Who: MJ Guthrie
When: 9:00 p.m. EDT on Monday, July 24th, 2017
Enjoy the show!
Who: MJ Guthrie
When: 9:00 p.m. EDT on Monday, July 24th, 2017
Enjoy the show!
The Shroud of the Avatar team is staying quite busy this summer as it works to finish up the game world for launch later this year. The projects that it focused on this past week included creating Viking clothing for NPCs, polishing up the town of Etceter, sprucing up Vertas, making Grannus Colossus, and constructing the sacred battle site of Hallowed Plains.
Shroud of the Avatar’s current free trial program is scheduled to conclude on July 26th, so keep that in mind if you wanted a look at the game before buying. Release 44 is coming a day later on July 27th.
The studio was recently interviewed about its SeedInvest campaign and how it’s changing the way players get invested in games. You can check it out after the break!
Gloria Victis is gearing up for a big patch tomorrow: The indie hardcore sandbox will debut a brand-new desert-themed territory packed with a new racial city and quests.
“Prepare yourselves for the upcoming update, which will include the long-awaited Azeb nation, along with their very own city and questlines. With the new city and nation, there will of course be new areas to see and explore on this ever-changing map!”
Black Eye Games is further promising new roaming mobs and bosses spawning randomly, retool AI system, new NPC animations, new strafing and blocking mechanics, a new Glory ladder season, and — yay — crafting stuff.
“We will also be implementing new crafting items and features,” the devs write, “such as the possibility for players to disassemble their items, which will recover some scrap materials for crafting, 70 new items to loot and craft, and some changes based on community feedback, such as lowering the necessary fuels for crafting and taxes.”
Back in January, ARPG Grim Dawn announced a formal expansion coming our way in the first half of 2017 — at the time, we guessed summer, and hey, now it’s summer! And it appears the team isn’t too far behind its estimate as it revealed today that “testing has officially begun on the expansion.”
“What this means is that people outside of the dev team are seeing the expansion’s content/additions for the first time and providing us with bug reports and feedback. This is a critical step in the development process as we strive to clear out major issues/concerns before the expansion is released to the general public. At this time, the playtesters have access to roughly 50% of the expansion’s content and the leveling experience for the Necromancer and Inquisitor masteries. There’s still much to do and much to be tested, but so far things are going smoothly. We are nearing the end of the line!”
Crate Entertainment’s post is otherwise slim on details like names and dates, but the studio does note that the expansion will include 63 “monster infrequents,” which are basically rare drops.
“The Cyclone provides multiple interactive displays to give both the driver and co-pilot ultimate control of their vehicle and its systems. The Co-pilot’s seat not only gives the ability to survey the area, but also provides controls to additional systems provided by the various modules. […] The new X-TEC tires are the perfect solution for off-road vehicles. These articulated treads can change their configuration to handle soft and loose terrain or harder surfaces to provide equal traction, no matter the environment.”
Reddit is chattering with details on which ships the Cyclone will fit into, if you’re worried about that. Is there a point to them in a game world where you can land on planetary surfaces in your spaceship? Maybe. Expect the full Q&A later this week.
If you jumped into Citadel: Forged With Fire’s stress-test-style of beta this past weekend, you may have gotten a heaping helping of just what to expect when the early access doors open wide later this week.
Players reported multiple server issues, including extreme lag problems, overloaded servers hitting their cap, incorrect server population display, and overflow servers stepping in to bridge the gap. There were even claims that public servers and overflow servers were turned private or deleted outright, making characters previously rolled there impossible to access. Those who got in were apparently treated to some fun bugs, including a dragon leveling cheese trick that will surely be nerfed before launch.
The game has been touted by Blue Isle Studios as a “massive online sandbox RPG,” but its servers are currently capped at 40 players. The game launches on Wednesday after a whirlwind debut less than two weeks ago.
Are you sitting around the house, whining to your mom that you’re bored? Are you doing that while technically being 35 years of age? Then there’s always Dark and Light to check out, considering that the sandbox is now out on early access — and is being sold at 17% off until August 3rd.
