Eliot Lefebvre

Senior Reporter

Eliot Lefebvre has been writing on Massively Overpowered since it was created after a long and illustrious career of writing about video games for half a decade on some other site that you might have heard about. He currently pens Wisdom of Nym for Final Fantasy XIV, WoW Factor for World of Warcraft, and the rotating adventures of Choose My Adventure. He also shares writing duties on Perfect Ten and writes some nonsense for What Are You Playing. No photos of him standing next to Abraham Lincoln have surfaced, coincidentally.

Personal blog: Eliot-Lefebvre.com
Twitter: @eliot_lefebvre

Dark Age of Camelot newsletter covers Otherworlds campaign, future plans

If you’re eager to unlock new stat caps in Dark Age of Camelot, you’re getting your chance over the summer. The Otherworlds campaign will be released in regular stages over the course of the summer, culminating in an intertwined PvE/RvR conflict. It’s one of the big highlights of the most recent newsletter from the game, which also discusses the game’s future patch plans beyond the new content available.

The game’s development team continues to work on UI improvements as well as the 5v5 tournament signup and the inaugural Midsummer’s event. Players can also look forward to the July 4th weekend for special bonuses to RvR combat. There’s plenty of community news in the newsletter as well; fans of the game, however distant, would do well to read the whole thing in its entirety.

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Blizzard and Netease partner for a Chinese release of Overwatch

You are probably not terribly worried about whether or not Overwatch is going to get a Chinese release for the same reason that most Chinese gamers are nor terribly worried about whether or not their new games will get US releases when those games aren’t actually launched. Sure, it’d be nice, but it’s not super-relevant while you wait for an actual release date. Still, if you were worried about it, you can be rest assure that it is happening at some point, as Blizzard and Netease announced a partnership to bring the game to China.

The deal doesn’t hint at any sort of release timeframe, but it does seem to indicate that the game may be closer than we think if Blizzard is making major deals for its future. It’s more games for everyone, and that’s good no matter what country you live in.

Source: PR Newswire

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The Division’s new video outlines the basics of the Dark Zone

It wouldn’t be fair to call The Division‘s endgame PvP-focused, but neither would it be fair to say that it’s devoid of PvP. The Dark Zone isn’t just a matter of shooting your way past the most dangerous enemies the game’s AI can control because other players will be there as well, and as a new video explains those players are not necessarily allies in your fight.

Equipment found within the aforementioned Dark Zone is the best in the game, but while you’re in the Dark Zone, players not on your team are flagged as potential targets. It’s thus up to the individual player to either acquire that gear legitimately or simply to gun down other players and risk being labeled as a rogue agent. Check out the full video below to see all of the details on exploring the zone and making choices about engaging or aiding other players.

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Wisdom of Nym: The 60 climb in Final Fantasy XIV: Heavensward

As of this writing, I’m not quite 60 yet in Final Fantasy XIV. Thanks to real life, I’m a bit behind the curve, to the extent that you can be behind the curve when “the curve” has not actually been in release for a full week. All the same, there’s an interesting pair of phenomena at play within Heavensward. On the one hand, even more so than in the core game, the game encourages you to revisit areas and providing you with new quests to do as you return to the Sea of Clouds, the Western Highlands, and the Dravanian Forelands multiple times. (And never actually leave the Churning Mists.) On the other hand, there’s definitely a sense that these quests aren’t just optional sidequests but are in fact necessary if you don’t want to be forced into a huge grind as you approach the level cap.

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Player analyst believes EVE Online concurrency is at its lowest point since 2008

It’s really difficult to be sure about how EVE Online is doing, since CCP Games has stopped releasing subscription numbers on a regular basis. But there are still statistics available, albeit ones that are often presented in such a way as to obscure understanding by the average player. Former CSM member Jestertrek took it upon himself to analyze and present that data in a straightforward and comprehensible form, which leads to a stark and obvious display that the game’s player concurrency is currently at a seven-year low.

Jestertrek has posted several different graphs along with a supplementary post to explain what other peaks and valleys represent, and while he admits freely that the analysis is not perfect, it’s as official as you can get without an actual announcement from CCP. He also goes on to state that none of this means that the game is dying, simply that its entrenched base is shrinking and new arrivals are becoming less common. Whether you’re an EVE player or just a fascinated onlooker, it’s worth checking out the full post.

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Skyforge introduces the new Aelinet Portal on June 30th

Nowhere is Skyforge‘s sci-fi/fantasy setting blend more evident than with the in-game access to a specialized network meant for other aspiring deities. The portal is a thing in-universe, but it also serves as a tool for players, and on June 30th it’ll become an even more powerful tool. The game’s official forums are being rolled into the Aelinet Portal, which will allow players to post messages, share images, and communicate both from within the game and while they’re unable to log into the game proper.

