Players will also be exploring the Drowned City of Skalla, ruins flooded beneath what is now Loch Seld in the wake of the Sixth Umbral Calamity, now filled with the remnants of a once-grand civilization. Over in Kugane, players will be meeting up with the Majestic Imperial Theater Company on the performance airship Prima Vista, learning more of the company’s legendary performance of the Zodiac Brave story and diving into the legend of Ivalice. And that’s only the stuff we already know about on the preview page; there’s still more to come.
Eliot Lefebvre has been writing on Massively Overpowered since it was created after a long and illustrious career of writing about video games for half a decade on some other site that you might have heard about. He currently pens Wisdom of Nym for Final Fantasy XIV, WoW Factor for World of Warcraft, and the rotating adventures of Choose My Adventure. He also shares writing duties on Perfect Ten and writes some nonsense for What Are You Playing. No photos of him standing next to Abraham Lincoln have surfaced, coincidentally.
Personal blog: Eliot-Lefebvre.com
Redditor KyrgyzManas lays out everything that’s been added to the game along the way and everything you might have missed along the path, color coded and blocked by year. Some things, of course, you just can’t catch up on, but at least this way you’ll have some idea of what you missed and what you can still see in action. Even if you’ve played straight, there’s bound to be something you forgot and can re-appreciate given the format.
Meanwhile, if you last played Guild Wars 2 during the Path of Fire preview weekends, you’ll have some catching up to do too. That’s because ArenaNet posted notes for some balancing changes to all of the new specs right ahead of the launch tomorrow, sending Reddit into a bit of an uproar, particularly Necromancers.
Are you sad that the original EverQuest is so neglected? If so, you are wrong. It’s not neglected at all. Even if you have zero desire to go jump on one of the game’s progression servers, the game is launching its 24th expansion in December. EverQuest: Ring of Scale will be up for pre-order and beta testing in October, so you only have a little while left before you can start seeing the latest expansion for yourself.
This expansion sends players back to Kunark for new gear, new monsters, new skills, new AA, and more new stuff. Plenty of content for players to plow through as they finish off what was started in the 23rd expansion as the Combine faces its greatest challenge yet. It’s good to see that even years later, new expansions for EverQuest still come out on a regular basis. And that’s not counting plans for more updates to the game’s time-locked progression servers, to boot.
Growing up mostly on consoles, inventory management was not a big part of gaming when I was younger. Downright irrelevant, even; the question was how many cottages I had on-hand in the original Final Fantasy, not whether or not I could fit them in my inventory. (Which makes sense, since by the time you’ve fit an entire cottage into your backpack you might as well be able to fit ninety-eight more.) But MMOs work on stricter requirements, and thus we have ongoing changes with games like Final Fantasy XIV and World of Warcraft giving me more space even as they give me more stuff to manage.
The latest bit of inventory management hassle for Guild Wars 2, though, makes me wonder if this is really just a matter of chasing old ideas when there are better options available. That might be more a function of annoyance than a useful idea, but then I remember that the games I remember most fondly are not ones in which I recall inventory management; at best, I forget those irritations (such was the case with City of Heroes, where I actually forgot about the glut of Enhancement drops even at launch, much less the later crafting materials). What do you think, readers? Is inventory management a fundamental part of MMO gameplay? Or should it be something you don’t have to worry about any longer?
If you’re worried about lack of fidelity, the remastered soundtrack is being overseen by the original composer, Hui Man Ryu, and performed by the National Orchestra of Halle from Germany (with help from additional orchestral members from Prague and Budapest). Check out the video below, listen to a couple of sample tracks on Soundcloud, and get ready for a much richer sound for the game when the remastered soundtrack gets added.
Where is Batman? Who will win in the rivalry between the Joker and the Riddler? What’s going on at the Gotham Zoo? What’s really going on with all of these events? Who wants a pizza party? Why do drive-through ATMs have braille instructions? Why can you remember ad jingles from when you were five but not the reason you just walked into the kitchen? Answers to some of these questions can be found when DC Universe Online launches the Riddled With Crime update today.
Server maintenance started at 8:30 a.m. EDT and may run for up to eight hours, but once it’s finished players will have new content to enjoy, ranging from open-world missions all the way up to a new set of raids. So get ready to have the answers to several of these riddles revealed through play, although we can’t help you with the ad jingle one. We’re all wondering about that.
