The development team behind LawBreakers is getting ready to let players start roaming around in the game sooner rather than later. Sure, the game’s being shown off at E3, but what about the people who can’t attend E3? They’ll just have to wait… until this weekend, June 18th to the 19th, when a small number of players will be able to take part in the game’s first closed public alpha. And as outlined in the video below, that’s just the start of the game’s overall test trajectory.
Current plans call for several small alpha tests over the summer followed by early access later this year, with the development team promising to iterate and update in a slow but steady fashion as the testing goes on. But you don’t have to take our word for it; there’s a whole video diary just below explaining the philosophy going into the game’s testing phases. Check it out if you can’t wait to get started breaking the law; there’s also a trailer for a map within the game if you’d prefer to just see thing getting smashed about.
Following its early access release on Steam, Gloria Victis has gotten off to a good start with strong sales and fairly positive user reviews. The studio is boasting that the medieval MMO has topped the chart for early access sales and risen to #14 in Steam’s bestsellers.
Reviewers seem to find aspects to both like and dislike about Gloria Victis. One player cited its graphics, music, and setting as the MMO’s strengths, while dinging it for a lack of guidance and needing a lot of work to flesh out the concept.
Currently the game is 10% off until June 16th, knocking the price down from $19.99 to $17.99. YouTuber TheLazyPeon took a closer look at Gloria Victis following its release, so check out his first impressions video after the break.
Shroud of the Avatar’s novelization is counting down the days to release.
In the game’s latest newsletter, Portalarium has announced that The Sword of Midras novel, co-authored by Tracy Hickman and Richard Garriott himself, is due out on June 21st. Preorders are open now.
“The Sword of Midras is not the version of the novel included in the SotA pledge rewards,” writes the studio. “The original Blade of the Avatar novel has already been delivered as an electronic PDF to all pledges prior to May 31, 2015 (when it expired).” That reward can be downloaded through the official website, while “the physical and signed version of the novel that was a reward at the Citizen (and above) level up through May 31, 2015 […] will be delivered to backers at the same time that all physical rewards are delivered, which we currently expect will be toward the end of this year.”
“This is the story of the forgotten hero who changed the course of history.”
If you’re into Elder Scrolls lore, you might learn a new thing or two from the Elder Scrolls Legends E3 campaign intro cinematic that Bethesda released last night. It provides some of the backstory for the single-player version of the multi-platform online card game, spinning it up to be the retelling of a long-long piece of Tamriel history.
Feast your eyeballs on the cinematic after the jump!
Bad news for humanity but good news for zombie apocalypse fans: Undead Labs announced today that it will be launching State of Decay 2 for the Xbox One and PC next year.
Undead Labs President Jeff Strain confirmed that the zombie sequel will feature four-player co-op fun: “We’ve considered many paths for State of Decay over the past few years, but the overwhelming majority of you said you wanted a bigger, badder, bolder, smoother State of Decay that you could play with your friends. And so that’s exactly what we’re making.”
Of course, Mr. Strain could always be making an even biggerest, badderest, bolderest, and smootherest State of Decay by moving into the MMORPG genre that he helped to forge. One step at a time, we suppose.
You can watch the glorious, blood-soaked trailer after the break featuring the tagline of “nobody survives alone.”
We got our first look at sci-fi MMORPG sandbox Dual Universe back in February when it first hinted at an alpha and announced its sandbox features — including walking on planets, so to speak. Since then, developer Novaquark upped the ante by calling it a truly “boundless” massively multiplayer title. And hey, lookie here, it brought a trailer to E3!
“All the footage used for the trailer were captured in-game from a pre-alpha build. Starting with a camera view zooming in from space into a colorful planet revealing landscape and environmental details such as oceans, mountains and forests, a pilot enters a space ship that he can customize on the fly before taking off. The space ship zips through the planet’s atmosphere in a third person view and continues to travel through space seamlessly passing by a massive space station and other space crafts before it dives down through the atmosphere of another planet to land above a futuristic city located inside the banks of a desert valley. Novaquark demonstrates that Dual Universe’ 64bit Planetary Engine enables smooth transitions from planet surfaces, through atmosphere and into space with no limits to how far the player can travel or see. It is also highlighting its Unlimited LOD (Level Of Detail) technology, coupled to smooth voxel edition, allowing planet-sized construction to be built, as well as large procedurally generated planets, revealed as players explore further and further.”
First announced back at least year’s E3, Sea of Thieves has emerged with two brand-new trailers at this year’s event: a cinematic trailer and a gameplay video, the latter showing multiple players tricking out and sailing a pirate ship. Rare is stopping short of calling it an MMO, though an interview last year suggested “large scale co-op,” but you can definitely put checkmarks next to “online” and “multiplayer” so far. Arrrrr!
