Justin Olivetti

Senior Reporter

A casual gamer and long-time MMO fan, Justin is often heard yelling, "Player housing for all!" in the Massively Overpowered offices. In addition to news, he tackles LOTRO Legendarium for LOTRO, The Perfect Ten, Jukebox Heroes, the retrospective Game Archaeologist series, One Shots, and the Massively OP podcast.

Personal blog: BioBreak
Twitter: @sypster

Marvel Heroes to start selling limited edition costumes

One of Marvel Heroes’ big money makers is the game’s sale of iconic costumes for player heroes. In addition to creating and selling normal costumes, Marvel Heroes will begin rolling out limited edition costume variants this Saturday.

The first batch includes three costumes: Winter Soldier Movie (Maskless Variant), Hawkeye Hawkguy (Sweatpants Variant), and Star-Lord Movie (Headphones Variant). As the “limited” implies, there will only be a certain number of these on sale, and once they are sold out, they will be gone forever. Each costume comes with a special power (to display the limited edition seal), an emote, and a title.

The forums have been awash with heated debate over whether or not this is a good idea, with the topic pushing to 96 pages thus far. Will artificial scarcity plus sweatpants equal big profits for Marvel Heroes? Stay tuned and see.

Update: Gazillion announced that the costume variants will no longer be limited editions, but will be sold for a limited time (two weeks) with a price matching guarantee if it ever reappears in the store.

[Source: Marvel Heroes forums, update. Thanks to Paul and Markillion for the tip!]

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Skyforge’s guilds will offer stat bonuses, sub-guilds, and housing

From the sound of Skyforge’s first dev diary on pantheons (guilds), it sounds as though joining a group of players will be a near-mandatory move, especially if you want to reap the benefits of cool features like stat bonuses or special missions.

Pantheons will be easy to create but will require effort and resources to grow in its capabilities. One interesting feature is that guild leaders can create several clans to function as sub-guilds that officers oversee in order to share the load of leadership.

Individuals can benefit from being part of a pantheon by receiving character stat bonuses, special missions, and useful items. Pantheons can build up their own bases (strongholds) and participate in wars with other pantheons.

[Source: Welcome to the Pantheon!]

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Trion Worlds weathers DDoS assault

If you’ve been having a hard time logging into one of Trion Worlds’ games today, you can thank DDoS instigators for that.

On both the ArcheAge and Defiance forums, the team said that Trion’s servers are currently under attack. “The North American servers are experiencing crashes due to a DDoS attack pointed at our Dallas center,” the team posted. “This instability is unrelated to this morning’s maintenance. We’re in the process of getting the affected servers back online.”

[Source: ArcheAge forums, Defiance forums]

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Revival is launching player housing this month

After October, February seems perfect to tap into the dark, terrible nightmares of gaming. Why? Because you just know some elder god ate those extra days at the end of the month.

In any case, you’ll soon be able to get your H.P. Lovecraft on with Revival, an open-world sandbox that channels the late great horror writer’s spirit. Revival is planning to do a limited release of its player housing system this month. This will allow fans to move in while the rest of the game continues to be built.

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Elder Scrolls Online adds more loyalty rewards

Just because Elder Scrolls Online is going buy-to-play in a month doesn’t mean that ZeniMax is giving up hope that you’ll stay subscribed to the game. Today the studio announced that it is adding two more loyalty rewards for those who have kept a sub up for a while.

The first reward is a delightfully creepy Mask of Cheerful Slaughter for those who have been with the game for nine months. Even better is the addition of the Striped Senche mount. This exclusive bridled tiger will be available to those who are subscribed on March 16th and have already banked 300 days of subscription time at that point.

You can check out a quick video of both of these rewards after the break.

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The Stomping Land creator apparently abandons project

Friends, it pains me to say this, especially when dinosaurs are involved, but it might be time to give up hope on The Stomping Land.

After far overshooting Kickstarter goals for his dinosaur survival sandbox, The Stomping Land creator Alex Fundora has seemingly abandoned the project. Freelance artist Vlad Konstantinov, who had been hired work on the project, said that he had attempted unsuccessfully to contact Fundora [link now dead] numerous times over the past month and hadn’t been paid for his recent work.

To make matters worse, early access to The Stomping Land is still being sold on Steam despite players warning others off in the comments. The title raised over $114,000 from a Kickstarter campaign in 2013.

[Source: The Stomping Land forums [link dead], Eurogamer, Steam]

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The Daily Grind: How do you rate Guild Wars 2’s season 2?