You might want to hold off a few days before heading into it, however. The team is frantically patching it in response to server instability and other issues, so it’s still in that post-release chaotic period that sends weaker players back to their beds to hide under covers.
In the meanwhile, the team suggests that you enjoy the bugs as content: “Some players have discovered couple of fun things in the build and we are working towards a fix. However, they are extremely fun in their current state, so we hope you all enjoy the laughs in the mean time. Whether it be hitching a ride on your friend’s Griffin’s wing tip or shrinking yourself down to Ant Man size.”
“In a world saturated with banners and billboards, getting the message out about our new game, Anthem, is more important than ever. Rather than taking a conventional approach, we’ve chosen a field as our medium. What better way to celebrate the growth of a new game than through corn, which also grows?”
The “shared-world action RPG” was announced at E3 earlier this summer and looks freaking spectacular. We don’t really get why they’re going with corn, but, “I mean, it’s a fucking 50-foot exosuit,” as BioWare’s Amanda Klesko put it, so let’s just go with it.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Astroneer, Hearthstone, Overwatch, Closers Online, Dragon’s Dogma Online, Mu Legend, Ragnarok Online, Soulworker Online, OrbusVR, Skyforge, Age of Wushu, SamuTale, and Crossout, all waiting for you after the break!
If you happen to live in Southeast Asia, you might have an opportunity to play dino wrangler this weekend that the rest of the world will not. That’s because Nexon is running a closed beta test in the region for its newly retitled Durango: Wild Lands.
Gamers in the Philippines, Indonesia, and Malaysia can download and try out the game on Android devices. There are a lot of changes that have been patched into this build, including the addition of camps, island classifications, courier warp holes, 15 new creatures, 24 new weapons, a level cap increase to 60, clan competition, and the ability to claim a swath of land on which to plant an enclave.
Even if you can’t play the closed beta, nothing’s stopping you from checking out Durango’s prologue and gameplay below!
This week in MMO crowdfunding, indie sandbox Albion Online — whose 250,000 founders reportedly crowdfunded the game for almost $10,000,000 — formally launched. The buy-to-play isometric game has hardcore old-school flair with a potentially alienating PvP template, but it’s brought plenty of PvE content along for the ride in an attempt to woo a more diverse playerbase.
Meanwhile, Project Gorgon made progress on its 64-bit test build, OrbusVR plans to open its alpha next weekend, City of Titans released a new lore piece, Camelot Unchained showed off more of its UI, Ashes of Creation demoed arenas, Path of Exile picked a date for Fall of Oriath, and Crowfall pushed its very first trial campaigns to testers. Oh yeah, and some Star Citizen drama.
Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on.
Check out Camelot Unchained’s first pass at a player inventory UI. What do you think? Looks pretty sharp, doesn’t it?
This glimpse was part of this week’s development newsletter. It sounds as though the team also made a big step forward with client performance: “Call it scene-locking, call it broken, call it a PITA, but the good news is that Andrew and George made major changes to the system so that the engine is a lot more stable than it was three weeks ago. Now, is it ready for a real alpha test? Unfortunately, no.”
The team has hundreds of bots back in the game running it through its paces, and hopefully an alpha test will commence next weekend. In the meanwhile, you can hang out with the devs and see some more work on weapon animation after the break.
Life is different in Conan Exiles now that Massively OP’s MJ can climb to great heights — and so is death! It makes sense to have new ways to die in a survival game, no? But there are practical uses for climbing as well; for instance, it certainly makes work on her waterfall retreat easier. Touring a neighbor’s castle has inspired MJ, so she’ll be continuing on with some building projects today to see if she can any finish up. (Or maybe she’ll just start new ones!) Join us live at 4:00 p.m. to see how many deaths construction brings.
What: Conan Exiles
Who: MJ Guthrie
When: 4:00 p.m. EDT on Saturday, July 22nd, 2017