Is that ridiculous? Is that scary? It’s hard to be sure. There’s a thin line between horror and comedy, and boy, it’s hard to know where that contraption falls. But you can see it for yourself just below, along with two other monsters which are far more clear in their attributes. Still, though, skeleton cage.
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The softer, gentler side of MMORPG life. [Follow this category’s RSS feed]
What do you know about Paragon’s upcoming new hero, Revenant? If you were asked that before watching the video down below, it might just be that he looks like a combination of characters owned by some other company, or maybe it’s that he probably has a hard time showing off his ID to buy drinks when his face is just two glowing eyes under a hat. Afterwards… well, you might still think all of that, but you’ll also know how he plays mechanically.
Revenant’s whole schtick is isolating and breaking down single targets, from his random spread of bullets working best against an isolated target (so more of the bullets will target one enemy) to his ultimate ability, which drags a target into the nether realm for a one-on-one duel. Thus, you want to build up his damage and focus on making him into a formidable takedown engine. Check out the full video below for all of the details you need, unless the details you need involve biologically improbably reproduction between characters from other games. Ahem.
Final Fantasy XIV announces the last PlayStation 3 login campaign and a new Amazon promotional campaign
Of course, those of us on the PC won’t have that issue… so why not celebrate with a repeat of last year’s Amazon cross-promotion? Yes, it came back, and this time you can pick up an assortment of items themed after a journey to the East. Buying $20 worth of video games and/or game accessories (which you can do from this link to also help out the site, incidentally) will net you a promotional code for an outfit, weapon, mount, and 50 free Aetheryte tickets, so that should make the impending journeys a bit more pleasant.
It’s not foot rubs. It’s pain. The guardians of this tower sealed their very essence into the tower to prevent people from reaching the pinnacle on the eighth floor. The doors to the dang thing only open once every thousand years. And yet you’re probably still going to go in there, because… well, it’s an MMO, there’s a tower full of stuff, that’s what you do.
Of course, the climb up the Tower of Pain will not be the same every time, so you can look forward to shifting layouts and guardians depending on how you clear your way up the tower. You can also look forward to hurting. Again, we cannot stress this enough, it is called the Tower of Pain.
The stream begins at noon, and you can watch it down below, but in the meantime, take a peek at Massively OP’s LOTRO Legendarium column, in which Justin recapped his ten years in the game, or last night’s episode of the Stream Team, on which MJ took a peek at the festivities.
RuneScape’s been teasing its Menaphos: The Golden City update for what seems like months, but today, the expansion’s getting a hard date: June 5th. Jagex says it’s just the first in a series of free expansions on the way for the game, spaced out every three months. This one comes with a level cap bump, new raids, and new quests.
“Menaphos is full of untold riches and stories waiting to be unearthed by the game’s millions of players. However, players will arrive in the city as unknown outsiders and must build their reputation within the city to become both exalted and legendary among the inhabitants. As they explore the city, it won’t be long until they discover the dark secret of corruption spreading through the metropolis. In addition, there will be new quests, a constantly shifting network of tombs that can be raided for their ancient riches and a new Slayer Dungeon, which will see the Slayer Skill level cap raised from 99 to 120 for the very first time.”
The update announcement is getting a bit lost on Reddit, however, where players are still fuming over the newly released Spring Fayre, which apparently rolled out with rather hefty microtransactions (MTX). Jagex, however, posted this morning that it plans to change how the Fayre works, increasing rewards and making play periods fit a global audience.
The newest Adversary mode for Grand Theft Auto Online isn’t about stealing things. It’s barely even about exploding cars. No, it’s about taking the game back to its roots with top-down stunt racing on an elevated track, complete with boost sections, power-ups, and all of the general ridiculousness you could expect. It’s the Tiny Racers mode, and it’s live now, without any need for DLC.
Players who drop too far behind the pack in this mode will get blown up, but for the most part it’s just about fun and mildly goofy top-down races across seven tracks. You’ll be getting increased rewards for playing it for the next week or so, which should serve as even more motivation to try it out. Check out the trailer just below for a glimpse at the action.
