One of the goals for the new owners of APB Reloaded and Fallen Earth is to avoid falling into the same traps as the past. Little Orbit CEO Matthew Scott has posted a new entry about the impending changes to community management, starting with Tiggs moving out of her current composite role of producer, community manager, and customer support manager. Instead, she’ll be working in more of an advisory capacity while more people are brought in to more effectively split up her overabundance of responsibilities.
The current customer support manager and community managers from Little Orbit will be stepping in to take over the GamersFirst library. The owners are also rolling out a new support site for the games as well as new forum software, although the existing forum posts will still be available to see. Players are encouraged to keep asking Scott questions about the future, although he acknowledges it can’t be his top priority to answer them immediately. So you might have to wait a little while.
It may be that your biggest irritation is that there are times in the day when you cannot play Overwatch and thus have no way to shoot people with Overwatch firearms. Fortunately, that shan’t be a problem next year, as Blizzard is partnering with Hasbro to bring a line of Overwatch-themed blasters to the Nerf Rival line. (That’s the “upscale” Nerf assortment so that you can pretend you’re not playing with a toy made for five-year-olds, for people who like toys but are insecure about buying or owning them.)
No word on what the assortment will include, but you’ll be able to officially carry a gun modeled after your favorite characters! Assuming your favorite characters have a traditional gun, anyway. So probably nothing for Doomfist, Genji, Bastion, Hanzo, Junkrat, Mei, Reinhardt, Brigitte, Orisa, Torbjorn, Moira, Zenyatta, or Lucio. But everyone else can get something! (Slap a sticker on one of the few dozen Nerf bows for Hanzo, it’ll work.)
The release of Warmind
means that Destiny 2
players are due for another roadmap on the game’s development, and guess what’s shown up? Exactly that
. That… was sort of obvious. The developers are looking forward to the end of May, July, and September, with plans for new seasonal events, more adjustments to exotic armor, new gameplay modes, and various other plans that have yet to be revealed.
Of particular note are the Crucible Labs slated for release on May 29th, which promise to be part of an effort to bring players into a more active development process for PvP. Players will get to try out experimental forms of PvP before they become a regular part of the game, with feedback playing an important role in determining what gets upgraded to be a regular part of the game. We don’t yet know exactly what those experimental forms will be yet, of course, but the new content should offer some interesting previews of the future.
This is actually a Choose My Adventure that I was somewhat reluctant to do for a long time, simply because… well, in some ways, it goes against the entire spirit of Choose My Adventure. Or at least the spirit that I’ve always used as a guiding principle for these columns, for however much it matters.
The goal of Choose My Adventure has always been to take someone who is either wholly unfamiliar with a game or at least not an expert at it and throw them into a game with as little support as possible. There’s no way that I can realistically hit the level cap and make major headway into the endgame, of course, but I can at least try a game with fresh eyes and see how it plays, while presenting those thoughts in a non-tedious fashion.
And then we have Final Fantasy XI, which I cannot possibly look at with new eyes because I know this game very well. If I had to list the MMOs I know best, FFXI would probably be third or fourth on the list. Which is why for a long time I didn’t bring it up, because… I know all of this stuff, right?
Everyone has different goals in Final Fantasy XIV
; maybe yours center chiefly around stomping in somebody’s head. If that’s the case, we’d advise you to pay particular attention to the updates arriving for PvP in patch 4.3
because they will affect the path by which you crush skulls; for example, the Feast is getting updates to the Crystal Tower map as well as new music for Culling Time to really get you in the mood for higher anticipation.
Players can also look forward to a new system to keep your ranking between Feast seasons closer to your overall performance, so you won’t be back in the novice tier when a season starts. (Alternately, so you won’t be fighting experts in the novice tier.) Frontline battlegrounds will also be rotating on a daily basis to offer more variety, to boot, so players will face different challenges along with an improved Seal Rock map. It’s all quality-of-life stuff, but you can look forward to it when the patch arrives next Tuesday.
I wouldn’t be able to play TERA on console. Not simply because I lack the console it’s available on; that could be fixed by a trip to the store followed by a quick round of console setup. That’s whatever. No, it’s because that version of the game doesn’t feature text chat, and thus it may as well be controlled entirely by putting in contact lenses. It’s such an unpleasant proposition that it more or less poisons my eagerness to play the game’s console version at all.
Obviously, it’s hardly the only console game to focus exclusively on voice chat, which makes me think that for a lot of people this isn’t a dealbreaker. So we’re going to turn this particular musing over to our readers, because it’s always interesting to learn about that spread of opinions. Is the lack of text chat in an MMO a dealbreaker for you? Do you refuse to play on platforms where it’s unavailable, or do you outright refuse to play games that push voice chat on you? Or do you not particularly mind, either from a desire not to chat or just not being bothered?
For 80 years, everyone has enjoyed Superman. Everyone other than balding, transparently evil corporate overlords, anyhow. DC Universe Online
players have enjoyed him in a more active role, though, so it may seem a bit odd that the game’s big event to celebrate four score years of the Last Son of Krypton is… the Death of Superman
. That’s a bit unusual, isn’t it? “To celebrate your anniversary, you’ll die”?
