The past few months have seen a flood of frequent updates hitting EVE Online, and among them we got a whole new class of ship with the Tech 3 Tactical Destroyer. Unlike their cruiser-sized bigger brothers, tech 3 destroyers can transform mid-battle to choose between three separate roles: Defense, Propulsion, and Sharpshooter. These versatile little ships have carved out a niche for themselves in small scale PvP such as Faction Warfare, each functioning as an effective tackler and brawler rolled into one. Tech 3 destroyers can also fit a combat probe launcher to get a warp-in on enemy fleets and have become a popular anti-tackle tool that can snipe from over 50km and track interdictors and interceptors.
I’ve previously written a guide on fitting the Amarr Confessor, the first of the new tech 3 destroyers to be released, but since then a balance patch has made those setups obsolete. Now that all four races have got their own tactical destroyers and the prices have come down to an affordable 35-60 million ISK, I’d like to take a look at how we can fit each of them for PvP. EVE has become a testing ground for dozens of experimental ship setups for each of the tech 3 destroyers as players compete to find out what fitting works best for a variety of situations. The dust has far from settled, but some pretty decent brawling and kiting fits have been gracing the killboards lately and I’ve put together four of my favourite brawling fits. All of the fittings in this article use only tech 2 and named items, but they require good fitting skills and sometimes a 2-3% CPU or powergrid from implants. They’ve been put together with the aid of the fantastic EVE Fitting Tool.
In this edition of EVE Evolved, I look at PvP brawler fittings and strategies for the Amarr Confessor, Caldari Jackdaw, Minmatar Svipul, and Gallente Hecate.
Back in the late ’70s, the first Superman flick had the tagline, “You will believe a man can fly.” Well, I look at the following picture from Final Fantasy XIV and I think, “I do not believe a bird can fly.” And yet it does.
“Look at this glorious, pudgy, yellow butterfly, soaring through the skies using only the power of want for cake, and tell me it doesn’t put a smile on your face,” grins reader Wolfyseyes.
There’s even more after the cut! Pictures, not cake. Can you think of something other than your stomach for two minutes?
I’m disinclined to run pretty much any tabletop game that outright uses character levels as a form of progress, and fortunately for me I live in a time when most such systems have been banished to the land of wind and ghosts. But I don’t resent level systems in MMOs – most of the games that try to do away with them wind up with their own problems in implementing a realistic gauge of strength (The Secret World) or have them by a slightly different name (Skyforge). I don’t think that this is the only way to do things, but I accept that levels are usually a necessary evil based upon the ways that video games work compared to tabletop.
Then again, I think we all have systems that we don’t necessarily like but we can recognize as necessary evils. Weak combat in sandbox games in exchange for more non-combat options. Cumbersome crafting mechanics in exchange for more player agency in crafting. Some systems are just plain necessary evils. So what systems can you think of that you don’t necessarily like but recognize as the best functional compromise?
Kingdom of Drakkar, also known as Drakkar or even Kingdom of Drakkar II, is a really odd duck among the annals of MMO history. While being very small potatoes for the industry as a whole throughout its entire lifespan, it is notable for an extraordinary long run (it began in the 1980s, people!) that’s traversed through several format changes and handlers.
I’ve seen Drakkar described, somewhat unkindly, as a “shoddier Ultima Online,” but I think that is a surface judgment that doesn’t take the effort to get to know the game or its legacy. There must be something to this game if it’s been around for three decades, yes? Let’s find out!
John Smedley is no longer with us, by which I mean that he is still entirely alive and has not left us in the least, he’s just no longer Daybreak’s CEO. But his legacy is improving the bear AI in H1Z1. Except that that isn’t really his legacy, and that also wasn’t the focus of that patch. So pretty much none of that was accurate.
Look, I have to use what I can for this week’s opening. The beta world has been quiet, it’s like everyone in the world is off doing something else this time of year or something.
Is that really everything? Huh. Well, we do have that usual list of games just below the break. Let us know if something jumped test phases without us catching it in the comments below, dear readers.
When it comes to a launch, rough winds are pretty much expected. But surprisingly, EverQuest II’s progression server launch on Tuesday was pretty much smooth sailing — especially compared to its older sibling’s run just a couple months prior. The server was up right when expected, players could actually log into said servers despite the load, and a lack of crippling lag made play possible. Even better than all that is the fact that folks landed on the infamous boat that started the original journey over 10 years ago. In many ways, it really is a blast from the past, albeit with a few changes.
So now that the opportunity to recreate those glory days of starting EQII for the first time is here, how does the experience measure up to personal hype?
