You can never be sure if a leak is on the level or if it’s just a bunch of speculation. But you can make an educated guess, and the news that Destiny‘s next expansion, The Taken King, will launch on September 15th certainly seems plausible. It’s not as if anyone was planning on doing anything else in September, right?
According to the leak the expansion will be priced at $40 and will include a new subclass for each of the main classes, a new elemental super ability, and a new raid pitting players against Oryx, father of Crota. This leak lines up with what players already know about future updates to Destiny, but you can feel free to speculate on whether or not it’s completely legitimate or complete hogwash.
Final Fantasy XIV
‘s first expansion launches into early access in just 10 days as of this writing, right after the wrapup of this year’s E3
. Naturally, the team will be there to show off Heavensward
, but fans who can’t attend can still take part in the various video events hosted during the show
. Preliminary patch notes for the expansion will be examined on June 16th, the community live show will be held on June 17th, and another Letter from the Producer LIVE
will happen on June 18th. If you can’t wait for more news on the expansion, it’ll keep you supplied with tidbits.
The game’s official site has also started an art countdown leading into the last two weeks before the expansion’s full launch on June 23rd, with a new illustration each day by part of the game’s art team. It’s the final countdown now; there’s nothing for players to do but get comfortable and wait until the expansion is playable for everyone.
On April 1st, Reddit’s big gag for the year was “The Button.” It was a button that started a 60 second countdown, and when someone else pressed the button, the countdown reset and started over. With no information about what happened when the button would finally tick down, what followed was… well, kind of out of control.
And now the countdown has finally run down to nothing. Guess what? Absolutely nothing happened. After two months of keeping the gag running, the community was finally out of Reddit accounts to push the button, and it ticked down to zero. You can read a full recap and marvel at the fact that a single April Fools’ Day gag managed to produce and destroy an entire community in two months. What you can’t do, though, is press the button.
When you first fire up Hearthstone
, the little title screen offers you three options. That hasn’t changed and no one has really expected otherwise; you can play the main game, enter the arena, or take on a solo adventure. Of course, when the official Twitter account for the game posts an animated GIF of a fourth menu option popping into place
, you start to wonder what that option will mean.
Realistically, it means a new way to play, especially since the text on the button is deliberately blank and it wouldn’t be something as simple as “Options” or “Exit.” But what will it be? We have no idea. But you can join in on the speculation yourself.
Console players had a long wait time before they could get their hands on copies of The Elder Scrolls Online, but the game has launched on consoles, and at least it had months of gameplay refinement first. Unfortunately those months of refinement don’t seem to have helped in the bottleneck department, as there are widespread player reports on the official forums and Reddit that logging into the game is utterly impossible on both PlayStation 4 and Xbox One for both NA and EU players.
Developers have stated that they’re working overtime to get the login issue fixed, which is cold comfort to people eagerly anticipating the game’s console debut today. On the plus side, if you’re artist Tyler Kirkham and spent $50,000 on a basement themed after the series, you can at least get some of the experience of being in the game just by sitting downstairs.
We’ve got the shiny new launch trailer below.
Having the ability to move things in a game world usually leads to player inventiveness. It’s how Shroud of the Avatar community member Bambino invented Gustball, a game in which players try to use Gust to shove a player character designated as “the ball” across a field and into a goal. It also does mean that someone has to be the unlucky soul not only picked last for a team, but picked to be the ball… hence why the developers have added an actual ball to use in the game for Release 19. Hooray for fictional in-game sports, then!
Of course, that’s not the only thing in the most recent community update for the game, which also shows off the upcoming Etceter Crag Mines through a series of screenshots. There’s also an invitation to a Release 18 postmortem discussion on June 11th and community guides to building your deck in the most recent update. Check out the full dispatch for all the community and game news you could want.
The halfway mark for funding is an important milestone for any Kickstarter campaign, but whether it’s a good sign or a darker one depends a lot upon when you hit it. Das Tal has hit its halfway mark for funding, but there are only two more days as of this writing for the campaign to finish up. That’s not a whole lot of time to raise the other half of funding for a successful push.
