Justin Olivetti

Senior Reporter

A casual gamer and long-time MMO fan, Justin is often heard yelling, "Player housing for all!" in the Massively Overpowered offices. In addition to news, he tackles LOTRO Legendarium for LOTRO, The Perfect Ten, Jukebox Heroes, the retrospective Game Archaeologist series, One Shots, and the Massively OP podcast.

Personal blog: BioBreak
Twitter: @sypster

TERA M gives a taste of its gameplay, combat, and pig ridin’

With the mobile spin-off of TERA launching in Korea this November and moving on to the west in 2018, it is probably high time that we get to know what this hand-held MMO has to offer.

Enter… the features video. Actually, without a Korean translator on hand, it’s a little difficult to know exactly what features this video is promoting, but it is pretty eye candy nevertheless. You can see what looks like a beginner area, characters emoting, flight, combat, and (of course) someone riding a pig.

Curious what classes and races will be present in the game? Many TERA staples will make the jump, although they will be only available in a fixed race-class offering.

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Cold, hot, burning: Conan Exiles revamps the temperature system

Feeling chilly about Conan Exiles’ previous stab at using temperature as a genuine obstacle in your survival journey? You may be a little happier with this week’s Update 30, which revamps the temperature system and makes it hot-hot-hot.

The big takeaway with the new system is that temperature changes as you move through climates takes place more slowly, allowing you time to adapt and adjust. There are nine stages, from frostbite to overheating, the extremes of which can be managed with certain gear, fire, eating ice, or even taking a dip in a lake.

Other changes with Update 30 include the option to lock containers, a map marker for your inglorious death, reusable arrows, mob XP that’s distributed to all relevant killers, and a greatly reduced crafting time for most recipes. This adjustment is also welcome: “The cry-for-help radius of humanoid NPCs have been reduced significantly. This will make it a bit easier to break camps and not have to face hordes of enemies all the time.”

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Divinity: Original Sin 2 welcomes friends with four-player co-op, PvP, and a game master mode

Anyone remember BioWare’s Neverwinter Nights from back in the day? Those who have fond memories of that game and its bustling online mod community might want to take a look at this month’s Divinity: Original Sin 2.

Kickstarted for a little over $2 million back in 2015, the sequel to the hit Divinity: Original Sin launched last week and has been getting rave reviews. In addition to the “everything and the kitchen sink” approach to its RPG world, the turn-based game invites friends to the fun with several multiplayer features such as two- to four-player co-op and PvP.

Even more interesting is the opportunity to run your own campaigns: “The Game Master mode bridges the gap between the improvisation of a tabletop role-playing campaign and the immersion of a computer RPG. It’s easy to use, it’s powerful, and, most of all, it’s flexible. We’ve created a system with a single goal: to empower the Game Master so they can tell great stories and lead up to four players through a world of their own creation.”

Divinity: Original Sin 2 is available for $45 on Steam and GOG.com.

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Identity hires more devs, says it’s ‘full steam ahead’ for this life simulator

Two years after its successful Kickstarter campaign, the contemporary MMORPG Identity still has yet to produce any actual gameplay for its backers and fans. The talked-up Town Hall module has been greatly delayed, and tempers are wearing thin on the game’s Reddit.

But there might be some hope for this life simulator. The team has produced a slow but steady stream of videos showing how the different elements of the game are coming together, such as clothing, concepts, and textures. This week, in fact, the devs livestreamed a show about the creation of props that will litter the game world.

On August 27th, the team announced that it was hiring additional developers and had moved into a new studio. “It pains us that Identity has seen delays,” the studio posted. “We truly want the game in your hands as soon as possible. With our modest team it’s been a difficult road but, with the great help of yourself and other backers, it’s full steam ahead.”

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The class balance train roars forward with SWTOR Update 5.5

Ootini! With Game Update 5.5 moved to October, Star Wars: The Old Republic players have a little more time to prepare for some of the changes to come — including additional class build adjustments. Yes, the developers aren’t quite finished monkeying around with disciplines in the MMO.

Snipers and Gunslingers are going to be getting a slight nerf to their honed shots talent. The devs said that the marksmanship and sharpshooter builds were “slightly overperforming,” and so this tweak should bring DPS in line.

Meanwhile, Juggernauts and Guardians will see a wider array of changes when 5.5 drops. “Chilling Scream/Freezing Force was doing too much damage with the Piercing Chill/Persistent Chill utility,” the team said. “It was being used as a single-target rotational ability when it’s intended use was multi-target AOE, so we reduced the damage it deals with Piercing Chill/Persistent Chill. To make up for part of the DPS loss, we increased the damage of Draining Scream/Burning Blade by 45%.”

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WoW’s Running of the Gnomes, BlizzCon’s virtual tickets, and patch 7.3.2 story spoilers

Did you drop $40 on a virtual ticket for BlizzCon 2017? You won’t have to wait until the convention starts in November to enjoy some of the benefits that come with such a golden pass.

Blizzard has started to post pre-show videos leading up to the show, and while the public can view some of them for free, others are exclusive for virtual ticket holders. Three videos can be access with the ticket, looking at casual and advanced cosplay as well as a trip into the Blizzard museum for memorable stories about the community.

Speaking of the community, World of Warcraft players are organizing another Running of the Gnomes on October 14th to raise awareness and money for the fight against breast cancer. While there is now an official micro-holiday spawned from this player event, this particular run is purely community-operated. Participants are urged to roll a pink-haired Gnome on the Scarlet Crusade server and have their guilds donate to charity.

