If you came into RIFT late in its life cycle, you missed Hammerknell. If you weren’t raiding when Hammerknell was super relevant to the game’s upgrade cycle, same deal. The point is that Hammerknell was once a favored raid, but like all endgame content subject to a themepark MMO’s ever-expanding cap, it became less relevant. But the next RIFT patch is turning that trope on its head by revamping the old dungeon, and a new post on the official site explains just what it took to update the raid for the modern game.
See, Hammerknell might be a classic, but it was designed for a different era, with very different combinations of souls and class abilities. It also had several bosses that haven’t aged quite as well, plus other fights that mechanically no longer work either because of the tools available to players or because of major changes to acceptable design solutions like falling damage. Take a look through the whole posting to get an idea of how the team behind the game took an old favorite and made it something relevant to the newer game.
[Source: 3.2 Echoes of Madness Preview – Hammerknell
Last September, a Guild Wars 2 player shared a story about his departed wife. She died from complications during the birth of the couple’s son, and she had been a fellow GW2 player who enjoyed picking up rabbits and wielding a hammer on her character, Hiralyn. It’s a tragic story we’ve all sadly heard before if we’ve played online games for a while: a fellow player, a person, a life cut short unexpectedly with a shared memory of a game.
Now, Hiralyn stands in Cragstead. According to the official posting, design lead Mike Zadorojny put in the time necessary to add a memorial to the departed player, placing her character surrounded by rabbits with a few lines of dialogue about creating a legacy for her son, even if she couldn’t be there. It’s as touching a tribute as you could hope to see to a player lost.
We’ve added some screenshots below for those of you who can’t make the journey to meet Hiralyn.
Looking forward to paying for your World of Warcraft subscription with in-game gold? You don’t have long to wait at all; the WoW Token will be going on sale after maintenance tomorrow, April 7th. Tokens can be purchased for $20 of real money and sold via a special in-game interface, with the initial price being pegged at 30,000 gold.
Once the tokens are live and being sold by players, the sale price will fluctuate based on demand and availability, so that 30,000 gold figure is unlikely to last long. Which direction it will shift, meanwhile, is an open question; you’ll be able to find out tomorrow.
So what is the Temple of Elemental Evil? Is it a temple devoted to evil performed by elementals? Is it a temple devoted to the element “evil,” which isn’t really an element but makes about as much sense as considering “fire” an element? Is it simply a temple devoted to the most basic or elemental form of evil? Tell you what – you go ahead and try
the newest Dungeons & Dragons Online
patch and let us know in the comments. We like having fun with words.
It also features Wil Wheaton! That has nothing to do with clarifying the exact nature of the temple and any evil therein, it just means a known actor and writer is voicing something therein.
The temple isn’t the only element in the newest patch, of course. There are balance changes to several enhancements, updates and improvements for Rogues in general, and adjustments to power granted by several Feats. But the temple is the centerpiece, and it’s the only part we can make some wordplay-based jokes around. You should still check out the full patch notes to get a clearer view of the patch, though.
[Source: Official site
It happened, just as expected. A day after I posted a lengthy column discussing Final Fantasy XIV
‘s last big pre-expansion patch, that patch dropped, and wouldn’t you know it, nearly every single thing that I predicted turned out to be largely wrong, mostly because of carefully constructed misdirection, which is a trick I respect immensely. It made for a more and less
surprising finale, that’s for sure, even as someone who was doing the whole thing on the day that the content game out.
Yes, all of it, on the same day. I was just that tedious.
Obviously, there are several people here who have not gotten through the story just yet, due in no small part to the trial before the conclusion. Since it’s been less than a week, I want to minimize or wholly avoid spoilers in this piece, so I won’t be discussing the details of the story (I’ve got an entire spoiler-heavy podcast to do that), but I will be discussing the Steps of Faith. And even if you don’t like being told the mechanics of something beforehand… well, you should read it anyway.
The most recent update to Shroud of the Avatar had a bit of a bunny theme. It was intentional, a bit of a nod to the Easter holiday. The most recent official development update highlights the fact that players have taken the opportunity to run with that for a few… disturbing screenshots, here and there. Maybe if there had been some sort of egg paint-and-hide mechanic added instead.
Of course, this entire update is very much focused on community projects, such as the companion app for the game that a player is developing for iOS (Android support is planned for the future). There’s also a look at the reward for Release 17’s grand tour quest when the new patch is released on April 30th and the usual community video guide to the current patch’s Grand Tour. Check out the full update for all the community news and a few more screenshots of the game in process.
