Osun structures can be earned by completing quests and defeating the mighty bosses to be found in the frozen north.”

Destination Arcterra launches tomorrow; the trailer is below.

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Webzen reveals new MMOs Light Fall, The Beast; teases MU Legend’s closed beta

Webzen has seven games on the way for South Korean players, which very often means a trickle-over for us across the pond.

MU Legend (MU2) anchors a new video showcasing all of those games; it’s the hack-n-slash prequel to MU Online, a popular first-gen MMO from the early aughts, and it’s kicking off closed beta on April 21st.

Webzen is also working on a mobile version of Continent of the Ninth Seal, a new pet-centric “mobile action MORPG” called The Beast (due in May), and a PC MMORPG called Light Fall, which looks pretty sci-fi to us. More when we know it!

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Star Citizen’s Erin Roberts: ‘Persistence is very close’

The latest edition of Star Citizen’s 10 for the Chairman stars not Chris Roberts himself but Global Head of Production and Foundry 42 Studio Director Erin Roberts, who characterizes his relationship with his brother as good one but says that ultimately, “Chris is the CEO”: “Chris is very much out there pushing the direction of the project. He’s basically pushing for the stars. […] My job is really just to make sure as all this stuff is getting moved forward and all the ideas are out there.” In other words, he’s the guy you want answering 10 for the Chairman anyway!

According to the INN’s transcript, the Persistent Universe component of Star Citizen features in several questions. “[R]ight now we’re really focusing on the fundamentals of getting, especially the Persistent Universe, getting the Stanton system in place, getting the core sort of features such as persistence so you basically can earn money, you can trade, you can do mining and so forth,” Roberts explains. “Those are the first things we’re focusing on, also some of the smaller things around that, like what’s it mean if you do a cargo run, how do you have abilities apparent to intercept cargo, how does that work.”

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Tree of Savior’s early access has officially launched

After a brief delay brought on by minor technical difficulties, Tree of Savior’s founder’s servers — Klaipeda and Orsha — came alive this morning, so if you’ve picked up one of the founder packs with exclusive early access, you’re now in. The free-to-play servers launch April 28th.

“The time to save the world and find the goddesses has finally come!” says IMCGames. Except every Tuesday from 1 to 5 a.m., when the servers are undergoing routine maintenance. That is the time to do something other than save the world.

IMCGames also has a long thread running on the official forums suggesting there’s hope for a future EU server. “I’d like to ask where in Europe you expect the EU server to be located. Is anywhere in Europe okay or is there a certain country that gives you better ping?” asks a staffer. “In addition, could you tell me where you’re playing from? Not only European players, I’m asking everyone.” Better go vote!

And if you’re already playing, which server are you on?

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Black Desert’s Mediah expansion launches tomorrow; catch the new trailer

Daum EU announced today via a new Black Desert trailer that the promised upcoming content update, Mediah, is on the way. Soon. As in this week soon. As in tomorrow. Ahhh! Oh, and it’s a free update.

Daum says the expansion includes 30% more world size, 1000 new quests, a world boss, new guild missions, a new instanced 40×40 battlefield, new weapons and armor, higher enchanting, and alchemy stones. Redditors have noted that the Blader and Plum aren’t included, but they were released in Korea not long after the Mediah patch hit there, which may or may not be a hint.

Check out the trailer and new screenshots to see if you spot more clues!

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The Daily Grind: What do you think are Revival’s chances of… revival?

Last week’s news that Revival’s development has been indefinitely suspended was a pretty big downer for MMO players already bummed over EverQuest Next’s cancellation. They were both still in my top handful of games I was watching closely, Revival specifically because it was playing with unique mechanics revolving around taboo topics that are genuinely mature and not just “M for immature.”

But there’s a silver lining: Illfonic’s leads hinted that they weren’t giving up, that work would continue without pay and that they were trying to find some other way to get the game made.

In this climate, though, I have to wonder whether now is even the right time. I’d like to see it happen, to see the game be picked up by another publisher or otherwise crowdfunded, but can it happen? What do you think are Revival’s chances of… revival?

