Eliot Lefebvre

Senior Reporter

Eliot Lefebvre has been writing on Massively Overpowered since it was created after a long and illustrious career of writing about video games for half a decade on some other site that you might have heard about. He currently pens Wisdom of Nym for Final Fantasy XIV, WoW Factor for World of Warcraft, and the rotating adventures of Choose My Adventure. He also shares writing duties on Perfect Ten and writes some nonsense for What Are You Playing. No photos of him standing next to Abraham Lincoln have surfaced, coincidentally.

Personal blog: Eliot-Lefebvre.com
Twitter: @eliot_lefebvre

EVE Online is adding smaller skill injectors for newer players

The changes to PLEX for EVE Online make it easier to buy small chunks, sell small chunks, and not have all of it get blown up when you stuff a cargo hold full of your money. Of course, part of what has made PLEX so vital is the need for newer players to be able to catch up with veterans, which ties into use of skill injectors… which are currently very expensive. So the game is introducing a cheaper way to get those, as well.

Existing skill injectors will be marked as large injectors, while the new smaller skill injectors will hold a maximum of 100,000 points and offer smaller and smaller rewards to players with more skill points. The hope is that newer players can buy the bite-sized injector and start to catch up before moving on to larger purchases, thus ensuring that everyone can more quickly take part in the sprawling wars of backstabbing that make the game tick along.

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Wisdom of Nym: Final Fantasy XIV: Heavensward in review – the final assessment

Here we are, then, at the end of this particular road. We’ve had enough time to look back over Heavensward as a whole, the things it did well and the things it did less well, and where do we stand? Was it a good first expansion for Final Fantasy XIV? A pedestrian one? Or did it make the game significantly worse than when it launched?

All right, the answer to the last question there is pretty transparently a “no,” but let’s not derail the opening preamble here too badly. We’re considering here.

The biggest problem with evaluating any expansion at this point is that until Stormblood releases, we don’t really have a great deal of context, just the base game and what came afterward. Context matters a great deal, but it’s easy to speculate about whether Heavensward will go down as being one of the best or one of the worst expansions. But we can at least look at it in relation to the base game, and what it changed.

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TERA’s third week of anniversary rewards includes a pin-up car

The last week of TERA anniversary rewards is almost upon us, starting on 5/23. That means you still have one more day to turn in Anniversary Tokens for the past week’s rewards, but it also means you can look forward to the final batch of rewards. And what’s on the list for the last week? Why, a hatchback car decorated in cheesecake pictures of the Elin, the race that looks like prepubescent girls!

You could also get a permanent disco ball.

It’s worth noting that the car mount is a permanent mount that has never been available before, and it likely won’t be available again given the nature of the event. Whether or not that triggers your collector instinct is for you to decide, but you’ll want to decide soon as the game’s anniversary celebration moves into its final week.

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Liveblogging the Final Fantasy XIV Letter from the Producer LIVE XXXVI

For those who’ve somehow missed it, Final Fantasy XIV producer and director Naoki Yoshida regularly does live letters for the community. We don’t usually liveblog them because, well, most of them take place at a time of day many people are aware of only by rumors. But this time the letter is in English and happening right now, so we’re going to go ahead and liveblog it for your viewing pleasure.

We’ve included an embed past the break, but if you can’t watch the video or would prefer not to, worry not; we’ll be updating you on the progress of the letter right in the comments. This is the first time we’ve done the liveblog with the new comment system, so we’re eager to put it through its paces. What things will be revealed? (Stuff related to Stormblood. We all know it.)

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The Daily Grind: Which MMO has the best launcher?

Launchers! They’re stupid, they’re boring, they exist primarily as a gateway between you (the player) and what you actually want to do (play an MMO). And yet I find myself sometimes having a weird nostalgia for some of these programs. PlayOnline is a pretty terrible and unnecessary piece of software, but that opening tune always gets me, and I remember browsing around it even aside from just jumping into Final Fantasy XI.

Heck, I miss the old World of Warcraft launcher from the game’s inception. I far prefer it to Battle.net or the Blizzard App or The Impediment To Playing Destiny 2 or whatever it’s called at this point. That might just be me getting old and cranky, though.

Then again, that’s part of the thing about launchers – they’re transparent until they aren’t, and for better or worse they have a long history with MMOs. So which MMO has the best launcher? Is it the best because it’s lightweight? Familiar? Reliable? Or just because it hits you just right and you love it despite its many flaws?

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WRUP: The field guide to fighting skeleton dinosaurs edition

Allosaurus fragilis: Make sure to only engage these skeletons when you have both the hookshot and the double-jump, as otherwise you won’t be able to successfully jump over its charge move without taking damage from the fire trail it leaves. A close-range weapon like a sword is best when counterattacking.

Protoceratops andrewsi: These are low to the ground, but they’ll jump over burst effects like the Freeze Wave. Instead, use homing missiles or the Pain Sphere to hit them. Most of them won’t take many hits, but they tend to swam.

Spinosaurus aegyptiacus: Use cluster bombs to discourage it from its lunging bite attack, the claw swipes can safely be ducked. If you’ve got the opportunity, triangle jump onto its back, as the thunder effects can’t hurt you up there. You can also try to rapid-fire these things down if you’ve got the laser upgrade.

Europasaurus holgeri: Offer these beasts a chestnut to pass without combat.

Liopleurodon ferox: This is not a dinosaur. If you are fighting one of these, let us know what you’re up to in the comments of this week’s What Are You Playing and include a note about fighting skeletal marine reptiles. Try to dodge its attacks or something, I guess.

