Eliot Lefebvre

Senior Reporter

Eliot Lefebvre has been writing on Massively Overpowered since it was created after a long and illustrious career of writing about video games for half a decade on some other site that you might have heard about. He currently pens Wisdom of Nym for Final Fantasy XIV, WoW Factor for World of Warcraft, and the rotating adventures of Choose My Adventure. He also shares writing duties on Perfect Ten and writes some nonsense for What Are You Playing. No photos of him standing next to Abraham Lincoln have surfaced, coincidentally.

Personal blog: Eliot-Lefebvre.com
Twitter: @eliot_lefebvre

Neverwinter reveals gear sets found in Tomb of Annihilation

When you dive into Chult for Neverwinter’s next expansion, you’re going to be facing new threats. And what goes well with new challenges? New equipment, obviously. The latest development update discusses the gear you’ll be getting, starting with the fact that Chult’s gear doesn’t involve set bonuses; instead, each individual piece has a bonus, freeing you to play around a little more with mixing and matching.

Characters fresh off of the boat can pick up a new set with bonuses devoted to fighting harder when you’re at lower health, and there’s also a slightly better set available for players who earn the trust of the locals that’s all about strength in numbers. Hunt marks drop still more powerful gear, and players can also pick up the best gear available by diving deep into the Tomb of the Nine Gods. Check out the full preview if you’re eager to see what new fashions you can wear as you head into the jungle.

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Final Fantasy XIV adds Creation tomestones with patch 4.05

It’s been just about four weeks since Final Fantasy XIV: Stormblood launched, and now the game’s usual endgame setup is fully in place. Today’s patch 4.05 adds in Allagan Tomestones of Creation, the weekly tomestone currency capped at 450 per week and obtainable via Expert roulettes, trials, raids… the usual suspects, in other words. Exchange the tomestones for gear based off of the winning design for designing tank gear, to boot! It’s familiar ground to veterans.

The patch also includes new Orchestrion rolls, the new Lost Canals of Uznair for players who take on full-party treasure maps, new items, new decorations, and so forth. There are also several job adjustments, so there’s more to touch on across the board. Check out the full set of patch notes if you’re unable to play for a while, or just dive right in if you’re at home and can’t wait to start earning Creation along with the existing Verities.

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Pantheon’s Brad McQuaid elaborates on designing for an audience

Did you know that Brad McQuaid’s Pantheon: Rise of the Fallen is not meant to be for everyone? Probably, because the game sort of likes to offer a mission statement to that effect on a semi-regular basis. McQuaid’s most recent post about the MMO industry and developing games counts on that spectrum, too, as it serves as a lengthy diatribe on where he feels the industry went wrong and why the game needs a game with a very narrowly defined target audience.

The core assertion is that changes to the MMO genre have largely been a matter of making the game more accessible to audiences who didn’t already like the genre, and it’s past time for games to be devoted to very narrow audience slices more suited to specific playstyles.

“That’s the big hump I think the MMO genre really, really needs to get over. In the ‘post-WoW‘ world the genre really moved towards trying to become even more mass-market than WoW itself. Looking at WoW, Vanilla-WoW (the game that was released) is a lot different than WoW is today. Some of that is natural evolution, polishing, the implementation of new features, races, types of content, etc. In other words, all good stuff. But then some of it is merely a result of Blizzard trying to make WoW appeal to an even larger group of gamers — even though they were already, by leaps and bounds, the most popular and profitable MMO on the face of the earth.”

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Star Trek Online patches in Season 13.5 today

Soon, Star Trek Online will be heading to the next big Star Trek convention in Las Vegas, with big announcements for the future of the game and what comes next. For the moment, however, the game is going to be keeping its players entertained with the Season 13.5 patch. This patch sees a new featured episode, Brushfire, sending players to seek one of history’s greatest Klingon generals to deploy against the Tzenkethi threat.

