Eliot Lefebvre

Senior Reporter

Eliot Lefebvre has been writing on Massively Overpowered since it was created after a long and illustrious career of writing about video games for half a decade on some other site that you might have heard about. He currently pens Wisdom of Nym for Final Fantasy XIV, WoW Factor for World of Warcraft, and the rotating adventures of Choose My Adventure. He also shares writing duties on Perfect Ten and writes some nonsense for What Are You Playing. No photos of him standing next to Abraham Lincoln have surfaced, coincidentally.

Personal blog: Eliot-Lefebvre.com
Twitter: @eliot_lefebvre

World of Warcraft’s 6.2.2 patch brings flying to Draenor on September 1st [Updated]

At long last, we have a definitive answer to the question of when flying will (probably) come to World of Warcraft‘s latest expansion: September 1st. That’s the expected date of the 6.2.2 patch, a rarity insofar as its release date was announced ahead of time. What’s important, though, is that you’ll be able to fly once again, assuming you’ve fulfilled the rather extensive accomplishments necessary for the meta-achievement introduced in patch 6.2.

For those of you just sick of hearing the word “flying” by this point, the patch still has something major to offer in the form of Mercenary Mode, allowing players to queue up as the opposite faction for PvP to help balance numbers. There are also general balance tweaks, like a near across-the-board improvement to the racial abilities on the Horde side. Check out the full patch notes for all the details, and get ready to take to the air in a little less than two weeks.

And don’t forget that BlizzCon virtual tickets are now up for sale if you want to keep on top of the event but don’t plan on flying to California to do so.

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Final Fantasy XIV previews its anniversary event

It’s been just about two years since Final Fantasy XIV relaunched and surprised more or less everyone by being an enormous success story. Not a word had been said about anniversary rewards until now, prompting some writers (ahem) to wonder whether one was even going to happen, but there will indeed be an event kicking off on August 27th to celebrate two years of operation.

This year’s rewards include miniature versions of Lady Iceheart and Yugiri, both of whom are important figures through the story of Heavensward. There’s also a new style of firework available. Check out the details on the official site, but be sure to jump in relatively quickly; the event is running only until September 7th.

Source: Event page


Revival opens up houses for owners to wander

Ready to wander around your house in Revival? The first version of the game’s client is now available to virtual homeowners, allowing players to step into the game world and wander around their homes. Players cannot yet interact with anything in those homes, as that’s coming in a future update; all this particular client allows players to do is look around and admire the architecture. It is very pretty architecture.

The official announcement explains the process for connecting to the game and logging into any houses owned, with players granted one of five random placeholder models on login. Future updates to the client will add the ability to modify the house’s furnishings and layout. It’s not really a game just yet, but it’s the foundation of one.

Source: Official Site; thanks to Paganrites and Astald for the tip!


The Secret World launches Issue 12 today

Have you been enjoying yourself in The Secret World‘s version of Tokyo? The game’s Issue 12 patch brings the end of your visit to the city, but it also brings along a new dungeon for players to investigate beneath the Orochi Tower. There’s also the currency consolidation, the new Challenge Log, raiding improvements, and more. And it’s being patched into the game as you read this, assuming you’re reading it close to when it’s being written.

The game’s servers went down for the patch at 8:30 a.m. EDT and are expected to be down until 11:30 a.m. EDT. As always, it’s possible for maintenance to run longer or shorter depending on circumstances. While the patch’s release doesn’t alleviate the disturbing news swirling around Funcom of late, it certainly helps take one’s mind off of it.

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Wakfu explains Companies and the foundations behind its new Hero system

Why control just one character when you can control three? That’s the core of Wakfu‘s new Heroes system, and the latest development blog explains that it seems like a simple concept while being very difficult to actually implement. Companies are the game’s way of adapting to the demands of letting players control three characters from a single account, and while they offer both power and rewards, they also have restrictions.

Players may have one company per account, and a single character is selected as the leader of that company. All other characters need to be part of the same nation and guild as the leader (or be unguilded) in order to work together under the new system. This is also done with an eye toward keeping things balanced in GvG and national PvP systems. Read the full diary for more details on what players can expect from the mechanical side.

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Aion offers a teaser trailer for an Immortal Saga

It is possible that the trailer down below is very illuminating if you are a fan of Aion. We’ll give you the short version right here – a woman sitting on a pedestal in a red dress and staring as flame effects move around. Perhaps that all ties into some part of Aion lore perfectly and just one glance reveals who she is and what she’s doing.

What we do know – which is very little – is that Aion promises this ties into the continuation of Aion‘s immortal saga, with a forum thread dedicated to discussing precisely that. Speculation is that the trailer ties into the game’s 5.0 update; a similar trailer for the game in South Korea also included a date of November 11th as a possible release date. It’s also possible that the update will include something of a makeover for the Asmodean faction. We’ll have more as more information is available; for now, there’s just a short video for speculation.

