Apparently I got a new game for free on Steam. I wasn’t really planning on it; I just saw a little advertisement saying that Race the Sun was free for one day only, so I decided to check it out, figuring it was one of the many games out there that has a free play weekend or day or whatever. It wasn’t until yesterday that I realized it was, yes, completely free for that one day, that I now own the game for a price of zero dollars. I’m not quite sure how I feel about that.
I guess more companies going the EA/Origin route of having periodic free games works out for my game library in the short term, though? That’s something.
What Are You Playing is free to read, of course, but it always has been. It’s free to read every day. And it gives you a good idea of what the Massively Overpowered writers are playing alongside our Patrons. You can let us know what you’re going to be up to down in the comments, too.
I’m not going to pretend to fully understand why people are super excited about Tree of Savior, but I’m still very happy that the people who are super excited about it are seeing forward motion with its first English beta test on August 4th. Seriously, that’s great news; Phantasy Star Online 2 fans have been waiting for that much news since the game was announced, and that doesn’t seem to be happening.
Other beta news? Oh, yes.
And yes, folks, there’s a list of games below! There always is. Plus, we’d love to know if a game slipped into a different testing phase but we missed it; let us know in the comments.
Do you love debating over semantics and unstated intent? Because you’re going to have a field day with this one. The original Kickstarter page for Star Citizen lists the game’s single-player campaign as offering drop-in/drop-out multiplayer options, with other interviews stating that your friends can take the role of NPC wingmen at any time. During the course of development, that plan has been scaled back considerably.
But these changes were apparently not widely known, as some players watching the most recent stream from the game’s developers are just now realizing. What some backers thought would be full-scale co-op gameplay in Squadron 42 will actually be limited to post-campaign co-op missions.
It’s important to note, of course, that this is not the most MMO-intensive part of the game anyway, but it is walking back one of the features into a more manageable form. The debate continues over the precise meaning of “drop-in/drop-out co-op.” While the original thread has been locked (at the OP’s request), conversation continues on the game’s Reddit page regarding the feature.
07/31/2015 2:38:21 PM EDT: We have rewritten the headline and middle section of this article to better reflect the chronology of the debate.
If you’re a fan of sneaking past enemies before exploding out of stealth with throat-stabbing fervor, you might be the ideal player for Black Desert‘s newest class, the Kunoichi. The class was held back slightly from the game’s last patch, but players can now make a new lady ninja and have her do whatever a lady ninja does, which is mostly the whole sneak-and-stab thing.
Developer Pearl Abyss has cautioned players that the class is meant for the most experienced players capable of juggling several skills to both deal and avoid damage. You can see the class in action in the trailer just below; whether or not the class will be available in the localized version that’s still coming remains to be seen.
The story of League of Legends
isn’t one that’s set up to easily move forward. When players pay real money to unlock champions and skins, you can’t have characters leave or get killed forever… can you? Riot Games
is experimenting with exactly that in its current ongoing story by killing off Gangplank completely
, removing him from the game altogether and leaving several players who had purchased the character in a bit of a tizzy.
While Riot is not currently offering refunds for players who own the character and/or his skins, compensation has been promised, with the implication being that whatever players get it won’t simply be money in the bank. It remains to be seen what impact this will have in the longer term for the game, but looking at this as a test case for killing characters in the storyline is in and of itself interesting.
On August 6th, we now know, we’ll be hearing the name and some details on the next World of Warcraft expansion. What we don’t know is what that expansion will actually contain. The space after this expansion is a blanker space than usual, with lots of possible directions and an absolute dearth of information indicating what direction the story will go in from here.
More to the point, the next expansion is going to be judged pretty harshly simply by virtue of coming immediately after an expansion best described as “maybe worse than Cataclysm.” It’s an uphill battle all around. Now that we know for certain that we will be hearing about the next expansion in a little over a week, let’s look a little bit at what we might be exploring in the next expansion in both story and mechanical terms.
Now that Skyforge is in its open beta phase – a soft launch for all intents and purposes – it’s reasonable for players to wonder what comes next. The answer is a massive content update that will go live on August 11th, bringing in the Divine Forms for players as well as several bits of content that are meant to challenge exactly that divinity.