Players will also be able to take on a new set of weekly challenges with the new Endeavour system, which are limited-time challenges running for two to three days for bonus rewards. There’s also a new Ferengi Admiralty project for players to work on and the usual quality-of-life improvements you’d expect from a patch. Check out a video down below explaining the broad strokes of the patch, or just jump into the patch notes if you prefer reading to watching.

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Check out previews of two areas coming in World of Warcraft patch 7.3

If you’ve missed the memo, World of Warcraft is taking players to Argus in patch 7.3. That’s the former home of the Draenei, a stronghold of the Burning Legion, and probably not a great place to stop if you’re looking for the best boneless wings money can buy. Previews for the areas of Mac’Aree and Krokuun are now available courtesy of WowHead, and you can check out the tours just below if you can’t wait to explore the landscapes offered by this alien world.

Of course, you might want to know a little more about how you got here in the first place. That’s also fine, and it’s something covered by the next installment of the Warcraft Chronicle series coming out in March 2018. While we don’t know the details, it looks like it’ll cover events around the time of Warcraft III, so it may be useful to bone up on that information once you’ve gotten through the threats available on Argus.

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Even mainstream sites are starting to notice Final Fantasy XIV’s housing problems

Did you know that Final Fantasy XIV has a housing system that’s particularly restrictive and makes it unnecessarily difficult to own a house? Probably, seeing as how we’ve been talking about it here on MOP for years. This is not new information. But with the new server transfers in place and people noting that two players have taken up an entire district of the game’s limited housing on the basis of “we really like decorating and we need thirty houses of varying sizes to do that,” even mainstream sites are noticing that maybe this system is not a great one.

Of course, if you already know that the game’s housing system is unnecessarily difficult to work with and makes it difficult for players to get any housing plot, there’s little to be said here that you won’t already be intimately familiar with. It’s been a refrain for quite some time. And if you haven’t already seen that elsewhere… well, welcome to here.

Source: Gamasutra

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DC Universe Online is releasing its stat rebalance with its next major patch

No one likes seeing numbers go down in an MMO. You work really hard to make sure your attack power goes as high as possible, and then suddenly one day you log in and find out that it’s lower than it used to be. That’s one of the changes coming with DC Universe Online’s most recent pass on stat revisions. However, that’s no need to be worried, as your actual output will not change. You may have 10% less attack power, but everything is scaled down by the same 10% to keep exponential stat scaling under control. So while it means a smaller number, it won’t affect your performance.

The most recent stat update also goes into making individual healer skills more effective, so healing feels less like a matter of spamming and more like an act of balance. Controllers have also had their power regeneration numbers buffed, so that will help that role produce a bit more of an impact. If you can’t wait to try this out for yourself, the good news is that it’s going live with game update 73 within the next few weeks as developers fine-tune the change. So it won’t be tomorrow, but it will be soon. (Whether or not it will hit in time for our current Choose My Adventure run is another matter altogether.)

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Wisdom of Nym: The numbers game in Final Fantasy XIV

It’s not really hard to figure out the best stats for melding in order to do the maximum damage in Final Fantasy XIV. You have, ultimately, only a few real options, and with the removal of Accuracy as an option, none of them is actually going to make or break important points. The problem is that asking “what can I meld to do maximum damage” is perhaps not always the right question to ask.

The matter of stat weights and best-in-slot gear has already been attracting ferocious debate in various parts of the community, and you know the debate has gotten to a fever pitch when Yoshida actually addresses one of the stupider new customs in a live letter. (That would be tanks wearing 270 STR accessories, for the record.) So I think it’s well past the point to talk about the issue of tank damage, tank scaling, and numbers in general. They may not carry the allure of story sequences, but they’re still important.

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Final Fantasy XIV details some of the balance changes coming to the game on Tuesday

The next patch for Final Fantasy XIV arrives tomorrow, and everyone who has been following the game knows that it’s bringing the new weekly Allagan Tomestones of Creation into the game. But it’s also bringing some other stuff in the form of balance adjustments, something detailed in the most recent Letter from the Producer LIVE with producer (and director!) Naoki Yoshida. All healing jobs are seeing some adjustments, with Scholar singled out for some far-ranging changes like reworks to Excogitation and Indomitability and the re-introduction of Miasma II.

