Alphas & Betas Category

MMOs in various stages of testing and crowdfunding, playable and… not. Don’t forget to follow our Betawatch and Make My MMO columns for a weekly rundown. [Follow this category’s RSS feed]

Saga of Lucimia’s next public build is coming in April

Now that Saga of Lucimia has emerged from the dark age of development, the team is proving to be quite communicative about the game’s status and future. In a new developer video, a report on the most recent internal build is given along with a date for the next public build. On the edge of your seat? April 30th. It’s April 30th.

There’s a lot of explanation given regarding Saga of Lucimia’s combat design, its approach to swimming (pro tip: don’t wear heavy armor), the day/night cycle, and how important exploring will be when you get into the game. If you’re a tavern lover,  you’re going to want to stick it out to the end where a tantalizing glimpse (and listen) is given.

You can listen to the dev report and get a somewhat tepid look at the game after the break.

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Make My MMO: Star Citizen’s Starfarer, Dragon of Legends’ Kickstarter win (March 26, 2016)

This week in crowdfunded MMO development, Dragon of Legends’ Kickstarter ended successfully, netting over $15,000 US for the OARPG studio; Star Citizen released alpha 2.3, complete with the long-awaited and gorgeous Starfarer; and Shroud of the Avatar previewed the once-glorious kingdom of Valhold.

Meanwhile, we peeked at Grim Dawn’s modding tools, watched as Greed Monger was abandoned (again), saluted Project Gorgon’s flower arranging patch, and considered whether William Shatner should voice all the things and not just Elite: Dangerous.

Don’t forget to drop by our Q&A collection thread for Camelot Unchained’s Mark Jacobs, who’ll be a guest on the Massively OP this week and needs at least a few thousand more questions to tackle. Then read on for more on what’s up with MMO crowdfunding this week and the roundup of all the crowdfunded MMOs we’ve got our eye on!

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Camelot Unchained’s weekly update focuses on lighting, armor, and clutter

Camelot Unchained is crunching along, this week squeezing in time for another meaty update. “In terms of our biggest achievements this week, our lighting system definitely leads the charge [and] our new patcher is working great,” CSE boss Mark Jacobs writes. “Also, crafting has been moving along nicely. It’s still pretty basic in its UI (/commands etc.), but is not just basic in terms of what you can already do with it.”

We’ve included the new screenshots alongside the latest stream below. The images include several demos of lighting in wooded areas, some heavy Tuatha Dé Danann armor, glow map work, and clutter renders.

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The Stream Team: A look at Chronicle: RuneScape Legends’ beta

Tabletop meets CCG in Chronicle: RuneScape Legends, and now you can finally see just exactly what that means! MassivelyOP’s MJ has been eager to show off this unique game, and now that the beta door are open, she’s finally got that chance. Tune in live at 3:00 p.m. to watch the battles unfold in…

What:  Chronicle: RuneScape Legends
Who: MJ Guthrie
When: 3:00 p.m. EDT on Saturday, March 26th, 2016

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EverQuesting: First impressions of life after Landmark’s latest wipe

When Daybreak drops a big Landmark patch, it apparently does so quite literally… onto hard, unforgiving concrete… from the top of a tall building. Because this puppy broke! I was still in character creation when the second wipe happened (at least I had more time to contemplate my hairstyle!), and when I finally got to log in I was bugged from the first second. And all this with launch coming sometime this spring. Not the most auspicious of beginnings.

Luckily, while much was disappointing, not all was negative. Here are my very first impressions of the post-wipe world that were garnered during the time servers were stable enough to play.

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The Stream Team: Bringing down ARK’s Broodmother

So far, ARK: Survival Evolved has very few mega boss mobs. That’s not to say that there isn’t plenty of opportunity for death, but just that the ultimate raid experience is currently restricted to one eight-legged behemouth: the Broodmother. And MassivelyOP’s MJ and the crew are going to face her again — but this time they are bringing machine guns turrets instead of just bows. Join us live at 12:00 p.m. to see if the gang succeeds in bringing the beast down.

What: ARK: Survival Evolved
Who: MJ Guthrie
When: 12:00 p.m. EDT on Saturday, March 26th, 2016

Enjoy the show!

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Betawatch: Crowfall’s Ranger surprise (March 25, 2016)

The Crowfall team has stated its plans to release the Siege Perilous update this month for testers, and the Ranger archetype was originally scheduled to release alongside it. Surprise! The Ranger showed up early in all of her melee-and-ranged glory! She’s a sneaky one. You can also check out a preview of upcoming changes to the UI and a full-screen viewport, if you’re so inclined.

Other beta news? Oh, yes indeed!

