Warhammer 40,000: Eternal Crusade Senior Producer Nathan Richardsson posted a State of the Crusade letter today, saying that the team is moving forward with “a rapidly advancing schedule.”
Richardsson revealed that the team has been quiet lately because it’s been reviewing its plans and isn’t quite ready to discuss specifics (it’s noteworthy that he did mention “expansion” as one of the forbidden topics). However, Richardsson did point at “autumn 2015” as a target for early access and clarified that fans will need to be paying founders to get into the multi-month alpha and beta tests.
[Source: State of the Crusade
What is it about outer space that elicits the cutthroat nature of sci-fi MMOs? Well, get ready to go on that adventure again, as Nebula Online is running a crowdfunding campaign to build an “old-school hardcore sci-fi” MMO that corrects the mistakes of games such as, oh, EVE Online.
“Some people may think that it is just bad copy of EVE Online. But we can say to you — it’s not,” the team posted last month. “This game was made to correct all mistakes and collect best things to make the perfect MMO.”
Nebula Online is looking for $130,000 CAD in donations to build its three-faction game with features such as landing and battling on planets. The game will hold fast to a buy-to-play model (with no cash shop) and is looking at an alpha test later this year. The team is also pushing a Steam Greenlight campaign and has released a trailer that you can watch after the jump.
Crowfall developer ArtCraft Entertainment has announced today that the game will employ the Voxel Farm technology platform. If that name sounds familiar, it’s because Voxel Farm is licensed to several other high-profile MMORPGs, including Landmark and EverQuest Next.
The best part is how the studio leads describe what they’re doing with the tech. “We want to create hundreds of unique worlds, with unique maps — mountains, hills, valleys, rivers, dungeons, ruins — for players to explore and destroy,” says ArtCraft president Gordon Walton. Sounds peaceful, right? Wrong! Creative Director Todd Coleman says ArtCraft is out to subvert that trope: “Most games are using voxel technology for creation — effectively, giving players a sandbox to build things. We’re using them for a very different reason; we are using Voxels for destruction. We’re creating sandcastles for the players to kick over.”
Das Tal’s latest dev blog is live, and with it all manner of detail as to what the team’s been up to lately.
Last month’s build update led to a couple of serious bugs — including player invisibility — which have since been squashed. The blog also gives readers a sneak peek at the sandbox PvP title’s next world map and teases extensive progress on Das Tal’s audio, which should be available for testers to experience in March. Test events will follow the now-familiar 12- to 24-hour format and will involve “a large amount of alpha signups.”
[Source: Dev blog
You won’t have long to wait at all to get a shot at playing SkySaga if you’re in the US or Canada. The sandvox title is preparing to open its closed alpha test to North American players from Thursday, February 19th through February 26th. Thus far, SkySaga’s alpha has been contained to Europe only. Interested players will need to register on the website.
We’ve got the announcement trailer and a post-mortem of the alpha to date after the break. Be forewarned: After you see the trailer, you will believe that a bear can fly!
If you are bone tired of the MMO trope where you (and millions of other players) are the chosen hero fated to rescue the entire world, then Warhammer 40,000: Eternal Crusade’s ego-busting approach might be right up your alley.
“Unlike traditional MMOs, we aren’t treating you like the fated hero of the land — you’re a soldier here to do a job. And if you become a hero or a leader of men, it’s because you really earned it,” Lead Game Designer Brent Ellison said in an interview. “You’re important because your team is important.”
After several years of being out of commission, Dream of Mirror Online (DOMO) is coming back for a second shot at success. The closed beta of the anime fantasy MMO began on February 13th under the Suba Games umbrella.
DOMO originally launched in North America in 2007 and operated by Aeria Games but was cancelled in 2012. Since then, the title has been looking to make a comeback through an already-successful Steam Greenlight campaign.
Wait, what did that headline say? Did Black Desert really make a cool two million in just a week?
Apparently so! According to FreeMMOStation.com, the Korean fantasy title made 2.3 billion KWN ($2 million) in its first week of open beta in the country. Those sales were powered by Black Desert’s impressive 1.5 million registered users.
Now the question is, when Black Desert comes to the west in 2016, will future sales make this look like pocket change?
What’s new with Shroud of the Avatar? Quite a lot if you’re judging by the latest lengthy update (#112 for those keeping score at home). There’s an early look at the Necropolis dungeon, which backers will be exploring in “a few short weeks.” The post also contains some gorgeous pics of a new “marshy island” region called Verdantis Shardfall as well as shots of the Novia Overworld region.
There’s much more, too, but you’ll need to click over to the SotA website to read it all.
[Source: Update of the Avatar
Camelot Unchained‘s Mark Jacobs says that his team is currently in “soft crunch” mode as CU moves closer to its alpha phase. Said alpha will be “tech-heavy and feature-light,” and the devs will need “large crowds” to log in and break stuff.
City State has also hired a full-time sound engineer by the name of Daniel Beck, who has helpfully posted one of his spec pieces on YouTube. We’ve embedded that just past the cut if you’d like to have a listen.
[Source: Friday update
. Thanks for the tip, Mark M.]
Star Citizen chairman Chris Roberts has posted a blurb outlining a new system called Rental Equipment Credits that is coming to Arena Commander’s 1.1 patch. In a nutshell, REC will enable a form of progression so that backers can test all of the game’s ships without pledging additional money.
Roberts says that REC or something like it has always been the goal for the game’s persistent universe, but until now it has been unavailable in the alpha dogfight module. “One of the design tenets of Star Citizen is that it needs to be a complete experience regardless of what you have purchased,” Roberts says. “Someone buying a starter package needs to have exactly as much potential as someone supporting development by pledging for a new ship or purchasing a new weapon. I do not want to make a game where you feel compelled to spend anything but time to continue playing.”
Roberts then hands the mic to designer Calix Reneau, who outlines the REC mechanic in further detail.
; must be logged in to view. Thanks, Mohoc!]
Getting into The Repopulation’s early access program is now cheaper than ever, as Above and Beyond has announced a new silver membership tier for only $20. Previously, getting into the alpha cost $50 for a gold membership.
Those who buy a silver membership will not only get into the currently running early access program but be treated to a repop token and the ability to reserve a name. Interested parties can purchase this on both the official site and through Steam.
The team is also testing the new 15.1.1 build and is seeking out QA testers to help with the process. Finally, Josh Halls will be present at at a panel at PAX East later this spring.
[Source: Official site
, patch notes
. Thanks to Crow for the tip!]
There’s always a world of difference between viewing MMO screenshots and videos. Sometimes you just have to see a game in action to get a good feel for it, which is why it might please you to watch a test model run, jump, and fly around a town in Valiance Online.
Valiance, one of three spiritual successors to City of Heroes, has finished its transition to the new Mecanim animation solution. The team said that this is just part of the effort to get the title launched on Steam: “We’ve also decided to add the new testing environment in preparation for our venture to Steam. This huge patch has been delayed for quite sometime, but we’re certain that everyone will be most happy with the improvements once it’s released.”
You can watch the test environment video as well as see a pre-alpha screenshot after the break!