The Ranger of Crowfall has been making the rounds lately as the resident orange-haired green-clad lady shooting arrows at targets. That part is… yeah, that’s a little generic. But there’s more to the Ranger than just shooting arrows, and we don’t mean that her repertoire includes “talking about arrows.” You can see all of it in action in a video just below.
Obviously, the Ranger on display is still in early testing, so there’s the possibility of abilities changing or being further developed over time. Both her ranged and melee abilities are on display in this video, so you should get some idea of what the Ranger is capable of doing. And yes, there are arrows included. She does really like arrows.
The alpha testing for World of Warcraft‘s next expansion rolls on, with the vague hope that we might actually have a beta tag by the end of March. I mean, we almost have all of the specs in the testing now, and so all that remains is for the follower system that isn’t like Garrisons all over again we swear to actually be implemented before we have a test that is functionally feature-mostly-complete. That would theoretically mean beta, although we haven’t been given any actual roadmap beyond “by September.”
Scheduling and relevant terminology discussion notwithstanding, there’s more stuff to talk about with the alpha, and in a way having an extra couple of weeks provides more interesting information to chew on. As the live game sits in the midst of yet another content lull, let’s examine the testing, the philosophies that we know to be in place, and what all of this means for the longer-term health and design of the game.
If you’re eager for more information about Conan Exiles, you missed out on your chance to take an active hand in the game’s recent community Q&A session on Facebook. Of course, the bright side is that the results of said Q&A session are still available for everyone to read, providing a few tantalizing details about the upcoming survival sandbox. And yes, if you’re wondering, the game will feature nudity, albeit just topless nudity at this time (other areas of human anatomy are “up for discussion”).
Combat and gameplay will be skill-based rather than class-based; sorcery will be in the game, but players may not be able to access it themselves. Gear will have an impact, but the primary focus is upon player skill and performance. There will also be a number of different options for players hosting servers regarding how open PvP can be and how harsh the penalties for death will be. So while the game is meant to err on the side of brutality, it need not be an unfriendly experience depending on the wishes of the server host.
; thanks to Nordavind for the tip!
There is not a typo in that title. Blizzard Entertainment has released an unexpected patch for Diablo II. Yes, the second game in the series, not Diablo III, the one that was released shortly before the extinction of the dinosaurs. It’s the first patch the game has received in four years, and not one that most of the community had probably expected to ever have released.
Before you get too excited, it’s important to note that the patch’s primary purpose is to make the game compatible with modern operating systems rather than adding extensive new content. Still, it’s an altogether unexpected patch, and that alone merits a mention. Now, a new expansion, that’d be really unexpected.
The designers behind Paladins had a plan for how the game would work on a whole. It was a simple plan, too. A new developer post explains that the game was to feature a small number of individual champions for players, but each champion would have a large number of different cards to tweak the champion significantly. So rather than having, say, a dozen different ranged champions, the game would have one ranged champion with cards to make her play like a dozen different champions.
It was with this plan that the game went into beta, only to find that players wanted almost exactly the opposite.
Thus, a change. Rather than having a small roster with a wide selection of cards, the game will have a small number of cards amidst an ever-expanding roster of champions. Much like SMITE, the game will allow players access to several champions free of charge at all times, while players can purchase new champions with either real money or spoils from the game. It’s a pretty major shift for how the game is played, but if you were hoping for more champions and less fiddling with the cards, you got your wish.
If you’ve grown weary of the PvP options available in Final Fantasy XIV
, take heart that today brings you a new method for beating the snot out of your fellow players
. The Feast has arrived, giving players structured team matches with the overarching goals of collecting more medals from opposing players. Death no longer means you’re out of the arena, but it also doesn’t mean that your opponents are gone for good, either.
If you’re still not interested in the game’s PvP, you still get new stuff with this particular patch, starting with the ability to queue in the Duty Finder and get Echo benefits for Alexander Gordias (Savage) content. There are also new dungeons which award copies of sheet music needed for use in the Orchestrion and various quality-of-life fixes. It’s not as sizable as the game’s last major numbered patch, but it still should provide plenty for players to enjoy.
The testing for World of Warcraft‘s next expansion is almost finished adding new specs for players to try out as the latest Legion test build has added Assassination Rogue and Frost Mage into the mix. That’s on top of the the various changes made to nearly all of the existing specs in this particular build, with several specs such as Enhancement Shaman and Beast Mastery Hunters receiving tweaks to their core rotations. Even if your favorite specs have already been available, they’re definitely getting changed.
