Pack up your stuff, The Secret World fans: It’s movin’ day, at least if you don’t care about playing on Steam, as Secret Worlds Legends’ headstart period for veteran The Secret World players and beta testers begins today.
Funcom’s said the headstart hasn’t technically begun just yet —
we still don’t know when the flag will drop — but that preloading is underway. [Update: Expect it live at 2 p.m. EDT per Funcom’s latest tweet nope, live at 4 p.m. EDT per Funcom’s latest-latest tweet.]
The studio outlined its legacy transfer system last night; your accounts should already be linked (don’t go making a fresh account) and allow you to reclaim and transfer your patron time, lifetime sub status, cosmetics, mounts, and other bits and bobs. You’ve got until August to take advantage of all that.
Stay tuned for Larry’s impressions and MJ’s stream later today, and in the meantime, check out our roundup of guides, interviews, and news leading up to today.
City of Titans has this week posted a new video dubbed “Animation while Holding Objects,” which kinda sounds boring, but it’s a superhero MMO — you’re not gonna get far without some sweet spinning melee moves, right?
“What to Look For: It’s a big sword attack animation, but he’s holding a bow in his other hand,” says Missing Worlds Media. “Proving we can do this opens new possibilities for chaining attacks using different weapons/props. Also, the changing FX – as we explained in our powers update, YOU’RE going to be able to pick which one you get.”
On the other hand, MWM says to ignore “almost everything else. Animations, FX, and props are ours but all else is placeholder/test environment.”
Take a peek — it’s progress!
BREE: I can’t believe neither of you pranksters has taken the golf thing to make fun of yet.
JUSTIN: Just par for the course for us, Bree.
ELIOT: That’s a hole lot of assumptions. It’s not like we’re in a club, here.
JUSTIN: Little birdie told me it wasn’t a good story anyway.
ELIOT: With your eagle eyes, you can spot those. You’re good at driving to the point.
BREE: I’m just gonna screenshot this whole thing and run it as the post.
JUSTIN: Yeah it’s getting pretty rough. Putter there, Eliot, you’re a good punster.
ELIOT: Thanks, Justin; that really feels like a hole in one, coming from you.
JUSTIN: A slice of fresh conversation, this is.
ELIOT: Ironing out differences.
Starting Friday, June 23rd, Secret World Legends’ headstart goes live for any veteran TSW players as well as those who have signed up for the beta. While TSW players can’t import their character, they will want to take advantage of what Funcom is calling the “legacy transfer system” to access several perks for their new accounts.
The good news is that Funcom has already linked existing TSW and new SWL accounts, so all you’ll need to do is log in to the Secret Worlds Legends account page this weekend using your TSW credentials and activate a legacy transfer (do not make a new account!). Players who do this will transfer any patron time to SWL, including lifetime subs, unlock every weapon page in the reboot, and copy over cosmetic outfits, pets, and mounts (with a few exceptions). Titles and achievements will not make the jump to the new game.
The legacy transfer system will remain available for players until sometime in August. Funcom still has not addressed what perks patron members will get nor an exact launch time for the headstart.
When we were kids, we honed our fort-making skills with pillows, couch cushions, blankets, and other impregnable materials. Those skills will come in handy on July 25th when Fortnite launches, since this multiplayer game is all about making a stronghold that is impervious to zombie attacks.
While we knew that Fortnite was launching in early access late next month, one new piece of information is that the game will now offer a deluxe box edition in box form as well as digitally.
There are four editions of Fortnite, varying from $40 to $150 and offering all manner of different goodies for apocalypse preppers to stock on their shelves. What all of the editions have in common is a four-day headstart for early access if pre-ordered.
Check out the recent trailer from E3 after the break!
Meanwhile, in the deep void of space, a fire has broken out on a starship. Jets of flame and a rain of red-hot meteors scour the deck, sending people running for safety. It’s OK, however, it’s just a superhero putting his powers to practice.
Ship of Heroes released a video today showing two interesting elements of the game, starting with the Fiery Blast powerset. It’s a pretty straight-forward pyro build, with lots of fireballs and flame buffs to satisfy even the most hardcore Human Torch fan. This is the first of eight powersets that the team has vowed to show off this year, and the devs stress that the animations and effects are not final.
The team also showed off its signature Justice Corp building, where Bat-person, Superdude, Amazing Woman, Ocean King, Bird Sidekick, Lightning McGuy, Verdant Lampshade, and Venusian Hitchhiker presumably meet to combat evil. On the rooftop is an area where players can test out their powers without worrying about pesky aliens dying or fighting back.
