Eliot Lefebvre

Senior Reporter

Eliot Lefebvre has been writing on Massively Overpowered since it was created after a long and illustrious career of writing about video games for half a decade on some other site that you might have heard about. He currently pens Wisdom of Nym for Final Fantasy XIV, WoW Factor for World of Warcraft, and the rotating adventures of Choose My Adventure. He also shares writing duties on Perfect Ten and writes some nonsense for What Are You Playing. No photos of him standing next to Abraham Lincoln have surfaced, coincidentally.

Personal blog: Eliot-Lefebvre.com
Twitter: @eliot_lefebvre

World of Warcraft patch 7.3.5 arrives tomorrow with worldwide level scaling

Got some alts you want to level up in World of Warcraft? The experience is about to become much broader when patch 7.3.5 arrives tomorrow with level scaling across the game. Level 60 characters can go to Outland or Northrend as you wish, get rewards that scale with their level, and you can actually expect to finish up zones without outleveling them halfway through the story arc! It’ll be great for allied races when they arrive and any older alts you’ve left partway through the crawl to the Broken Isles.

Meanwhile, your high-level characters have a new questline to explore the aftermath of the Antorus raid (or the full raid to clear if you’re relying on LFR), and there’s a new battleground added into the mix. You can also collect legendary tokens, get four extra slots for your backpack with an authenticator, and take part in the upcoming Ulduar timewalking option. And that’s all tomorrow! So you’ll have some stuff to do, in other words.

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Wisdom of Nym: The final countdown before Final Fantasy XIV patch 4.2

We still don’t technically know when Final Fantasy XIV is launching its next patch, but we can also figure it out. It was always slated for late January, and there’s another live letter this Friday, which means that the patch is almost certainly arriving on the 30th. Considering that we always get patch notes before the actual release, I’d say it would be a bit silly to have a whole preview event the day before patch notes come out, and it wouldn’t really mesh with prior experience.

In other words, we’ve got a little more time before the patch, and there’s more to be seen about what it actually entails, so let’s talk about both our known unknowns and our unknown unknowns as well as breaking down some other bits that we haven’t heard about yet which are conspicuous for their absence. It’s worth paying attention to some of this; that’s my point here.

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The Daily Grind: How important is your MMO circle of friends to enjoying the game?

I’ve been fortunate, over the past couple of years, to make some really good friends in MMOs. Those friends are not the reason why I play games, though. Honestly, if all of my friends in Final Fantasy XIV stopped playing the game, I would still enjoy playing the game, and I hope most of them would still be my friends even afterwards. But they aren’t the reason why I play.

That is not universal. Some of my friends have even indicated to me that they’re only playing certain games because I’m there; if I left, they would leave. That doesn’t mean they don’t necessarily enjoy, say, World of Warcraft; it just means that their primary reason to stay centers around the company.

And I am sure that there are people out there who overlook issues in Star Wars: The Old Republic or Blade & Soul specifically because of their groups of friends; the games would be fun without those groups of friends, but it’s easier to ignore the non-fun parts when friends are there. So what about you, readers? How important is your MMO circle of friends to enjoying the game?

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WRUP: It’s time to figure out if we’re wanted by the police and why edition

All right, everyone, settle down, you’re probably wondering why I called this meeting. Let me get right down to it: Last weekend was a lot of fun, but since then, there are some disturbing indications that we may all be wanted by the police for a variety of crimes. I don’t want to point fingers, but I think it’s time to figure out if we’re wanted by the police, and if so, why.

Like, seriously, I woke up with a lot of blood on my sheets. But that could actually mean lots of things. And I didn’t write myself a note about what I did, but Liam remembered to. It’s just that Liam’s note reads “make seven bob right proper quick in Londonderrydo” and Liam is, I must remind you, from Wisconsin. He doesn’t even know how much money seven bob is. I don’t know how much money that is. Is it even money?

