It’s been four years since RIFT came out and the Trion Worlds team hosted a party in Boston to celebrate the game, so it’s high time for another fan gathering. That’s the logic behind Trion’s upcoming PAX East party in Boston, which celebrates the game’s anniversary and the first day of the convention with a fan gathering, complete with a free Arclight Rider and some real-world loot while supplies last.
RIFT fans with no need for the various bits of swag might still want to attend, as the party will include face time with the developers and some announcements about the future. The party is a bit offsite, and space is limited, so head over promptly at 6 p.m. EST on Friday if you want to get in. There’s even a trailer for the party just past the break, for those who need a little more urging.
The death of Leonard Nimoy affects everyone who has ever been engaged in the Star Trek franchise, whether you were a lifelong fan of the original series or knew him only from his work in the reboot film and Star Trek Online
. But he’s not the first luminary of the show to be lost, and Star Trek Online
‘s new memorials
are meant to commemorate not just Nimoy’s contribution to the universe but that of several key cast and crew members over the years.
Cryptic Studios is erecting a monument on both New Romulus and on Vulcan, with the latter placed in the same spot on the planet where players gathered to pay their respects after Nimoy’s death. These locations will also host a memorial plaque for all those lost from the franchise, including Gene Roddenberry and Majel Barrett. Last but not least, black flags will be flown in all of the faction hubs for the next week, signifying that the Star Trek Online team mourns the loss of a great inspiration and a well-respected man.
We’ve included the Twitch video of the ceremony below.
Shadowrun Online isn’t Shadowrun Online any longer. Hot on the heels of its announcement that it’s secured a physical distributor, the game has rebranded itself as Shadowrun Chronicles. A recent development post explains that the name Shadowrun Online created expectations that ran counter to the team’s goals, so hopefully the name change will more accurately reflect their design intent. Draw your own conclusions there.
If you’re holding off on drawing those conclusions until the game actually launches, though, you won’t have to wait much longer. The same post also announces that the game will be launching on April 28th, just a little under two months away. You can check out the most recent trailer for the game just past the break.
I am going to make a confession: I am terrible about remembering to unsubscribe from games I am no longer playing. Guild Wars 2 and The Secret World are nice for not asking me to subscribe in the first place, but odds are good that it’ll be at least a month or two between the date when I know I’m not going back to the game and when I actually remember to cancel my subscription. I vote with my wallet, but not always in a timely fashion.
While I was taking my test drive of the Revenant class at ArenaNet’s recent press event, I wasn’t just playing through old familiar portions of Guild Wars 2. No, I was being welcomed to the jungle, mercifully without having to listen to that tired old Guns N’ Roses chestnut in the process. And then I was taking on Strongholds, which meant less dusting off my withered PvE skills for the game and more immediately developing PvP skills I’m not entirely sure I ever had.
So how were they? In the former case, I honestly think I didn’t get enough of a playground to say much about it one way or the other, but it certainly didn’t have me leaping for joy at the content. In the latter, though, I was very thoroughly pleased with how balanced the gameplay felt and how much fun the whole thing was, though it was buoyed somewhat by the fact that I kept being on the winning team. Let’s hit this one point by point.
[Update: Alpha is now live as of this evening! Thanks to Amber for the heads-up! More in the morning.]
Camelot Unchained had to delay the start of its alpha testing for everyone over the weekend, but it doesn’t seem as if it’s going to be pushing back very far. An update from yesterday evening announced that today will see a full-day stream running from the City State Entertainment crew, with the staff working hard to break the game during the display. If everything’s stable, the alpha will be left on overnight.
Compensation is still planned for the delay in testing, with the particulars to be determined once the decision is made to turn on access or wait a little bit longer. For those who want to watch the antics of the team trying to break the servers in any possible way, the stream will start today at 10 a.m. EST. A surprise is also promised for backers in the near future, although details haven’t yet been made available.
[Source: Evening Update for March 2nd
. Thanks, Will.]
It might be premature, but I’m pretty sure that the Revenant is my favorite profession in Guild Wars 2. And strangely, it’s because it offers a twist on the usual process of swapping between skill sets.
