Back when WildStar first launched, there was a rapid evolution of the general community opinion over challenges. Initially there was excitement over these on-the-spot timed quests, as players added them into the list of all of the things to do at any given moment. But players swarming over the same areas and competing for the same challenge resources soon caused a backlash, giving challenges a negative reputation that has persisted to this day.
Honestly, I don’t even see people mentioning challenges any more. I guess that, like quests, they’re accepted background noise of the game, but hardly a noteworthy feature. I felt much the same for a while too, ignoring them as I dutifully checked off my quest log.
But it was the big drop from earlier this year that changed my perspective on challenges and gave me a new lease on fun in WildStar. What happened to get me to rethink challenges?
I am still waiting for my dream space sim to dock at my port, and I’m not sure if it ever will. It’s a giant genre with the potential for incredible variety, and in watching, say, Star Citizen’s development, I’ve noticed how players want so many different features and experiences from it. Whether or not the studio will be able to sate half of those desires, I have no idea, but I can say that there’s a voracious hunger for a lot more than two or three elements.
What’s most important to you in a space sim? Do you yearn to go exploring the unknown? Do you want to engage in a space opera with an exciting cast of alien characters? Do you want to make your fortune from trading, killing pirates, or developing new technology? For me, the aesthetic is just as crucial as any of the rest of it; I’m not going to play a game if the ships and art style is too sterile for my tastes.
Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
Das Tal is still a ways off from operating an ongoing alpha program, but the team is throwing a one-day test for this Sunday at 1:00 p.m. EDT to show off some of its improvements and even a new feature.
“This will be the very first time that testers will get a chance to try out the new small events,” the team announced. “We are really interested to see how the addition of these smaller, yet more numerous opportunities, change the flow of the game.”
The test will also show off new map icons and some wicked cool tree designs. Fairytale Distillery said that it’s continuing to work through a checklist in order to get 24/7 servers online for the PvP MMO.
Got big plans for this weekend? No you don’t any longer. You’re going to cancel them, stock up on snacks and drinks, and then play ArcheAge like a rabid gaming monkey.
Why should you do that instead of attending your brother’s wedding, you ask? Because it’s a double XP weekend, and if you don’t take advantage of this bonus, you’ll regret it for the rest of your life!
The double XP weekend in ArcheAge is currently running and will end on Monday, July 20th, at 4:00 p.m. EDT.
How many times do you usually tolerate a full group wipe before calling it a night? Three? Four? Now imagine if your guild has endured a whopping 472 wipes — probably not on the same night, but even so — during the toughest World of Warcraft raid currently in the game. And what if, after those 472 wipes, your guild managed to down the 13th and final boss. It would be a good reason to celebrate, is what we’re saying.
Method, a top World of Warcraft raiding guild, finally announced that it had beaten the game’s new Hellfire Citadel dungeon on mythic difficulty after nearly 500 full wipes. This puts Method once again in the spot of a world first for beating WoW’s hardest endgame content.
Meanwhile, Blizzard has posted a new dev diary highlighting the Utgarde Pinnacle timewalking dungeon. This special version of the instance appears on Wrath of the Lich King weekends, scaling munchkins down to level 81 for the attempt.
What’s summer without a party or two? That’s TERA’s
thinking, as the action MMO announced that it’s dealing a one-two punch of celebratory fun
TERA has reactivated two of its summer events, starting with the Festival of the Sun. Here players can eradicate vermin in a temple, clean up graffiti, and snack on a few icy desserts. Then there’s a beach party at Dragonturtle Beach, which features several mini-games including a splash cannon, watermelon smashing, and sandcastle building.
Of course, there are rewards to be obtained for undertaking the various related quests and minigames. Both events will be around until near the end of August.
A new Superdata report covering June is surprisingly glowing about the MMO industry. MMOs, combined with social and mobile titles, accounted for $660 million in revenue and increased 13.5% from the month previous.
