Are you keeping an eye on Eleven, one of the two Glitch revival projects that have received Tiny Speck’s blessing? It’s posted a new behind-the-scenes video this week, one that might be a little technical for someone who really just wants to log in and play, but it shows how the game’s platform structure injects dimension and interaction into the world.
Brianna 'Bree' Royce
Bree is an unrepentant escapist with a predilection for MMOs. When not compulsively proofreading cereal boxes and newspapers, she can be found modding, PvPing on the auction hall, and touring the Next Big Thing with her guild on a quest for the elusive perfect game.
Working As Intended and Ask Mo are her pet op-ed columns, but she also pens Daily Grinds and compiles both Massively Overthinking and the Week in Review. You can hear her ramble about MMOs every week on the Massively OP podcast. If you're nice, she'll even talk about something other than Star Wars Galaxies.
Personal blog: Skycandy
Favorite MMOs: SWG, CoH, Glitch, GW2, GW1, WoW, MH
Players will be able to purchase a WoW Token through the in-game Shop for real money, and then sell it on the Auction House for gold at the current market price. When a player buys a WoW Token from the Auction House for gold, the Token becomes Soulbound, and the player can then redeem it for 30 days of game time.
The WoW Token was created to give players with lots of extra gold the option to use it to help cover their subscription cost, and give those who want to purchase gold a way to do so from fellow players through a secure, easy-to-use system. The Token will be making its debut in an upcoming patch—in the meantime, check out the FAQ below for details on how it works.
Guild Wars players whined and moaned about not being able to jump in the classic game ad nauseam. Jumping increases our immersions and gives us something to do with our spacebar key binding, they said, plus we need jumping in PvP because of reasons. Give us the jumping!
Well, I hope you’re happy, Guild Wars players, because you got your wish in Guild Wars 2. In fact, you got your wish so well that not only can you spaz-jump in PvP and climb over hills, but every freaking corner of the game has a jumping puzzle waiting there to show you how terrible you always were at jumping. We have jumping for holiday events, jumping for dailies, entire game modes like SAB that are basically nothing but a test of jumping ability.
Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review!
After a bit of teasing, Game of Thrones-esque PvP MMORPG Crowfall launched its Kickstarter this week. We pitted it against its closest rival, interviewed its lead devs about their plans, and gave our own impressions of the first big game announcement of the year.
Read on for a look at the rest of this week’s top MMO stories.
Based on how many awards it won last year and how many Massively OP writers and guildies have been sucked into it, I know I am not alone in my apparent crush on Marvel Heroes and its MMO-ish loot piñata “one more mission” ways. A good MMOARPG is the video game equivalent of comfort food. It’s cheap and delicious. (Plus, I get more of a City of Heroes vibe from it than any other [launched] superhero MMO I’ve tried.)
But the events, guys. There is literally an event every single weekend. It’s overwhelming. Right now, there’s not just one bonus weekend going on but two. Buffs. Loot drops. Experience gain. It’s pretty crazy. It must be working for them, but I admit I get fatigued by the avalanche of events. It actually makes me feel less pressure to log in and play because I know if I miss an event this weekend, next weekend will bring another one. Maybe two!
How about you? Do you get MMO “event fatigue”?
The Massively Overpowered Kickstarter campaign is nearing $69K with over 1500 backers — we’re still blown away by that! We’ve got just a week to go, so I wanted to mention a few meta bits.
First, we’re crossing our fingers that we meet our first stretch goal at $75K. Originally, that stretch goal was going to allot us funding to send someone to the major conventions this year. Behind the scenes, and thanks to your generosity, we’ve already committed to sending Eliot to PAX East next week (the timing wouldn’t let us wait until the campaign is over since the event literally begins the day our campaign ends). So yay — we’ll be at PAX!
Skyforge announced its upcoming closed beta schedule this week; expect the first round to begin on March 11th. You can ensure a spot in the test with (what else) a founder pack, which will set you back 20 to 70 bucks. What else is new in the world of MMO testing?
- Crowfall launched and funded its Kickstarter this week. Congrats!
- The Repopulation pushed live a massive combat patch to its alpha testers.
- Shroud of the Avatar’s release 15 saw the game upgrade to Unity 5.