Oh, those are sirens outside. Look, we’ve got to sort this out quickly before the police arrive, if for no other reason than it would be helpful to know whether we should confess, pay a fine, or book it. Let us know what you’re doing this weekend down in What Are You Playing, maybe we can work backwards from that.

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Betawatch: Sea of Thieves heads to closed beta cove later this month (January 12, 2018)

Avast, feast your eyes here, ye swabbies: Sea of Thieves be settin’ sail for the waters of closed beta on the 24th of January for both PC and the Box of X. Hoist the mainsails and prepare to have your senses bedazzled, as no shroud separates ye from the testing, nor any NDA. Ye can even read up on the intelligence what governs those fancy skeletons that be dancin’ about, or ye could pick up a fine new hand-held controller for a heft spot of dubloons.

Other news for betas? Aye, ’tis a fine time to discuss the other ships what sit full in the water.

Now, I’ve told my tale and told it true, so ye ought let me be. But first, cast your eyes to the horizon, and ye can see our full list of games what be in beta testin’ right now! Aye, a beautiful sight; take a fine boat below, and keep your eyes peeled if one of those salty dogs what slipped into a new test phase without us recognizin’ it ahead of time.

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Blade & Soul previews its anniversary update and tailor shop in new videos

Video previews of patches are like a chance to try before you buy. Except that you aren’t really trying so much as you’re watching someone try it. Also, since this is Blade & Soul, you wouldn’t be buying it regardless; the title has a free-to-play business model. But you can still enjoy a pair of videos showing off both content and new features coming with the second anniversary patch, including the tailor shop’s outfit customization.

For some things, this is more useful than others. If you’ve seen the fight against Poharan before, this is not only not elucidating but specifically unhelpful, as the preview is more concerned about what the event adds after you beat her (a new merchant!) than how to beat her. On the other hand, seeing the pattern selection options in the tailor shop are going to help anyone curious about how the feature will expand player costume options. Check out the both videos below, although fair warning: Don’t start watching if your boss is walking over.

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WoW Factor: Guessing at Battle for Azeroth’s release date using math

The “when will Battle for Azeroth” speculation train is rolling once again because it looks like patch 7.3.5 is just around the corner. We haven’t actually been told when that’s landing yet, of course, but the World of Warcraft community continues to push forward with the sort of boundless optimism that it’s so well known for. “This time is going to be different!”

Here’s a spoiler for the future: It’s not. This time is going to be exactly the same, just like how previous times have been exactly the same, just like each time we’ve talked about this have been exactly the same. Betting on anything before October is optimistic, betting before September is wildly unrealistic. Similarly, betting on 2019 is pessimistic, and later than January is wildly unrealistic just as surely.

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Check out the gameplay and Awakening of Black Desert’s Lahn class

Good news, everyone! If you’ve been closely following the Korean launch of Lahn in Black Desert, you’ll be happy to know that there’s a new awakening gameplay trailer out for her now in conjunction with the launch. And this time, it’s not just showing off some posing; it’s actually showing off the class gameplay, abilities, awakening, all of that fun stuff.

Spoiler warning: There’s a lot of spinning cutting stuff and shouting. And a rather inappropriate gown, but of course that’s in there.

The whole trailer below clocks in at just over five minutes and shows off all of the relevant tricks your character has access to, complete with helpful subtitles to explain what everything does. Check it out if you can’t wait until the character is in your hands over here in the west to find out what she can do.

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Destiny 2 outlines its 2018 roadmap, including major changes to the cash shop

It’s fair to say that Destiny 2 has had a bit of a rough go over the past few weeks, what with the dropping player count and Eververse riot, yes? It hasn’t been smooth sailing. But the developers are trying to address that with the newest roadmap, which takes a bit of time to explain how the game’s content is supposed to be divided between expansions (things you buy) and seasons (things you get for free). The developers are also looking into fixing any XP discrepancies players have noticed, so that would be a good thing.

