Welcome along to another edition of Guild Chat, the column through which Massively Overpowered readers can have their guild-related questions or concerns addressed through both the articles themselves and the comments section from other readers, allowing for a broad basis of supportive advice to help the reader in need. In this edition, Wakfu guild leader Aio asks if setting up a schedule for high-level players to encourage them to run with low-level characters regularly is a good idea and wishes to find dome help with how to plan and populate such a schedule. At this point in time, Aio is almost solely responsible for looking after low-level players in the guild and would love to hear ideas of some fun activities that could help entice others into naturally interacting with lower level players.
See Aio's full submission below and don't forget to head on down to the comments section to leave your advice on guild scheduling and multi-level event planning.
If you're reading this, then the poor ArenaNet team has finally managed to battle the crazy weather and pressed the big red button: The Living World season 3's fourth installment will be playable right now should you log in. Minor delay aside, I am absolutely thrilled to see another episode of gripping story is already with us, especially since the episode in question focuses on the stunning surroundings of Divinity's Reach and wider Kryta. The Head of the Snake can be unlocked on each player's Guild Wars 2
account simply by logging in any time from now until the next episode releases, so don't forget to dust off your account if you're not actively playing right now but wish to bank the story for later.
I was invited along to have a quick playthrough with the devs on the stage client before the launch today so that my first impressions would be with you as soon as the episode dropped in this edition of Flameseeker Chronicles. While I can't say that the small glimpse at the episode's content ranked as highly in my estimations as episode 2 did, I very much enjoyed the freeform skirmishes and political subterfuge that I experienced in the one chapter I played in its entirety during my guided run-through and short excursion on my own over the weekend. As ever, I'll attempt to keep this piece as spoiler-free as I can, so anything questionable will be placed behind spoiler tags to make your reading experience better.
Welcome along to another issue of Guild Chat, the column through which the Massively Overpowered community can come together to help readers in need with their guild problems. The topic at hand this time is a little bit different from those I usually tackle, and I'd particularly welcome input from those who suffer from anxiety since I'm not using any firsthand experience to form my advice the way I would normally. This anonymous reader has been suffering from what she describes as anxiety and panic attacks that are being triggered by her gaming. Although most of her MMO time is enjoyable for her, she finds that high-octane group content of all kinds can send her into a deep, suffocating panic and it takes a long time for her to calm down and decelerate her emotions again afterwards. She is seeking advice with coping strategies and is ultimately questioning whether or not her MMO gaming should be put to an end to save her from such frequent bouts of anxiety.
Read on for the full anonymous submission and don't forget to leave your advice in the comments as well.
I have to apologise to raiders for not finishing my boss guides I began back in 2015: This is one of those articles that I've been meaning to write for quite a while, but ArenaNet has been doing a fantastic job of throwing shiny distractions in my path that have some sense of urgency (or at least a topical timing factor I can't ignore) to its deliverance. My Guild Wars 2
raiding experience so far has taken a backseat to Living World developments over the past few months, so rather than attempting to draw up more raid boss guides to round out the set I commenced before season 3 became my article content focus that would just regurgitate known information to most current raiders, I thought it would be a better idea to summarise the Forsaken Thicket experience and share my thoughts on its encounters to wrap up the first raid in writing.
In this edition of Flameseeker Chronicles, I'll look at each wing of Forsaken Thicket and the encounters contained in them, presenting my opinions on the battles and providing a rated-and-hated sort of summary on the three wings in the process. I'll link up the few boss guides I compiled where relevant, but the main focus will be on how the encounter plays rather than how best to approach it. This article should prove useful for those who haven't yet completed Forsaken Thicket and are considering raiding in GW2 as well as those who raid in other MMORPGs and are interested in comparing Anet's offerings to their raids of choice.