Oh, yes, and there’s the full list of games in testing just below, as you like it. Let us know if something down there swapped states without us catching it, we do appreciate your vigilance added to our own. Like some kind of vigilance gestalt.

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Star Citizen’s latest Around the Verse covers the parts of the game and the availability of ships

If you’re eagerly awaiting Star Citizen‘s next major version update, you can take heart that it’s on its way. The latest issue of Around the Verse confirms that Alpha 2.3 is up on the test server, with work starting on patch 2.4 once that’s ready for prime time. The community team also discussed the ships in the game that are being made playable, with the Vanduul Blade having been originally developed specifically for Squadron 42.

The team also had an interview with Andy Serkis about his role in Squadron 42 as a Vanduul leader because Serkis will never actually be allowed to play a human being in any production ever. There are plans to release the Vanduul language to fans, so you can learn to speak the whole thing. Check out the full video just below, or save yourself some time if you’d rather by reading the Imperial News Network summary.

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Tree of Savior outlines founder launch, F2P transition plan

IMCGAMES has updated Tree of Savior fans on its founder server and future free-to-play plans.

The studio says Tree of Savior’s initial founder’s server will open at 2 a.m. EDT on March 29th — this coming Tuesday morning. Based on Steam sales data to date, IMCGAMES says it thinks it has determined the “optimal player-per-server ratio” and has standby servers prepped to avoid queues and make that launch not be a total clusterfudge.

If you prefer to wait out the rush, you might want to hold off until April 21st, when the founder’s server exclusive access packs will be marked down by 30% “to compensate for the lack of head-start,” which is remarkably reasonable.

Regional servers, says the studio, aren’t currently in the works as the Steam data don’t support them, but it will “be offering a 1-time team transfer to regional servers if and when they are created.”

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Coding and cupcakes: The lawsuit against ARK

Are cupcake and coding skills mutually exclusive? That might actually be a relevant question in relation to the recent lawsuit Trendy Entertainment filed in Florida against Studio Wildcard, creator of the popular survival game ARK: Survival Evolved.

According to Susan Claire Stieglitz Browning, co-founder and former business manager for Studio Wildcard, a similar lawsuit was previously brought forward in New York but was dismissed. She tweeted a clip from that previous case in which attorneys appear to question her role within Wildcard, suggesting that she is not a software engineer because she was in the business of making cupcakes since she previously owned a bakery.

Earlier this week, we reported on the more recent Trendy lawsuit against Wildcard alleging that Browning’s husband, Jeremy Stieglitz, broke his non-compete clause by working with Wildcard on ARK:

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Eternal Crusade expands battle maps to 64 players, introduces stronghold mode

To war! To victory! To patching!

The battle cry has gone out for Eternal Crusade founders, who can now download and try out the game’s fifteenth patch. There are two significant changes with this update: the addition of a stronghold game mode (featuring the Imperial Fortress Harkus) and the increase of map capacities to 64 players. The patch also throws in a couple of new weapons, a UI overhaul, and new voiceovers.

Stronghold mode will feature two sides, attackers and defenders. If attackers can take all of the capture points by the end of the timer, they win; otherwise the defenders emerge victorious. Defenders only have a limited number of lives to compensate for the advantage of hunkering down in a fortress.

The team warned players that the patch was put together quickly and is “rough around the edges,” so if you’re trying it out, expect some issues and frequent hotfixes.

Source: Patch notes


Landmark hotfix patches bugs, Daybreak addresses currency issue

Landmark’s patch week has been a bumpy one, with repeated downtimes that made it hard for anyone to play consistently. This morning’s downtime hoped to correct even more bugs with the latest release; it addressed chat, client crashes, autogranted claims for new characters, and creature setup.

“We’re hurrying to get […] fixes out to you before the weekend, as we feel these are some of the most serious issues,” Emily “Domino” Taylor told players last night. “We are also planning another hotfix for next week with more bug fixes, including more of the known issues listed in the update notes thread as well as new bugs you’ve reported. Thanks for all your help in finding those pesky bugs!”

Taylor also discusses the state and fate of lumens:

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Darkfall: Rise of Agon lays the foundation for player testing

Darkfall’s Rise of Agon reboot spent the last week prepping the servers for the game’s eventual player test, according to a new developer diary. Perhaps setting up a balanced server configuration doesn’t sound exciting to you, but rest assured that it’s quite important if you want to enjoy the game in the future.

“Now it’s a matter of getting the development tools into the right hands, ensuring AI is functioning across the board, and creating an optimal environment for play testing,” the team reported. “Once we have both player quest and clan systems up and running the game will be very close to where it was at when it shutdown in late 2012.”

The team also reported that it’s improving the website, making a list of all bugs from the original version that need to be addressed, and reviewing all of the materials that Aventurine sent its way.

Source: Dev diary


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