It’s the most affectionate time of the year, and Blade & Soul is ready to celebrate by letting you dress up your character as if she forgot her pants and couldn’t finish buttoning her blouse. But that’s really just a bundle in the cash shop to match the theme; the real event is all focused around collecting roses. White Roses and Red Roses can be exchanged for a powerful attack gem and a bundle of items including an unsealing charm and several other potential benefits.
How do you get your roses? Red Roses can be earned daily as part of a repeating quest, granted automatically to characters over level 16. White Roses are a bit harder to get, as they’re awarded from dynamic quests inside of several dungeons or from purchasing the aforementioned Valentine-themed bundles off of the game’s cash shop. The event runs through February 24th, so if the rewards look good, you should likely get started on the event promptly.
MMOs have a longer shelf life than other games do. We talked about this not so long ago, even, and you can see it when you think of the big online games out there. World of Warcraft is over a decade old, Star Wars: The Old Republic is four years old, Final Fantasy XIV is five years old, and League of Legends has been around for six years. I rarely see any of those titles brought up as “old” games, yet contemporary single-player titles are often listed as being “old” titles.
What’s even more amusing is that titles seem to age at different rates in matters of perception. I’ve seen people talking in World of Warcraft about how EverQuest II is an “old” title, despite the fact that the two games launched in the same month of the same year. Some titles just feel older or newer than others regardless of actual dates. So what do you think, dear readers? What makes a game move over the threshold from “new” or “contemporary” to “old”? Is it a matter of time, of active design, of communities, or some combination of all three?
The history of Final Fantasy XI gives you many opportunities to upgrade your weaponry. Did you think you were done just because the game’s story was over? Don’t be silly; the game’s February version update is here, and it brings along with it the option of reforging your high-end weapons into even more powerful forms. You’ll have to trade a lot of the required items to someone to reforge the weapons, but it’s worth it when you do so.
You’ll have the opportunity to use them, too, as the Unity Concord system has received new targets for players to challenge. There have also been adjustments to damage values and a handful of Puppetmaster abilities, so you’ll have several tweaks to enjoy as you slowly improve your weapons in the game. Just because the story is over doesn’t mean you’ve run out of things to do, after all.
The most recent Firefall patch had some significant issues when it first went live, but those issues are still being sorted out now. Players were not properly compensated for the modules that they had before the major system update, and the first fix turned out to not work as intended. So the team is trying again, bringing up the pre-maintenance database, running scripts, and awarding players a new set of compensation packages.
Compensation is also planned for epic prototype cores that players previously held. Kanaloa weapons are also not salvaging properly into Titan tokens, so the developers will be awarding tokens to players who owned these weapons while allowing salvage of said weapons for lesser amounts. It’s proven to be a rocky road for the studio getting players back up to speed after the patch; hopefully the latest round of compensatory gestures will settle things for good.
We’ve made our fair share of jokes about Phantasy Star Online 2 over here at Massively Overpowered, because how could we not? The game was happily promoted by Sega with no localization date announced, then it launched in Japan, and the company has subsequently refused to say anything about whether or not it’ll ever be released in the US. It seems like a nonsensical plan… but according to fan site TSSZ, it might be that way because it wasn’t a plan at all.
An anonymous source allegedly spoke to TSSZ and revealed that an agreement was made between Sega of Japan and a Chinese company that prevents the company from releasing PSO2 on Steam anywhere. Since Steam is how Sega handles more or less all of its PC releases, the company may have realized that the agreement prevented them from releasing the game as planned after the promotional work had already been done. It’s all speculation, but it would explain the rather idiosyncratic approach, as well as introducing the hope that the game may finally get a release once the agreement expires.
The threat of the Illuminati in Final Fantasy XIV
has yet to be fully dealt with. Sure, the initial struggle to shut down Alexander was largely successful, but the massive fortress primal is still in the middle of the Thaliak River. When patch 3.2 arrives, another arm will rise from the river, and players will be in for another struggle to take on the goblins within in Alexander: Midas
Adventurers who wish to challenge Midas will need to clear Gordias, unsurprisingly. Both normal and Savage modes will be available for players to challenge immediately when the patch launches, rather than a delay for the harder mode of the content. A minimum item level has not yet been established, but it’s safe to bet that players who have kept up with gear will be able to challenge the Illuminati once again.
Are you wondering about how the split between Star Citizen and Squadron 42 will affect your purchase of the game? The short answer is “it probably won’t at all.” Existing backers are still getting both; it’s only new purchases that will have a split between the persistent universe and the single-player experience. But if you aren’t a backer or you still have some questions about the fine details, a recent update from the development team clarifies exactly what’s going on with the split. The short version is that the games are still linked, but after the 14th you’ll need to buy into them separately.