The newest build also divides all classes and specs into having one of two GCD styles: The more common 1.5s GCD that can be reduced by Haste or a flat 1s GCD that is unaffected by Haste for specs meant to feel faster. The plan is also to add in Heroic dungeons for testing soon, which means that the expansion test is getting ever closer to resembling the expansion as it will stand on launch day.
Another month has arrived, another story chapter has gone live for Star Wars: The Old Republic
, and another producer’s livestream has happened. You can watch the full archived stream below, but if you can’t watch the video or simply don’t want to watch a half-hour video to get information, there’s a handy summary available from Dulfy
placing all of the information in straightforward text. PvP players in particular can look forward to the game’s next warzone and arena arriving with Chapter XII on April 5th.
The Eternal Championship was originally planned for this patch, but it was held back due to the major issue of just not being sufficiently fun to play; it’s expected to be up on the test server by late March, with a launch date announced on the next producer’s stream. The team also reiterates that the delays of reintroducing certain companions is a matter of making sure that the companions you deal with have story and impact behind their returns. The full stream archive, as mentioned before, is embedded below.
I adore Star Trek Online. I jumped into the game at launch and have long said, in public and in private, how great I think the game is on a whole. It’s good. And yet I find I can never really fully get into it on a consistent basis. I don’t have enough people around to play or roleplay with, I get drawn elsewhere, and at the end of the day I just lightly bounce of of the title until falling back into it with vigor a few months down the line.
It’s hardly the first game along those lines, and to some extent I realize this is perfectly normal. There are a lot of games people jump into, play for a little while, and then leave behind. But I think that in and of itself is interesting, especially when I contrast that against games that I can happily play for months on end. Even during my lowest pulses for Final Fantasy XIV, I’m still happy to log in and play. It’s a different sensation, in many ways.
So today, I pose the question to you, our readers. Are there MMOs you really adore but simply can’t play consistently? Are there old titles you love to visit but can’t stick around in for a long time? PvP titles that keep your excitement but wear away your good will? Titles with people you love but no mechanics to engage you? Let us know!
It’s been a rocky few months, but The Repopulation is getting back on track with development of the main game and its interim survival spin-off, Fragmented. And the developers behind the game want you to test it. Assuming that you were a backer who was testing the main game before the Hero Engine mess, that is.
Beta registration is currently open for everyone who has pledged money to The Repopulation or purchased a copy of the game via Steam while also registering said copy on the game’s site. If you do own a Steam copy and haven’t registered yet, you can still do that now. This is just a signup, so you don’t have a certain slot just yet as the team is slowly adding people to the testing phase, but you can be at least reasonably certain that you will be added if you’d like to test the spinoff.
The City State Entertainment offices currently have a clock that has only one time listed on it, and that time is “crunch.” The programmers and developers are still knee-deep in the process of getting Camelot Unchained‘s beta ready for play. But that doesn’t mean that there’s no time to entertain the fans, and to that end the developers have assembled an involved livestreaming schedule for the remainder of the week.
All of the streams will be on the Camelot Unchained Twitch channel and will include live Q&A sessions, chatting with the developers wrangling the current builds of the game, and examining the character modeling. It’s going to be an involved week of content, so if you’re interested in seeing how the studio looks when it’s in the middle of a hard crunch, you can check that out this week.
Did you not have the money to drop on internet spaceships when Star Citizen opened up concept sales for the Aegis Sabre or the Xi’An Scout ship? Do you have the money to drop on them now? Because you’ve got a second chance to pick the ships up now; both of them are on sale again through March 14th if you’d like to drop the cash.
The Aegis Sabre is $170 and is currently usable in the testing modules of the game, while the Xi’An Scout is $150 and can be toured in the hangar only at the moment. Sure, that might sound pricey, but consider that buying a real-life spaceship will cost you a fair bit more than $150. And that’s even without slapping laser cannons on it. These sales are only going to last for a limited time, though, so if you’re going to spend a couple hundred bucks on them, you’d best do it soon.
The newest addition to League of Legends
has been unveiled in his totality today: Aurelion Sol, the Star Forger
, more informally known to people as “a space dragon who smashes stars.” And he more or less lives up to the reputation, even if he can’t actually just smash everything with intergalactic power due to balance concerns. Instead, Aurelion Sol’s impact is felt by making his simple presence
a major threat to enemies in any lane.
Most of Aurelion Sol’s damage comes from his passive ability, a trio of stars which orbit him and deal damage to enemies caught in their path. The result is that Aurelion Sol provides a sizable threat to anyone nearby, and when coupled with his ability to fly over obstacles or nurse an exploding star as he carries it to its destination, he’ll require attention almost immediately when he shows up. Check out all of the details of his ability and how to make the best use of his kit on the preview page.