Eliot Lefebvre

Senior Reporter

Eliot Lefebvre has been writing on Massively Overpowered since it was created after a long and illustrious career of writing about video games for half a decade on some other site that you might have heard about. He currently pens Wisdom of Nym for Final Fantasy XIV, WoW Factor for World of Warcraft, and the rotating adventures of Choose My Adventure. He also shares writing duties on Perfect Ten and writes some nonsense for What Are You Playing. No photos of him standing next to Abraham Lincoln have surfaced, coincidentally.

Personal blog: Eliot-Lefebvre.com
Twitter: @eliot_lefebvre

Skyforge previews the Lightbinder

Skyforge enters its second phase of closed beta tomorrow, with more classes to explore and more regions open to players. If you’ve taken part in the previous tests or you’re flagged for this one, you’ve already had some hands-on experience with the Lightbinder, but fans watching from the sidelines will have to content themselves with a new preview of the class. There’s also a class trailer, naturally, embedded just past the break.

The Lightbinder is a party support class, focused on shielding and empowering allies as well as dealing damage from afar. Notable abilities include resurrecting those who fall in battle, searing enemies with piercing beams of light, and turning into pure light to create a passive bolstering effect for your allies. Check out the video just past the break to see all of the shiny abilities in action.

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Dungeon Fighter Online kicks off open beta today

Sometimes, it’s very difficult to explain what’s happening in the world of MMOs; other times it’s incredibly simple. This is one of the latter times. Dungeon Fighter Online is back in open beta starting today, so if you’ve lamented the game’s unexpected closure and want to get back to beating up monsters in a sidescrolling online brawler? Here you go! Have fun.

A new trailer has been cut together showing off classes and gameplay for the open beta test, which can be viewed just past the break. The first test will run until April 13th, giving you plenty of time to smash the heck out of whatever you’d like while playing. So jump in and start breaking faces.

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World of Warcraft gears up for WoW Tokens and arena championships

Can you part with real money more easily than you can part with hours of time to farm up gold in World of Warcraft? If so, you’re probably excited about the new WoW Tokens, which will work akin to EVE Online‘s PLEX as consumable items that can be sold to players for gold. While a date still hasn’t been announced, the price for the tokens has been pegged at $20, with region-wide exchanges set up to ensure that the game automatically adjusts the gold value of these items to match market demand. Those of you with more gold than real money can also benefit from this, of course; pay your gold, get your token, enjoy a month of subscription for free.

But maybe you don’t worry about that, you just want to take on the best opponents in the arena for the championship title. Good news there as well, since the game will be hosting another world championship this year at BlizzCon 2015. Qualifying rounds will be held soon, so now’s the time to start brushing up on your skills even though the convention isn’t until November.

[Source: WoW Token Coming Soon, 2015 WoW Arena Championship announcement]

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Wisdom of Nym: Exit Final Fantasy XI

It’s all over for Final Fantasy XI. Or it will be, anyhow.

It was hard to imagine that the big Final Fantasy XI conference was going to end in a whole bunch of good news for the game. The game has been running for half of forever, and it’s not as if it coincided with a big event that would make an expansion or the like sound reasonable. So what we actually got was…

Well, all things considered, it was intensely positive.

Don’t misunderstand me; I’m sure that pretty much everyone who still plays the game and several people watching from the sidelines would prefer that FFXI continued getting big updates and improving forever. But realistically, this is what’s best for the health of the game and the playerbase. Yet I’ve already seen more than a few people taking umbrage with it, complaining and raging that this is some betrayal or that it shows Square-Enix has no idea what it’s doing, accusations that are almost comically misplaced.

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The Daily Grind: What’s your favorite game to decompress with?

Moving is absolutely awful, as we all know, and I would be very happy to never move ever again. Once my computer was all set up and I had confirmed that the internet worked, I was happy to take a spare moment to game a little. Based on my history and my state of mind, you might assume that I picked up Final Fantasy XIV for a little while… but you’d be wrong. I opted to play some low-level World of Warcraft. All I really wanted was to decompress.

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WRUP: Angry dot jpeg edition

The image above is a picture of Prowl from IDW’s Transformers: More Than Meets The Eye, which is an utterly great comic that you should be reading and hopefully already are, so I don’t need to tell you that. Prowl is a jerk. Prowl gets very angry when things don’t go exactly his way.

Do not be Prowl. Do not flip tables when you have issues with pre-orders or when your 13-year-old game goes into maintenance mode with one final storyline or when someone says that a game that’s having issues might not have a bright future. Be someone better than Prowl. Although turning into a police car would be pretty sweet. Especially that new armored one from…

What Are You Playing, right. We talk about that past the break. Let us know in the comments!
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Pathfinder Online shows off group play video

What does it look like when you get a whole lot of players in Pathfinder Online taking on monsters, fighting one another, and milling about in public spaces? We could tell you, but that’s not nearly as helpful as watching a video with plenty of players doing exactly that. Visual medium and all, you understand.

