The last time the retailer yanked boxes of a game from the shelves and returned them to the distributors, it was The Elder Scrolls Online, shortly before that title announced its buy-to-play conversion. Now the same thing is happening, only this time it’s boxes of WildStar. As go Australian EB Games outlets, so goes the rest of the world. You laugh, you mock, but can you be sure it isn’t true?
In all seriousness, there’s no smoking gun proving that this does herald a business model shift, and there are plenty of potential causes for pulling the boxes from shelves. But after what happened the last time, the rumor does have a bit of extra weight.
Now that we know that Ghost in the Shell Online will definitely be coming to Western shores, there’s all the reason in the world to be very curious about how it’s going to play. The fine people at Steparu took the game’s first Korean beta test for a spin to see how it holds up.
The verdict? It’s an FPS. It does what it says on the tin. There are a handful of mildly neat systems with some bracingly overpowered skills, and there’s some fun stuff to be done with the tachikoma, but at the end of the day it’s a pretty standard FPS. Of course, fans of the series can take heart that it’s also not doing anything wrong. You can check out the full review; the video walkthrough of the tutorial mission is below.
Every game changes during testing, but Black Desert seems to have changed even more significantly compared to its original vision from the fan standpoint. One such fan recently penned an article explaining what changes the game has made since its first iteration and why fans are frustrated by them. What’s behind all those changes? A new interview with Pearl Abyss explains that there’s a pretty simple reason: Testers demanded them.
“The tendency of users changed a lot in the past couple of years, and the changes are lot more certain with players exposed to mobile environment,” PA told the Black-Desert.com fansite. “There are a lot of casual lite gamers in Korean market. We are servicing our game based on our players’ demands.”
Western fans who aren’t happy with the shifts can take heart that the version of the game that lands in North America and Europe will be different from the Korean version. There’s also a spot of hope for players eager to try the game for themselves, as the western version is apparently due to enter testing on an accelerated schedule. Take a gander at the full interview for details on why the game is what it currently is.
[Source: Black Desert Revelation
. Thanks, Kinya and Dystopiq.]
Salem might have slipped off of your radar over the past few years. It’s a permadeath, open-PvP sandbox that fell into the perpetual beta trap. It also lost its original publisher, which is never a good sign. But no more of that; the game will now officially be launching on June 17th this year. In a Facebook post yesterday, the current owners declared that the game is actually doing rather well:
A group of veteran players who prided themselves on possessing an intimate understanding of the title, and were working on a similar title themselves, decided to scrap everything, purchase the remaining shares of Salem from the powerhouse that is Paradox Interactive, and quite simply evolve the game into the masterpiece they always felt it could be. Slowly but surely, Salem’s population began to rise, and the player-base seemed to reward the efforts of Mortal Moments for the risk they took. The performance of the title is now operating at nearly 800% compared to the time of acquisition, growing strictly by word-of-mouth due to the positive reception of the sweeping changes made.
So if you ever wanted to tool around in a pseudohistorical version of bobblehead colonial America with the very real risk of dying forever, the option of doing so arrives in June.
You can play Guild Wars 2‘s upcoming expansion PvP mode right now! The Stronghold public beta is today! And then it closes up shop again tomorrow, so if you don’t play it today, you’re going to have to wait. You should probably do that now if you can. Maybe not if you’re at work; your boss probably wouldn’t appreciate your running off to play instead of doing your job. You know what we mean.
Are you nervous because you don’t have the slightest idea how to play the map beyond the universal points of not dying and doing damage to other players? Not to worry; there’s a helpful video guide available from the preview events that should give you a clear picture of how to play. And if all else fails, you can always fall back on the defense of this being a beta wherein no one is an expert just yet. The old standby.
If you thought the first major patch of Warlords of Draenor seemed a bit thin on content, you’ll be happier with World of Warcraft‘s patch 6.2, which is now available on the test server. This patch adds Mythic difficulty for dungeons, a new raid, a new zone, the new Shipyard for garrisons (complete with naval missions), and the conclusion of the Legendary Ring questline. Yes, that’s quite a bit of stuff to fit in the second major patch.
Not all of these changes are available for testing just yet; Hellfire Citadel (the new raid) and Mythic dungeons are still being rolled out, as are naval missions. Smaller changes are also on the test server, however, like the removal of a cap for Apexis Crystals and the newly added item level sync for non-PvP items in PvP combat. Check out the full list of changes and keep your eyes open for more changes as the patch gets put through the paces of testing.
