Producer and director Naoki Yoshida took the opportunity to address a new letter to the community, celebrating how far the game has come and the player community that’s kept it strong and lively. He also promises that there are more patches to plan and a next expansion to start developing. You can watch the launch trailer again just below, and stay tuned for our own first impressions of the game later in the day.
Eliot Lefebvre has been writing on Massively Overpowered since it was created after a long and illustrious career of writing about video games for half a decade on some other site that you might have heard about. He currently pens Wisdom of Nym for Final Fantasy XIV, WoW Factor for World of Warcraft, and the rotating adventures of Choose My Adventure. He also shares writing duties on Perfect Ten and writes some nonsense for What Are You Playing. No photos of him standing next to Abraham Lincoln have surfaced, coincidentally.
Personal blog: Eliot-Lefebvre.com
Steam is one of those things that we think of as almost ubiquitous as a gaming platform. You can buy many MMOs on it, it has its own social networking functions, and it seems that almost everyone has it installed at home. But here’s the reality of selling on Steam: the average game on the service will sell only 32,000 copies through the service, and the average price for those titles is minuscule almost everywhere other than MMOs, according to a piece analyzing a plethora of data from the service.
Whilst many parts of the piece aren’t focused on MMOs specifically (after all, Steam covers other games), it’s an interesting look at a major online service and network for games. It also sheds some light on requests for games to be available on Steam and what a successful release means on the platform, with Early Access games not benefiting much if at all from having a second “real” launch. Check out the full article if you’ve got a mind to learn a bit more about how the service sells.
At a glance, the quick version is that the guild structures sit at opposite ends of the map, with a “ring” of PvE space around the twin structures and a PvP faceoff in the middle. Take a gander at the map itself and an overview of the design process to make a map that’s this large in the latest development dispatch.
Playing Final Fantasy XIV over the past few days has been a weird experience for me. On the one hand, there’s so much more cool stuff to do, and that’s awesome. On the other hand, there’s far more stuff than I can get a realistic picture of in a short timeframe, and this isn’t like Ninja, for which I had the time, will, and (most importantly) connection stability to just log in and grind like a maniac.
I have and will have a lot to say about the expansion over the next few weeks, but right now I want to just talk about the early access period. I think a lot of things have been done really right with this particular launch so far, but there are also some missteps in the mix. There’s also some stuff that’s really annoying, and it becomes hard to separate “annoying but inevitable” from “just plain wrong” at certain magnitudes.
Every player with a newsletter subscription and a TERA account active since May 1st will receive five referral codes. Players can send out these codes to whomever they wish, receiving items for players who sign up, reach level 65, join their guild, and so forth. Take a look at the full reward matrix and other restrictions in the official announcement; it’s a great way to try grabbing a huge duck to ride around on if that’s your major goal in the game.
With a decade of popularity and lots of people playing, World of Warcraft does not have a surfeit of names available for players. As a result, the game is reclaiming names from characters that haven’t logged in since December 7th of 2010 when patch 6.2 goes live. Fortunately, if you have a character who may be at risk, simply logging in sometime today will ensure that you retain the name for the future.
Moving forward, names will be freed up in a similar fashion with the launch of each new expansion, with lead time to make sure that you can maintain the names most important to you. If you’re more interested in player competition than player names, there’s also a glance at the tournament road to this year’s BlizzCon available to examine.
The newest set of answers from the Defiance developers to player questions is available now. The bad news (always start with the bad news) is that several of those answers come down to “we’ll consider it.” The good news is that those answers cover a lot of ground just the same. Case in point: The team is aware that it provides no rewards for players on the test server, but with upcoming releases that require a larger test, there are plans to reward those who take part in some fashion.
Backwards compatibility for the Xbox One is also being sought out, although there’s no word on whether or not that will happen. There are currently no plans to have the Omec appear in-game, although Omec-inspired armor is currently on the table as a possibility. Take a look at all of the answers on the official site.
The start of Heavensward access in Final Fantasy XIV has me running around like it’s the end times. I need to level the new jobs, I need to advance in the storyline, I need to get to work crafting and gathering… basically, I need to be doing anything and everything other than what I’m actually doing. The joys of trying to write about a new expansion!
Of course, I’m going to bet that the vast majority of you reading don’t have quite that particular collection of stresses; you can just enjoy what you’re doing. So when you get your hands on a new expansion (or major patch/DLC, if you prefer for your game of choice), what’s your first priority? What do you want to do right away, above and beyond everything else?
This week, no one will exactly be surprised to learn that I’m playing Final Fantasy XIV‘s early access weekend. Or trying to, anyway, because while the servers are nice and stable and the content seems largely free of bugs, you’re going to be stuck with some pretty horrendous queues and lobby server errors the moment you try to log back in after you log off for literally anything. Which, you know, isn’t something I’m really going to rake the company over the coals for… but it’s still kind of annoying to sit through.
But enough about me, by which I mean a very small bit more about me and about others. It’s What Are You Playing, wherein we tell you our plans for the weekend (and our Patrons chime in) and you let us know your weekend plans in the comments! And there’s no queue here. There might be login issues, though, depending on how nicely Livefyre is running.
You could be forgiven for sort of forgetting about The Division. No matter how much it might have interested you at first, the game kind of dropped off the radar for half of forever. But now it’s on track for a winter beta and a launch next year, and we found out a bit about the game from E3, like how you can hunt rogue agents. (We also got our hands on it on the show floor, which might have been to its detriment.)
In other news:
- Asker Online will be starting a closed beta toward the end of the month, so that answers that.
- Lord of Vermilion: Arena launched in its native Japan.
- Inspirit Online will be kicking off a closed beta test on Jun 26th.
- A little bit of Gigantic news, as it starts its closed beta in August.
- The new test of Skyforge will give its founders a chance to use all the Founder’s Pack rewards.
- Last but not least, Revelation Online moved into its open beta.
We also have our usual list of betas past the break. Is something amiss therein? Why, tell us in the comments!
Your ability to do so will be somewhat curtailed if you’re not familiar with reading Chinese, of course, but you can still fumble your way through if you want (there’s a quick guide to registering on Steparu). No word on any sort of local release, so perhaps you’d rather not get your hopes up. Or perhaps you’d like to use this as a good excuse to learn how to read Chinese, whichever.
What’s it like exploring the Dark Zone in The Division? It’s a question asked by many people who know there is a zone which is dark in the game, which is probably a small subset of people. But now you know it exists, and you’d like to know what it’s like to fight through it, and guess what? You can know, thanks to a new video walkthrough.
The walkthrough follows three players as they head into the dangerous area in search of valuable items, which they find, along with a whole lot of… well, danger. They don’t go in well-armed because it’s fun and all. So jump on down and watch the whole thing, complete with narration to give a clear picture of how players can tackle this area when the game finally releases. You should also stay tuned for our own E3 hands-on coming along later today.
The launch of World of Warcraft‘s next major patch brings with it the end of the quest to earn a legendary ring for your character. So what do you have to do to sport the ultimate loop of power on your character’s ring finger? There’s a guide to the whole process available on the official site, which also walks players through the earlier steps if they have lost track of the process amidst all of the other things going on in Draenor.
In short, this is a line of tasks that will require you to dive into Hellfire Citadel, receive blessings from high-end lore figures, and take down a pretty obvious enemy if you’ve been following the story thus far. Take a gander at the full post if you want all of the details and don’t mind some spoilers for the next patch.
Patch 6.2 goes live on the totally coincidental date of June 23rd.