Invasions, Distortions, Raids, and Anomalies will all be added into the game after having been held back from the initial launch, thus giving players plenty of endgame combat to challenge once they’ve reached the apex of prestige on their characters. If you’re currently sitting around and wondering what to do once you’re at a higher point of progress… well, now you have your answer. Or you’ll have it in a little over a week, at least.
players take the role of heavily armed space ninjas just by logging in. As such, it makes sense that the game would have an update touching upon movement systems – you can’t be a space ninja without some space-ninja wall-jumping and the like. The game’s latest patch
overhauls the entire parkour system extensively, allowing for more fluid and involved movement that makes your robot space ninja even more responsive and ninja-like.
That’s not the only addition in the patch, though, as the update also includes a new warframe, new weapons, new Conclave additions and new customization items for players. You don’t have to simply take our word for all of it, though, as there’s a preview video just below. The update was delayed until today, but hopefully the sheer volume of content will make the delay worthwhile after all.
Equipment in Skyforge is fairly straightforward for the most part, but like any game, it features some unique options. Case in point: amulets and trophies, two equipment types that come into play later in the game but can have a pretty big impact on how your character plays. The latest update on the official site explains how these little bits and bobs work to make your character that much stronger.
Amulet slots don’t unlock until later in play, with the first one unlocking to coincide with your first amulet while the other slots must be purchased. Amulets provide a bonus to a specific skill’s damage, allowing you to more closely tailor your character’s preferred arsenal. Trophies are also not unlocked until further play; they are earned as players kill a large number of specific enemy groups, letting players hit harder and last longer against that enemy faction. Check out the update for more details on these extra slots.
So when does the rest of the world get to try out Black Desert? We don’t know. But that day seems to be getting closer, as the game’s publisher Daum has just opened its new office in Amsterdam. No specific announcements have been made about how quickly we’ll go from the new office to localization, but you don’t open an office in Amsterdam just because you want an excuse to take a trip there.
Black Desert released in South Korea on July 14th of this year; while no specific testing or localization dates have been announced, the game has already seen a major update to its live version.
Source: Fan site
; thanks to BlackParrot89 for the tip!
Powers are a big part of any superhero game; it’s hard to feel like a superhero if your only powers are “Stand In Place” and “File Taxes.” Valiance Online has posted a new development diary in which the developers explain how the various powers in the game are grouped and organized, allowing players to built the sort of character they want from a range of options.
Powers are divided up into groups based on functionality, depending on your combat style. Melee characters get access to melee damage, melee support, melee control, defense, and team defense, whilst ranged characters have access to ranged damage, ranged support, and ranged control. The sets also can be taken as primary or secondary sets, with secondaries always being less powerful than the primary. Check out the full diary for a clearer picture of how the game breaks down its abilities in the macro sense.
Why wait for ArenaNet to announce the last few elite specializations for Guild Wars 2 when you can just mine for all that information and pull it straight out of the game client? It’d just be silly to do otherwise. Enterprising dataminers on Reddit have pulled out what appear to be images and names for the Engineer and Warrior specializations: the Forge and the Berserker. Both of them sound right, and the former even matches up with the drone images that were mined from the game some time ago.
Of course, simply knowing this doesn’t say a whole lot, especially when the Warrior specialization in particular doesn’t look to have any new weapons to access. It’s hard to even tell what the spec will wield, since the picture in question (used as a header here) looks to have nothing in hand. So for the details on that, we’ll just have to wait… and speculate wildly until we know, naturally.
; thanks to Siphaed for the tip!
Your Diablo III characters lead lives in which every new artifact is judged on its ability to crush, exsanguinate, and electrocute every enemy within a five-yard radius. So being told that Kanai’s Cube is powerful implies that it has power solely within the realm of cutscenes and your characters would just as soon throw it in the closest Horadic Trash Receptacle. But even though you can’t use the cube to kill things, you can use it to enhance other items which can kill things. It enhances them in notable ways, even!
For example, Kanai’s Cube allows players to store up legendary powers and apply them to new items, or even reforge items to have more desirable stats. It also allows players to transmute crafting materials and remove the level requirement from items. It also has plenty of lore elements and strong resonance for long-time players of the franchise, but let’s face it, you were probably sold by the whole legendary power storage bit.