Yoshida also discussed changes coming to tank jobs, Black Mage, Machinist, and Dragoon. He also discussed some of the game’s upcoming content, such as plans to implement a new Alliance Raid roulette for content such as Crystal Tower and Void Ark and new separations of congested areas in the open world. You can check out the full letter for more hints about the future, but you can also just wait until tomorrow; a lot of this will be in patch 4.05, after all.

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The Daily Grind: Have you ever fallen for an MMO after giving it a second chance?

It’s no secret that there are a lot of games out there I fell for on my first try (Final Fantasy XI, World of Warcraft, Final Fantasy XIV, Star Trek Online), but you know what game I couldn’t stand when I first played it? City of Heroes. I played, thought it totally missed what would have made a superhero MMO fun, and left it behind with a sense of bitter disappointment. It was several months before I gave it another shot; when I did, it was lover at second sight.

This is not entirely foreign to me; my first impression of The Elder Scrolls Online was definitely negative, but going back to it produced much warmer feelings. Then again, there are games which I don’t care for much on my first try that later do nothing to change my mind. What about you, dear readers? Have you ever fallen for an MMO after giving it a second chance? And if so, have you found it has more to do with changes to the game or with yourself?

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How to find the right MMORPG as a couple

People seemed to quite like my piece last week about how my wife and I wound up married in no small part due to World of Warcraft. Of course, I also alluded in the column to the fact that World of Warcraft was hardly our final destination, and we’re currently playing Final Fantasy XIV quite happily together. We’ve also gone into Final Fantasy XI, City of Heroes, Guild Wars, Fallen Earth, Star Trek Online, Star Wars: The Old Republic… a lot of different games, in other words. And I’m just counting the ones we’ve tried together.

I don’t think that there’s any one surefire way to always find the right game for a couple to enjoy, but I have had a fair amount of experience with it now, and it’s helped that we’ve both spent a lot of time working on finding what works and what doesn’t in this field. So here’s some (hopefully) helpful tips about finding a game that you and your romantic partner of choice can enjoy together.

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WRUP: The interactive Massively Overpowered museum edition

Here at Massively Overpowered, we’re always pushing the boundaries of ways we can expand the understanding of the public while brushing up against the absolute boundaries of what is actually legal. That’s why we’re happy to announce the new interactive Massively Overpowered museum, where not only do you get to interact with the exhibits, but we encourage you to. We don’t give you a choice.

To start the experience, we throw mildly expired meat at you as soon as you’ve paid the $20 entry fee. Then we open the trap doors and fling you into the roaming cat exhibit, where several wild cats of varying degrees of ferocity will come after you. Once you’ve experienced the depths of our cat exhibit, we then open the door to the Live Current Sparking Through Open Wires exhibit.

Some people might say that we’re trying to simply defer the costs of a disastrous attempt at establishing a poorly constructed grocery store in a region infested with wild cats by pretending that it’s a museum. To that, we say that it’s What Are You Playing time and you should let us know when to expect you at the museum.

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Betawatch: Destiny 2 previews and preloads (July 14, 2017)

Fans hotly anticipating Destiny 2 will be able to start testing the game on consoles next week, and you can pre-load the game now… assuming, of course, that you paid for it in advance. You can also check out a preview of its PvP, and if you believe Superdata, it’s going to be a big deal when it launches. Not that you needed an analysis firm to tell you that, of course.

Other beta news? Aw, heck, I guess we can do that.

List of games in testing? Yeah, that’s here, just like always. Things are running normally, there is no need to be alarmed, the cat is on the mat. You can let us know if you like the betas you’re playing or if something slipped into a new test phase without us noticing in the comments, too. Familiarity is welcoming.

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