The latest salvo in the ongoing free-to-play culture war comes courtesy of former Star Wars: The Old Republic lead systems designer Damion Schubert. In a GDC talk titled “Embracing the Paradigm Shift: Converting a Premium Team to an (Enthusiastic!) Freemium Team,” Schubert advocates for a terminology shift from the word “whale” to the word “patron.”
“These people are very important, and we can start by treating them with some fucking respect,” Schubert told his audience.
GameIndustry.biz summarizes the presentation, which saw Schubert advance the narrative that F2P is the future. “Imagine if you will that EA and DICE manage to figure out how to make a true Battlefield 5 experience that is actually a good free-to-play experience,” he said. “They’ll have an increase in profits, they’ll claim the free-to-play first-person shooter experience, Call of Duty will have to flip, and then the whole genre will flip.”
[Update: Alpha is now live as of this evening! Thanks to Amber for the heads-up! More in the morning.]
Camelot Unchained had to delay the start of its alpha testing for everyone over the weekend, but it doesn’t seem as if it’s going to be pushing back very far. An update from yesterday evening announced that today will see a full-day stream running from the City State Entertainment crew, with the staff working hard to break the game during the display. If everything’s stable, the alpha will be left on overnight.
Compensation is still planned for the delay in testing, with the particulars to be determined once the decision is made to turn on access or wait a little bit longer. For those who want to watch the antics of the team trying to break the servers in any possible way, the stream will start today at 10 a.m. EST. A surprise is also promised for backers in the near future, although details haven’t yet been made available.
[Source: Evening Update for March 2nd
. Thanks, Will.]
It’s pretty definite that Second Life is not a game in the strictest sense of the word, and by “the strictest” I of course mean “basically any.” It’s more of a toolbox in which you can make a game, sort of. But then, so is Landmark, and I don’t think anyone would argue that isn’t a game. You might argue whether it succeeds at its goals as a game, but that’s a different discussion.
Shroud of the Avatar isn’t even in proper alpha testing yet, but the fantasy title has already been host to its first in-game wedding.
Players Roper and Keira tied the virtual knot in an action-packed proceedings that included intense vow-making, fiery battles, and a knighting ceremony. Lord British and several members of the dev team also made appearances to bestow blessings on the newlyweds.
You can watch the highlights of the ceremony after the jump!
Guild Wars players whined and moaned about not being able to jump in the classic game ad nauseam. Jumping increases our immersions and gives us something to do with our spacebar key binding, they said, plus we need jumping in PvP because of reasons. Give us the jumping!
Well, I hope you’re happy, Guild Wars players, because you got your wish in Guild Wars 2. In fact, you got your wish so well that not only can you spaz-jump in PvP and climb over hills, but every freaking corner of the game has a jumping puzzle waiting there to show you how terrible you always were at jumping. We have jumping for holiday events, jumping for dailies, entire game modes like SAB that are basically nothing but a test of jumping ability.
Superhero MMOs really make for some spectacular screenshots, you have to agree. And if you don’t agree, you might be on the receiving end of Massively OP reader Russell’s verdant vengeance.
“This is my Green Lantern, Pinball, from DCUO,” Russell submitted. “He’s taking to the skies in the blackest of night where no evil shall escape his sight, and those who worship evil’s might are about to get their asses kicked by his Green Lantern’s Light!”
I got goosebumps. Seriously. Now let’s see what the community has for us in this full-color edition of One Shots!
While players hold solemn vigils
for the late, great Leonard Nimoy, MMO developers are working quickly to place tributes in-game to the actor who played Star Trek’s Spock.
“Everyone at Cryptic Studios was saddened to hear of his passing and we want to make sure we never forget the cultural impact of the man or the character he played,” posted Executive Producer Steve Ricossa. “To that end, the Star Trek Online team will implement a standing in-game memorial to Spock and Leonard Nimoy this Thursday March 5th with our regular weekly maintenance.”
As someone who’s played his fair share of both Guild Wars and Guild Wars 2 over the years, I have to confess that I’ve had a poor track record of picking up and understanding Tyria’s history. I actually had to end up watching a few nicely done YouTube videos in which a knowledgable fan took all of the fragments of the game’s history and lore and then put it into an accessible presentation. Even with that, I am frequently clueless.
For MMOs that you’ve been playing for a while, do you have a good grasp on the world’s backstory? Are you a loremaster of reknown or an adventurer who flunked out of history?
Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
MMOs change. We know that, but we also tend to forget it as well. The games that we play today can often be light-years distant from how they used to be when they launched, especially if they’ve been around for well over a decade.
I was never part of the EverQuest scene back in the day (or even now), but I’ve always been fascinated with random tales and tidbits of how the game used to be versus how it is now. With that in mind, I put out a call to player vets who were there back in ’99 to share some of the facts of EQ life. The deluge of stories that I got in return was staggering, and I’m excited to share them with you.
How was the game different? What mechanics and obstacles did players have to deal with that are unheard of today? Check out what those who were on the scene in 1999 had to say!
Saddened by the passing of Star Trek legend Leonard Nimoy
this morning, players of Cryptic Studios
‘ Star Trek Online
MMORPG have petitioned the game’s creators for a memorial to Spock.
Amidst threads grieving for the loss of an actor dear to the franchise, player horseshoestables posted,
Today I hope [Nimoy’s] family finds condolence in knowing how much [he] touched so many across many generations with the love of Star Trek. […] I am asking that Star Trek Online create a new mission for all characters across all factions that is dedicated to Mr. Nimoy and, sadly, brings a close to Spock’s life in the Trek Universe. I know that it is a costly endeavor, but believe it is only fitting and respectful, given that the man did a great deal of voice overs for this great game and has been a source of inspiration from youth to philosophers. Please consider this request and may Mr. Spock find peace in the ending of his long life.
Welcome back to Global Chat, the column where we reach out and give props to interesting and well-written articles from the MMO blogosphere. Today we’re going to kick off with a positive piece about Crowfall, as Kill Ten Rats’ Ravious is particularly pleased with the decision to announce its business model up front.
“One of my favorite devs, Jeff Strain, wrote way back in 2007 some of the most important words for MMO creators,” Ravious posted. “He said, ‘Decide on your business model first, and then build your game around it.’ So simple.”
Was this a good move for Crowfall? Read the rest of this week’s entries and then debate it in the comments!
Have you been banned for cheating in H1Z1? Did you write an angry email to Daybreak expressing your remorse and/or incredulity? If so, you might be featured on a new three-minute video wherein H1Z1 devs have a bit of fun by highlighting some of the recently banned ne’er-do-wells.
The clip is called “Tears of a Hacker” and you’ll find it after the cut!
It’s a good time to be a fan of MMO sandbox PvP, as Camelot Unchained and Crowfall are both poised to bring AAA production values and a wealth of industry experience to bear on that particular playstyle.
I’m interested to see how they both turn out, but in terms of which one I’ll be playing, it’s probably Camelot Unchained (not a fan of Crowfall’s resetting world mechanic, sadly).
What about you, Massively readers? Assuming you’re interested in fantasy MMO PvP, which game do you plan on playing, Camelot Unchained or Crowfall? Vote after the cut!