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Wisdom of Nym: Final Fantasy XIV’s events, anniversaries, and content

I don’t know whether we’re actually going to have a proper two-year anniversary event in Final Fantasy XIV. It feels very strange to say that, and on some level I feel as if I’m jumping the gun to say that at all; we just haven’t heard anything about it, there’s still time, and there’s no reason to assume we won’t get an announcement about another event coming out in the middle of the extant Moonfire Faire. But there’s also no reason to assume that we necessarily will get an event, or if we do that it won’t take place closer to the game’s original release date.

None of this suggests something wrong with the game as a whole, but it’s interesting to see the many ways that the game’s events have shifted over its lifespan. We’re moving into the game’s third year of operation post-reboot, and both rewards from events and the content of events have been in a degree of flux for a while now. So as FATEs are chased on the beaches around Costa Del Sol, it’s interesting to consider the game’s history of events and what may yet come.

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Guild Wars 2’s Warrior elite specialization is the Berserker

Warriors in Guild Wars 2 have always had a big focus on gathering and unleashing Adrenaline as a resource. It’s part of their charm. Berserkers, however, don’t just use Adrenaline; they revel in it. The core mechanic of the newly revealed elite specialization is sending the Warrior into a berserk state, shortening the Adrenaline bar and allowing players to unleash powerful burst skills in rapid succession while setting things ablaze with an offhand torch.

While all of the details are not yet available, the specialization is clearly meant to solidify the place of the Warrior as an extremely powerful physical force, changing the effects of certain skills and adding in thew skills that even turn enemies into projectiles against other enemies. It’s a high-energy and high-speed version of the profession, perfect if you want to just smash everything to the ground while filled with the rage of battle.

Or if your love for something is like a truck, that would also work.

Source: ZAM


Final Fantasy XIV launches in South Korea to solid internet cafe stats

Final Fantasy XIVs launch in South Korea happened too recently to make any declarations about its long-term fate. What can be said with certainty, though, is that the game is off to a solid start. Stats from the country’s internet cafes show the game to be ranked number three in playtime among all MMORPGs played following its launch.

Unlike many games in the South Korean market, Final Fantasy XIV is still using a pay-to-play model with its local publisher. It’s an impressive showing out of the gate, but only time will tell if it manages to continue that momentum past its launch week.

Source: MMO Culture


WildStar previews its free-to-play loyalty reward system

Free-to-play games have a rather predictable system in place – you spend money on things and then you have them. Simple and straightforward. WildStar is doing that, yes, but it’s also giving players the opportunity to earn more things from the game simply by spending money without actually buying anything. The Cosmic Points system offers rewards to players just for buying boxed copies of the game, subscribing for a few months, and buying microtransaction currency, even before any of that currency is spent.

Rewards are arranged in a tier structure, with six total tiers available at launch. Rewards range from access to guilds and experience boosts to new cosmetic items such as mount customizations and titles. There’s even a new style of house available for those who reach the higher tiers. For a full breakdown of the first three tiers, a look at how players can earn more cosmic points, and how Signature members will earn Cosmic Points, check out the full article.


World of Warcraft weathers an assault from the DDoS legion

Last night was not a fun time to be playing World of Warcraft. Various game servers started going offline, and while the initial statement was a bit more vague in saying that the company was looking into the “issues,” forum posts shortly confirmed that the game’s technicians were working against a DDoS attack against the game servers. Several servers were brought offline by the attack.

Regular updates were provided by the tech support team behind the game as they worked to fix the issue. At the time of this writing, most of the servers brought down are back up and functioning normally, with a handful of servers still experiencing issues that the tech team is working to fix. No indications have been given as to which group may be responsible for the attack; while significant, this can be seen as one of the smaller such attacks to hit the game.

Source: Forum thread, Status thread, Twitter via Blizzard Watch; thanks to Madda for the tip!


PlanetSide 2 has potential patch features datamined

So what’s going to be in the next major patch for PlanetSide 2? Are you going to wait for official patch notes like some kind of animal? You don’t have to live that way; PS2 fan Shaql has been eagerly mining away in the game’s data files and has uncovered several potential new features for inclusion in the game’s next major update, including resource harvesting and additional vehicles.

Naturally, datamined information does not confirm anything that will be in the final patch. But it does offer some degree of insight into what the developers are doing regardless, and it does strongly hint in a direction. There’s even an unofficial trailer for the next patch down below. Whether or not it’s an accurate picture of the next patch is still up in the air, but all this stuff is hidden in the game files for some reason, after all.

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Funcom CEO discusses missteps and the future of the company’s games

It is a very unsettling time to be a fan of Funcom‘s titles with the news that the studio is actively looking for a buyer or investor. A recent interview with the company’s CEO, Rui Casais, discusses the company’s missteps in a frank tone. Casais discusses why LEGO Minifigures Online was not the financial windfall the company had hoped for as well as how the studio plans to move forward from this point:

We haven’t always made the right decisions and we haven’t always performed the best we should. We are all well aware of that. It means we need to make significant changes to how we do things, and that’s exactly what we are working on now. We’re turning a new leaf, we have fresh, new ideas in terms of how we can become a viable, profitable business, and we have a strong desire to see them realized.

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