I play a fair amount of single-player stuff when I’m not playing MMOs, and at the risk of outing myself as one of those infernal dudebros, I love the Assassin’s Creed franchise. And I do mean love. I’ve got an Altair poster in my office and an Ezio action figure on my desk. I even own all of the series’ portable and mobile games, the latter of which is firmly against my religion.
I know that Unity had more than its share of technical issues, and I know that Ubisoft is no one’s favorite thanks to annualization and its Uplay DRM. But I can’t help it. Assassin’s Creed kicks holy ass and I want an Assassin’s Creed MMO.
This week’s Massively Overthinking comes to us from Kickstarter donor Dahui, who asks,
“What do you think MMO developers can do to try to minimize the toxic behaviors that are so prevalent in some of the bigger name MMOs?”
I posed Dahui’s question to the writers, and now I pose it to you.
Superheroes are quite used to hearing cries of distress and pleas for help, but who lends a hand when the caped crusaders need assistance? I do, that’s who! Also the wider Marvel Heroes
community. And probably Daredevil; he seems like a good sort.
Probably one of the most-asked questions that’s asked both in-game and on the outside — and the one that is the most difficult to answer — is, “What hero should I pick? Whom should I play?” When Gazillion recently gave away a free superhero of one’s choice to everyone for the game’s second anniversary, players formed countless threads and spammed the in-game chat with entreaties for others to help them decide. After all, Marvel Heroes is going on its 49th hero with no signs of stopping, and making decisions which characters to save up for or buy can be one of the toughest calls that any player has to continually make.
With the assistance of a lot of observation, research, and my own personal experience, I put together the following guide to hopefully guide such seekers in finding the hero who best complements them and their playstyles. However, the true answer to that question will always be the hero that looks like the most fun!
For some of us, having the best gear — stat-wise — isn’t a driving force for playing MMOs. Now, the best-looking gear? That’s a whole different story.
It’s incredibly rare these days for an MMO not to offer players the option to create a cosmetic outfit from their favorite virtual articles of clothing. Ever since games started to do this, there’s been a community devoted to looking absolutely fabulous. For players in that community, finding gear that has a unique or complementary look is the real name of the game.
Today we’re going to look at 10 fan projects to celebrate and show off MMO fashion across the realm. Know a site or blog that isn’t on this list but should be? Give it a link salute in the comments!
Final Fantasy XIV
has managed to keep its subscription payment model when the majority of MMOs in the industry have adopted something else. It even launched a full-blown expansion to the delight of Final Fantasy fans everywhere. The success of this game has really astounded many people, so it’s worth discussing in this week’s Massively Opinionated
vidcast! Host Larry Everett
has invited two experts in games journalism who focus on Final Fantasy: MMO Bomb
Editor-in-Chief Mike Byrne
and Massively OP
‘s own Eliot Lefebvre
The rules are simple: Four questions on this week’s topic were delivered to the panelists before the show, giving them ample time to prepare their arguments. Our host judges and awards one point to the panelist deemed the winner of each question, and the panelist with the most points at the end of the show wins.
Welcome ladies, gentlemen, and small furry creatures from Alpha Centauri to the second installment of Choose My Adventure: Final Fantasy XIV Heavensward
edition. Last week
, I asked you all to vote on my character’s race and class. The results of the racial vote were fairly unsurprising, with the newly added Au Ra pulling in about 41% of the votes. Of the two Au Ra subraces, though, the Xaela came in with a commanding lead of 24% of the votes against Raen’s 17%.
The contest for my class, however, was a good deal closer. Machinist came last with 30% of the votes, with Dark Knight in a close second with 33%. The winner, with 37% of the votes, was the healing class, Astrologian. So without further ado, ladies and gentlemen, it’s my pleasure to introduce you to Qala’to, the Xaela Au Ra Astrologian with a Miqo’te name because, sorry, I’m not paying 10 bucks for a name change. So how have my adventures gone since I first entered the gates of snowy Ishgard and set out on my first outings as an Astrologian?
Since the launch of Star Wars: The Old Republic
, there have been two human-like species that players have feverishly demanded be made into a playable species: the squid-like Nautolans and the colorful Togruta. It’s only taken about four years, but as of the release of this article, Togruta are now in the game as more than just the Sith Inquisitor companion Ashara. (Those waiting for Nautolans will have to hold their breath a bit longer.)
For the price of 600 Cartel Coins, you can either unlock the species for a brand-new character or convert one of your existing characters into this new species. And if you’re one of the many Ebon Hawk players who have been waiting to roleplay a Togruta, then that will be 600 Cartel Coins well spent. However, if you’re thinking about roleplaying one of these odd aliens, then there are a few things that you should know about them before stepping into this new skin.