As I write this, I’m almost finished with the second season of Guild Wars 2’s vaunted living story. Without any specific spoilers, I have to say that the season was a step up from the first, with a tighter delivery of narrative and the ability to replay episodes at one’s leisure. However, I never felt truly drawn into what felt like a drawn-out prologue to a boss fight that has yet to come, and none of the characters save Taimi had any interesting character development happen.

So now that the season is over, let’s hear some reviews from those who have played it through. What do you think of season two? What could the devs do better in the third season, assuming that it will come after the expansion pack?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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World Zombination infects the world this Thursday

If you’ve ever grumped that MMOs don’t feel so “massively” these days, then here’s something that might put a smile on your face before it gets eaten right off: a game where players control hordes of survivors and zombies duking it out via tower defense in a cute post-apocalyptic setting.

While it may not be an MMO in the strictest of sense, World Zombination likes to call itself that and boasts of online elements such as guilds, raids, PvP, and support for up to a thousand on-screen units. World Zombination is coming to mobile (iOS and Android) and PC platforms on Thursday, February 19th. You can watch the trailer after the break.

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World of Tanks takes aim at Xbox One

World of Tanks may prove to be one of the most unstoppable online gaming invasions of the past five years, as the WWII sim has dominated practically every platform to which it’s been ported. Now Wargaming has its sights set on a plum prize indeed: Xbox One.

Wargaming said that it will be bringing World of Tanks to the console some time this year. As an added bonus, both the Xbox One and Xbox 360 versions will feature cross-platform play and share its community.

Speaking of World of Tanks, here’s an interesting factoid: Paradox Interactive passed up on publishing the megahit title in the past, citing a lack of money at the time and an uncertainty over the business model. How much do you think the company regrets it now?

[Source: IGN, GamesIndustry.biz; Via: VG247]

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SWTOR dares you to choose your path

A new promotion from the Star Wars: The Old Republic team highlights how players can make key decisions in their characters’ story.

The following Choose Your Path trailer shows abbreviated snippets of a Sith’s journey through the MMO and her increasing embrace of the Dark Side. The one-minute commercial doesn’t reveal anything new for players, but it is uplifting to see SWTOR doing a good old-fashioned marketing push.

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Jukebox Heroes: World of Warcraft’s tavern tunes

One of my favorite aspects of World of Warcraft’s soundtrack is its devotion to giving the in-game taverns catchy and cozy tunes. I always loved swinging into an inn between adventures just to soak up the ambience and take in the score that was more relaxing than any tankard of virtual ale.

You can imagine how glad I was to see Blizzard devoting a full soundtrack release to WoW’s tavern tunes in 2007. Along with the hard-to-find Mosaic album, Taverns of Azeroth is the only non-expansion (or core game) soundtrack the studio has released. I really appreciated how Composer David Arkenstone layered in atmospheric sounds and used them to transition between the tracks.

So let’s listen to selections from that album and see if we can’t dredge up memories of our favorite watering holes!

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H1Z1 eyes battle royale season pass

Would you pay for a season pass to H1Z1’s popular battle royale content? And if so, how much would you shell out for it?

Daybreak President John Smedley was publicly musing about this idea on Twitter yesterday. “Seriously considering doing a season pass for BR. What would the right price be for a season pass?” he asked. In a follow-up tweet Smedley added, “H1Z1 is not just a game. We view it as a platform for other games. Battle royale is just the start.”

The battle royale mode throws players into an intense PvP match where the world boundaries begin to close in with the help of toxic gas. Some players decided to recently rebel against the setup by staging a hilarious mass “stop the violence” campaign even as their toxic doom approached. You can see how that ended in a video after the jump.

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OARPG Lost Ark might be destined for the west

Great news for those who had their minds blown with that Steparu Lost Ark video last year: The Diablo-esque action RPG may indeed be coming to the west.

In an interview with Worlds Factory, Tripod Studios said that it’s aiming to bring this game out of its home country: “First, we will be launching in the Korean market. In 2015, we are going to proceed with [the closed beta test]. We are considering launching Lost Ark in western market, and the date will be finalized after solidifying the service schedule in Korea.”

The interview goes on to discuss Lost Ark’s many features, including explorable regions, a PvP battleground system, ownable islands, a “broad and extensive” economy, 18 classes, and NPCs who must be won over before you can access their secret adventures. A business model has not been decided as of yet.

If you’re just hearing about Lost Ark for the first time, check out the gameplay trailer after the jump to see what all the fuss is about.

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