When the Revenant was first announced during this year’s PAX South, I was more than a little leery. At a glance, it was yet another figure in heavy armor with vaguely death-related powers, the sort of thing that’s so ubiquitous now as to beat out characters named after figures from Game of Thrones. It also evoked the Ritualist, which was one of the classes from Guild Wars that a lot of people loved but held no real resonance for me. Having played it now, though, I think it was a bit undersold because I was reminded of one of my favorite classes from the original Guild Wars as I played, and I was pleasantly surprised at just how novel the game’s take on a rather familiar lineup of tropes felt in action.
It’s pretty definite that Second Life is not a game in the strictest sense of the word, and by “the strictest” I of course mean “basically any.” It’s more of a toolbox in which you can make a game, sort of. But then, so is Landmark, and I don’t think anyone would argue that isn’t a game. You might argue whether it succeeds at its goals as a game, but that’s a different discussion.
After a madcap week, I got to come home to the Gold Saucer. Traveling to Seattle on short notice was a mixture of the good and the bad, and I was certainly happy to be back home, but I was all the happier when I had Final Fantasy XIV
‘s den of gambling-but-not-really to look forward to upon arrival. What could be better?
Well, a system that was actually ready to account for the vast influx of people who wanted to take part in the minigames would have been a good idea, but let’s not get crazy, hmm?
Thematically, the Gold Saucer comes at a highly inappropriate time, since Eorzea is kind of tearing itself apart at the seams while people gamble ceaselessly. But it’s also something that’s both fun and almost infinitely expandable, a feature that will fit well into the game after the initial rush has worn off. So let’s take a look at the Saucer, the many games therein, and how everything shakes down on the average.
At the start of the week, I journeyed far across the land, venturing into the wilds of the northwest armed only with my wits and boundless determination. There, I was set upon by many ills and challenges, but I was undeterred in my charge. Today, I have completed my journey, and I tell you now that the great best Iktho-Mar has been slain by my hand!
For reasons that I am not entirely clear upon, that means I finally have What Are You Playing back in my hands, which means I get to open off with absurd non sequiturs once again. I’m sure you’re all thrilled. Here, have a picture of a capybara, and check out what we’ll be playing down below. Also, let us know what you’re doing in the comments!
Big battles in EVE Online take place over long distances. Players need to be able to zoom out and get a sense of the battlefield, which means that they are almost entirely reliant upon the icons displayed for the various ships around them. As part of the current project to modernize the game’s UI, the team at CCP is working on changing up the display icons for the game, starting with a comprehensive re-do of the icons shown for ships, structures, and other objects that players will see out in space.
The goal was to create distinct icons that would be obviously different at a glance without radically changing the overall shape or profile. If you’re an avid EVE player, take a look and see how well you can unpack new information from the field.
[Source: Icon dev blog
All right. The end of last week’s column
did not, in fact, finish starting new in Final Fantasy XIV
. It brought you up to the point where you could no longer really be considered starting
, but there’s so much more to do. So while I could leave it there, I think we should at least learn how to unlock Jobs before the expansion.
So let’s keep rolling on, assuming that you’ve been progressing along in the main story to unlock the other two “intro” dungeons. These three dungeons are all a bit on the tedious and tutorial side, but they at least unlock your low-level roulette (immensely valuable) and start you down the road to understanding the game’s dungeon mechanics. It’s a game of easy enemies and hard bosses, and the next leg of the journey demonstrates exactly how much emphasis is placed upon the boss battles.
At first glance, Armored Warfare
definitely looks like a World of Tanks
clone. That’s not by accident, either. A recent article
highlights the genesis of the game from concept to the present; apparently, the designers were very consciously designing a direct competitor for World of Tanks
right down to the vehicles featured. That meant covering modern weapons of war, ranging from main battle tanks to artillery, jeeps.
Obsidian also tells Polygon that the team sought to set the game in a historical timeframe that its rival doesn’t touch, which allows the game to feature modern vehicles and keeps the general feeling of a tactical competitive shooter without simply slapping on some newer tanks and calling it done. Read through the full article for a more thorough look under the hood at elements like trading tank commanders; it’s very strongly inspired by World of Tanks, but the game is striving to be more than simply a clone.
We’ve got a video showing off the five vehicle classes below.