The report praises Elder Scrolls Online as being the key factor for the market growth. The fantasy MMO sold 138,000 digital copies last month in addition to any box sales, making it the third biggest seller for June. The report also notes that the pay-to-play MMO market was up 7% from last year for a total of $50 million.
Elder Scrolls Online has been topping the PlayStation charts as of late and was a big seller right out of the gate in the UK.
Yesterday’s Ant-Man patch in Marvel Heroes
introduced more than virtual insects to the game, as bugs of a more serious nature plagued the servers
. Issues such as lag, disconnects, and even losing progress
impacted players. There were reports of players experiencing brutal rollbacks
Gazillion moved quickly to address the bugs and scheduled an emergency patch last night. The patch wasn’t comprehensive, but did fix several problems, including the aggravating disconnects that players were experiencing. A memory issue was identified but won’t be dealt with until next week.
Go small or go home! That’s the mandate from Marvel Heroes
today, as the action-RPG added its 49th hero
, Ant-Man, to coincide with this weekend’s theatrical release.
Ant-Man not only uses his shrinking and growing abilities to lay waste to his foes, but can summon up to 10,000 insect buddies to do his bidding. One of his most visually arresting powers, Antnado, sends a cyclone of ants to chew up a swath of foes. Ant-Man can be equipped with a few different costumes, including the movie version, the Avengers Now outfit, and the classic Hank Pym look.
Today’s Patch 1.62 also made a significant change to the game’s story mode. Instead of featuring three difficulty levels, the story has been consolidated into a single path that now offers a full 1 to 60 leveling experience for characters.
Warhammer 40,000: Eternal Crusade is about to start looking a whole lot more attractive when you oogle its screenshots. This is because Behaviour Interactive decided to make the switch to the Unreal Engine 4.
Behaviour CEO Rémi Racine said that the move will benefit the title in numerous ways: “After evaluating our engine options we decided that Unreal Engine 4 and the team at Epic offered the type of support and the best toolset to make the Warhammer world come to life. The sheer amount of productivity tools we get right out of the box have helped the game’s development progress significantly faster, allowing the team to ensure the highest quality at a rate we couldn’t have achieved before.”
You can get a first look at what Eternal Crusade looks like in Unreal Engine 4 after the jump!
Hey, you know what would make you an incredible MMO PvP gamer? If you would just start reading the mind of your opponent already!
This is, incredibly enough, the subject of today’s befuddling Crowfall developer diary. In it, the team discusses the Japanese concept of “yomi,” which is knowing your opponent’s mind. “All the complicated decisions in game theory go away if you know exactly what the opponent will do next,” the diary pontificates.
What the diary does not state, however, is how one is supposed to go about developing yomi or exactly how Crowfall’s combat will be designed with yomi in mind other than a vague reference to counter-moves between power trees. But when you do figure out how to become a master of yomi, would you let us know?
combined arms approach to virtual warfare may be a little overwhelming for new players. But fortunately there’s an 11-part video boot camp
of sorts to help good little soldiers earn their stripes.
The video tutorials on the War Thunder website cover topics ranging from starting out to air maneuvers to tank tactics. The latest video is an intriguing look at the intricacies of tank battles, including how tanks can be killed with one shot (hint: aim for the ammo rack), be disabled, and even have their crews incapacitated.
Check out the tank video after the jump and bookmark the video tutorial page if you’re looking to get into War Thunder or expand your knowledge!
Skyforge is making the jump to a non-wipable open beta today (aka a soft launch), although the team dealt with a server issue earlier that caused a delay. Fortunately, it looks as though everything’s been handled on the NA side, although the EU server is still down at the time of this writing. “The Skyforge open beta is officially underway. Download the game and begin forging your path as an immortal!” the official Twitter account said.
Founders have already been in the game for a week now, and Skyforge is offering a free mechanic costume to anyone who logs in by July 23rd as incentive to try it out.
Skyforge also announced that it is now selling a collector’s edition and a starter edition to replace the now-expired sale of founder’s packs. The $60 Wardens of the Wasteland edition comes bundled with the Knight and Alchemist classes.