Ship of Heroes is hoping to start alpha testing by the end of the year. Take a trip to the Justice Corps HQ and roast a few marshmallows with the fire powerset after the break!
Closed beta? That’s old news for the Kritika Online crowd. Now it’s all about the open beta, which the devs just announced is starting on Thursday, June 29th. Founders who splurged on one of the packs get in a couple of days early on the 27th as a perk for their purchase.
The open beta is important for Kritika, since it will effectively serve as the soft launch for the game (and no, there will be no wipes once the OBT begins). The “official” release is slated for later this summer.
The team posted a wrap-up of the beta in infographic form on the site, revealing that (among other stats) players collectively clocked in over 34 million hours of testing during the closed beta, with 7% of the population making it to level 65. Check it out after the jump!
It’s small. It’s ambiguous. And it might be pointing to the future of The Repopulation.
The new team handling this sci-fi MMO posted a rather tiny picture on the forums of which looks like a river on top of a grid and then asked players to vote on what they thought it might be. As the poll is labeled as a “teaser,” we might make the assumption that this has something to do with upcoming development for the game.
Curious what it looks like? We blew the image up (but did not enhance, as that doesn’t really exist outside of TV detective shows) and posted it for you after the break.
There is no shortage of movement on Gigantic, Motiga’s colorful, multi-platform MOBA. For starters, the studio announced that PC players can now get in on the open beta, conveniently located on Perfect World’s Arc platform.
The Windows open beta joins the Xbox One testing program as the title gets ready for launch on July 20th, and players who want to transfer their accounts to Arc can do so with a one-time offer.
As part of launch preparations, a massive June patch was deployed on Wednesday to shore up Gigantic. The update contained a revamped user interface, a new player experience, bot matches, voice chat, hero voiceovers,
Get pumped for Gigantic’s open beta party with the official trailer below!
Despite the recent release of Path of Exile’s Fall of Oriath’s
recent beta release, Grinding Gear Games
sent Technical Director Jonathan Rogers out to E3 2017
to chat with press about the game’s incoming expansion. If you’re looking for some sweet, sweet data-crunching from the test server, you’ll be disappointed, as Rogers mentions the team shipped him off before he could see how the freshly launched test was going, but he still brought some interesting information.
In the hopes of attracting and encouraging more player investors in Shroud of the Avatar, Portalarium took to Reddit for a Q&A session that did not leave everyone quite satisfied.
During the AMA, Portalarium explained why it’s not doing a wipe before release, responded to those upset at the slow rollout of the single-player version, promised more user interface polish, and addressed frustration over players not being able to find certain NPCs. The studio said that right now there it is seeing around a 500-player concurrency, although it expects this to increase as they start promoting the game more.
So how is the team planning in attracting new players to the game as it heads toward launch? “We have been testing out our free trial system for the last few months and in the next few months we will begin promoting this more and more as the game improves to bring in new players. To keep players around long-term we will be working on more high-end content around the end of the year.”
Get ready to watch the world burn. Well, part of the world. Conan Exiles is wiping official servers this morning. Well, part of them.
“We’ve started a partial wipe on all official servers. Buildings and inventories will be removed, character progression stays,” Funcom tweeted this morning. “We’re wiping official servers per community requests to solve problems with the decay system and in anticipation of the climbing system.”
PvP Blitz servers are also being taken offline for repurposing, which sounds ominous!
The good news is that Funcom plans to double the experience-gain rate on all official servers for the next two weeks, which ought to help you get caught back up.
Pirates are, like, so so hot right now. At least if you look at the multiplayer gaming space, which now has two promising titles from major studios racing toward release. One of these is Skull and Bones, a recently announced Ubisoft title that we got to check out at E3.
For all of the talk of open world sailing and clashes between players, some have wondered if there is any room for the solo pirate who wants to sail the seven seas without others crowding around. Turns out that, yes, this will be a definite option, as Skull and Bones is going to feature a single-player narrative campaign in addition to its multiplayer component.
An Ubisoft representative confirmed this aspect of the game in a statement: “[Skull and Bones] will offer a narrative campaign which will be integrated into the game and will not be something aside of the multiplayer experience. In this campaign, players will encounter iconic characters and memorable rival pirates. More details will be shared at a later date.”