- Starriser is taking beta signups; it’s a massive MMORTS.
- City of Titans demoed a bit of its pre-alpha test environment.
- Black Desert’s Korean beta got the Blader class. He’s more blader than you.
- Camelot Unchained teased its ability crafting system.
- Heavy Gear Assault is now in its second round of alpha testing.
- Shadowrun Online posted its eighth patch to early access testers.
- PlanetSide 2’s PS4 beta is on the way for Europe.
- And Star Citizen posted its 2015 release schedule.
Our complete list of MMOs in testing is below.
Classic EverQuest’s dev team casually announced last week that it has plans for new progression servers, signalling that at least Daybreak isn’t planning on maintenance-moding the old game. Now, Holly “Windstalker” Longdale has updated players on the plan and urged them to log into the game to vote on the server’s style.
Progression servers generally pace out expansions and content to keep the server in time with the original level caps and progression of the game. Here’s what’s up for vote:
Existing stat rules: Players vote for expansion unlocks according to a set timer.
Slower progression: Like the existing rules, only the timers are longer.
Locked progression: Like the existing rules, but the devs can step in and change the unlock rates too.
Seasonal challenge: Like locked progression, only the servers are reset every season and top players collect rewards.
You can lodge your vote by logging into the game.[Source: Forums]
Today I hope [Nimoy’s] family finds condolence in knowing how much [he] touched so many across many generations with the love of Star Trek. […] I am asking that Star Trek Online create a new mission for all characters across all factions that is dedicated to Mr. Nimoy and, sadly, brings a close to Spock’s life in the Trek Universe. I know that it is a costly endeavor, but believe it is only fitting and respectful, given that the man did a great deal of voice overs for this great game and has been a source of inspiration from youth to philosophers. Please consider this request and may Mr. Spock find peace in the ending of his long life.
Yesterday’s revelation that Final Fantasy XIV is up to four million registered accounts globally (not counting trials, Square insists!) is impressive to me not because it’s proof that subs are a brilliant idea in 2015 but because this game was a total dud at launch. Half the reason we’re all cheering for its comeback is that it’s clawed its way out of a dark and muddy hellhole. To rise again with the A Realm Reborn relaunch is actually amazing and admirable. Very few games ever get that chance at all, let alone nail it so well.
Marvel Heroes had a pretty striking turnaround last year with its do-over, too, such that pretty much everyone I know is now playing it. I’m thinking Star Wars Galaxies‘ NGE, however, will not make the cut. But surely there are other successes that deserve to be on the list. What’s the most successful MMO do-over, other than FFXIV?
We’ve got crows on the brain this week since Crowfall launched its Kickstarter. As of this afternoon, the game is just about 100k shy of its goal, a goal it will surely reach with 27 days to go, and confident of that, ArtCraft is already releasing stretch goals. The first promises an FX upgrade and female centaurs, while the second is a push for mounts and caravans.
For today’s Massively Overthinking, I’ve polled our writers to ask them what they think about the PvP-centric title. Did they back it? Will they play it? Or are they running for the hills?
File this one under things we didn’t see coming: ArenaNet has just announced that it will fulfill a long-running fan request by adding a first-person point-of-view to Guild Wars 2. The new feature goes live on March 10th and will be accompanied by a field-of-view slider, over-the-shoulder vs. vertical position sliders, camera snap collision sensitivity, and camera tracking by character height.
First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any restrictions on where first-person can be used.
Field of View: A much requested feature, the field of view slider is a setting that will allow players to adjust how much can be seen in the game world. Players can use a slider to shrink or enlarge the field of view.
MMO players are forever bemoaning the overabundance of fantasy titles in our genre. But truthfully, we have lots of sci-fi and zombies games nowadays too. Superheroes too. Vampires? Westerns? Steampunk? Not so much.
And what about Imperial Rome? I remember really looking forward to Imperator, a Mythic MMO that rose in 2002 and fell in 2005 before it ever launched, canceled ostensibly because of Mythic’s acquisition of the Warhammer IP for Warhammer Online (here’s Justin’s writeup from a few years ago). It was a nifty sci-fi spin on a classical setting, and I was bummed when it was nuked and I never got to wear a space toga.
What canceled MMO do you wish had made it to the finish line?