Purchasing either individually will run you $45, while purchasing the other one later as an add-on will run you $15. Both are also accessed through the same client and are linked together, and even players who only purchase Squadron 42 will have access to the game’s arena commander module. The plan is to make more parts of the game accessible in bits and pieces from here on out. If you’re already riding the hype train and haven’t yet jumped on board for the game, though, you should act quickly, as you can still get the package deal for both parts of the game if you buy in by February 14th.
After taking an extended winter break, Overwatch is back to the beta grindstone once again. But it’s not the exact same game that you waved a temporary farewell to before; the game has been updated with a new progression system allowing players to earn loot crates for each new level. Progression is tracked on the account level rather than the character level, meaning that the rewards you earn are tied to your account as a whole rather than forcing you to play as a single character at all times.
The loot crates include special emotes, decals that can be sprayed on the walls, and skins for the various heroes. Unwanted items can be converted to credits, which can be used to purchase rewards directly, so you aren’t entirely reliant on luck for your rewards. There’s also a new Control gameplay mode with king-of-the-hill style battles; you can check out a full rundown of the features new to beta in a video just below. You might even be able to see the changes for yourself, as a massive wave of testing invitations has gone out for the renewed test.
Because I was subscribed at the right time, I had access to Star Wars: The Old Republic‘s next major story chapter two days early. That’s good… insofar as it let me clear it two days early. The same content existed whether or not I could log in and start playing that. There was nothing additional. I got to see it sooner, but it also meant I got to be finished with it sooner.
Pre-ordering Heavensward last year meant that I got to download and play the expansion earlier than those who did not pre-order it. Which mostly meant that I was in the same crush of everyone else playing it, with one of my friends even looking distraught because she knew she wouldn’t be able to afford the expansion early enough for the pre-order benefit. It was “early access” only insofar as it made the de facto launch date for most of the game’s players several days earlier than the “official” launch.
Don’t get me wrong – I understand why companies give early access to content as a reward, especially since it doesn’t involve much additional work for the developers. Heck, I’m usually first out of the gate to take advantage of that early access, and not just because it’s my job. But I also see it as a way to ensure that a game’s biggest fans get finished and bored with new content faster than anyone else. What do you think? Is early access to content a good thing in MMOs?
It’s getting very dark for Neverwinter players on the Xbox One. One might even argue that it’s getting underdark. Why one might argue that is something of a mystery, as it wouldn’t make a heck of a lot of sense, you don’t say that things are “underdark” when they’re really dark. But the important part is that the game’s Underdark update is going live on the console today, we’ve even got a trailer and some screenshots for you just below.
Players on the PC version have already finished up with tromping through the Underdark, of course, and thus have become the subject of the latest entry on the game’s official site. It commemorates all of the things that players have accomplished of late (and possibly spoils some of it if you’re still mid-story), but it notes that somewhere in the depths of the Underdark there are still plans in motion. It’s a celebration of where the game is at the same time that console players are catching up to the present state of the game.
The level cap is going to be where you spend the lion’s share of your time in any online game just by the nature of the games; there’s no real way around that. So what does the endgame currently look like in Bless Online? Steparu has taken on the role of intrepid explorer and compiled a look at the game’s current PvE endgame dungeons as well as what the max-level PvP looks like.
In the former case, the game currently doesn’t have any sort of group finder in place, so successful completion depends not just upon knowing the mechanics but also upon knowing the culture of loot distribution. All bosses drop crafting materials rather than gear, which means many runs are necessary to actually craft something. Meanwhile, the 100 v. 100 PvP battlegrounds seem to be very lag-heavy for little reward, but the game’s open PvP earned Steparu’s praise and enjoyment. Check out some of the (many) videos on this content just below.
The developers behind EVE Online work very hard to make sure that the game is pretty to look at. That’s important. But you can respect that prettiness only if you can get a good look at it, which is why the developers rolled out a new camera setup in several stages. Making that new camera system non-optional and permanent is one of the two big changes for this month’s newly deployed game patch; you can see some of it in action in a video just below.
Players will also now have the option of extracting and selling skill points from their characters, allowing newer players with money to catch up to older veterans. The pricing on the devices needed was revealed just last night. So if you want to have a better look at the galaxy around you or just want to buy and sell knowledge in bulk quantities, this patch should make you very happy.
What level is your favorite character class in Trove? There are rather more answers to that question than you might think. Sure, there’s the straightforward answer of character level, but then you get into things like mastery rank and equipment and it becomes more ambiguous. What you really need is some sort of decisive ranking to make it clear what your power level is, something like a unified power rank system that takes all of the supplementary factors into account. You know, like the Power Rank system rolling out today.
A character’s Power Rank is based off of that character’s level, equipment, mastery rank, and unlocked dragons to produce an overall picture of power. Adventure portals will now check your Power Rank rather than your character level to ensure that you can handle the challenges of a given region, providing a more comprehensive look at your character’s ability. You also get a snazzy icon over your head indicating your power rank if you want to broadcast it to onlookers. Or even if you don’t want to advertise it, really.