[Source: Official site
It might be hard to believe, but it’s been a whole year since The Elder Scrolls Online launched. Specifically, it was a year as of Saturday, since the game launched on April 4th, 2014. Whether you’ve been playing the whole year or just jumped in after the game swapped to its buy-to-play model recently, the game has seen its share of changes and improvements over the past 365 days.
To celebrate the anniversary, the community made a video thanking the team behind the game for the past year of exploring Tamriel online. It’s a lengthy video, clocking in at just under 12 minutes, and you can watch the whole thing just past the break. Well worth it if you’ve been enjoying the game over the last year, yes?
I had not put my Final Fantasy XIV account on anything more extended than month-by-month billing for the longest time. Which is kind of weird, when you think about it. There has never been a question in my mind of whether or not I would be playing again next month, so it’s kind of ridiculous to think that I wouldn’t be signed up for several months at a time… but for some reason, I just went along on month-to-month billing.
Of course, that’s not always unusual. I have friends who will subscribe to games for months or years while still being on monthly subscriptions, and I know of others who quit games in a month but always subscribe on three-month packages for no readily explained reason. So what about you? How long do you have your subscriptions set up for? Or do you just not subscribe to anything any longer, even with an optional subscription?
Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
It’s hard to make a storyline that leads perfectly into an expansion. There’s always more that could be done, the challenge of making something that feels like a conclusion while at the same time giving a logical reason to move on to a new set of conflicts and challenges. So while I have some conflicting feelings about the end of Final Fantasy XIV‘s 2.0 storyline, I’m overall happy with how it creates a bridge to the next era, giving players a reason to venture north while wrapping up conflicts… and still laying the groundwork for familiar issues to be addressed.
It’s a feeling much like the ending of a week leading into a weekend, to use a rather tortured construction to bring us along to our next installment of What Are You Playing. No expansion gaps here, folks, just us telling you what we’ll be up to over the next two days and you telling us likewise. And then we burn our homes to the ground and run away? Maybe that’s taking the analogy too far. Read more
Good news, ladies and gentlemen looking forward to Ghost in the Shell Online. Not only is the game nearing its first Korean closed beta test, we’ve received confirmation that the game will in fact be available for players in the Americas. No word yet on whether or not every shooting match will be followed by a lengthy metaphysical discussion on the nature of humanity and existence in a digital world, although that might slow the pace down significantly.
Other news in the wild and wooly world of tests:
What’s that? You want more? Well, check out our full testing list just past the break.
Players of Final Fantasy XI are unlikely to be happy about the fact that the game has moved into maintenance mode for the future, with new clients and spinoff titles planned for further development. But it can be helpful to at least understand why the change happened. A translation of producer Akihiko Matsui’s answers to fan questions has been made available on the official forums, offering an in-depth explanation for the shift.
Matsui explains that the game’s original coding as a PlayStation 2 game has made development hardware increasingly difficult to procure and maintain, and as the years have gone on it has become necessary to alter the game’s operations based upon revenue. In short, developing on the obsolete console is no longer possible, and the game just doesn’t have the budget to justify a wholesale switch. The producer goes on to answer other fan questions regarding changes, including easing content restrictions and maintaining the subscription model.
[Source: Freshly Picked Vana’diel
Ready to enjoy the wonders of an improved wardrobe system, the Contract mechanics, and an array of minipets in WildStar? The game’s next major patch is not yet on the live servers, but it is on the test servers. So you can jump in and try out all of the changes on the test realm before they go live, or more likely you can make a bunch of new outfits and not actually “test” anything.
If you’re not as enthusiastic about the patch because it doesn’t contain any new battlegrounds… well, you’ve picked an odd time to be upset about that since one was never announced. But there is a new developer in charge of battlegrounds, so perhaps your hopes for some new content on that horizon will be answered sooner rather than later.
[Source: PTR Patch Notes
, Battlegrounds Domain Owner
The island of Kelba is not a relaxing island vacation for Wakfu players. Instead, it’s a place for players to meet and take on some of the characters from the title’s connected television show and comic books. In the second part of the island region, players take on a villain from the first season of the show, far more capable and dangerous than he was shown to be when first encountered.
Kelba hosts a new dungeon for players to face off against the villainous Black Crow and ultimately reveal his identity as they seek out a powerful artifact hidden on the island. There are also more lore characters to be found on the island, culminating in a surprise hidden from all those who haven’t completed the adventure. So jump on over to Kelba to find out who’s hidden in the depths.