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BioWare is fixing the SWTOR sub cartel coin allotment bug

Observant Star Wars: The Old Republic players have been noticing that cartel coins granted to subscribers haven’t been accruing properly over part of the past year, sometimes shorting players by a few days every month, thereby adding up to the loss of a month’s worth of coins in a 10-month period. Our own SWTOR columnist Larry Everett confirmed his allotments were off by a few days some months as well.

But there’s no need to panic: BioWare Community Manager Eric Musco addressed the situation on the forums earlier today. “Since August of last year an issue creeped into our granting system which caused Cartel Coins to be granted every 33 days, instead of every 30 days as intended,” he confirmed, telling players a fix is on the way next week.

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DC Universe Online preps GU59, new looting features

If you dropped by DC Universe Online’s PC test server over the weekend, you were greeted with Game Update 59 for testing, whether or not you’re a paid subber. The update focuses on a major expansion to the way you’ll snag loot from On Duty content. Says Daybreak,

“We have extended our Loot Choice UI to the earlier tiers of DCUO! Now all solos, duos, alerts and raids available in the On Duty menu have this feature added. This gives players the opportunity to choose what loot they receive from bosses. Upon defeating a boss, the player will be presented with a new UI that allows them to choose from a list of available loot. After the main choice has been made, the UI will then display all items received from the KO.”

The update will also include improvements to the tutorial, bug fixes for operations and missions, and updates to movement and sorcery powers.

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Atlas Reactor’s open alpha kicks off on March 31

Trion announced today that the open alpha for its turn-based sci-fi PvP action game Atlas Reactor will begin later this week.

“Everyone’s invited to play in our Open Alpha! Servers open on March 31 at 2PM PDT. It’s our last Alpha event before Closed Beta, so join us, come play some games, and preview some of the changes coming to Beta. In this Open Alpha Event, you’ll be able to see some of the improvements we’ve made to Decision Mode and Resolution Mode clarity, as well as a bunch of balance changes – all based on feedback we got from our awesome community of Alpha testers.”

Massively OP’s Larry Everett scoped out the game back in February, calling it an “interesting concept definitely worth a second look.” We’ve got the latest trailer below!

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EVE Valkyrie launches today alongside the Oculus Rift

CCP’s VR shooter EVE: Valkyrie opens its doors today alongside the formal launch of the Oculus Rift platform and 29 other titles.

“We intend to be very open about what our feature roadmap looks like and we want your feedback on its content and priority,” writes Executive Producer Owen “CCP Digger” O’Brien in his launch address today. “This is the beginning of a journey. Welcome to the next life.”

We’ve included the launch trailer and gorgeous screenshots below.

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Trion overturns ArcheAge scam, scammers flip tables

Another day, another mess in ArcheAge. Here’s the scenario: Player A, known for his Doctors Without Borders charity work, and Player B trade on a regular basis. Player C rolls a character with a name almost identical to Player B and tricks Player A into handing over his valuables — i.e., he literally scams the pants off him, during a publicly broadcast stream no less. Let’s say you’re Trion. What do you do?

In this case, Trion reversed the scam in favor of the victim, Player A, which has, you may or may not be shocked to learn, caused outrage in the ArcheAge community, if you can call it a community.

“[O]ur Customer Service policies do not allow impersonation of another player,” explained Senior Community Manager Celestrata on the official forums. “Impersonating someone else, even if it’s by name, to separate someone from their hard earned goods is not allowed and has not been allowed in ArcheAge.”

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The Daily Grind: What’s the best MOBA for an MMORPG player?

Every few months, my husband will be reading over my shoulder while I’m writing up news about a MOBA for Massively OP, and he’ll get curious about the state of that genre and whether he should jump into it. He does a lot of battleground- and arena-style PvP in MMORPGs above all else, but he’s also put in plenty of time with the Tribes franchise and frenzied real-time strategy titles like Warcraft III. Not being much of a MOBA player myself — and knowing he’s not a huge fan of isometric clickers either —  I never quite know which one to push at him.

Would you send him to League of Legends, figuring the biggest is the safest? To Dota 2, with the idea that it’s a bit less simple? SMITE for the point-of-view of the heroes? Heroes of the Storm because of Blizzard’s ubiquity? What’s the best MOBA for an MMORPG player specifically?

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