Fans and backers have been kept up to date with regular updates from the development team. The team has talked about using fan creativity to help bring ideas into the game, posted the future roadmap for the game from here on out, and implored the community to rally during this final push for funding. As a reminder, the game is opening its doors to everyone on June 9th for those who’d like to see the game in action before funding or not.
At the time you read this, you’ll have about 11 days left until early access starts up for Final Fantasy XIV
‘s first expansion — possibly more depending on how the servers manage to hold up under the load. I wouldn’t imagine it’s going to be as bad as things were at launch, as those issues seem to have largely been addressed, but there’s always the chance…
The point is that we’re getting our expansion, and it’s going to start soon. And that leads the obvious question of what, exactly, we’re going to be seeing in terms of the story. We know how 2.55 ended, we’ve seen the trailers, and now we’re walking into the unknown. So let’s get into spoiler-happy speculation territory, so I can either be proud of myself or laugh at how completely stupid I was in a few months. Yes, I allow for both with a smile on my face. And if you want to avoid any potential spoilers, I recommend stepping away now with a smile on your face; fairly warned be ye.
The most recent patch to Lord of the Rings Online will go down in infamy for its basic lute volume nerfs. It’s 12% quieter now, and flutes are 15% louder. Clearly, this patch is focused entirely around nerfing lutes. Also around a number of bugfixes for instances and quests and providing several balance tweaks for several classes, but it’s mostly about completely destroying lutes.
Players will now have access to the Bree Festival Grounds with a stage, perfect for roleplaying and stage performances throughout the years. They can also enjoy easier reputation earnings in Central Gondor and the option to use multiple reputation items at once. Take a look at the patch notes for a full list of changes, including other musical alterations that aren’t just about promoting flutes over lutes.
A lot has changed for HEX
since the game first went to Kickstarter a few years ago. The anniversary letter to the community
touches on precisely that, noting that when the game launched to potential backers, it was with far less knowledge about what would be a design hurdle and what wouldn’t. But the letter is an optimistic one; the devs boast how far the game has come since that Kickstarter launch with still more features to be rolled out over the next year.
As to those new features, the anniversary announcement discusses new starter decks designed to make starting fresh more pleasant and 60 new champions that are coming to the game for use in Constructed and Draft formats. There’s also a short anniversary comic for those invested in the game — another little way to thank players for sticking around as the game grows and develops.
Just because you’re a blindfolded warrior empowered by the Mists in Guild Wars 2 doesn’t mean you can’t support your allies. That’s the big focus behind the Ventari legend unveiled for the Revenant last week, that and the melee staff. The most recent official stream went into greater depth, naturally, and a summary of that greater depth is now available over on Dulfy so you can see all the details about this legend and weapon.
The Ventari Legend is more or less entirely focused on healing; all of your right-side skills will be some manner of heal, with an emphasis on placing your tablet in the right place for delayed or active healing. It’s perhaps one of the most aggressively group-focused options out there if you want to play a dedicated healer in Guild Wars 2. You can check out the full summary, or if you’d rather see things in action, there’s a video below with the relevant highlights, er, highlighted.
A lot of Crowfall is going to come down to the environments. That might seem a little bit odd or silly, but if you consider it for a moment, you realize that it’s absolutely vital for players to have structures like keeps be exciting places to attack or defend, not just straight rushes from an entryway to a goal. So the latest video showing off the greybox form of the Keep is pretty relevant for players of every stripe.
This early model doesn’t feature textures or detailing, just the raw form of what the building may look like. It also already features plenty of places for defenders to repulse attackers and chokepoints for dramatic showdowns. The whole video is about 10 minutes long, but if you’ve got a bit of time to see what’s been built thus far, check it out below.
With a sale on Steam and a bit of curiosity, I decided that I would pick up and play some Fallout 3 over the weekend. Unfortunately, the description of the game didn’t include the important bit of information that the game will randomly crash on a regular basis, meaning that of my playtime in the game thus far, I’d estimate that at least half of it has been erased by the game crashing. Over and over. With no regard for what I’m doing.
I’m well aware the game isn’t an MMO (there are several signs, like the fact that it’s offline), but even so, I know there are people who have had technical issues so severe that games have been written off not for game mechanics but for simple unplayability. Has this happened to you? Have your attempts to play an MMO been met with so many crashes and bugs that playing became too irritating to continue?