Yesterday’s Elder Scrolls Online press embargo drop allowed us to talk a bit more about the overpowered state of the Morrowind Warden class — in fact, Larry flat-out called it a Mary Sue. What surprised me about the ensuing discussion was how incredibly cynical our readers were in response to that (and to the general community uproar over the class). Quite a lot of you (and other highly engaged gamers) seem to believe that ZeniMax is releasing the Warden totally overpowered intentionally as part of its marketing strategy, and to some extent, it makes sense — you want to create hype for your game and get people to buy it, so make sure to pack in a badass, solo-friendly class that encourages fence-sitters to make that leap.
On the other hand, you risk ticking off a couple million existing players who don’t want their characters falling to the bottom of the heap or who don’t want to feel as if they have to reroll.
Do you believe studios like ZeniMax, Blizzard, and ArenaNet intentionally release overpowered new classes, planning to nerf and balance them later? And if so, is it the smart call?
It’s probably not the best idea to start shouting racial abuse in the middle of a live stream if you’re public figure with a pro gaming career.
That’s the lesson to learn from Toronto Esports player Matt “Dellor” Vaughn, who apparently started shrieking the N-word repeatedly (“for 26 uninterrupted seconds while his teammates sat in stunned silence,” PVP Live writes) over voice chat during an Overwatch stream, which one of his viewers then uploaded to YouTube for posterity.
The diatribe caused Toronto Esports to end Vaughn’s contract:
“Toronto Esports is an organization built on inclusivity, and we have always had a zero- tolerance policy for any forms of discrimination. Immediately upon learning of the incident, the player was interviewed, admitted to the offence, and was notified that his contract with the organization was being terminated.”
Cancel your plans for Saturday, folks: You’re gonna want to be in Elite Dangerous. That’s because Frontier has a big event planned that day that ties into the upcoming Premonition novel. In fact, what players do during the event to hunt down (or defend!) accused assassin Salomé will actually affect the book — and the “NPCs” could be killed off permanently.
“I am inviting all of you to take part in an in-game event, the outcome of which will decide how this chapter in the Elite Dangerous storyline concludes,” writes author Drew Wagar. “The book will be written by your combined actions, for good, or for ill…”
In other Elite news, Frontier has recently announced it’ll release Elite as a boxed console-oriented “legendary edition” at brick-and-mortar stores.
In still other Elite news, players have finally discovered one of the original 70,000 Generation sub-light ships that are part of the game’s foundational lore. It’s floating near the Alaunus system, but I’m sad to report that it doesn’t look like any of the colonists escaped the epidemic that ravaged the ship all those years ago — but it’s still pretty cool.
“Pay-to-win” is old news now — game designers’ new plan for hoovering all the cash out of our wallets is “pay-to-loot.”
According to IGN’s Nathan Lawrence, who dives into the topic today, that’s the term game psychologists are using to describe what online gamers have been derisively referring to as gambleboxes and lockboxes for years: You’re essentially buying chances at a thing, paying to roll the dice and let the RNG gods determine your reward, padding the game’s coffers all the while.
The gambling references aren’t accidental; one expert calls lootboxes a “poker machine-like experience,” while another points to the phenomenon as an exploitation of human nature:
Also, we’re reaching the point where I know I’m going to forget to mention at least one or two things that were really keen from the expansion, but that’s a different discussion.
In terms of sheer volume, of course, Heavensward nearly matched what we got from the base game in terms of patches, and arguably surpassed it in some categories; sure, we only got 10 dungeons from patches rather than 15, but if you didn’t have any interest in Coil in 2.x, you got the entirety of Alexander, which was new. But volume alone isn’t the determinant of how good that content was. So let’s start in on that, albeit not with the dungeons.
One of the best parts of Wurm Online’s Unlimited version is that players can run wild with their own custom servers, tailoring them to their every whim. That’s exactly what MMO gamer and Ubisoft artist Andrea “Malena” Fryer has done: She’s combined two of the best MMORPG sandboxes of all time into one by recreating the Ultima Online map in Wurm.
“The most nostalgic MMO players I know (myself included) are old Ultima Online players,” Malena began on the Wurm forums earlier in April. “So I’ve named the server accordingly and will do my very best to set it up, build and decorate just like good old UO. When the day comes that it’s ready to be made public, I hope you’ll share a little moistness in your eye, remembering back to the good old days in the lands of Sosaria!”
The project’s even won the admiration of former Ultima Online lead designer Raph “Designer Dragon” Koster.