Star Trek Online launches a new feature episode with LeVar Burton and prepares for Season 14 on October 3
Burton will also be making an appearance in the upcoming Season 14 patch, where he’ll star in another featured episode alongside Captain Kuumaarke (Kipleigh Brown) at a unified colony for the Lukari and Kentari peoples. The patch will also feature a new fleet holding, new Tzenkethi alerts, a new colony map, and a new primary specialization for players. If you’re one of the man fans who started appreciating the franchise with the voyages of the USS Enterprise NCC-1701-D, it’s a good day to celebrate and a better day to look forward to the future.
Many moons ago, when I was first hired on Massively-that-was, my fellow hire at the time was a lady by the name of Rubi Bayer. We hit it off pretty well and became friends. She was also very excited about a title that had yet to come out at the time, a game by the name of Guild Wars 2. For those of you coming to this story without knowledge of names, she’s now working for ArenaNet on that exact same game, along with two other former writers from our staff, all of whom are people I consider friends of mine.
So perhaps it’s a bit odd that I’ve not played Guild Wars 2 since well before Heart of Thorns launched. I have some history with the game, but it’s never been one of my main titles. And now that I’m heading back into it for its second major expansion, I think it’s a fine time to walk back through my experiences there, what I hope to find, and also ask a few reader questions along the way. Because that’s how polls work, after all.
But FFXIV isn’t just making horses fly; it’s also making numbers fly. The latest Square-Enix financial report notes that sales of Stormblood have massively increased income and profits, with the game reaching an all-time subscriber high following release (exact numbers are not disclosed). So everything gets to fly on upward, and you can rest assured that big expansion releases do, in fact, result in more sales.
If you’ve never heard of “review bombing” on Steam, we envy you. The process goes something like this: Something causes a certain group of users to get very angry about something related to game, which could be the actual content of the game, the content that’s not in the game, or something entirely outside of the game like takedown orders being filed against a streamer who won’t stop spewing racist hate speech. The users then flood the game’s Steam reviews with negative feedback, downvote all positive reviews, and upvote all negative reviews in an effort to reduce the game’s overall positive rating.
This is, needless to say, a bad thing. A new post from Valve explains the tools the team used to look at this trend and how to possibly solve the issues.
In short, Valve doesn’t necessarily want to lock people out from reviewing for a period of time, especially since there’s no hard-and-fast rule to follow and pretty much any review-bombed game reverts back to its original rating over time. However, the developers do want to make it clear when this is happening, and thus they’re changing how reviews are shown into a histogram displaying the trend over time. So if a game is receiving a usual stream of positive reviews and then a sudden negative spike, you can hopefully tell what’s going on, at least.
Essentially, lockout time increases the more you leave matches in quick succession, with players also getting more time to reconnect in the event of an unexpected disconnection. After a week, your penalties for leaving are downgraded slightly, so if you got kicked off of the game for half an hour one week but don’t make a habit of leaving mid-match, you’ll rarely notice any penalties at all. With penalties starting at five minutes and extending up to a full day of being locked out of queue, players will hopefully want to stick out a match while also not being horribly penalized for stability or other real-life issues.
If you played BattleTech around the table before jumping into MechWarrior Online, you’re probably familiar with the “IIc” designation attached to certain ‘Mechs, marking Inner Sphere designs adapted to serve as Clan ‘Mechs with significantly improved technology. Four new hero ‘Mechs have been added with the game’s latest patch, a quartet of Clan IIc machines for those who want the smooth tech of Clan engineering combined with the brutal lines of Inner Sphere machinery. Or for those who are just really attached to the Hunchback for whatever reason.
The big centerpiece of the patch, though, is a new special event system integrated into the game that will make special battles more immediately visible and relevant for players. It will support per-faction conflict more comprehensively while improving both Quick Play and Faction Play modes. Now you can just see your goals and your progress right from inside the game. And if you use those new hero ‘Mechs to take on some of these special events, well, there’s nothing wrong with that.
Last week, Conan Exiles players got an apology and a promise that Funcom would do a better job of communicating what was going on with the game’s development. This week… that promise has already gotten its first bit of follow-through with a weekly community letter discussing the state of the game on both Xbox One and PC along with upcoming projects. The former is being quickly brought up to parity with the PC version, while the latter is having stability fixes rolled out and new updates added for testing.
Further out, the team is working on a new fire-themed dungeon area for players to explore, new building pieces for housing, and an overhaul of the game’s combat system. It also explains the split between the various portions of the team, hopefully putting to bed the idea that the team is only working on one thing at any given time. Check out the full letter to get a sense of where the team is at and what’s next for survivors in the exiled lands.