Turns out that World of Warcraft: Battle for Azeroth is already setting records well before it releases. How? Well, it had a very nice diorama at BlizzCon. A very nice, very big diorama, one that featured a huge number of attendee characters individually printed in 3-D and arranged on the sprawling battleground between the Horde and the Alliance. And said “very big diorama” apparently qualified as the largest video game diorama ever at 1,300 square feet. That is a lot of individual characters in a single diorama.
No, your characters were not in the mix if you were not at BlizzCon. We’re sorry.
Meanwhile, StarCraft II has gone more or less completely free-to-play, and the team behind it has decided to take the opportunity to rather thoroughly troll the people behind Star Wars: Battlefront II’s notably less-than-free business model. This segues nicely into the game’s newest commercial, which couldn’t possibly have been made just to joke about that… but is still pretty funny all the same.
If you’ve never played World of Warcraft, you may be unfamiliar with the concept if not the visuals of tier sets. Tiered armor is the ultimate class-specific reward from each given raid level, so the upcoming Antorus raid awards Tier 21 armor for those lucky enough to get the necessary drops. Wearing several pieces of tier armor also awards set bonuses. But it looks like the time has passed on all of that, as a recent interview stated that tier sets are not planned to return at all in Battle for Azeroth.
Designer Ion Hazzikostas explains that tier pieces tend to “lock down” certain gear slots and feel like more of a hindrance than anything, so the team is experimenting with different ways to award gear and appearances. How that will work remains to be seen, but the suggestion of no more tier sets alone is a major departure from how World of Warcraft has always structured its endgame raids. We’ll hopefully learn more about these changes as the expansion gets closer to testing and release.
This morning, the DC Universe Online
servers went down
to apply the game’s next major patch. They may or may not be back up by the time you read this, but they’re expected to be up no later than 4:00 p.m. EST today. And when they are up again? You can take a trip to the land of evil opposites, Earth-3
What must Earth-3 residents think of the rest of the multiverse, though? Technically Earth-1 would be the world with their opposites. Is that a thing there?
Regardless of existential musings on the nature of evil doppelgangers, players can explore a variety of new bits of content on Earth-3, ranging from an open-world exploration of the new world’s Gotham City to an elite raid in which players rail against the Crime Syndicate that threatens the world. So go forth, find your evil opposite, and beat the living snot out of that villain. Or hero, we suppose, if your character is already a villain. It’s complex.
Starting out fresh as a free player in EVE Online
is hard to manage. It’s not just that you’re new in a world filled with sharks; it’s that you’re moving at half the pace of subscribers in terms of skill training. Sure, the improved limits on Alpha characters makes it somewhat easier to catch up, but the new Alpha Training Injector
is going to make it that much easier for free players to catch up to the rate of subscription players.
The injector doesn’t work like other skill injectors; it can be used once per day and offers 50,000 skill points per use, making it roughly equal to a day of skill training for Omega players. You can buy it in-game via PLEX or just straight-up use real currency, thus allowing you more training points at a slight price. The hope is that it’ll allow free players to get a bit closer and have a slightly calmer ride toward making their mark on the galaxy, which is a tall order, but at least made slightly easier.
Listen, The Elder Scrolls Online
players, did you realize that Orsinium has been out for two years as of this month? Because it has
. And if you still haven’t bought it yet, there is something very weird
going on because it has been two years
. (Note: If you are not a player, your failure to buy it is not weird at all.) But you don’t have to fret over that any longer, as the anniversary celebration kicking off on November 16th
discounts the expansion to just 750 crowns (it’s 3000 normally) and the collector’s edition to 2000 crowns (5000 normally).
Of course, if you do already own the DLC, none of that helps much. But perhaps you would be mollified just by taking a trip back to Wrothgar, where you’ll earn double the items from crafting nodes, double the rewards from Maelstrom Arena chests, and double the reward boxes from daily quests. All good things, and the sort of thing you’ll want to take advantage of during the anniversary celebration running until November 27th.
How’s everyone feeling about Gigantic
right about now? Probably just a little
conflicted, given the shuttering of its development team
and its rather ambiguous state under PWE at the moment. But the November patch for the game, the Infernal Hunt, is still coming out as planned, bringing in the eponymous Infernals as a new creature family. They’re available in both juvenile and adult forms, and they have no shortage of tricks to roll out on the battlefield.
Assuming you want to hunt them, you can do so with new skins for several heroes and with new Infernal weapon skins for several more heroes. In short, you have a variety of options about what you’re using to hunt down the little beasties. Check out the preview video just below to see some of the skins and the new creatures themselves in action.
The next big expansion for Citadel: Forged with Fire is adding… dungeons. With bosses in them. Boss dungeons, if you will. Perhaps it’s not all of that new to those of us who have seen dozens of MMOs with… well, dungeons, but it’s still new to the game, and the latest preview of the patch shows off three of the dungeons coming with the expansion. If you were hoping that each one would feature an elemental theme, you’re in luck!