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
This week, EverQuest is in the throes of a “Hardcore Heritage” event, featuring much more difficult versions of Clan Crushbone and Permafrost Caverns for high-level players. “Classic zones, tougher challenges, better loot,” Daybreak explains, just in case you were wondering why adventurers were loaning their corpses to this crusade.
We’ve got plenty of other news tidbits for you after the jump, including patches, MMOs in testing, videos, and more!
You can better believe that in a survival sandbox game, there’s going to be a heapload of crafting. So it will be with The Black Death, even though the products made will be less technologically advanced or magical than might be seen in other games.
In a new dev diary, the team said that it had just put a very early version of crafting on the beta servers for players to try. While the system appears to be fairly standard, allowing players to select recipes and fill them with ingredients, there is the interesting twist of being able to select an “audacity” level. The higher the chosen level, the better the possible quality of the craftable — but the greater the chance for failure, too.
The Black Death devs also showed off construction and refinement of Laketown, the monastery, and Farleigh Citadel. The monastery will be the hub for monk players, who will be protected by Templar guards patrolling the grounds.
In case you were worried that the Chronicles of Elyria team appeared to have fallen off the grid following its successful Kickstarter launch, you can stop worrying now. Soulbound Studios’ new Community Manager has apologized for the lapse in communications on its main channels; that message was followed up by a Kickstarter update by studio boss Jeromy Walsh, who says that going forward the team will focus on community outreach and plans weekly updates. This week’s update touches on hiring, the online store, and the game’s design bible.
In other MMORPG crowdfunding news, Fragmented patched in caves and tombstones, Gloria Victis launched into early access on Steam, Camelot Unchained teased a big announcement, and Star Citizen finally bumped its 2.4 alpha from the PTU to the live servers. Congratulations also to Midair, which successfully raised over $128,000 US in its successful Kickstarter this week!
Read on for more on what’s up with MMO crowdfunding this week and the roundup of all the crowdfunded MMOs we’ve got our eye on!
Just when you wonder what else ARK: Survival Evolved could introduce, it brings you a dino limo. Although it looks a bit like a mini bronto, the diplodocus is actually a speedy 10-seater, so of course MassivelyOP’s MJ wants to go cruising around the island. Join us live at 12:00 p.m. to get in on the joy ride — there’s plenty of room on board!
What: ARK: Survival Evolved
Who: MJ Guthrie
When: 12:00 p.m. EDT on Saturday, June 11th, 2016
Camelot Unchained fans know that there’s always a lot to unpack from each week’s lengthy newsletters. And while there’s a lot to chew on from this Friday’s report, perhaps the most interesting tidbit from it hasn’t happened yet.
Mark Jacobs said that the fans should get pumped for a major announcement coming next week: “I have no doubt that the news we are going to deliver next Friday will bring a big smile to ALL of our backers (well, at least those who want to see us succeed). It’s a really good update, months in the making.” And before you ask, no, it’s not the beta date.
Jacobs reported that the team is mostly channeling its efforts into overhauling the ability system, a project that hasn’t left a lot of extra time and resources for other tasks. In addition to several pieces of weapon concept art, the Camelot Unchained team posted four in-game screenshots of Tuatha Dé Danann landscapes. Check them out below!
If you’re so eager to get into Paragon that you cannot wait another moment, you can buy in with the game’s new Essentials Edition to get immediate access to the title. But you should know that the game you get in to play is going to be changing rather significantly before it hits open testing on August 16th. So caveat emptor, as always.
We also are saying a final farewell to Landmark, as it launched today. What its future holds is not for us to say in this column, because this is about beta tests.
The beta sphere has been generally quiet this week as everyone gears up for E3 next week, but we’ve still got some highlights:
- A new ability system is in place in Camelot Unchained, and it’s a big upgrade from the tech side. Sure, you might not see that from the player side, but you’ll reap the benefits when the programmers don’t hate adding new stuff to the game.
- Gloria Victis is available in early access on Steam. It joins the ranks of… well, lots of other early access Steam titles. But those other titles are not Gloria Victis. We’re glad that’s clear now.
- Hark! Revelation Online is heading west and taking beta signups, although no actual dates have been announced yet. It’s also boasting about having six classes that are not locked to gender, which seems… kind of like the default, right? That’s not really something to brag about.
- Open testing for Riders of Icarus is kicking off open testing on July 6th, allowing everyone to get a free ride on Icarus. That’s what the title means, right? Icarus is going to have a sore back in the morning.
- The first testing for NCsoft’s cross-franchise partially PvE MOBA Master x Master will begin on June 21st, which is great news for anyone who wants a MOBA without quite so much MOBA.
- Star Citizen‘s 2.4 update is live for players to test out, with the current iteration adding that much more persistence to its persistent universe. Persist in testing!
The list below is also still full of betas, as it only lost one title off of it; lots of games are still in testing. As always, let us know if something slipped in an open testing cash shop or the like without us catching it.