Of course, the story it’s based upon is iconic. And there’s plenty to do in the update, too; players will be able to explore a new version of Metropolis in the wake of Doomsday’s rampage along with new daily and weekly missions. So it’s a celebration of an important part of the character’s history, and not to spoil a decades-old story too much, but it doesn’t end with Superman staying dead. Still, it might send… mixed messages.
You might think that because TERA
is busy knee-deep in its anniversary celebration all month it can’t put out another patch. Surprise! Not only can the game put out another patch
, it can also put out a collaboration event! It contains multitudes.
Players who take on the new Red Refuge dungeon will discover a familiar face hiding behind an ominous mask, with a possibility to get one of these masks as a new piece of armor. The dungeon also has story implications for the Valkyon Federation and player affiliations as a whole. Plus, you can pick up new divine costumes that are ready to be dyed, along with both angel and devil wings for those who want to tweak their appearances thusly.
Not into the whole divine look? Well, the collaboration with Attack on Titan has also started, offering players a chance to dress up appropriately whilst taking on titanic monsters (sort of a long-running theme in TERA). Check out the trailer for that just below.
If you were taking part in the closed beta for Defiance 2050, you were probably killing Hellbugs. Just from a statistical standpoint. There are over 3 million dead hellbugs thanks to beta testing; that is a lot of hellbugs. Or was a lot of hellbugs, we should say. Now they’re piles of mush and chitin. An important distinction, to be sure, but one that we feel obliged to make in light of the statistics from the game’s closed beta.
Of course, players apparently liked shooting Mutants even more, racking up nearly 5 million kills there; along the way, testers gained more than 200,000 levels and 420 people hit the level cap. All of this provides useful feedback for the developers as the game moves close to its proper launch over the summer, which is good news for fans who had a fun time during the testing. And awful news for hellbugs.
Alas, poor Cliff Bleszinski, forced to give up on so many game ideas after the closure of Boss Key Productions. If you’re interested in Bleszinski’s various early concepts, he’s posted a few on Twitter: DragonFlies (a dragon-riding air combat game), DogWalkers (a VR mech shooter with multiple people playing different parts of a mech), and Donuts (described as “Mario Kart with animals on water in VR”). You can choose for yourself whether or not these games would have likely been successful, although the term “VR” is showing up there an awful lot; these are still the very early stages of concept design, so it’s impossible to know.
If only we hadn’t all collectively decided to play other games instead of LawBreakers and Radical Heights!
Meanwhile, CliffyB’s staff took to Twitter to discuss the way the studio’s closure was handled. Here’s lead producer Ron LaJoie.
The next set of quests for OrbusVR takes players up to the frozen wasteland known as the Necropolar. As you can probably imagine, it’s called that because it’s cold (hence polar) and people die there (hence necro). And players will find themselves getting a slow frost-damage debuff the longer they stay out in the open, although the debuff can be chased away by standing near the various campfires dotting the landscape.
Note that we said “near,” not “in.” Standing in the campfire will cure the cold debuff at the price of a very different debuff, specifically being on fire.
Of course, the new region isn’t the only change made to the game with the latest patch. The full notes also include adjustments to PvP combat and player slowing effects, along with new storage tabs for player chests, new improvements to potions, and more mechanical adjustments for pets. You’ll have to focus on staying warm in the new region, yes, but there’s plenty to enjoy even when you’re sure that you aren’t about to freeze.
If you’ve ever felt like SMITE
has mined out a few pantheons for all the material that’s available, you’ll be happy to know that patch 5.8
doesn’t just mark the launch of the Slavic deity Chernobog. No, this is part of the new Divine Uprising event
, bringing out a wholly new balance to the game as well as three new pantheons getting added into the mix. And that’s just the start; after all, there is
the aforementioned Chernobog.
The patch also adjust balance for several existing gods and offers new skins, along with some tweaked item balance across the board. Of course, the patch isn’t perfect, and a thread of known issues has already been started; we can only hope that those are addressed sooner rather than later. Still, though, the promise of entirely new groups of myths to fight against? That has to be worth something.
Gosh, isn’t it just the worst when you’ve got those friends for whom everything
just ties back to their deals? We get it, Karen, you have kids. Yes, Joel, you do crossfit, that’s not what we’re talking about right now. Fine, Pyke, you’re the newest character in League of Legends
and you’re a drowned revenant seeking revenge against the crew who abandoned you
. Can’t we all just sit and have a nice lunch and talk about other things
Ugh, here he goes. Look, there’s nothing to be done about it, we’ll just have to listen to Pyke ramble on about how he’s going to stealth his way up to his targets before surfacing and killing them with his other abilities, including a paralyzing shot and a special capturing harpoon. And now he’s putting the trailer for his thing just below instead of just, like, talking to us about it. Seriously, Pyke? This is almost as boring as hearing about Karen’s kids.
You heard me, Karen.