The initial launch of this feature will allow gamers to communicate and message other players and fellow members of their Pantheon; in the future, even players logged in via the web client will be able to use this portal to manage things like Pantheon leadership functions. It’s a fantastic tool for keeping strong communication and community from both inside and outside the game. Check out the full rundown for all of the details.

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The Daily Grind: Do you make friends in MMOs or bring them with you?

I’ve mentioned before that my most stalwart MMO partner is my wife, who has stuck by me through thick and thin. When we move into a new game together, well, we’re in it together because we’ve been friends much longer than we’ve been playing MMOs together. On the other hand, our other constant companion and close real-life friend was someone we met after playing games together. So we both make friends in the game and bring them in from out of the game.

Some people don’t have a whole lot of real-life friends to bring into the game; others have so many that they need never deal with strangers. How do you do stuff? Do you tend to bring your friends with you into the game, or do you make friends in the game that you bring into your real life?

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WRUP: Someone was really hungry edition

I don’t know how we got to the point of eating lobster, exactly, but someone must have been really hungry. Like, insanely hungry. Someone fished up that thing, and rather than deciding that it was proof that there were no loving deities in the world, the fisher thought “let’s boil that and eat it.” And then it was drenched in butter until the rubbery lobster meat became something palatable, which is somehow even more nonsensical than the fact that you’d look at this thing and think you should eat it.

But I don’t care about what you’re eating this weekend and you don’t care about what I’m eating. No, what I care about is the answer to the question of What Are You Playing. We’ll let you know what those of us on the Massively Overpowered staff will be playing along with some of our patrons, and you can let us know your plans down in the comments.

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Betawatch: June 26th, 2015

Is there anything as marvelous as finding out that your game got so heavily exploited that the whole game needs to be wiped? If you’re playing Ark: Survival Evolved, let us know what that’s like. Fortunately for players, there’s now a bounty system in place for hacks and an official server for folks from the site, so that’s awesome.

Other stuff happened with testing this week, too! We were told about it, and it did in fact happen!

And yes, there are more games in testing, which we’ve linked down below. If you know of something else that’s in testing or swapped phases without us noticing, please, do let us know down in the comments if you would.

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Overwatch shows off Zarya and Bastion gameplay in new videos

The early Overwatch gameplay videos continue moving through the cast with a robot that has the heart of a human and a woman with the heart of… well, still a human. But a very athletic human. It’s Bastion and Zarya’s turns in the hot seat, which should satisfy fans of heavy gravitational artillery and transforming robots alike.

Bastion shows off his ability to swap between modes to provide stationary defense or mobile harassment, while Zarya shows off her explosive shells and her party support. Check out both videos just below, and see whether either of these warriors looks like the sort of character you’d like to bring marching into combat.

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Trion’s new mystery game looks like Devilian Online

Trion Worlds decided to engage in a bit of image-based teasing yesterday, leaving players with nothing more than an image an a tagline. Some eagle-eyed fans have noted that the teaser image does seem to have a counterpart, though: The Ominous Devil Guy from the teaser image is nearly identical to one of the story silhouettes for Korean-born game Devilian Online.

Could Trion be bringing the game over to these shores? It’s an action RPG by Ginno Games akin to the Diablo franchise, which would represent something that isn’t currently in Trion’s western stable. Or it could be something else entirely, like a stunning coincidence (there are only so many ways to sketch an ominous demonic dude in silhouette, after all). Check out the suspected game’s official site and draw your own conclusions.

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Ark: Survival Evolved offers a bounty for hunting hacks

The developers behind Ark: Survival Evolved are rewarding players for hunting the most dangerous game. Considering this is a game wherein you hunt and tame dinosaurs, you know that has to be good. Developer Studio Wildcard is encouraging the community to keep its eyes open for hacks, exploits, bugs, and the like, offering a $100 bounty for finding things that could negatively impact the game environment.

Lest you think that this is as simple as saying you found something and then getting paid, the developers are looking for straightforward and detailed methods for reproducing specific hacks or exploits at will. If you can provide that, contact the developers, and after they examine the bug, then will ultimately pay you money. Money! So instead of hunting dinosaurs, you’re hunting violations of the world in which you hunt dinosaurs. That’s probably a bit more awesome.

Source: Gamasutra

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Anarchy Online’s new graphical engine is finally live

Anarchy Online has been on the verge of having a new graphics engine for what seems to be forever and a day, but it’s finally here. Yes, the game’s new graphics engine is available for use in the game’s newest update. If you want the game to look even prettier despite its age, you can do that.

It’s worth noting that the new graphical engine is quite bulky; the installer is 5 gigs, and the total installed size comes to roughly 23 gigs. You’ll need to download the new engine client separately from the existing game, as well. Still, it’s the big centerpiece of the game’s latest patch, and with good cause. If you’re an Anarchy Online fan with a more modern computer, get the new engine installed and see the game be prettier than ever.

Source: 18.8.0 Update Release Notes; thanks to the many excited readers who sent this in!

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