[Source: 6.2 PTR Patch Notes
So you want to test the next big update for Path of Exile
? That’s understandable; it’s a big update that promises a whole lot of new content and new play options. While the developers aren’t yet prepared to reveal all of the mechanical details, there’s plenty of information on how to get into the testing process and what happens when you’re in
Players will be selected randomly with a rolling timer system, along with some closed beta keys being given to streamers and news sites. Not everything will be available during the test period, but new features will be added over time, just as more testers will be added regularly to ensure that a fresh set of eyes gets exposed. Take a look at the full FAQ for more details, and make sure to sign up on the game’s account management page if you’re looking to get in on the testing.
[Source: Closed Beta FAQ
I honestly hadn’t expected to learn quite this much about Heavensward
this soon. I don’t know why
I hadn’t expected this, to be fair; we’ve got 67 days as of this writing before the expansion launches, so now is definitely the time to start learning all of these important details of Final Fantasy XIV
‘s first expansion. But somehow I suppose I expected the development team to be close-lipped for a little bit longer, to really build up the mystery, to keep it vague until there was literally no other option or something.
We didn’t learn a lot of details. But the shape of what’s coming is much clearer now than it was before the live letter, and we have a baseline for what to expect in the game when we step through the Gates of Judgement in June. There were some interesting revelations and a few that I think rather flew under the radar, so let’s start looking at where we’re going from here and what we can reasonably expect.
Eager to take a look at the newest class being added to Black Desert? The fine folks at Steparu have posted a trailer demonstrating the class in action against random generic enemies, giving players a look at how the class operates. Parts of it are similar to how the Warrior plays, but the visual effects and other skills are entirely distinct to the Valkyrie.
The visual effects of the class have been overhauled to stark white flares and silhouettes, which certainly give it a unique visual impact. If you’d like to run around as a lady smashing enemies into the ground and summoning holy storms to demolish your enemies, checking out the trailer past the break might be a fine idea.
Warhammer 40k: Eternal Crusade has revealed the leader of the game’s Orks, to the extent that the Orks can really have a leader, and he certainly looks the part. He’s the usual combination of soccer hooligan with automatic weaponry and exotic technology that defines the franchise, and all. Pretty much what you’d expect.
Want a chance to determine what other Orks are playable in the game? The vote for the fifth sub-faction starts on April 15th and ends on May 7th. Choices include the Blood Axes, whom other Orks despise for using tricks like “retreating willingly” and “trading with other races sometimes,” and the Snakebites, who tend to be more about sticking to the old ways and hunkering down in familiar spots.
[Source: Ork leader reveal
So let’s assume for the purposes of this discussion that you’re a really big fan of Star Wars, but you can’t quite make it out to Anaheim for the Star Wars Celebration convention. Lucky you, there’s a way to celebrate at home: Star Wars: The Old Republic
is hosting a double XP even for the duration of the convention
, from April 16th until April 19th. It’s not quite the same thing, but you can still be up to your eyeballs in Star Wars while it’s going.
That double XP can be stretched even further with boosts and the like, for the record. A post on Reddit outlines exactly how much experience you can be getting if you make your boosts work together via multiplication, topping out at a 429% bonus. Save up some boosters over the next couple of days if you haven’t already, and get ready for leveling over the weekend.
; Thanks to Jake for the tip!]
As a roleplayer, I have a lot of different character types that I’ve played, lots of different archetypes and the like. However, taking any random one of my characters, there’s like an 80% chance that said character is either dual-wielding or using an enormous two-handed weapon in heavy or medium-to-heavy armor. I’m aware of the concept of characters who just cast magic or use the Force or whatever from the back line, but I have no desire to interact with them. They are not my style.
We all have certain character types that we tend to lock into over time, which isn’t a bad thing; it just means that we know what we like. So what about you, dear readers? What sort of characters do you have a tendency to play from game to game, setting to setting? What mechanics or abilities tend to attract you, regardless of overall viability?
Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
We’re going to tell you this right up front: if you haven’t yet done the patch 2.55 story quests and don’t want to be spoiled, do not
watch the Heavensward
trailer past the break. It’s very closely tied into the end of Final Fantasy XIV
‘s most recent storyline and reveals more of what players can look forward to in the journey to Ishgard and beyond. Consider yourself fairly warned before you watch.
You can safely take a look at all of the information revealed during today’s live letter with producer and director Naoki Yoshida, though. There are no spoilers, just a general preview of what’s coming in Heavensward including the new scrip system for crafting and gathering, new Allagan tomestones, eight new dungeons, new looting systems for high-end content, and more. It should be more than enough to make Final Fantasy XIV players quite happy and excited, even if we have to wait until June to try all of it out for ourselves.