“We recognize that the scales are tipped too far towards Tess at the moment, and Eververse was never intended to be a substitute for end game content and rewards,” Bungie writes. “So, we’ll be making three changes for upcoming Seasons: We’re shifting the balance of new content in favor of activity rewards over Bright Engrams. This includes adding Ghosts, Sparrows, and ships (to date found only in Bright Engrams) to achievement reward pools. We’ll provide a gameplay path to earn Bright Engrams and all contained rewards (including Event Engrams). We’ll give players more direct purchase options and make adjustments to Bright Engrams to allow players to get the items they want more often.”

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Dark & Light address holiday bugs and teases 2018 content

If there’s one thing you can complain about when it comes to Dark & Light, it’s not failure to patch. The game patches a lot. And yes, there were still some unpatched bugs lingering over the game’s holiday season, but the latest dispatch from the community team specifically apologizes for those issues (problems like knowledge nodes failing to fully level up and Frost Wyrms lacking their breath attack). The developers are trying to find the issues and fix them.

The developers also have lots of plans about what will be added fresh to the game in 2018, although the update is rather mum on what those additions will be. It is clear that the feedback from the community about new spells has been taken into account and passed along to development, so you can expect to see some of those offerings available. Beyond that? You’ll just have to wait and see. Hopefully it’ll be cool.

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Wild Terra outlines upcoming system changes to improve post-launch issues

Bears! What are they good for? Hides in Wild Terra (say it again)! Except that actually getting those hides proved a lot harder than players expected because the game never communicated that bears were supposed to be big challenges taken on by well-equipped groups. Instead, players have been falling into a habit of using exploits to kill bears, which isn’t good for the game and is probably not much fun for the bears either. The latest dispatch from the developers states that the intent is to make killing bears harder to exploit while also making it much more certain that you can get some skin off a bear’s back when you succeed.

The developers are also working on the issue of an insufficient amount of iron ore in the world and the attribute issues, with one attribute (intellect) being uninvolved in combat entirely and artisans being unable to effectively fight in any context. New lighter armor is being introduced to allow for lightly armored melee fighters, iron spawns are being reworked, and new systems are being introduced to allow the Corrupted Lands to be free of unintended “ghost” enemies. Check out the full post for all of the details to see how the game is patching up its post-launch issues.

Source: Steam

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Kritika Online preps the Monk to kick (and punch) off the new year

It’s time for us to all agree that weapons are for chumps. Kritika Online is introducing the Monk, you see, and the Monk just confirms what we have all long suspected, that all you really need to defeat monsters is to just punch them without any sort of armor, hand protection, or anything. Just punch stuff really hard. You can check out screenshots and a video trailer for the class in action just below, as he serves as the centerpiece for the upcoming Chosen Path update to kick (and punch, and possibly suplex) off the new year in style.

The update will also include new 2v2 arena modes, new pet features, pet renewal, and the usual array of bug fixes and other improvements. There’s also a new video from the team looking back at the game’s first year and discussing plans for the future, including a goal to bring in more of the features from other worldwide versions. Of course, if you were just waiting for a class to let you punch everything and eschew weapons altogether, you’re probably going to be good with this patch.

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Choose My Adventure: Starting fresh in Project Gorgon

I’m really glad to be heading into Project Gorgon for the first CMA of the year. Not just because it’s a title which I have absolutely no experience with, although that helps. No, it’s also because Project Gorgon is another installment in the ongoing and non-absolute answer to the longest-running question in MMO history. Now that we have this neverending game with all of these moving pieces to play with, what are we actually here to do?

That sounds like a straightforward question, but I think it’s important to consider the reality that this has always existed and always been an issue. No matter how much you might enjoy an MMO, ultimately, you need a goal of some kind, and thus most of them have made a point of offering one. It’s important to note that “goal” is not a synonym here for “endpoint,” as most MMOs feature a goal of some sort but not a point when you are supposed to actually be entirely done forever.

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