Vague Patch Notes: The metaverse doesn’t exist and isn’t a good idea either
You can't swing your arms at this point without hearing about "the metaverse" in some capacity, which is supposedly the reason why Facebook changed...
Hyperspace Beacon: A measured response to SWTOR’s Legacy of the Sith backlash
So Star Wars: The Old Republic fans are exploding on the internet about the franchise's latest expansion, Legacy of the Sith. As a player...
WoW Factor: Flights Rising, a speculative WoW expansion exercise
The Dragon Isles are quite the storied location in World of Warcraft in that it's easy to pull them out and dust them off whenever...
The Daily Grind: What’s a big MMO update everyone loved that you don’t?
So there's a big update for an MMO you like, or you liked in the past, or whatever. It's an update everyone thinks is...
The Game Archaeologist: Dark Eyes, a forgotten Japanese MMO from 1999
For a country that was the epicenter of video games (and, in many ways, still is), Japan never quite latched onto the MMORPG genre...
Perfect Ten: What I expect from MMO character cosmetics
There are many reasons to be deeply cynical about the sterile, lifeless morass that appears to be what people like Mark Zuckerberg see as...
Jukebox Heroes: Highlights from Lost Ark’s soundtrack
It's been a shameful while since I last delivered a Jukebox Heroes column to you, but what better occasion is there for a revival...
Why I Play: Examining why Lost Ark has me so hooked
Lost Ark has hooked me pretty deeply. I’m just over 30 levels and five or so days into the game right now, which sometimes...
Wisdom of Nym: Gaming the system in Final Fantasy XIV
All right, so we aren't going to have a new live letter until Friday, which means that now I'm going to actually pick down...
Not So Massively: The Anacrusis is nowhere near ready for launch
The Anacrusis is a four-player co-op shooter intended to be a spiritual successor to Left 4 Dead. I was never a particularly big L4D...
One Shots: Please, please stand in the fire
While any seasoned MMORPG player may look at our first screenshot, courtesy of Utakata in Blade and Soul, and start developing sympathetic twitches, don't...
The Daily Grind: Do you take a lot of screenshots in your MMOs?
I spent a lot of time training to take good screenshots in Final Fantasy XIV specifically because I knew I would want that for this...
Betawatch: TitanReach is dead and gone, we are not shocked
We bid farewell to TitanReach this week, but not for the usual reasons wherein a game moves out of testing; it's because the game is...
WoW Factor: Winds of Change, a speculative WoW expansion exercise
We still have no idea what the next expansion for World of Warcraft will look like, which is kind of absurd. We didn't even have...
Massively Overthinking: What else could Blizzard do to fix World of Warcraft?
Last time in Massively Overthinking, our writers and readers sure did have a lot of good ideas to fix New World that Amazon won't...
February’s Nintendo Direct shows Nintendo further embracing multiplayer online play
No Man's Sky coming to the Switch wasn't the only big announcement at February 9th's Nintendo Direct. Nintendo will be further beefing up Mario Kart 8 with...
Vague Patch Notes: Looking back on the MassivelyOP magic, seven years in
As of tomorrow, we're seven years out from the launch of this site. This means that we're actually into the point when I've been...
The Daily Grind: Do you ever hope for an MMO project’s failure?
It wouldn't have been long ago that my personal answer to this question would have been a flat and unambiguous "no" because even when...
Perfect Ten: Ten reasons your MMORPG creates a bad first impression
While MMOs may ask us to experience them for the long haul, first impressions still count. And if those impressions aren't favorable right out...
Global Chat: Is free-to-play in MMOs universally awful?
I think a lot of us sport a wide range of opinions on free-to-play business models, particularly depending on the way it's applied to...