The Phoenix Spirit Citadel is filled with extra-large sprites (as in the enemy type, not pixelated character art) on the way to the two phoenixes at the heart of the lair. Dragon’s Heart Citadel features… you know, you can probably guess what boss lies at the heart of that one. And the Blood Soul Citadel houses an icy, demonic presence, covering the whole thing in a thick layer of rime. Check out the full preview for more lore, or just peruse the screenshots below.
The newest patch for Fortnite is adding a new type of trap that doesn’t really feel like much of a trap. The launch pad trap in Battle Royale mode is a trap in terms of mechanics, but in actual play what it does is let you throw yourself into the air and deploy your glider mid-match, allowing you to drop in on your opponents with an unexpected mid-air assault. Cackling madly and shouting that they can run but they can’t glide is unnecessary, but permitted.
No such aerial antics are being added to the game’s survival mode, however; there, you’re just getting a handy array of new shotguns to use against the zombie hordes. Is there any weapon more associated with smacking zombies? (Aside from perhaps the chainsaw or stultifying boredom.) Check out the full patch notes for all of the changes, including the usual array of quality-of-life improvements that come with any new patch.
In the Dravanian Hinterlands lie ruins that the Sharlayans once used as testing grounds. The Goblins of Idyllshire are still using it for that purpose, after a fashion; it’s a place to test out war machines in battle to simulate a fight against the Garlean Empire. It’s also where Final Fantasy XIV
players can go for the new Rival Wings PvP mode
, arriving in patch 4.15 on November 21st, and the latest preview shows off more of its MOBA-inspired stylings.
Players are tasked with pushing to the two towers defending the opposing team’s core, then destroying the core in order to achieve victory. Of course, the other team is also attempting to do the same to your team, and both sides have access to special vehicles based off of the bosses from the Alexander raids. So you can lead your team of mammets and players into battle, but you’ll have to split your time between several different mechanics in order to pull out a victory.
The good news for fans of ARK: Survival Evolved who are not in the mood to buy a sequel to the game at the moment? There isn’t one being developed right now. But ARK 2 is still not off the table according to one of the community managers; in fact, based solely on popularity, it seems inevitable.
We don’t have any plans for a sequel right now. But as has been stated, with the unprecedented popularity of the game, it would be a disservice to not expand on that through a sequel.
Why a sequel instead of just expansions? Because the development team has learned a lot over the course of bringing ARK to release, and that means a sequel could contain lessons learned about system design as well as back-end improvements to make the game easier to update and maintain. Of course, it’s all speculation right now, as one isn’t presently in the pipeline; the title did only recently move from early access into proper launch. Just don’t be surprised if you hear about one in the next few years.
We don’t mean to alarm you, dear readers, but even in the upcoming Black Desert Mobile you will be expected to fight things. You cannot just resolve every conflict with harsh language and subsequent apologies. The good news is that you will be fighting things with flashy displays of ultraviolence, as you can see in the newest trailer down below demonstrating the combat on the mobile version.
As the trailer’s not even a full minute long, there’s not a great deal to do beyond gawp at the explosions of particle effects, but it does at least look true to the combat already present in the game (albeit from an isometric viewpoint). Check the trailer out for yourself just below and see if you can spot your favorite class on display making monsters explode.
Don’t be too proud of the barrier to entry you’ve constructed; the ability to make in-game unlocks incredibly expensive is insignificant next to the power of angry consumers. An update after the latest furor over Star Wars: Battlefront II’s hero unlock prices sees the prices for these characters slashed by 75%, bringing Luke Skywalker and Darth Vader down to 15,000 credits, while Palpatine, Leia, and Chewbacca will run 10,000 credits and Iden will cost only 5,000 credits.
What EA doesn’t note in its blog post is that it also reduced reward payouts commensurately.
We’re sure the cost is one that’s still meant to provide a sense of pride and accomplishment, somehow. Whether or not this mollifies players who were rather justifiably miffed about the whole thing remains to be seen; what is already quite obvious is that this is not something that the target audience is taking lightly, so the next move is on Electronic Arts – and that move appears to be an AMA?
If you’ve forgotten about Peria Chronicles, you can get a refresher in the game’s trailer from last year down below. And that’s more news than you’ll get about the game from Nexon at this year’s G-Star conference, as Peria Chronicles is conspicuously absent. For those of you who have been following the game, that’s going to be worrisome. Is it still coming? Is the game on track?
Steparu reports that the reason for the game’s absence is entirely down to a question of how long it takes to prepare a demo. The developers want to start moving into beta testing and the like this winter, which necessitates focusing less on making a demo and more on getting the game into a better state. Plausible? Sure, why not. But then, Nexon isn’t bringing a bunch of its in-progress games to the con; Astellia Online, Mabinogi Fantasy Life Mobile, Tree of Savior Mobile Remake, Elsword M Shadow of Luna, Durango Wild Lands, and the Final Fantasy XI Rebooot will all apparently be no-shows.