Winning Putt is putting the emphasis on guilds (shouldn’t they be associations?) with its big summer update. Guilds can now expand to 40 members and push up to the new level 20 cap.
“Players who join forces with other golfers in a guild, can now collect guild ranking points,” the studio explained. “By competing against different guilds in ranked rounds, golfers are able to increase the amount of points earned and help their team climb up the guild ladder. Players should choose their opponents wisely though: while winning a round is great, losing a match means losing guild ranking points as well!”
So don’t, y’know, mess up or else everyone in your guild will hate you.
The update introduced the summer festival with its “hot” and “cold” daily mission and the game’s new day and night cycle. Because golfing at night is for the really dangerous kids, right?
Early game development is often marked by frequent patching as the team feverishly works to shape and mold the title. Gloria Victis is definitely in this mode, as the game has received three pre-alpha patches in the span of about a week.
So let’s break it down for you. The July 27th update added more landscape features on a peninsula, two-handed hammers, and the ability to reset character attributes. Moving on to July 29th, Gloria Victis upgraded crafting to generate experience and worked on the interface for its upcoming tournaments. Then finally, the August 2nd update included high-quality crafting workshops and a redesigned rewards window.
One nice website feature that Neverwinter
is doing these days is occasionally compiling all of its developer notes in the preview forums and posting them on the main site as a public service for fans who don’t want to spend their time hunting them down.
Yesterday the team put together another batch of these notes, mainly covering the many, many, many changes coming to some of its classes with the Storm King’s Thunder module this month. Hunter Rangers, Guardian Fighters, and Scourge Warlocks are all primed for adjustments, balance tweaks, and various nerfs and buffs.
The devs also discussed some changes that are being made to the lengthy Maze Engine quest: “We’ll be changing the repeatable so it will give you one instance OR one of the overworld tasks, but not both. This will cut the quest time down noticeably to match what it is on live, with the exception of the overworld quest, which had the extra component added to them.”
Could the Transformers MMO that you’ve desired for so many years be finally coming… to mobile?
At ChinaJoy this past week, Hasbro announced that it is partnering up with mobile games developer Kabam to create a massively multiplayer online Transformers title for 2017. The unnamed game, which is touted to be “more than meets the eye,” promises high-def graphics, roleplay features, and some element of strategy. Kabam is a powerhouse mobile developer with several games that have grossed more than $100M each.
Kabam said that the mobile MMO “will be span all of Transformers lore tied to Generations. There will be movie elements, of course, at major beats for all the films over the coming years, but this is a Kabam/Hasbro deal, and not a Kabam/Paramount Deal. [It’s] less movie-centric, but will still be supported with film content when it makes sense.”
Please note that this project is completely separate from Tencent’s Transformers shooter, which was also just announced as a game coming to China.
Recently, Black Desert ran a community contest to prompt players to create trailers to show off the game’s various PvP features. This Warfare Trailer event has now concluded, and Daum has announced its top 10 picks for the best submissions. Each winner will get a certain amount of in-game pearls as well as a batch of pearls to give to friends.
According to the contest directions, “The point will be to create a small video around the different PVP feature available through the game. You can only use the music of the game and the sound effects that come with every fight. Once the event period ended we will take a look at the likes through YouTube and make a top 20 which we, Daum Games, will use to vote for the best video.”
You can check out the top three winners after the break!
When does a game go from fun to obligation? Xenophics wrote a gut-wrenching confession about how raiding in World of Warcraft became his “office,” just another job for which he wasn’t being paid.
“That’s how it goes: little by little the fun progress you had turns into farm that is uninteresting at first (who doesn’t want to kill Hellfire Assault for 52 times?!) and in the end you feel like you’d rather be doing something else than playing World of Warcraft. At this point the people who stay and raid either find the fun from playing with the awesome online friends they have, or they just suck it up and start going to the office.”
