There’s a new goofy (yet informative) video series happening over at Crowfall called Systems Chat. In it, the devs take time to explain how different systems are created and why they’re important to the game even if you’ve never thought about them.
In this first video, the team talks about how difficult it is to make a training and advancement system, comparing other MMOs to Crowfall’s design. Check it out after the break and let us know what you think of it and its revolutionary greenscreen technology!
We hope you weren’t planning on playing any of the World of Warcraft: Legion alpha during your own holiday break (assuming you have one). Blizzard has announced today that the alpha test will be going on break on December 21st, to return sometime early next year. There’s no discussion of whether or not the testing pool will be expanding as well.
World of Warcraft: Legion was announced at Gamescom this year, with a promise of beta later this year; it was later stated that beta would begin in the weeks following BlizzCon. It is worth noting at this point that Blizzard has been very careful to call this build an alpha through its testing.
How well do you fancy yourself a guild leader? If you’ve ever had a hankering to try it out without all of the drama and llamas that come with actual people, then there’s the new guild management simulator for you: It’s a Wipe!
It’s a Wipe! mimics the online game environment by putting you in the position of a guild leader who must recruit members and keep them happy as they raid and plunder their way through dungeons. You don’t actually fight the battles — your guildies do — but you handle the high-level strategy and organization. That’s the fun part, right?
The title is available for $5 on Steam and is still in beta. The team just pumped out an anniversary patch that includes player-made raids, a random raider selection, and improved speed modes.
. Thanks to Ageofmyth for the tip!
Do you enjoy blundering around in your online worlds, encased in darkness with no torch? Good news for you: The latest Shroud of the Avatar newsletter introduces a former palace overrun by kobolds, Holt Fortress, and it’s dark. I mean it. I had to boost the lighting on this picture just to see it!
Portalarium also included a video montage of the game’s scenery from a player named Myrcello and a video of a seven-player musical troupe performing onstage — “the performers included: Margaritte (lute), Leostorm (drum), Arkah EMPstrike (harp), Minerva (piano), Kazyn PhoenixFyre, Jack Knyfe and Kal Tasker (flute)). Check ’em out below.
If you’re enjoying the current round of testing for Crowfall, we have both good news and bad news for you. The bad news is that it’s coming to an end on December 18th, and further bad news is that the next major round of testing is slated for February, which means that it’ll be a while before bigger testing rolls out. The good news, on the other hand, is that there will be a handful of snap tests in January once the team gets the new client controller ready for prime time, which was unfortunately never quite ready for this round of testing.
The even better news? February’s testing will not just be more hunger dome testing but will move on to the siege perilous, testing the destruction and capture mechanics of the game. It’s still going to be session-based conflict, but it’s going to be much larger and much closer to what players will actually aim for in large-scale battles. You can wait a couple of months for that, can’t you? Sure you can.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week GTA Online players got to play a new ammo-limited mode, two Lineage games were announced for mobile, Eternal Crusade streamers made fun of their own mistakes, Hearthstone talked about basic cards, and more!
What does H1Z1 and The Sims have in common? Other than being gruesome torture boxes for innocent video game characters, both games are focused on maintaining the minute-by-minute needs of a human body.
In fact, H1Z1 is adding a fifth stat to its roster of body needs: comfort. In a new developer diary, Daybreak explains that keeping comfort high is quite helpful with both health and stamina recovery.
Comfort can be boosted by hanging out at a campfire, eating food, and drinking. By rasing comfort over certain thresholds, players ensure both stamina and health regeneration get a helpful boost (up to 10%).
Cloud Imperium has just launched Star Citizen’s 2.0 alpha version to the public.
“Star Citizen Alpha 2.0 is here! Today, we are proud to make the next major step in Star Citizen’s evolution available to all players. This major update to Star Citizen is available now in your launcher. With Alpha 2.0, we introduce a wide swath of features, including large world maps, multi-crew ships, seamless first person combat, missions and much more. In short: this is the biggest update to Star Citizen yet!”
Check out the gameplay trailer below, and please behave in the comments.
Who loves Albion Online? The game is clearly doing something right enough to celebrate 60,000 founders backing the game in its current beta test; that’s no small number. Maybe it’s the fact that the developers are already rolling out holiday events despite the beta testing, thus allowing people who just can’t stop testing this game a chance to get in on the usual gaming-based festivities despite the fact that launch is not yet here.
I guess we really ought to discuss more beta news, yes? Why not?
Wow. After that last one, I’m too depressed to go on. Tell you what – check out our full list of games down below, let us know if something jumped testing phases without us noticing. A whole year! What the heck was 2015 even about.
Albion Online studio Sandbox Interactive has a lot to be pleased about today: It’s reached a new milestone in the form of 60,000 total founders.
Two weeks ago, the indie PvP sandbox entered closed beta, entry to which is acquired through the purchase of one of three founder packs. The cheapest is $29.95 US and includes a month of premium gametime and ten bucks’ worth of currency, while at the top end, the Legendary pack will set you back $99.95 and comes with three months of premium time, $50 in currency, and miscellaneous titles and cosmetic perks, including a unique-to-the-tier house.
We’ve embedded the game’s celebratory mini-infographic below.
If H1Z1’s zombies and ARK: Survival Evolved’s dinos aren’t your kind of survival sandbox, how about one set on the planet Mars?
Darewise Entertainment and Nvizzio Creations announced new “Martian multiplayer survival game” Rokh today, surely setting a new standard for the most specific subgenre name ever. But it actually sounds nifty.
Rokh is a futuristic sandbox survival experience, deeply rooted in scientific and authentic anticipation, where players will have to work together to overcome the numerous challenges they will face on planet Mars. It is a persistent multiplayer game where everything proceeds from simulation and systems interaction instead of classic script-based interactions. In the game, the only resources players have against hunger, thirst, the lack of atmosphere and radiation are creativity and cooperation.
Rokh brings an extensive crafting system – including housing, chemistry, programming, and robotics. To promote real social and economic dynamics between the colonists, these systems are designed to be impossible to be mastered by a single player. The game will be powered by Unreal Engine 4 and will simulate dynamic weather, radiation spreads as well as differences in atmospheric pressure.
You can check out the teaser trailer below.
Let’s get this out of the way before having any sort of serious discussion about SkySaga: The developers have tweeted a picture of a chicken in a holiday sweater, and it is the best chicken-related thing you are likely to see today. There’s also an equally adorable sheep with presents hanging off. Does this mean that the game is going to have some sort of holiday event? We don’t know, but that certainly does seem to be the hint, doesn’t it?
Of course, the game has had time to develop that infrastructure for holiday events now that it’s been in alpha testing for a year. That’s the big centerpiece today – a new video showing off the changes made to the game in the span of the last year. So jump on down below and check that out. There are no chickens in sweaters therein, but that’s why development is ongoing.
Crowfall: The Comic Book? It’s happening, although the full recipients of this colorful treat will be limited to those who snag a collector’s edition of the game.
ArtCraft posted its first glimpse of the comic today, saying that it would be sharing more pages (out of order) in upcoming weeks. The purpose of such a tease isn’t just to sell more CE copies but to be the introduction to a new game system reveal in a few weeks.
“By the end, we’ll have killed a handful (murder?) of birds with one stone: You’ll understand the new system, you’ll have a preview of the Crowfall comic book and you’ll have a better grasp on the lore of the Crowfall universe!” ArtCraft shared.