Welcome along to another advice-filled edition of Guild Chat, the column in which I attempt to huddle together with the Massively Overpowered community in order to help a reader in need with his or her guild-related issue by offering both my opinions on the problem at hand and a space for other readers to add their thoughts on the matter too. This time, reader Ken has asked us for help with how he can let his guild know his personal boundaries for when the demands placed on him cross the line and become too much for him to adequately balance with his personal life. Ken loves sinking time into World of Warcraft and completes both raids and PvP with his guildmates with great success, but the demands placed on him outside of the times when he runs this high-end content is increasing as his guild seeks to aim higher and higher. He wishes to know if he'd be unfair to say no to some of the additional demands on his time so he can maintain a good gaming/life balance.
As ever, read Ken's full submission below alongside my thoughts on how to best maintain a good balance between high-end content completion and real-world pursuits, and then give Ken your best advice in the comments section.
I spent quite a while poring over a recent gem of a video that served as a fantastically nostalgic trip down memory lane through its condensed retelling of the Living World season 1 story
. The cleverly constructed movie was made possible by the historic work of several Guild Wars 2
enthusiasts, with several contributions being knitted together in a coherent order by Youtuber Dreamy Abaddon
in an almost 3-hour delight. Although much of the content has not been voiced over or personally recorded by Abaddon, the amount of effort that has gone into creating the piece has to be commended. It's fantastic to remember the roots of the Living World system in this way since we can no longer revisit what many would consider it the best season to date.
In this edition of Flameseeker Chronicles, I'm going to take you through a lighthearted list of particular moments or sentiments I'd forgotten about in the haze of all that story content, which I hope will inspire you to check out the full movie for yourself, especially if you missed out on Season 1. My list is a little spoilerific for those who aren't up to date with Scarlet's story, but since it's such old content I doubt any of you will shout over that. In any case, I hope you enjoy my list of forgotten favourites from Season 1 and will collate your own best moments in the comments below.
We're finally rid of the crazy rollercoaster ride that was 2016 and are now taking our seats aboard the crazy train that'll be 2017, meaning that there's no better time for me to look back on a year's worth of (sometimes) sage advice and supportive suggestions that have been given to our readers in need throughout 2016. The comments section is more often enough far more instructive than the advice given from my own singular perspective, so it's only right that I pull out some of the best of that wisdom as I revisit some of my favourite topics from the last twelve months.
In this edition of Guild Chat, I will take you on a trip down memory lane, looking back on 2016's best entries and pointing out how readers furthered the discussion by adding their two cents to the dilemma at hand. I hope that you'll feel inspired to look back on any editions you missed at the time and will add your own personal favourites and best reader advice in the comments below.
The year is most definitely drawing to a close: I've devoured a mountain of turkey and stuffing sandwiches, binge-watched all of my favourite holiday movies, and failed the Wintersday jumping puzzle far too many times to count, so I am under no illusion that 2016 will be over before I know it. With that said, I wanted to take a moment to look back on everything that 2016 brought to Guild Wars 2, revisit my predictions from the beginning of the year to see how
wrong right I was, and finally add some new predictions and wishes for 2017. I'm feeling very nostalgic and whimsical this festive season, so it's the perfect time for a reflection as well as a little bit of optimistic wishlisting!
In this edition of Flameseeker Chronicles, expect a blend of already-known information with my usual dose of heavy speculation and a noble attempt at piecing together the scant pieces of information that exist regarding ArenaNet's 2017 plans. As much as I'll try to steer clear of spoilers where possible, I feel that this will be a bookmark-and-read-later option for those of you who aren't quite up to date with the 2016 GW2 happenings. My 2017 predictions will contain potential spoilers throughout for those who haven't caught up, but I won't place these spoilers behind tags due to the time elapsed between the last story drop and today.
Guild Wars 2 fans had a strong inkling that some significant, much-needed changes would be a large part of the PvP League's season 5 launch, and we certainly haven't been disappointed. ArenaNet has made sizeable changes to how PvP players earn rewards and are matched up against one another with the main goal of making faster, more accurate matches that better reward those who engage with the league. Season 5 really seeks to challenge and stretch PvPers as they climb the rankings, engage as many players as possible for the entirety of the season, and open up the competitive playing field much more than ever before.