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Betawatch: Crowfall lets races and classes mingle at will (May 19, 2017)

The teaser week for Crowfall is over, and it turns out the tease was all about decoupling races and classes altogether. No longer will all centaurs belong to the same archetype! Make a centaur everything! Of course, you could conceivably play races other than centaur, but why would you do that? You wouldn’t. You can prove you wouldn’t when the open beta arrives by the end of the year.

We’d like to end there, but the fact of the matter is that we’ve got to talk about things other than centaurs this week. For example, the other items on our list here.

And that’s everything. Unless you count all of the other games we have down below in various stages of testing. You can let us know if one of those games jumped into a later test phase in the comments; it’d be silly, really, but it happens all the time.

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Gigantic discusses upcoming polish and balance changes in open beta

The development of Gigantic has moved on to the stage of polishing and refining the content already in the game, which is a good thing for players. The latest official set of community answers focuses on exactly that, dealing with the balance and quality-of-life changes planned for the game’s open beta testing. Matchmaking issues are still being investigated and worked on, and players can expect at least one more major update during this test phase to address balance and bugs.

New voiceover lines for certain characters are also being added, and players can expect to see those as well as integrated voice chat in the relatively near future following internal testing. There are also plans to show more numbers in the future to help with theorycrafting, although those numbers are unlikely to show up in the next couple of builds. Check out the full rundown for all of the information you could want about the process of making the game polish up and shine nicely.

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Overwatch looks forward to anniversary skin and more diverse story focus over the next year

To the surprise of basically no one, Overwatch has succeeded through its first year, and it should also come as no surprise that Blizzard is celebrating with new skins. After all, new skins get added to this game on the regular. It’s all about skins. Have some skins. A leaked Facebook video shows off new skins for Soldier:76, Zarya, Bastion, and Pharah. No details on what the anniversary event will offer for other characters, but it can be assumed that more is coming.

Of course, the second year also means that players can expect more storytelling around the game (not in the game, unfortunately), with director Jeff Kaplan stating that he’d like to tell more stories about characters like Symmetra and Pharah who haven’t been in the spotlight yet. He’d also love to do some adventures for Roadhog and Junkrat, whom he sees as being perfect comedy relief for the more serious underlying story. Of course, telling stories about more characters will also push Blizzard up against the boundaries of claiming the game’s diversity isn’t political, so take from that what you will.

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The Soapbox: Your favorite MMO is going to die

Your favorite MMO is going to die. Don’t take it personally, though; every other MMO is going to shut down, too. That includes my favorites and everyone else’s favorites.

Do you like Final Fantasy XIV? It’s going to shut down. WildStar? It’ll shut down. Ultima Online? Oh, yes, the shutdown is coming. The Secret World? Guild Wars 2? The Elder Scrolls Online? Destiny (yes, I meant to leave off the 2, I mean the original)? RIFT, Trove, Black Desert, Revelation Online, Crowfall? All of the above will shut down.

But don’t get up in arms about this. Seriously, relax, take a deep breath, maybe hum a little William Shatner tune. All of these games are going to shut down, but that’s just because every single MMO exists in one of three states: not yet launched, shut down, or waiting to be shut down. And as cynical as that may seem, I think accepting that truth is going to do wonders for all of us when it comes time for the next unexpected shutdown. Because it’s going to happen.

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Destiny 2 may not launch simultaneously on PC and consoles

Properly excited about Destiny 2’s announcements yesterday? We don’t blame you. But there are a few points you might wish to consider. For example, keep in mind that you may not be getting the game on day one; a release date is officially not set in stone for the PC version, and it may be a bit later than the console version. This is partly due to the fact that Bungie is well aware PC players will want things like field-of-view options, text chat, uncapped framerates, and so forth.

There’s also no word at this point on whether or not players will be able to have any sort of cross-pollination between the console and PC versions, although the team knows the demand is there. None of this is meant to demolish enthusiasm, but it probably does affect your enthusiasm to know that the PC version will offer more graphical options but might show up later. In summary, check out some raw PvP match footage below.

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Path of Exile explains upcoming Energy Shield mechanical changes

There are some big changes coming to Energy Shield in Path of Exile’s next expansion, and as tends to happen with major system changes, the designers have penned a lengthy column explaining why these changes exist. It’s not that Energy Shield is inherently bad, obviously; the problem is that with high enough values and the right collection of relics, players can ultimately use Energy Shield to completely replace Life as a survival mechanic, which results in characters with enormous health pools without any investment in doing so.

To fix this problem high-end shield values have been significantly tuned down, and several different items have had their synergy with Energy Shield adjusted to provide a more tangible drawback. Vaal Pact, for example, will no longer provide any benefit to Energy Shield (whereas it currently allows almost an immediate refill of shields without any drawbacks). However, it will also be possible for players to craft better Energy Shield items earlier, so players can still try out the builds that made these changes necessary; they’ll still be potent, but they should no longer make you effectively unkillable.

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Choose My Adventure: Getting started in Neverwinter

There are games that simply do not hold up past the demo, and frankly I’ve played a lot of those in Boston. Usually those are non-MMOs that promise big but don’t wind up delivering; I was excited about Rock Band Blitz, but it didn’t really pan out as being as fun as a standalone game compared to a quick demo station. So I was aware that however much I liked Neverwinter from demo kiosks, it was entirely possible that sitting down to play the actual game would be something of a disappointment.

But it wasn’t. Made you look.

Far from being less than it had seemed when I tried out the demos, I quite enjoyed my first week of time spent in Neverwinter. Not that it’s going to tear me away from all other games forever, but it’s a fun experience with plenty of things to hook you into the gameplay quickly without forcing you to dive headfirst into lore in order to find your commitment to the story.

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