The video includes some older footage from January and covers both PvP and PvE combat as well an ending note of players happily milling about at the nearest tavern. If you want to see how the game looks in action but don’t want to spend the money required to do so in person, jump on past the break and check it out.

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EverQuest Next opens up the Qeynos Foundation Museum contest

EverQuest Next is getting ready to lay the groundwork for the city of Qeynos, and the design team is turning to Landmark to make that happen. Players can now take part in a contest to help craft the Qeynos Foundation Museum, with winning entries promised a permanent space on an island for others to visit and a potential place within Qeynos once EverQuest Next goes live.

The contest thread contains several design templates and suggestions for players to ensure that their designs meet both the visual and practical requirements of the setting for each of the given Qeynos districts. Submissions are open until April 5th, and there’s no limit to how many submissions a given individual may make. So if you want your architecture to make a permanent mark on Norrath, jump into Landmark and start crafting those voxels like you mean it.

[Thanks to Dean for the tip!]

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WoW Factor: The design slide from start to present

After more than a decade of operation, a curious thing has happened to World of Warcraft: It’s circled back around on an awful lot of its design principles, not in the sense that Warlords of Draenor is only a hop and a skip away from the game’s original incarnation, which is demonstrably untrue, but in the sense that a lot of what has changed over that original incarnation has slowly wound up coming back to the same place.

This is something that I think has been cycling around for a while, due in no small part to the simple fact that designers are people too, and the people designing WoW are big fans of the game’s original design without understanding the iterative improvements that happened over the years. Whether or not these changes are good or bad depends on individual taste, but it’s educational insofar as understanding why the game is what it is now.

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Skyforge begins second closed beta on March 24th

If the first week-long test of Skyforge just whetted your appetite, you’ll be able to get a second helping very soon. The game is kicking off its second closed beta test on March 24th; previous participants will be welcomed back and joined by new invitees. Even if you’re picking up where you left off, there’s plenty of new content in the second test to try out, starting with four new classes for you to unlock and use.

Aside from trying out Archer, Necromancer, Kinetic, and Slayer, players will have access to a new open world zone in Naori Island, 8v8 Superiority PvP, two new squad adventures, a new five-person dungeon, and the new CUBE-style instance dubbed Nedder Test Area. There will also be special PvP events taking place during the two weeks of testing. Would-be players who aren’t lucky enough to get into the tests but still want to participate should consider picking up a Founder’s Pack, which provides definite access to this and all future betas.

[Source: CBT2 Announcement]

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Final Fantasy XI halts updates this year with one last storyline

How long should a game last? Final Fantasy XI has had an impressive run, but its glory days are indisputably past. That’s why Square-Enix has announced that the game’s active updates will be ending this year following one final main scenario, releasing during three updates in May, August, and November. The game’s service will continue “indefinitely,” and small updates to improve balance and fix bugs will still occur, but November’s update will feature the conclusion to a main scenario drawing from the game’s full history and will serve as the final large update.

PlayStation 2 and Xbox 360 support for the game will be “concluding” in March 2016, allowing the developers working on the game to enhance the Windows experience of those still playing as well as improve the mobile client. Yes, the game will be getting a mobile version through partnership with Nexon, along with a spin-off mobile game which is currently planned for release only in Japan. It’s the end of an era for Vana’diel, but the game is going out with one last hurrah, and it’s not shutting down, both of which should be cause for celebration.

[Source: FFXI forums. Thanks to Nyttyn and Matt for the tip!]

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Star Trek Online lines up a new feature episode, improved Pilot spec

The entirety of Star Trek Online‘s run to date has featured an obvious villain waiting in the wings: the Iconians. Everyone knows they’re out there, but they’re a little hard to just find and deal with, what with the whole “elusive ancient enemies” thing. But on March 26th, the game is launching a new feature episode, Uneasy Allies, which picks up with the imprisoned Empress Sela as the full Iconian plot finally begins to surface. It’s meant to appeal to players who’ve been invested in the game’s storyline to this point.

The designers are also looking to the future beyond that with plans to expand the Pilot specialization in the Season 10 update. Currently it’s a secondary specialization, but the next major update will flesh it out further and make it a primary specialization, along with adding the ability to slot any specialization as a secondary specialization for limited benefits. Check out the newly expanded abilities in the tree in the full development blog.

[Source: New Episode, Pilot Specialization. Thanks to The_Grand_Nagus for the tip!]

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