It seems as though there is always room in Star Trek Online
to add more ships, and the team is hard at work putting the finishing touches on a bundle of command battlecruisers that are coming to each of the factions.
Lead Systems Designer Phil Zeleski penned a new dev diary yesterday to talk abut the creation and details behind these tier 6 powerhouses including the new inspiration mechanic: “Since their primary purpose is team support, it made sense to have a number of team buffs that they could use.”
The command ships will vary slightly between factions, but all will be able to equip cannons and use their hanger bays to launch small craft to help with the fight.
[Source: Making of command ships
Warhammer 40,000: Eternal Crusade Senior Producer Nathan Richardsson posted a State of the Crusade letter today, saying that the team is moving forward with “a rapidly advancing schedule.”
Richardsson revealed that the team has been quiet lately because it’s been reviewing its plans and isn’t quite ready to discuss specifics (it’s noteworthy that he did mention “expansion” as one of the forbidden topics). However, Richardsson did point at “autumn 2015” as a target for early access and clarified that fans will need to be paying founders to get into the multi-month alpha and beta tests.
[Source: State of the Crusade
Massively Overpowered’s first week in operation couldn’t have come at a more turbulent time in the industry. Fortunately, the podcast team of Bree and Justin are here to guide you through all of the earthshattering news that happened this past week, including the Daybreak layoffs and WildStar’s precarious situation.
What is it about outer space that elicits the cutthroat nature of sci-fi MMOs? Well, get ready to go on that adventure again, as Nebula Online is running a crowdfunding campaign to build an “old-school hardcore sci-fi” MMO that corrects the mistakes of games such as, oh, EVE Online.
“Some people may think that it is just bad copy of EVE Online. But we can say to you — it’s not,” the team posted last month. “This game was made to correct all mistakes and collect best things to make the perfect MMO.”
Nebula Online is looking for $130,000 CAD in donations to build its three-faction game with features such as landing and battling on planets. The game will hold fast to a buy-to-play model (with no cash shop) and is looking at an alpha test later this year. The team is also pushing a Steam Greenlight campaign and has released a trailer that you can watch after the jump.
We can’t blame World of Warcraft fans for being in an excitement tizzy (that’s a thing, right?) over the upcoming Patch 6.1, as it looks to add a slew of improvements to the game. While we can’t shorten the wait for you, we can point you to the following informative video interview with Blizzard Lead Game Designer Ion Hazzikostas.
Hazzikostas fields questions on 6.1 for 25 minutes, including the Blood Elf visual upgrade, the heirloom UI, summonable raid bosses, Twitter integration, customizable music for strongholds, and efforts being made to encourage players to visit friends’ strongholds. He also hinted that the team is already hard at work on stories and other features for Patch 6.2.
If you’ve got a half-hour, give the interview a watch after the break!
The other day one of our readers, Joe F., pointed us at a conversation between Trion Worlds CEO Scott Hartsman and an ArcheAge customer who was banned. In the exchange, Hartsman said he reviewed the chat log that led to the ban, concluding, “In 2015, those two words aren’t ‘cussing.’ One is hate speech, the other racism. We wish you the best.”
Obviously, there are lots of kind players who exist together in peace in MMOs, but there are also bad eggs who do like to sling slurs against others out of anger or as part of their “gaming vocabulary.” In your MMOs, do you see much hate speech in chat and tells, or are most folks pretty much behaving themselves?
Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
You won’t have long to wait at all to get a shot at playing SkySaga if you’re in the US or Canada. The sandvox title is preparing to open its closed alpha test to North American players from Thursday, February 19th through February 26th. Thus far, SkySaga’s alpha has been contained to Europe only. Interested players will need to register on the website.
We’ve got the announcement trailer and a post-mortem of the alpha to date after the break. Be forewarned: After you see the trailer, you will believe that a bear can fly!
MMO player and blogger Tipa (of West Karana
) decided that she wanted to marry her long-running interest in EverQuest
to her current online adventures in Neverwinter
. Thus, she began what she called the “EverQuest
” campaign: a series of foundry quests that revolve around classic EQ
lands and continue stories from that game.
Last year she released a few EQ-themed quests using the foundry editor, including Crushbone’s Revenge and Tempest in a Freepot. Tipa is currently working on a module called Newfallen that takes inspiration from EverQuest’s Plight of the Undead trial.
Fortunately, she says that quests such as Crushbone’s Revenge are accessible to even the most ignorant of Norrath: “While this story takes place in and around EverQuest locations, no knowledge of EQ is necessary (though background information is optionally provided).”
[Source: Neverwinter forums
, West Karana
The martial arts sandbox Age of Wulin is preparing to move into the next phase of its evolution with Chapter 4: Betrayal & Forgiveness. The newest update to the game will be arriving next month on March 10th.
As the name implies, the update will add a new betrayal system that will allow players to hop to a faction, another sect, or go rogue as a vagabond. In addition, it isn’t just about leaving one’s sect, but how players will leave; players will be offered the choice of departing their faction in one of three ways, each with its own pros and cons.
To tempt players into changing sides, the team is including the choice of six new “secret” factions, including new stories, areas, and special abilities. Chapter 4 will also be adding a weather system to the game.
[Source: Age of Wulin
, press release]
If you are bone tired of the MMO trope where you (and millions of other players) are the chosen hero fated to rescue the entire world, then Warhammer 40,000: Eternal Crusade’s ego-busting approach might be right up your alley.
“Unlike traditional MMOs, we aren’t treating you like the fated hero of the land — you’re a soldier here to do a job. And if you become a hero or a leader of men, it’s because you really earned it,” Lead Game Designer Brent Ellison said in an interview. “You’re important because your team is important.”
After several years of being out of commission, Dream of Mirror Online (DOMO) is coming back for a second shot at success. The closed beta of the anime fantasy MMO began on February 13th under the Suba Games umbrella.
DOMO originally launched in North America in 2007 and operated by Aeria Games but was cancelled in 2012. Since then, the title has been looking to make a comeback through an already-successful Steam Greenlight campaign.
Wait, what did that headline say? Did Black Desert really make a cool two million in just a week?
Apparently so! According to FreeMMOStation.com, the Korean fantasy title made 2.3 billion KWN ($2 million) in its first week of open beta in the country. Those sales were powered by Black Desert’s impressive 1.5 million registered users.
Now the question is, when Black Desert comes to the west in 2016, will future sales make this look like pocket change?
In the years that I’ve been playing and covering MMOs, I’ve noticed that there are two distinct phases when it comes to introducing a new game. The first is the big marketing push, as the team introduces the MAJOR TALKING POINTS and attempts to overwhelm players with how this will be the MMO to end all MMOs due to its sheer feature list. We — the press and the community — get a lot of talking mileage out of this, although it typically devolves into a straight-up comparison of other titles.
But then there’s a lesser-noticed but perhaps more significant stage, when people start checking out the game and commenting not on its impressive feature list but on the little details that stand out. I’ve read and written my fair share of posts where the author burbles excitedly about some cool little thing he or she noticed and enjoyed, and that sort of enthusiasm seems more genuine and personal.