In this edition of Flameseeker Chronicles, I'll outline the changes you'll see if you engage with this PvP season and help you understand how the overhaul might impact your game. It's early days and I don't hope to fully evaluate how well the changes will meet the aims set by ArenaNet, but I'll also give you my two cents on the improvements as well.
The holiday season is finally upon us: My decorations are resurrected from their dark corner of my storage closets once more, Jack Frost is beginning to nip at my toes on these frosty evenings, and even the MMOs that fill my free time are getting into the festive spirit with amazing seasonal activities. It's the perfect time for a dose of nostalgia and I thought that a look back at 2015's column entries and revisit the comments sections of each one to pull out some of your fantastic offerings on the topics I've covered over the last year. This column holds some of my favourite articles I have written in no small part because of the topic development that happens via your amazing thoughts and counterpoints that are added in the comments.
In this edition of MMO Mechanics, I'll revisit my top picks from the column's 2016 entries and summarise my thoughts on my favourite topics to provide you with an end-of-year roundup that should be particularly useful for those of you who have missed some editions and fancy a quick catch up. I'll also be quoting my favourite comments that were left on each of those articles too, so if you're a regular reader be sure to check and see if your comment is featured!
I've covered plenty of ground since my initial impressions piece
went live last week, and I'm hoping that you've had time to play Guild Wars 2's
most recent addition to the Living World's third season by now because I am bursting to share my thoughts with you all! A Crack in the Ice passed me by rather quickly, but I nevertheless greatly appreciated such a well-paced chunk of story landing on my lap on the shy side of the holidays. My preview pieces are always light on spoilers due to the lack of time I get to sink into the story in advance, especially since I never want to ruin the launch day suspense for myself prematurely.
In this edition of Flameseeker Chronicles, I'll give you a blow by blow account of A Crack in the Ice and present the highlights and lowlights as I see them. There are no bones about it: This article will be jam-packed with spoilers for those who have not yet completed the episode. If you're behind in terms of story, I recommend skipping this one until you're ready to discuss the story!
ArenaNet gave us all word of a seasonably frosty addition to the Guild Wars 2 Living World story last week: The third instalment of season 3 is upon us right now just in time for Thanksgiving and is unlockable for anyone who logs in over the next few weeks. A Crack in the Ice will take players on a journey into the Far Shiverpeaks as we track the activity of Jormag after Taimi's bombshell about his recent activity levels. I was left expecting plenty of references to old Guild Wars: Eye of the North content and also noticed the trailer's music called back to Living World season 1, which has had the desired effect of piling me onto the Season 3 hype train once more.
I managed to fit in a guided tour of both the new (but distinctly familiar!) fractal and the new zone in the short window between the episode's announcement and its launch today, and while it's difficult to follow the impressiveness of episode 2, I'm no less excited to bring you my early thoughts on A Crack in the Ice. I played through one chapter and had a good toddle around in the new zone over the weekend, but as ever with these launch day impression pieces, I deliberately tried not to spoil too much of the story for myself and will be keeping the write-up fairly spoiler free as well. Anything at all questionable has been placed behind spoiler tags for your reading convenience.
Ever since Guild Wars 2's first expansion released, retired players or MMO hoppers have been insisting in comments across the internet that they would only consider buying Heart of Thorns if it went on sale. I understand the sentiment, particularly with the MMO market being as saturated as it is and there being a sizeable strain on our MMO budgets to keep up with the latest developments in the genre. This week, the expansion is 50% off and still includes the max level boost and base game, so I thought it was a great time to talk about why those who haven't already should take the plunge and step into the Heart of Maguuma.
In this edition of Flameseeker Chronicles, I'll list some lighthearted yet nevertheless compelling reasons for those who haven't already to get on board with the HoT train. Hopefully, some of my reasoning will help tip you over the edge if you were considering purchasing the expansion and just needed a good excuse.