I really didn't want Massively Overpowered's inaugural column about World of Warcraft to focus on the negatives. But I can't in good conscience ignore the fact that patch 6.1 for Warlords of Draenor is not getting the Iron Docks that many players were expecting. It's not that I think it's a grand betrayal of player trust; it's not. Things get shifted around in development. Stuff gets held back for the next patch. It happens. This feature was never promised for Tuesday, and it isn't coming out then. Seems fair.
No, the problem here comes down to one of perception, presentation, and the simple fact that there's plenty to do at level cap in Warlords of Draenor... but also absolutely nothing to do.
It seems ironic that an expansion that led to an enormous subscriber surge is also seemingly tone-deaf on a number of points, but it also seemed ironic when Cataclysm followed Wrath of the Lich King by undoing a good portion of what made the prior expansion so popular. So why is there so much negativity, even from people who do like the game? How can a game be replete in things to do while at the same time have nothing to do?
Are you looking forward to the newest addition to Guild Wars 2's class lineup, the Revenant? Do you stay awake at night wishing that you could see the Mist-wielding warrior in action? Well, don't do that. Staying up at night is bad for you; a full eight hours of sleep is ideal. Besides, you could just jump on past the break and check out Friday's stream from the development team, which shows off an hour of Revenant gameplay.
Host Rubi Bayer joins game designer Roy Cronacher and game design lead Jon Peters to walk through several of the Revnant's abilities and show off the class in active content, sure to delight any fans of its unique brand of legendary empowerment and wearing blindfolds all the time. Of note, the hosts show off what the expansion will borrow from its older brother in the form of stances inspired by Guild Wars lore.
Check it out just past the break, then perhaps go back to bed. You need to sleep.
Diablo III's next major patch is a quality-of-life patch, meaning that it's not going to come with a huge influx of new content. If you're tired of seeing the exact same rift layouts every single time you jump into a rift, though, it's a very good thing. The patch will include new tilesets and new layouts both, so you'll be finding something new to explore instead of familiar and worn-out places.
And what awaits you for exploring? New armor, for one. Three new endgame armor sets are being added to the game with the patch, along with 15 new Legendary powers. You'll also have new bounties, new goblins to chase, and a new cosmetics window for all the pretty toys that don't affect gameplay. Along with the usual variety of bugfixes, it's not going to be a patch replete with new content, but it should make playing through familiar content more enjoyable.
[Source: First Look: Patch 2.2.0
Are you looking forward to the Iron Docks quests in World of Warcraft's patch 6.1? Even though they haven't been mentioned in any patch notes or by developers or shown any signs of materializing? Because despite what was expected by players, they're not in there. Community manager Bashiok confirmed that the Iron Docks, which were expected to be a new quest hub centering around Blackrock Foundry, have been moved to patch 6.2. He also took the time to stress that this is simply a quest chain, not a hub or any "substantial content."
Player reaction has been intensely negative, with patch 6.1 and the current expansion already meeting with significant critique on the lack of meaningful content at the level cap. The changes coming to Apexis Crystals may serve to ameliorate some of the frustration, but it's still easy to feel a bit slighted by the absence of new content in this patch. But on the bright side, you will be able to post to Twitter with your updated Blood Elf models whilst you explore the same content that has been in place since the expansion launch.
, Gearing up with Apexis Crystals
, via: Blizzard Watch
I'm sure this won't serve as a grand surprise to anyone reading this, but I've been thinking a lot about the future of WildStar ever since we saw NCsoft's financials last week. While it's all well and good to try and cast the news as a positive by pointing out that it's nearing the range of City of Heroes in terms of revenue, it behooves us to remember that CoH was unceremoniously shut down. Considering the hostile takeover NCsoft is facing, I think it's enough to start one seriously thinking about the future.
Fans of Dizzel are going to be sad to hear that the game is shutting down in April, but it might be reassuring to know that it wasn't for lack of fans or profits. No, according to the official announcement, the explanation is far simpler: the Korean studio that developed the game shut down, and the publisher couldn't support the game without the developer, which sort of neatly kneecaps the question of whether or not anyone was playing.
All in-game cash shop purchases are disabled, and players will be eligible for a refund for any items bought in the game on or after December 10th, 2014. Our condolences to the fans affected by this closure.