We have plenty of thought-provoking blog posts for you after the break, including the importance of community, adoration of SWTOR’s Vette, and how Guild Wars 2 eases the transition into endgame.
Did you read our Sea of Thieves E3 interview and come out with more questions than you had going into it? Are you still curious how much of an MMO this upcoming online pirate game will be (we are too)? Then perhaps you’ll be satisfied to some degree with a new Rare video that seeks to answer the question, “What is Sea of Thieves?”
“Basically, Sea of Thieves is every pirate show and pirate film you’ve ever seen that you can actually play, that you can actually be immersed in, you can be the pirate you want,” said Executive Producer Joe Neate. “I think that’s the promise of the game for me.”
The devs did make a point that they’re shying away from the “massively” label as they want every encounter to feel personal. Their interpretation of MMORPG is, then, “Memorable Multiplayer Online Role-Playing Game.”
Give the three-and-a-half minute video a watch after the break and let us know in the comments what you’d like to see in this game!
Siblings can be a pain in the tuckus or a best friend (or both!). Thor is about to find out which it is, as his birth sister Angela
is heading into Marvel Heroes
as the game’s 59th playable character.
Angela is labeled as “Asgard’s Assassin,” and has a rather interesting backstory behind her character. Apparently she was originally created for Image Comics’ Spawn and then later transplanted and retconned into Marvel’s lineup, where she has her own book.
Gazillion said that Angela should play much like she fights in the comic books and will be coming to the game later this month. Her Asgard’s Assassin costume was revealed, showing a no-nonsense warrior with a giant sword and a plate-metal bikini.
Here on the Daily Grind we’ve probably asked a dozen or so times which never-released MMO would you have loved to play. So let’s flip the question and ponder a different hypothetical: Which MMO that did release would have crushed you if it had never come out in the first place?
Think of your favorite games and envision a world in which one of them was killed in the development process prior to launch. Would your gaming life be less if a certain MMO didn’t come out?
Don’t break your brain or anything, but what if a specific MMORPG never released? What would you have done?
Ready to battle it out more than usual? The Battle Bards are cranking up the combat tunes from MMORPGs today, inviting all sorts of violence and slap-happy tempos into the show. So strap on your sword, sling a shield on your back, and get ready to leap into the fray with a wide assortment of excellent — and even unusual — music tracks!
Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunes, Google Play, TuneIn, Pocket Casts, Stitcher, and Player.FM.
We’ve got Episode 79: Combat music and the show notes for you after the break!
If you knew the end of the world was coming, what would you want to get done before it happened? For Edengrad’s post-apocalyptic setting, the end has already come — and gone — but the start has yet to begin.
In a new developer update, the team said that it is working at “110%” to get ready for Edengrad’s alpha in a few weeks. Work has been done to improve mob AI, including giving mobs triggers to attack each other — such as wolves hunting down deer. Would be a little more interesting of a game if it was the other way around, however.
Edengrad is starting to take shape in other areas, with improved ragdoll animations, ammunition for firearms, mob attack varieties, and even a hint of usable shields added to the test build.
Thanks to Kinya for the tip!
It’s never easy to watch the slow-motion downfall of an online game, especially when you consider all of the players and studio employees that it affects. This week on the show, Bree and Justin sort through the Red 5 mess and speculate about a Firefall that could have been.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
We know that many of you are following the development and testing of the gorgeous MMOARPG Lost Ark, hoping that the Korean beta will some day lead to a western release. While we have no new word on that front, we did want to mention that some players have been doing website footwork to suss out some of the game’s details, particularly in regard to its class lineup.
Steparu reports that Lost Ark has somewhere around 18 classes, although only some of those have been revealed. These include the Bard, Battle Master, Blaster, Berserker, Devil Hunter, Fighter, Gunner, Infighter, Warrior, and Warlord. We have to include a standard disclaimer that these may not be the final names or the official English terms.
Get the full rundown in the preview video below.