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PSA: This is your last chance to grab the end of Guild Wars 2 Living World Season 3 for free

Coming back to Guild Wars 2 this week due to the hullabaloo over Path of Fire? You might end up with a nice content freebie if you act sooner rather than later. The Guild Wars 2 team sent out a reminder that this is the last week for players to get One Path Ends for free.

Even if you’re not into the game right now, you might as well log in and grab the chapter for some possible future date. Otherwise, the episode will end up costing you 200 gems if you decide to purchase it later. (It should be noted that, as with all Season 3 episodes, this one requires the Heart of Thorns expansion to access.)

Curious about this episode while you’re patching up? Check out the trailer and the expert analysis of MOP’s Tina!

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DDO Players invites Massively OP to chat about gaming, news writing, and podcasting

Haven’t had enough of listening to your Massively Overpowered team yakking on and on in both the Massively OP Podcast and Battle Bards? Then we’ve got a bonus for you this week: DDO Players invited MOP’s Justin Olivetti to talk about his recent experiences coming back to Dungeons and Dragons Online.

Yes, I’m referring to myself in the third person. Justin finds this incredibly weird all-around, but Bree thought it was a good idea.

Anyway, check out the ‘cast after the break, during which the discussion covers tabletop gaming, DDO highs and lows, and what it’s like making podcasts and writing for an MMO news site. Thanks to our generous hosts for this invite!

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MU Legend’s new site, stress test, and open beta date

After a delay or two, MU Legend is confirmed to be coming our way this fall: November 7th, to be exact. The hack-and-slash MMO sequel finally “committed” to an open beta test release date this week now that quality assurance and localization has been wrangled.

You won’t have to wait until then to get a taste of what MU Legend has to offer, however. Webzen is planning a stress test for this Saturday, September 23rd. The team hopes that by jamming a ton of people into the game, it can generate enough “precious technical data” to help with the OBT launch.

The studio even makes this test sound somewhat awesome: “We cannot adequately test all worst-case scenarios virtually, so we will need the cooperation of our fans to push our server to breaking point.”

There’s a new official website to check out while you’re waiting, and you can also watch the stress test trailer after the break!

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EverQuest II’s newest progression server enters the Desert of Flames while production servers prepare for the Planes of Prophecy expansion

After a summer of dwelling in beginner region bliss, EverQuest II’s newest progression server is taking a step forward into expansions for the first time.

Fallen Gate, a time-locked progression shard that requires a membership to play, opens up Desert of Flames today for everyone to explore. In addition to raising the level cap to 60, the expansion opens up the Island of Ro and the city of Maj’Dul. Desert of Flames originally launched for the MMORPG back in September 2005, so it is fortuitous that this unlock happens on the expansion’s 12th anniversary.

Next up for the Fallen Gate server is the Kingdom of Sky expansion. Players on this server can run heritage quests to earn special items to share with their characters on regular servers. Back in July of this year, Massively OP’s MJ said that she was “falling for” this server and its structure.

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Pantropy brings base building and mechs to an alien world, plans November Kickstarter

At this point in the survival sandbox craze, it is becoming increasingly difficult to differentiate yourself from the rest of the pack. We can’t say that Pantropy is going where no one has gone before, but this new sci-fi base builder might win a few points based on its visuals and sweet mechs alone. You know the drill: Drop onto an alien world, scavenge all you can, craft all you can, and hope that your base and its defenses can ward off threats both foreign and domestic. This multiplayer game includes PvE and PvP play, with a 64 km² map that can support up to 50 players.

“Pantropy, currently in pre-alpha, is a Sci-fi MMOFPS with RPG elements. The game takes place on a post spacecraft, hostile alien world around the year 2100 AD. Generators create wormholes that connect planets and make the colonization of foreign worlds possible. Players band together in factions to endure the difficult challenges that unfold. Pantropy’s exciting FPS gameplay has players competing with each other (and the native inhabitants of Pantropy) for limited resources.”

The team announced that it is planning a Kickstarter campaign to launch this November. The video and pics are down below!

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Crowfall puts the ‘action’ in its harvesting system

With Patch 5.3 on the horizon, Crowfall is striving to add more than just race and class options. One feature that’s going to be worked into this newest alpha build is what the team is calling “action harvesting.”

Basically, this means that harvesting will become a lot more involved than running up to a node and jamming on the F key. Instead, players have a new survival tray — a dedicated hotbar — that stores all of a player’s harvest-related items and skills. When players switch into harvesting mode, this bar will pop up and they will “attack” nodes by left-clicking, a process that is augmented by the abilities and items they use.

Check out the hour-long development team Q&A on this revised system after the break!

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Perfect Ten: 10 MMORPGs with playable fairies

Probably my greatest and most constant gripe about fantasy MMORPGs is that for all of the freedom and imagination that this genre supposedly boasts, game designers keep going to the same boring well of tropes and limit themselves instead of exploring possibilities.

Nowhere do you see this more than in races. Dwarves and Elves? We’ve got bushels and barrels of them, all on sale at discount prices. There are regular humans, of course, and Slightly Bigger Humans, and Half-Sized Humans, and Blue Humans. But what about getting outside of this been-there-played-that cookie cutter design to offer some interesting playable choices?

Like fairies, perhaps?

I could never understand why we don’t see fairies more in MMOs. They are widely recognized in the fantasy genre, they seem to have popularity, and they even share some cross-over with Elves. But the poor fae have been unrepresented, so much so that it took a lot of digging to come up with a mere 10 MMOs that allow you to play as one, whether it be as a race or class. Let’s take a look!

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