[Source: Official Site
. Thanks to Exthalion for the tip!]
While Pathfinder Online has been playable for many of its backers for a few months now, it's still only in an early deployment phase. Players can take part in control of the game's various towers, but territorial control is not yet implemented. That's going to be changing soon, however, and a recent development post outlines the road to fully putting territory control in action for players and companies.
The first stage is the influence system for companies, which is earned via achievements and spent on holdings and outposts. Once that system is in place and working, the aforementioned holdings and outposts can be implemented (since companies will have the currency to spend on them), which clears the road for settlement placement and ensures that the complex web of resources shipping across the map is viable. You can take a look at the full rundown for a more detailed look at the relationships and an overview of what players can do now to prepare for the fight over land.
[Source: Territorial Conflict Roadmap
Are you enjoying flying through space in Elite: Dangerous but not how the game's news cycle has quieted down? Let's change that. A trademark has been registered for Elite: Deadly covering computer games, online interactive games, and more or less anything that would qualify as more Elite on either your home computer or console. Or even your tablet, possibly.
The trademark owner is not listed, although the firm that registered the trademark works for Frontier Developments, so it does seem safe to assume this trademark represents something for Elite: Dangerous. But what? An expansion? An update? A port? A line of novelty wines? Aside from the last one, there are arguments to be made for any of the above. So mull it over and get to speculating; there are no wrong answers in the rumor mill until we find out one way or the other.
There are lots of reasons why you might be looking forward to patch 6.1 in World of Warcraft. If you play a Blood Elf, you want your upgraded character models. If you like racing around, you want the new racing feature put into the game. If you have a joke Twitter account for your main character, you want that Twitter integration. Good news for all of those groups: You don't have to wait much longer, as the new patch goes live on February 24th.
Blizzard has released a new video to herald to launch, offering a quick rundown of the patch features, which also include improvements to garrisons and another step in the legendary ring quest chain. The heirloom interface is also en route; it will allow players to more effectively pass heirlooms between characters for leveling. That's on top of the usual quality of life improvements. Check out the video just past the break for a quick overview, and get ready for the patch going live when next Tuesday rolls around.
I'm told that time is money, but the exchange rate is not universal. There are people whose time is, apparently, worth more than my time. But we can agree that the exchange rate is there, and it's one of those aspects used to sell convenience in almost every game going. You can spend a whole lot of time leveling a character to the level cap in World of Warcraft, or you can just pick up a level 90 boost and save yourself a pile of time. Experience boosts, travel speed boosts, crafting time boosts, they're all functionally ways of trading money for time.
Would you like to take part in a race that's all about eliminating your opponents just through skillful driving? The most recent update for The Crew adds the new Elimination format to PvP races, reminiscent of a similarly named mode from Split/Second. Each player starts with a certain number of lives, and there's a timer ticking down; when the timer hits zero, the player in last place loses a life and another countdown starts. You'll be taking down your opponents, but you'll be doing so just by staying in first.
The update also adds in new tuning options for six cars and several new faction missions for players who don't feel like trying out the PvP race option. There's also a new pack of DLC available with three new cars for those who feel the current crop of vehicles just isn't robust enough. Check on past the break for the update trailer.
Final Fantasy XIV
patch 2.51 is expected to drop on February 24th, and it's bringing the long-awaited Manderville Gold Saucer as its main attraction. A recent live letter from producer and director Naoki Yoshida
explained several of the Gold Saucer mechanics and events in depths, including Chocobo Racing and the Triple Triad card game. And now there's an official translation
, so if you were desperate for more information regarding the den of iniquity, now you have it right at your fingertips.
How do you prevent a hostile takeover? In NCsoft's case, you buy something. Specifically, you buy a large portion of shares from Netmarble while also engaging in a large-scale swap of stock between the two companies to provide a buffer against Nexon's moves toward a hostile takeover. The deal in question involved a purchase of $345 million worth of Netmarble shares along with a stock swap worth roughly $635 million, providing a larger financial hurdle for Nexon to jump if it still wants to take NCsoft by force.
Nexon is currently the largest single shareholder in NCsoft and recently put forth a list of demands for the company. A hostile takeover is still possible during NCsoft's next shareholder meeting in March.
[Source: MMO Culture
, Thanks to Paul for the tip!]